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Creative Simulations
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Book Synopsis Creative Simulations by : Catherine Mason
Download or read book Creative Simulations written by Catherine Mason and published by Springer Nature. This book was released on with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Creative Games in Groupwork by : Robin Dynes
Download or read book Creative Games in Groupwork written by Robin Dynes and published by Routledge. This book was released on 2018-10-24 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presented in a format that immediately allows you to see what materials are needed, how much preparation is required and how each game is played, this book presents practical resource material in an accessible format. Ideas include introduction mixing exercises, games using gentle movement, exuberant games, puzzles brain teasers, verbal games, pen paper games, and more. It includes a special outdoor selection, and advice on how to make your group successful. It is ideal for scout and church leaders, as well as occupational therapists, activity organisers and social workers.
Book Synopsis Molecular Marketing. Market Leadership Creative Modeling by : Iveta Merlinova
Download or read book Molecular Marketing. Market Leadership Creative Modeling written by Iveta Merlinova and published by CINNAM. This book was released on 2015 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Collective Creativity by : Gerhard Fischer
Download or read book Collective Creativity written by Gerhard Fischer and published by Rodopi. This book was released on 2011 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collective Creativity combines complex and ambivalent concepts. While ‘creativity’ is currently experiencing an inflationary boom in popularity, the term ‘collective’ appeared, until recently, rather controversial due to its ideological implications in twentieth-century politics. In a world defined by global cultural practice, the notion of collectivity has gained new relevance. This publication discusses a number of concepts of creativity and shows that, in opposition to the traditional ideal of the individual as creative genius, cultural theorists today emphasize the collaborative nature of creativity; they show that ‘creativity makes alterity, discontinuity and difference attractive’. Not the Romantic Originalgenie, but rather the agents of the ‘creative economy’ appear as the new avant-garde of aesthetic innovation: teams, groups and collectives in business and science, in art and digital media who work together in networking clusters to develop innovative products and processes. In this book, scholars in the social sciences and in cultural and media studies, in literature, theatre and visual arts present for the first time a comprehensive, inter- and transdisciplinary account of collective creativity in its multifaceted applications. They investigate the intersections of artistic, scientific and cultural practice where the individual and the collective merge, come together or confront each other.
Author :Management Association, Information Resources Publisher :IGI Global ISBN 13 :1609601963 Total Pages :2084 pages Book Rating :4.6/5 (96 download)
Book Synopsis Gaming and Simulations: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources
Download or read book Gaming and Simulations: Concepts, Methodologies, Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-11-30 with total page 2084 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
Download or read book Scamper written by Bob Eberle and published by PRUFROCK PRESS INC.. This book was released on 1996 with total page 58 pages. Available in PDF, EPUB and Kindle. Book excerpt: Educational title for gifted and advanced learners.
Book Synopsis The Science and Art of Simulation I by : Michael M. Resch
Download or read book The Science and Art of Simulation I written by Michael M. Resch and published by Springer. This book was released on 2017-04-07 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new book series “The Science and Art of Simulation” (SAS) addresses computer simulations as a scientific activity and engineering artistry (in the sense of a technē). The first volume is devoted to three topics: 1. The Art of Exploring Computer Simulations Philosophy began devoting attention to computer simulations at a relatively early stage. Since then, the unquestioned point of view has been that computer simulation is a new scientific method; the philosophy of simulation is therefore part of the philosophy of science. The first section of this volume discusses this implicit, unchallenged assumption by addressing, from different perspectives, the question of how to explore (and how not to explore) research on computer simulations. Scientists discuss what is still lacking or considered problematic, while philosophers draft new directions for research, and both examine the art of exploring computer simulations. 2. The Art of Understanding Computer Simulations The results of computer simulations are integrated into both political and social decisions. It is implicitly assumed that the more detailed, and consequently more realistic, a computer simulation is, the more useful it will be in decision-making. However, this idea is by no means justified. Different types of computer simulations have to be differentiated, which in turn requires the specific skill of understanding computer simulation results. The articles in this section examine the capabilities and limits of simulation results in political and social contexts, exploring the art of understanding computer simulation results. 3. The Art of Knowing through Computer Simulations? The advent of computer simulation in today’s scientific practices challenges the order of science. What kind of knowledge is gained through computer simulations is the key question in this section. Computer simulations are often compared to experiments or to arguments, and the transformation of our traditional scientific notions might be more challenging than expected – these Ideas are put forward in the third section to conceptualize the art of knowing through computer simulations.
Download or read book NBS Special Publication written by and published by . This book was released on 1974 with total page 838 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Big Book of Creativity Games: Quick, Fun Acitivities for Jumpstarting Innovation by : Robert Epstein
Download or read book The Big Book of Creativity Games: Quick, Fun Acitivities for Jumpstarting Innovation written by Robert Epstein and published by McGraw Hill Professional. This book was released on 2000-08-17 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fast, simple games that foster and encourage creativity in the workplace and at home. Overcome creative block, make people more inventive.
Book Synopsis Encyclopedia of Creativity by : Mark A. Runco
Download or read book Encyclopedia of Creativity written by Mark A. Runco and published by Academic Press. This book was released on 2020-04-12 with total page 1514 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creativity influences each of our lives and is essential for the advancement of society. The first edition of the successful Encyclopedia of Creativity helped establish the study of creativity as a field of research in itself. The second edition, published in 2011, was named a 2012 Outstanding Academic Title by the American Library Association's Choice publication. Featuring 232 chapters, across 2 volumes, the third edition of this important work provides updated information on the full range of creativity research. There has been an enormous increase in research on the topic throughout the world in many different disciplines. Some areas covered in this edition include the arts and humanities, business, education, mental and physical health, neuroscience, psychology, the creative process and technology. Fundamental subjects are discussed such as the definition of creativity, the development and expression of creativity across the lifespan, the environmental conditions that encourage or discourage creativity, the relationship of creativity to mental health, intelligence and learning styles, and the process of being creative. Creativity is discussed within specific disciplines including acting, architecture, art, dance, film, government, interior design, magic, mathematics, medicine, photography, science, sports, tourism and writing. A wide range of topics are covered. Here is a partial overview by topic: Business and organizational creativity: Advertising, Creative Economies, Creativity Consulting and Coaching, Corporate Creativity, Creativity Exercises, Entrepreneurship, Group Dynamics, Innovation, Leadership, Management of Creative People, Patents, Teams, and Training. The Cognitive Aspects of Creativity: Altered and Transitional States, Analogies, Attention, Breadth of Attention, Cognitive Style, Divergent Thinking, Flow and Optimal Experience, Knowledge, Logic and Reasoning, Metacognition, Mental Models, Memory, Metaphors, Mind Wandering, Mindfulness, Problem-Finding, Problem-Solving, and Remote Associates. The Creative Process: Attribution, Constraints, Discovery, Insight, Inspiration, Intentionality, Motivation, Risk-Taking, and Tolerance for Ambiguity. Education: Children’s Creativity, , Education, Intelligence, Knowledge, Metacognition, Play, Prodigies, Programs And Courses, Talent And Teaching Creativity. Neuroscience Research: Cellular Matter, Grey Matter, Cellular Density; EEG, Functional Magnetic Resonance Imaging (Fmri), Music and The Brain, Pupillometry, Systems, The Cerebellum and Transcranial Electrical Stimulation. Psychology: The Big 5 Personality Characteristics, Bipolar Mood Disorders, Childhood Trauma, Depression, Deviance, Dreams, Emotions, Expressive Arts, Grit, Introversion, Jungian Theory, Mad Genius Controversy, Openness, Schizotypy, Suicide, Therapy and Counseling Trauma and Transcendence and Transforming Illness and Visual Art. Social Aspects of Creativity: Awards, Birth Order, Criticism, Consensual Assessment, Diversity, Eminence, Families, Friendships and Social Networks, Geeks, Mentors, Millennials, Networking, Rewards, And Sociology. Society and Creativity: Awards, Climate For Creativity, Cross-Cultural Creativity, Destruction Of Creativity, Law And Society, Social Psychology, Social Transformation, Voting, War, and Zeitgeist. Technology: Chats, Computational Creativity, Computerized Text Analysis, Gaming, Memes, Networks and Maps, and Virtual Reality.
Book Synopsis Simulation Modeling and Arena by : Manuel D. Rossetti
Download or read book Simulation Modeling and Arena written by Manuel D. Rossetti and published by John Wiley & Sons. This book was released on 2015-05-26 with total page 746 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emphasizes a hands-on approach to learning statistical analysis and model building through the use of comprehensive examples, problems sets, and software applications With a unique blend of theory and applications, Simulation Modeling and Arena®, Second Edition integrates coverage of statistical analysis and model building to emphasize the importance of both topics in simulation. Featuring introductory coverage on how simulation works and why it matters, the Second Edition expands coverage on static simulation and the applications of spreadsheets to perform simulation. The new edition also introduces the use of the open source statistical package, R, for both performing statistical testing and fitting distributions. In addition, the models are presented in a clear and precise pseudo-code form, which aids in understanding and model communication. Simulation Modeling and Arena, Second Edition also features: Updated coverage of necessary statistical modeling concepts such as confidence interval construction, hypothesis testing, and parameter estimation Additional examples of the simulation clock within discrete event simulation modeling involving the mechanics of time advancement by hand simulation A guide to the Arena Run Controller, which features a debugging scenario New homework problems that cover a wider range of engineering applications in transportation, logistics, healthcare, and computer science A related website with an Instructor’s Solutions Manual, PowerPoint® slides, test bank questions, and data sets for each chapter Simulation Modeling and Arena, Second Edition is an ideal textbook for upper-undergraduate and graduate courses in modeling and simulation within statistics, mathematics, industrial and civil engineering, construction management, business, computer science, and other departments where simulation is practiced. The book is also an excellent reference for professionals interested in mathematical modeling, simulation, and Arena.
Book Synopsis Simulation and Gaming by : National Gaming Council
Download or read book Simulation and Gaming written by National Gaming Council and published by . This book was released on 1974 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Creativity and Innovation by : Simona Doboli
Download or read book Creativity and Innovation written by Simona Doboli and published by Springer Nature. This book was released on 2022-01-01 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the emergence of creative ideas from cognitive and social dynamics. In particular, it presents data, models, and analytical methods grounded in a network dynamics approach. It has long been hypothesized that innovation arises from a recombination of older ideas and concepts, but this has been studied primarily at an abstract level. In this book, we consider the networks underlying innovation – from the brain networks supporting semantic cognition to human networks such as brainstorming groups or individuals interacting through social networks – and relate the emergence of ideas to the structure and dynamics of these networks. Methods described include experimental studies with human participants, mathematical evaluation of novelty from group brainstorming experiments, neurodynamical modeling of conceptual combination, and multi-agent modeling of collective creativity. The main distinctive features of this book are the breadth of perspectives considered, the integration of experiments with theory, and a focus on the combinatorial emergence of ideas.
Book Synopsis Crames - Creative Games to Help Children Learn to Think and Problem Solve by : Ashley McCabe Mowat
Download or read book Crames - Creative Games to Help Children Learn to Think and Problem Solve written by Ashley McCabe Mowat and published by Brilliant Publications. This book was released on 2013-07 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: CRAMES are practical, easy-to-use creative games that get children thinking creatively. The stimulating trigger questions develop problem solving and creative thinking skills in activities that take as little as five minutes a day. No preparation is needed, just the willingness to think creatively. Trigger questions range from 'What if the sea turned everything it touched red?' and 'How many things can you think of that squeak?' to 'How is a museum like a story?' and 'Would you rather be a picture or a fish tank? Why?' Creative thinking is a necessary tool for survival and success in today's world. Playing CRAMES will add variety to your day and help you and your pupils break out of your usual mind-set and lead you down the path of looking at the world through creative-coloured glasses!
Book Synopsis Secrets of Creativity by : Suzanne Nalbantian
Download or read book Secrets of Creativity written by Suzanne Nalbantian and published by . This book was released on 2019 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: Secrets of Creativity combines insights from an interdisciplinary group of experts to reveal the secrets of creativity that emerge from our everyday lives, and from the minds of exceptional individuals and their discoveries. Neuroscientists describe the functioning of the brain in creative acts of scientific discovery or artistic production. Humanists describe the workings of the creative mind in the composition of literary works and in works of art and music. Creativity is explored with respect to forms of intelligence, modes of experience, emotions, memory, and the interplay between the brain's nonconscious and conscious system activities.
Book Synopsis Serious Games Development and Applications by : Minhua Ma
Download or read book Serious Games Development and Applications written by Minhua Ma and published by Springer. This book was released on 2012-02-21 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Serious Games Development and Applications, SGDA 2011, held in Lisbon, Portugal in September 2011. The 13 revised full papers presented were carefully reviewed and selected for publication. Among the topics addressed are virtual reality, computer assisted learning, computer graphics, tutoring systems, e-learning, e-culture, and guiding systems.
Book Synopsis Modeling and Simulation in Python by : Allen B. Downey
Download or read book Modeling and Simulation in Python written by Allen B. Downey and published by No Starch Press. This book was released on 2023-05-30 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modeling and Simulation in Python teaches readers how to analyze real-world scenarios using the Python programming language, requiring no more than a background in high school math. Modeling and Simulation in Python is a thorough but easy-to-follow introduction to physical modeling—that is, the art of describing and simulating real-world systems. Readers are guided through modeling things like world population growth, infectious disease, bungee jumping, baseball flight trajectories, celestial mechanics, and more while simultaneously developing a strong understanding of fundamental programming concepts like loops, vectors, and functions. Clear and concise, with a focus on learning by doing, the author spares the reader abstract, theoretical complexities and gets right to hands-on examples that show how to produce useful models and simulations.