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Creating Player Appeal
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Book Synopsis Creating Player Appeal by : Mirko Ernkvist
Download or read book Creating Player Appeal written by Mirko Ernkvist and published by . This book was released on 2009 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Game Designer's Playbook written by and published by Oxford University Press. This book was released on 2022-07-22 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.
Book Synopsis Creating a Culture of Predictable Outcomes by : Barbara White Bryson
Download or read book Creating a Culture of Predictable Outcomes written by Barbara White Bryson and published by Routledge. This book was released on 2020-12-30 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating a Culture of Predictable Outcomes demonstrates the importance of creating cultures in the design and construction industries grounded in sophisticated-caring leadership, high-performing collaborative teams, and master-level decision-making discipline, informed by values, to finally address massive inefficiencies, waste, and unpredictability. Barbara White Bryson offers specific guidance to industry stakeholders to succeed in achieving project-related predictable outcomes by focusing on culture rather than process. This includes selecting the right team members by hiring and firing bravely, valuing psychological safety, leading with values, practicing respect and transparency, fostering empowerment to make decisions at the right level at the right time, and more. This book is a must-read for design and construction professionals who want to finally understand how to set goals and meet those goals for their clients as well as for their teams.
Download or read book Creating Games written by Morgan McGuire and published by CRC Press. This book was released on 2008-12-23 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.
Book Synopsis Developing Creative Content for Games by : Greg Johnson
Download or read book Developing Creative Content for Games written by Greg Johnson and published by CRC Press. This book was released on 2019-02-15 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works.
Book Synopsis Game Development Fundamentals: Creating Engaging and Interactive Games by : Michael Roberts
Download or read book Game Development Fundamentals: Creating Engaging and Interactive Games written by Michael Roberts and published by Richards Education. This book was released on with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Delve into the dynamic world of game development with 'Game Development Essentials: Crafting Immersive and Interactive Games.' This comprehensive guide covers everything from fundamental principles and design methodologies to advanced techniques and industry trends. Whether you're a novice aspiring to create your first game or a seasoned developer looking to enhance your skills, each chapter offers practical insights, case studies, and best practices to help you navigate the complexities of game creation. Discover how to build engaging gameplay mechanics, design captivating worlds, implement immersive audio experiences, and master the art of storytelling. With this book as your companion, embark on a journey to create unforgettable gaming experiences that captivate audiences worldwide.
Book Synopsis Creating Value Through People by : Mercer, LLC
Download or read book Creating Value Through People written by Mercer, LLC and published by John Wiley & Sons. This book was released on 2009-01-27 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical guidance on how to empower people to do their best. Filled with stories by and fascinating interviews with human capital innovators, Making a Difference Through People provides practical guidance on how to empower people to deliver their best performance by employing their guiding principles. Offering relevant strategies and tactics, each interview is preceded by an introduction that provides a biographical recap and a brief discussion of each innovator. Mercer is the global leader for trusted HR and related financial advice, products and services. They work with clients at enhancing the financial and retirement security, health, productivity and employment relationships of the global workforce. M. Michele Burns is Chairman and Chief Executive Officer of Mercer Prior to being named Chairman and CEO of Mercer, Ms. Burns held the position of Chief Financial Officer for MMC.
Book Synopsis Creating and Leading High-Performance Organizations by : Cecil V. “Buddy” Martinette Jr.
Download or read book Creating and Leading High-Performance Organizations written by Cecil V. “Buddy” Martinette Jr. and published by Fire Engineering Books. This book was released on with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating and Leading High-Performance Organizations by Buddy Martinette is a compelling book that guides leaders in building and leading organizations that excel in performance. With his transformative leadership approach, Martinette shares his firsthand experience of transforming the culture of the Wilmington Fire Department, shifting it from a rule-driven and authoritarian organization to one driven by core values, empowerment, and trust. Throughout the book, readers will discover the building blocks necessary to cultivate a high-performance leadership culture within their own organizations. Martinette emphasizes the crucial interplay between personal and organizational aspects of leadership, illustrating how they work together to create an environment conducive to high performance. The concepts presented in the book are applicable to leaders at all levels, recognizing that effective leadership extends beyond the chief or CEO. By providing a framework that aligns goals and actions, Creating and Leading High-Performance Organizations enables leaders to drive their organizations toward exceptional performance. Readers will gain practical strategies, rooted in real-life experiences, that support the development of a high-performance organizational culture. Testimonials “Chief Martinette’s leadership transformed the culture of the Wilmington (NC) Fire Department from a rule-driven, very authoritarian organization to one based on core values, empowerment, and trust. That cultural change is his legacy.” —Wilmington (NC) Fire Chief Jon S. Mason
Download or read book The Wages of Wins written by David Berri and published by Stanford University Press. This book was released on 2007-09-04 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Wages of Wins is a proper analysis of the data generated by professional sports; it tells many tales that are inconsistent with the myths put forward by the media, industry, and consumers of professional sport.
Download or read book Creating a New Playing Field written by and published by . This book was released on 1998 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Players Making Decisions by : Zack Hiwiller
Download or read book Players Making Decisions written by Zack Hiwiller and published by New Riders. This book was released on 2015-12-09 with total page 646 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
Book Synopsis Writing for Multimedia and the Web by : Timothy Garrand
Download or read book Writing for Multimedia and the Web written by Timothy Garrand and published by CRC Press. This book was released on 2020-10-14 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning how to write for just one type of interactive media, such as web sites or games, is not enough! To be truly successful as an interactive writer or designer, you need to understand how to create content for all types of new media. Writing for Multimedia and the Web is the most comprehensive guide available for interactive writing. It covers web sites, computer games, e-learning courses, training programs, immersive exhibits, and much more. Earlier editions have garnered rave reviews as a writing handbook for multimedia and web professionals, as well as a classroom text for interactive writing and design. New Sections and Completely Updated Chapters: *Writing a corporate web site: T. Rowe Price *Creating blogs and podcasts *Web writing tips from usability experts *Optimizing text for web search engines *Defining the user with use cases and user scenarios *Dealing with web editors *Software for organizing and writing interactive media content *Script formats for all types of multimedia and web projects *Writing careers
Book Synopsis Mastering Game Development: A Step-by-Step Guide to Creating Professional-Quality Video Games in 2023 by : MR. BIG WEALTH
Download or read book Mastering Game Development: A Step-by-Step Guide to Creating Professional-Quality Video Games in 2023 written by MR. BIG WEALTH and published by MR. BIG WEALTH. This book was released on 2023-09-06 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mastering Game Development: A Step-by-Step Guide to Creating Professional-Quality Video Games in 2023 by MR. BIG WEALTH is the ultimate resource for aspiring game developers. Written by industry expert MR. BIG WEALTH, this comprehensive guide takes you on a journey through the entire game development process, from concept to launch. With step-by-step instructions and insider tips, you'll learn the essential techniques and skills needed to create your own professional-quality video games. Whether you're a beginner or an experienced developer, this book is your roadmap to mastering the art of game development in 2023.
Book Synopsis Game Design Workshop by : Tracy Fullerton
Download or read book Game Design Workshop written by Tracy Fullerton and published by CRC Press. This book was released on 2024-04-05 with total page 946 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Create the digital games you love to play.” Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic experience with Game Design Workshop, Fifth Edition. Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal, dramatic, and dynamic systems of game design. Using examples of classic and popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, this book gives you the skills and tools necessary to create a compelling and engaging game. This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry game designers. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.
Book Synopsis Semantic Acquisition Games by : Jakub Šimko
Download or read book Semantic Acquisition Games written by Jakub Šimko and published by Springer Science & Business Media. This book was released on 2014-04-10 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many applications depend on the effective acquisition of semantic metadata, and this state-of-the-art volume provides extensive coverage of the field of semantics acquisition games (SAGs). SAGs are a part of the crowdsourcing approach family and the authors analyze their role as tools for acquisition of resource metadata and domain models. Three case studies of SAG-based semantics acquisition methods are shown, along with other existing SAGs: 1. the Little Search Game - a search query formulation game using negative search, serving for acquisition of lightweight semantics. 2. the PexAce - a card game acquiring annotations to images. 3. the CityLights - a SAG used for validation of music metadata. The authors also look at the SAGs from their design perspectives covering SAG design issues and existing patterns, including several novel patterns. For solving cold start problems, a “helper artifact” scheme is presented, and for dealing with malicious player behavior, a posteriori cheating detection scheme is given. The book also presents methods for assessing information about player expertise, which can be used to make SAGs more effective in terms of useful output.
Book Synopsis Interactive Storytelling by : Lissa Holloway-Attaway
Download or read book Interactive Storytelling written by Lissa Holloway-Attaway and published by Springer Nature. This book was released on 2023-12-01 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 14383 and LNCS 14384 constitutes the refereed proceedings of the 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, held in Kobe, Japan, during November 11–15, 2023. The 30 full papers presented in this book together with 11 short papers were carefully reviewed and selected from 101 submissions. Additionally, the proceedings includes 22 Late Breaking Works. The papers focus on topics such as: theory, history and foundations; social and cultural contexts; tools and systems; interactive narrative design; virtual worlds, performance, games and play; applications and case studies; and late breaking works.
Download or read book Our Players' Gallery written by and published by . This book was released on 1907 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: