Teach with Magic

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Publisher : Theme Park Press
ISBN 13 : 9781683903062
Total Pages : 216 pages
Book Rating : 4.9/5 (3 download)

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Book Synopsis Teach with Magic by : Kevin Roughton

Download or read book Teach with Magic written by Kevin Roughton and published by Theme Park Press. This book was released on 2021-05 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn from the Engagement Masters Education is a battle for attention. Whether you are a teacher trying to reach a classroom full of students or a parent trying to prepare your child for the world to come, getting our audience to just listen can be a real challenge. When students have access to personalized entertainment sitting in their pockets, anything that doesn't jump out and grab their attention right away is easily drowned out. But there is a place where even today all those modern distractions melt away--Disneyland. When you're there, you're not only in a different world, you're in Walt Disney's world. Whether you are Peter Pan flying over London in Fantasyland or a rebel fighter struggling against the First Order in Galaxy's Edge, you are 100% engaged. Sights, sounds and even smells ensure that your brain is locked into the experience. If we can bring those techniques into our teaching, we can create engaging experiences for our students, grab their attention, and boost their learning. You'll improve your teaching and create a place students want to visit. In this book we'll learn from the world's greatest engagement masters--the Disney Imagineers. Through narrative visits to attractions throughout Disneyland and Disney California Adventure, you'll experience a visit to the park as we share memories and see how the Imagineers make it all work. We'll be guided by Imagineering icon Marty Sklar's Mickey's 10 Commandments of Theme Park Design as we turn our classrooms into the most engaging places on Earth!

Playing Games in the School Library

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Publisher :
ISBN 13 : 9781783305339
Total Pages : pages
Book Rating : 4.3/5 (53 download)

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Book Synopsis Playing Games in the School Library by : SARAH. PAVEY

Download or read book Playing Games in the School Library written by SARAH. PAVEY and published by . This book was released on 2021-09-10 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The book will explore the use of games-based learning and gamification in school libraries. It illustrates how game play can be developed by school librarians through blended theory and practice, exemplified by case studies taken from a variety of international contexts.

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

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Author :
Publisher : Lulu.com
ISBN 13 : 0359984010
Total Pages : 584 pages
Book Rating : 4.3/5 (599 download)

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Book Synopsis Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond by : Karen Schrier

Download or read book Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond written by Karen Schrier and published by Lulu.com. This book was released on 2019-11-18 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.

The Knowledge Gap

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Publisher : Penguin
ISBN 13 : 0735213569
Total Pages : 354 pages
Book Rating : 4.7/5 (352 download)

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Book Synopsis The Knowledge Gap by : Natalie Wexler

Download or read book The Knowledge Gap written by Natalie Wexler and published by Penguin. This book was released on 2020-08-04 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The untold story of the root cause of America's education crisis--and the seemingly endless cycle of multigenerational poverty. It was only after years within the education reform movement that Natalie Wexler stumbled across a hidden explanation for our country's frustrating lack of progress when it comes to providing every child with a quality education. The problem wasn't one of the usual scapegoats: lazy teachers, shoddy facilities, lack of accountability. It was something no one was talking about: the elementary school curriculum's intense focus on decontextualized reading comprehension "skills" at the expense of actual knowledge. In the tradition of Dale Russakoff's The Prize and Dana Goldstein's The Teacher Wars, Wexler brings together history, research, and compelling characters to pull back the curtain on this fundamental flaw in our education system--one that fellow reformers, journalists, and policymakers have long overlooked, and of which the general public, including many parents, remains unaware. But The Knowledge Gap isn't just a story of what schools have gotten so wrong--it also follows innovative educators who are in the process of shedding their deeply ingrained habits, and describes the rewards that have come along: students who are not only excited to learn but are also acquiring the knowledge and vocabulary that will enable them to succeed. If we truly want to fix our education system and unlock the potential of our neediest children, we have no choice but to pay attention.

Gaming SEL

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Publisher : Peter Lang Us
ISBN 13 : 9781433185953
Total Pages : 204 pages
Book Rating : 4.1/5 (859 download)

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Book Synopsis Gaming SEL by : Matthew Farber

Download or read book Gaming SEL written by Matthew Farber and published by Peter Lang Us. This book was released on 2021 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: In an engaging and readable tone, Farber explores key research about games and SEL. Teachers, game designers, and experts from CASEL, the Fred Rogers Center, Greater Good in Education, iThrive Games, Minecraft Education, UNESCO MGIEP, Harvard's EASEL Lab, and more share advice.

Rules of Play

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Publisher : MIT Press
ISBN 13 : 9780262240451
Total Pages : 680 pages
Book Rating : 4.2/5 (44 download)

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Book Synopsis Rules of Play by : Katie Salen Tekinbas

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Knowledge Games

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Publisher : JHU Press
ISBN 13 : 1421419203
Total Pages : 281 pages
Book Rating : 4.4/5 (214 download)

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Book Synopsis Knowledge Games by : Karen Schrier

Download or read book Knowledge Games written by Karen Schrier and published by JHU Press. This book was released on 2016-06-15 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are games the knowledge-producers of the future? Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier’s Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world. For example, so-called knowledge games—such as Foldit, a protein-folding puzzle game, SchoolLife, which crowdsources bullying interventions, and Reverse the Odds, in which mobile game players analyze breast cancer data—are already being used by researchers to gain scientific, psychological, and humanistic insights. Schrier argues that knowledge games are potentially powerful because of their ability to motivate a crowd of problem solvers within a dynamic system while also tapping into the innovative data processing and computational abilities of games. In the near future, Schrier asserts, knowledge games may be created to understand and predict voting behavior, climate concerns, historical perspectives, online harassment, susceptibility to depression, or optimal advertising strategies, among other things. In addition to investigating the intersection of games, problem solving, and crowdsourcing, Schrier examines what happens when knowledge emerges from games and game players rather than scientists, professionals, and researchers. This accessible book also critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen.

Game On

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Publisher : Solution Tree Press
ISBN 13 : 1936763982
Total Pages : 160 pages
Book Rating : 4.9/5 (367 download)

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Book Synopsis Game On by : Ryan L. Schaaf

Download or read book Game On written by Ryan L. Schaaf and published by Solution Tree Press. This book was released on 2016-10-25 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how digital gaming can improve learning and prepare students for successful futures. The authors—both experienced educators and enthusiastic gamers—contend that students of the 21st century communicate and learn differently than previous generations. By incorporating digital games into lessons, student learning will more accurately reflect the interactive, engaging reality students experience outside the classroom and better prepare them for college and careers. Benefits Explore learning theory and research that supports why students of the digital generation require different learning and teaching methods than previous generations. Discover the benefits of classroom gamification for educational and professional development purposes, which include making students active participants in their learning. Gain consistent, clear definitions for terms related to gaming in education, and learn how to incorporate digital games into lesson design. Access lists of suggested digital games, and learn for what purposes the games are most useful. Consider how digital games can address students’ diverse learning needs and can be used for assessment. Contents Foreword by Ian Jukes Introduction: The Gamer in Us All Chapter 1: From Entertainment to Education 3.0 Chapter 2: The Arcade of Education Chapter 3: Learning Theory and the Attributes of the Digital Generation Chapter 4: How to Find and Evaluate Digital Games for Teaching, Learning, and Assessment Chapter 5: Lesson Design Using Digital Games Chapter 6: Digital Gaming and Assessment Chapter 7: The Nine I’s of Modern Learning Chapter 8: Beyond Linear Presentations Chapter 9: Takeaways References and Resources

Kodu for Kids

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Publisher : Que Publishing
ISBN 13 : 0133381005
Total Pages : 527 pages
Book Rating : 4.1/5 (333 download)

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Book Synopsis Kodu for Kids by : James Floyd Kelly

Download or read book Kodu for Kids written by James Floyd Kelly and published by Que Publishing. This book was released on 2013-04-24 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: DESIGN, BUILD, CREATE, AND SHARE YOUR GAME WITH THE WORLD! Ever wanted to create your own video game? With Microsoft’s Kodu, you can. It’s fun! And while you’re having fun, you’ll learn incredible problem-solving, programming, and game design skills as well. Kodu is a simple visual language that’s just for games, and you’ll be amazed at just how much you can do with it. Yes, you! It’s perfect for people who’ve never programmed before—whether they’re 8, 18, or 80. Kodu for Kids teaches you all you need to know to create great Kodu games that you can share with the world! Don’t just read it! See it! New online videos show you what to do! INCLUDES FOUR START-TO-FINISH EXAMPLE GAMES: 1-Player Shooter 2-Player Competition Mission Quest Side-Scroller Experience DO IT ALL—EVERY STEP! Learn how games really work Master Kodu’s easy tools, controls, and programming Imagine your quest and plan your game Script a great story Create your characters and make them move and talk Invent and build new worlds Design weapons, targets, and objects Build enemies and make them fight Add amazing sound, music, and special effects Set up multiple players, levels, and points Discover expert tips and tricks for better games Make everything work together Share your games with players all over the world

Using Games to Enhance Learning and Teaching

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Publisher : Routledge
ISBN 13 : 0415897726
Total Pages : 234 pages
Book Rating : 4.4/5 (158 download)

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Book Synopsis Using Games to Enhance Learning and Teaching by : Nicola Whitton

Download or read book Using Games to Enhance Learning and Teaching written by Nicola Whitton and published by Routledge. This book was released on 2012 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Until now, most teachers have lacked the resources and knowledge to create games that meet their needs. This book presents five principles that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity.

Creating & Playing Games with Students

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Publisher :
ISBN 13 :
Total Pages : 52 pages
Book Rating : 4.:/5 (78 download)

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Book Synopsis Creating & Playing Games with Students by : Jack Schaupp

Download or read book Creating & Playing Games with Students written by Jack Schaupp and published by . This book was released on 1978 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Creating Games

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Publisher : CRC Press
ISBN 13 : 1568813058
Total Pages : 559 pages
Book Rating : 4.5/5 (688 download)

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Book Synopsis Creating Games by : Morgan McGuire

Download or read book Creating Games written by Morgan McGuire and published by CRC Press. This book was released on 2008-12-23 with total page 559 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground. Special features: Exercises at the end of each chapter combine comprehension tests with problems that help the reader interact with the material Worksheet exercises provide creative activities to help project teams generate new ideas and then structure them in a modified version of the format of a game industry design document Pointers to the best resources for digging deeper into each specialized area of game development Website with worksheets, figures from the book, and teacher materials including study guides, lecture presentations, syllabi, supplemental exercises, and assessment materials

Making School a Game Worth Playing

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Publisher : Corwin Press
ISBN 13 : 1483375137
Total Pages : 221 pages
Book Rating : 4.4/5 (833 download)

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Book Synopsis Making School a Game Worth Playing by : Ryan Schaaf

Download or read book Making School a Game Worth Playing written by Ryan Schaaf and published by Corwin Press. This book was released on 2014-06-05 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: Integrate game-based learning for 21st Century skills success! This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. Teachers learn to use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide!

Board Games to Create and Play

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Publisher : Rizzoli Publications
ISBN 13 : 1911624296
Total Pages : 179 pages
Book Rating : 4.9/5 (116 download)

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Book Synopsis Board Games to Create and Play by : Kevan Davis

Download or read book Board Games to Create and Play written by Kevan Davis and published by Rizzoli Publications. This book was released on 2019-10-01 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create the next Snakes and Ladders, Monopoly, The Game of Life, Ticket to Ride, or Settlers of Catan with this creative board game book! Board games are back in vogue, with board game cafés popping up around the world. This interactive gaming book teaches you how, in just half an hour, you and your friends can come up with a new game and start playing immediately. Just decide on a theme for the game, pick a rule set from the book, agree on some variations, color in one of many board game designs, and gather your die and counters! Possible to play in any order, this book is packed with tips, tricks, and mechanics on how to design the perfect game. With 40 different rule sets, each introducing a new concept, it encourages you to develop and test your own rules. Whatever the age range or experience of players, the game that you create from this book will always be playable, entertaining, and surprising. Each board you create is easy to pull out and completely reusable to play again and again.

Create Computer Games

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Publisher : John Wiley & Sons
ISBN 13 : 1119404223
Total Pages : 258 pages
Book Rating : 4.1/5 (194 download)

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Book Synopsis Create Computer Games by : Patrick McCabe

Download or read book Create Computer Games written by Patrick McCabe and published by John Wiley & Sons. This book was released on 2017-11-30 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: PUT DOWN YOUR CONTROLLER Why just play videogames when you can build your own game? Follow the steps in this book to learn a little about code, build a few graphics, and piece together a real game you can share with your friends. Who knows? What you learn here could help you become the next rock-star video- game designer. So set your controller aside and get ready to create! Decipher the code build some basic knowledge of how computer code drives videogames Get animated create simple graphics and learn how to put them in motion Update a classic put your knowledge together to put your modern twist on a classic game

Hands-on Rust

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Publisher : Pragmatic Bookshelf
ISBN 13 : 1680508806
Total Pages : 446 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis Hands-on Rust by : Herbert Wolverson

Download or read book Hands-on Rust written by Herbert Wolverson and published by Pragmatic Bookshelf. This book was released on 2021-06-30 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.

101 Great Classroom Games

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Publisher : McGraw Hill Professional
ISBN 13 : 0071594027
Total Pages : 0 pages
Book Rating : 4.0/5 (715 download)

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Book Synopsis 101 Great Classroom Games by : Alexis Ludewig

Download or read book 101 Great Classroom Games written by Alexis Ludewig and published by McGraw Hill Professional. This book was released on 2007-07-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: 101 ways to energize any ho-hum day Created by award-winning educators, these easy-to-learn, giggle-as-you-go games are designed to be both fun and educational. These activities in reading, logic, science, measuring, listening, social studies, and math are the perfect complement to your K-5 curriculum. Get the fun and the learning started with games such as: Bug Bite: Players flip over vocabulary word cards and slap the table when a bug card comes up. Whoever slaps first reads all the words and then keeps the card. The child with the most cards wins! Bull's-Eye Feather Math: Children blow feathers around a bull's-eye game board with straws as they sharpen their multiplication skills. Geography Baseball: Players find map locations that are “pitched” to them. The more “hits” they get, the faster they score runs. Fishy Facts: Players snag paper fish with a fishing pole and hook. If they can answer the question on the side of the fish, they score. . . . and many more! BONUS: Games are ranked for noise levels!