Creative Character Design for Games and Animation

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Publisher : CRC Press
ISBN 13 : 1000879755
Total Pages : 160 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis Creative Character Design for Games and Animation by : Jenny Harder

Download or read book Creative Character Design for Games and Animation written by Jenny Harder and published by CRC Press. This book was released on 2023-05-31 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes you through all the basic steps of character design for games and animation, from brainstorming and references to the development phase and final render. It covers a range of styles such as cartoon, stylized and semi-realistic, and explains how to differentiate between them and use them effectively. Using a step-by-step approach for each stage of the process, this book guides you through the process of creating a new character from scratch. It contains a wealth of design tips and tricks as well as checklists and worksheets for you to use in your own projects. This book covers how to work with briefs, as well as providing advice and practical strategies for working with clients and creating art as a product that can be tailored and sold. This book will be a valuable resource for all junior artists, hobby artists, and art students looking to develop and improve their character development skills for games and animation.

Creative Character Design

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Publisher : Taylor & Francis
ISBN 13 : 1136129812
Total Pages : 240 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Creative Character Design by : Bryan Tillman

Download or read book Creative Character Design written by Bryan Tillman and published by Taylor & Francis. This book was released on 2012-12-12 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on 'Character Design'. Learn what makes a character unique and powerful by using shapes, shadows, and form - this title includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists. It bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters. Based on a standing-room only presentation at Comic-Con 2009 in San Diego, it features the artwork of a collection of professional artists as examples to the techniques shown in the book.

Virtual Character Design for Games and Interactive Media

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Publisher : CRC Press
ISBN 13 : 1466598204
Total Pages : 256 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Virtual Character Design for Games and Interactive Media by : Robin James Stuart Sloan

Download or read book Virtual Character Design for Games and Interactive Media written by Robin James Stuart Sloan and published by CRC Press. This book was released on 2015-05-07 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory. The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.

Creative Character Design 2e

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Publisher : CRC Press
ISBN 13 : 1351261673
Total Pages : 224 pages
Book Rating : 4.3/5 (512 download)

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Book Synopsis Creative Character Design 2e by : Bryan Tillman

Download or read book Creative Character Design 2e written by Bryan Tillman and published by CRC Press. This book was released on 2019-01-24 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book demystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best possible game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Reinterprets the classic 12 animation principles for video games, and establishes the fundamentals of creating great video game animation, and how to achieve them. \ A step-by-step explanation of every stage of a game production from the animator’s perspective, offering readers a complete understanding of the expectations of a video game animator. Interviews with notable game animators featuring behind-the-scenes insight and advice. Accompanying animation rig, tutorials and other resources at www.gameanim.com/book.

Character Design Collection: Heroines

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Author :
Publisher : Character Design Collection
ISBN 13 : 9781912843268
Total Pages : 224 pages
Book Rating : 4.8/5 (432 download)

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Book Synopsis Character Design Collection: Heroines by : 3dtotal Publishing

Download or read book Character Design Collection: Heroines written by 3dtotal Publishing and published by Character Design Collection. This book was released on 2021-05-04 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: New series Character Design Collection features 50 expert artists using professional techniques and approaches to create a library of inspiring sketches.

Force: Character Design from Life Drawing

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Publisher : CRC Press
ISBN 13 : 1136139907
Total Pages : 257 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Force: Character Design from Life Drawing by : Mike Mattesi

Download or read book Force: Character Design from Life Drawing written by Mike Mattesi and published by CRC Press. This book was released on 2012-11-12 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique perspective on a fundamental skill - Character Design is necessary for animators, game designers, comic book artists and illustrators.

Game Character Animation All in One

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Author :
Publisher : Course Technology
ISBN 13 :
Total Pages : 542 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Game Character Animation All in One by : Les Pardew

Download or read book Game Character Animation All in One written by Les Pardew and published by Course Technology. This book was released on 2007 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As the designer, you hold the character's creative expression in your control. Game Character Animation All in One is a comprehensive guide to the techniques of developing and animating amazing characters for your games. It covers not only introductory-level character-design techniques, but also advanced character-creation and animation topics. With an 8-page color insert showcasing game-character design, this book is a detailed guide to creating exciting, believable, engaging characters for your games.

Fundamentals of Character Design

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Publisher : 3dtotal Publishing
ISBN 13 : 9781912843183
Total Pages : 288 pages
Book Rating : 4.8/5 (431 download)

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Book Synopsis Fundamentals of Character Design by : 3dtotal 3dtotal Publishing

Download or read book Fundamentals of Character Design written by 3dtotal 3dtotal Publishing and published by 3dtotal Publishing. This book was released on 2020-10 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: An eye-opening, visual-led exploration of the fundamental aspects of character design, including narrative, shape language, proportion, and expression.

Character Design from the Ground Up

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Publisher : CRC Press
ISBN 13 : 9781138428126
Total Pages : 208 pages
Book Rating : 4.4/5 (281 download)

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Book Synopsis Character Design from the Ground Up by : Kevin Crossley

Download or read book Character Design from the Ground Up written by Kevin Crossley and published by CRC Press. This book was released on 2019-10-02 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Make your sketches come to life. From films to games, books to comics, all stories need refined, beautiful characters. This book demystifies the in-demand discipline of character design, starting with the basics of material and equipment, moving on to sketching and 3D mock-ups with full turnarounds and lineups, and culminating in a series of in-depth case studies."--

Designing Creatures and Characters

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Author :
Publisher : Penguin
ISBN 13 : 1440344094
Total Pages : 194 pages
Book Rating : 4.4/5 (43 download)

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Book Synopsis Designing Creatures and Characters by : Marc Taro Holmes

Download or read book Designing Creatures and Characters written by Marc Taro Holmes and published by Penguin. This book was released on 2016-10-12 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: All You Need Is a Pencil, Paper and Your Imagination! Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination. The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine. Unlock the Secrets to Character and Creature Design • Follow the creature design process from start to finish: 35 projects are divided into 4 challenge levels, ranging from brainstorming and drawing character blueprints to completing market-ready illustrations. As the levels advance, the projects become more complex. • Learn to solve design problems: Every project introduces you to an open-ended fictional assignment inspired by industry experience. Each project has a list of minimum deliverables--the basics to get to the next stage--plus bonus goals. You receive virtual merit badges for each achievement you complete. • Think like a pro: Over the 155 possible artistic achievements, you'll be asked to find a solution to every type of conceptual problem you might encounter as a professional creature or character designer. • Build your portfolio: Work toward creating an outstanding portfolio. Improve your skills and push yourself to create a fine-tuned presentation that could get you your eventual dream job. "This is a workout for the imagination, a boot camp for creativity." --Marc Taro Holmes

Character Design for Complete Beginners

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Publisher :
ISBN 13 : 9781973353478
Total Pages : 233 pages
Book Rating : 4.3/5 (534 download)

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Book Synopsis Character Design for Complete Beginners by : Danan Thilakanathan

Download or read book Character Design for Complete Beginners written by Danan Thilakanathan and published by . This book was released on 2017-11-22 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Character Design For Complete Beginners will help you develop skill and techniques needed to design and draw interesting and appealing looking characters, similar to the way it is done for comics, games and animation films. You will start off by learning the basics of human anatomy and realistic human proportions. You will then learn how to convert that boring realistic human into something more interesting and appealing that could be used in a movie pipeline.With 8 chapters and 150+ pages, this book wastes no time getting straight into teaching you the core concepts and skills needed to create awesome looking characters. You will find this book easy to read with minimal jargon as everything will be explained in a simple, easy-to-understand manner. You will get the most out of this book, if you follow the exercises throughout the book. Furthermore, this book is loaded with tips and tricks which I've personally discovered in my own journey and of which you would rarely find in other books.By the end of this book, you will have gained skills and techniques needed to draw awesome looking eye-catching characters. These skills will be useful and can help provide a headstart if you plan to become a character designer one day.Specifically, this book will cover:- Realistic human anatomy and proportions.- Designing different character styles.- The steps to designing realistic and appealing looking characters.- Exercises to help you gradually create your own character.- 4 follow-along projects where you see the author create 4 different characters.Subscribe to the email list at ThilakanathanStudios.com to receive regular tutorials, tip/tricks and even future eBooks for free.

Game Anim

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Publisher : CRC Press
ISBN 13 : 1000357805
Total Pages : 307 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Game Anim by : Jonathan Cooper

Download or read book Game Anim written by Jonathan Cooper and published by CRC Press. This book was released on 2021-04-19 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.

Character Design for Mobile Devices

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Publisher : Gulf Professional Publishing
ISBN 13 : 9780240808086
Total Pages : 204 pages
Book Rating : 4.8/5 (8 download)

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Book Synopsis Character Design for Mobile Devices by : NFGMan

Download or read book Character Design for Mobile Devices written by NFGMan and published by Gulf Professional Publishing. This book was released on 2006 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work looks at the creative challenges of designing sprites and icons for mobile phones, portable games platforms and computers. It also explores how the limits of designing for small screens are the inspiration for vibrant and colourful art.

Beginner's Guide to Comic Art: Characters

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Publisher : Beginner's Guide
ISBN 13 : 9781909414273
Total Pages : 0 pages
Book Rating : 4.4/5 (142 download)

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Book Synopsis Beginner's Guide to Comic Art: Characters by : 3dtotal Publishing

Download or read book Beginner's Guide to Comic Art: Characters written by 3dtotal Publishing and published by Beginner's Guide. This book was released on 2016-03-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Draw like a pro! Create fantastic, imaginative art for your comics with the comprehensive Beginner's Guide to Comic Art.

Game Character Design Complete

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Publisher : Course Technology
ISBN 13 :
Total Pages : 244 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Game Character Design Complete by : David Franson

Download or read book Game Character Design Complete written by David Franson and published by Course Technology. This book was released on 2006 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You'll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don't worry if your artistic ability isn't awe-inspiring. You'll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.

The Art of Game Design

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Publisher : CRC Press
ISBN 13 : 0123694965
Total Pages : 522 pages
Book Rating : 4.1/5 (236 download)

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Book Synopsis The Art of Game Design by : Jesse Schell

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2008-08-04 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Impeccable Scene Design for Game, Animation and Film

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Publisher : Cypi Press
ISBN 13 : 9780956288080
Total Pages : 0 pages
Book Rating : 4.2/5 (88 download)

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Book Synopsis Impeccable Scene Design for Game, Animation and Film by : Weiye Yin

Download or read book Impeccable Scene Design for Game, Animation and Film written by Weiye Yin and published by Cypi Press. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Just as a landscape without a human element can be stark or impersonal, a character without an adequate setting deprives ones perception of context. Whether in animation, film or video game production, it takes a unique skill set to generate background art that compliments but does not compete with the actors employed or the creative output of character designers. Impeccable Scene Design presents in a cohesive manner the fundamental elements in the development of effective scene design, as well as the necessary tools and skill sets. Ranging from the basics of concept, perspective and composition to the key components that make up a scene: landscapes, environments, cityscapes, atmosphere and still objects - this book is a tremendous resource. Includes invaluable advice on client negotiation, tools and software that makes this title a must for students, teachers and practitioners alike.