Creating Q*bert and Other Classic Video Arcade Games

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Author :
Publisher : Santa Monica Press
ISBN 13 : 1595807853
Total Pages : 236 pages
Book Rating : 4.5/5 (958 download)

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Book Synopsis Creating Q*bert and Other Classic Video Arcade Games by : Warren Davis

Download or read book Creating Q*bert and Other Classic Video Arcade Games written by Warren Davis and published by Santa Monica Press. This book was released on 2022-01-11 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.

The Literary Ladies' Guide to the Writing Life

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Author :
Publisher : Sellers Publishing
ISBN 13 : 9781416206323
Total Pages : 0 pages
Book Rating : 4.2/5 (63 download)

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Book Synopsis The Literary Ladies' Guide to the Writing Life by : Nava Atlas

Download or read book The Literary Ladies' Guide to the Writing Life written by Nava Atlas and published by Sellers Publishing. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Popular author Nava Atlas explores the writing life of famous women writers in this beautifully designed and illustrated book. The journals, letters, and diaries of twelve celebrated women writers, including Jane Austen, Charlotte Bronte, Madeleine L Engle, Anais Nin, George Sand, Edith Wharton, and Virginia Woolf, illuminate the author s creative process. Nava s own insightful commentary provides reassuring tips and advice on such subjects as dealing with rejection, money matters, and balancing family with the solitary writing process that will resonate with women writers in today s world. With 100+ vintage photos, illustrations, and ephemera, this book is a splendid gift book for writers.

Inner Drives

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Publisher :
ISBN 13 :
Total Pages : 276 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Inner Drives by : Pamela Jaye Smith

Download or read book Inner Drives written by Pamela Jaye Smith and published by . This book was released on 2005 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: "There are immeasurably powerful dramatic principles that have governed storytelling for millennia, yet the powerful dimension they can bring to the inner life of characters has been forgotten. This inspiring and practical book delves into the fascinating world of archetypes, mythology, and the chakra system to reveal the deepest sources of character motivation and action for a single purpose: to enhance your storytelling abilities." "Filled with examples and exercises, Inner Drives may be used to structure character arcs, devise backstories, boost conflict, pair up couples, and form ensembles - resulting in strong, believable characters to drive your story." "Pamela Jaye Smith's information will help writers, directors, designers, development executives, and actors build on their existing skills to gain a creative advantage in attracting audiences to their work."--BOOK JACKET.

Start Your Own Costume Character Business & Make Great Money Working at Home

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Author :
Publisher : Xlibris Corporation
ISBN 13 : 1493175165
Total Pages : 89 pages
Book Rating : 4.4/5 (931 download)

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Book Synopsis Start Your Own Costume Character Business & Make Great Money Working at Home by : Margy Johnson

Download or read book Start Your Own Costume Character Business & Make Great Money Working at Home written by Margy Johnson and published by Xlibris Corporation. This book was released on 2014-03-24 with total page 89 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most people want to work at home, do something they enjoy, yet still make enough money to live a comfortable lifestyle. Working for other people has become less practical, as traditional jobs are paying less and offering reduced incomes, benefits, flexibility and retirement. Anyone can start a costume character business and become successful. It's fun and creative and can become profitable quickly. Start-up costs are low, and you have the flexibility to set your own hours and make your own decisions. Being your own boss is the true American Dream. Why not dream it for yourself?

The Editing of Star Wars: How Cutting Created a Classic

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Publisher : Lulu.com
ISBN 13 : 1471677729
Total Pages : 87 pages
Book Rating : 4.4/5 (716 download)

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Book Synopsis The Editing of Star Wars: How Cutting Created a Classic by : Linton Davies

Download or read book The Editing of Star Wars: How Cutting Created a Classic written by Linton Davies and published by Lulu.com. This book was released on 2012-04-22 with total page 87 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'The Editing of Star Wars: How Cutting Created a Classic' is a close reading of the editing in the 1977 film 'Star Wars: A New Hope', written by Linton Davies. It's based around the idea that editing decisions are not made in the abstract, but within the context of the rest of the film, and an analysis of them should work the same way. Star Wars is without doubt one of the most beloved works in the history of cinema, and certainly one of the most discussed. The mass of secondary material, from behind-the-scenes documentaries to cast & crew interviews, makes it a perfect candidate for an analysis that's about what's left out as much as what stayed in. Whether you're an editor, a Star Wars fan or just someone interested in learning more about what really makes films tick, this short, educational book will help you look at the art of filmmaking in a new way.

The Actor's Guide to Creating a Character

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Author :
Publisher : Anchor
ISBN 13 : 0345805682
Total Pages : 306 pages
Book Rating : 4.3/5 (458 download)

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Book Synopsis The Actor's Guide to Creating a Character by : William Esper

Download or read book The Actor's Guide to Creating a Character written by William Esper and published by Anchor. This book was released on 2014-04-08 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: William Esper, one of the most celebrated acting teachers of our time, takes us through his step-by-step approach to the central challenge of advanced acting work: creating and playing a character. Esper’s first book, The Actor’s Art and Craft, earned praise for describing the basics taught in his famous first-year acting class. The Actor’s Guide to Creating a Character continues the journey. In these pages, co-author Damon DiMarco vividly re-creates Esper’s second-year course, again through the experiences of a fictional class. Esper’s training builds on Sanford Meisner’s legendary exercises, a world-renowned technique that Esper further developed through his long association with Meisner and the decades he has spent training a host of distinguished actors. His approach is flexible enough to apply to any role, helping actors to create characters with truthful and compelling inner lives.

Creating Blockbusters!

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Author :
Publisher : Pelican Publishing Company, Inc.
ISBN 13 : 9781455615292
Total Pages : 308 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Creating Blockbusters! by : Gene Del Vecchio

Download or read book Creating Blockbusters! written by Gene Del Vecchio and published by Pelican Publishing Company, Inc.. This book was released on 2012-03-08 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to creating "ever-cool" entertainment. An asset to entertainment executives or anyone aiming to create the next big hit, this book offers guidelines for developing concepts and marketing blockbusters. Whether it is a best-selling novel, a video game, or a high-tech toy, blockbusters play a big part in American society. Despite the prominence of these breakthrough hits, most entertainment ventures do not survive in today's competitive market. This guide identifies the key principles that will ensure lasting success.

The Green Mile

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Publisher : Pocket Books
ISBN 13 : 9780671041786
Total Pages : 0 pages
Book Rating : 4.0/5 (417 download)

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Book Synopsis The Green Mile by : Stephen King

Download or read book The Green Mile written by Stephen King and published by Pocket Books. This book was released on 1999-11-01 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The #1 New York Times bestselling dramatic serial novel and inspiration for the Oscar-nominated film of the same name starring Tom Hanks, the “literary event” (Entertainment Weekly) of The Green Mile is now available in its entirety. When The Green Mile first appeared, serialized as one volume per month, Stephen King’s The Green Mile was an unprecedented publishing triumph: all six volumes ended up on the New York Times bestseller list—simultaneously—and delighted millions of fans the world over. Welcome to Cold Mountain Penitentiary, home to the Depression-worn men of E Block. Convicted killers all, each awaits his turn to walk the Green Mile, keeping a date with “Old Sparky,” Cold Mountain’s electric chair. Prison guard Paul Edgecombe has seen his share of oddities in his years working the Mile. But he’s never seen anyone like John Coffey, a man with the body of a giant and the mind of a child, condemned for a crime terrifying in its violence and shocking in its depravity. In this place of ultimate retribution, Edgecombe is about to discover the terrible, wondrous truth about Coffey, a truth that will challenge his most cherished beliefs...and yours.

Animation

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Publisher : Indiana University Press
ISBN 13 : 0861969049
Total Pages : 249 pages
Book Rating : 4.8/5 (619 download)

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Book Synopsis Animation by : Maureen Furniss

Download or read book Animation written by Maureen Furniss and published by Indiana University Press. This book was released on 2009-10-05 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animation—Art and Industry is an introductory reader covering a broad range of animation studies topics, focusing on both American and international contexts. It provides information about key individuals in the fields of both independent and experimental animation, and introduces a variety of topics relevant to the critical study of media—censorship, representations of gender and race, and the relationship between popular culture and fine art. Essays span the silent era to the present, include new media such as web animation and gaming, and address animation made using a variety of techniques.

Literacy Activities for Classic and Contemporary Texts 7-14

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Author :
Publisher : Routledge
ISBN 13 : 1134963572
Total Pages : 239 pages
Book Rating : 4.1/5 (349 download)

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Book Synopsis Literacy Activities for Classic and Contemporary Texts 7-14 by : Gill Robins

Download or read book Literacy Activities for Classic and Contemporary Texts 7-14 written by Gill Robins and published by Routledge. This book was released on 2016-09-17 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: English teachers are always keen to explore new ways of motivating their pupils to engage with reading, both for learning and for pleasure. Literacy Activities for Classic and Contemporary Texts 7-14 is a practical, friendly book which uses the ‘whoosh’ to cover some of our best known classic and contemporary texts and offers a thoroughly enjoyable way for pupils to become part of the story, rather than just passive recipients of it. As an innovative and active learning strategy, the whoosh technique allows all students, regardless of gender, age, ability, learning need or command of language, to partake on an equal footing. For younger pupils, the activities in this book provide an ideal way to internalise structure and key elements in story telling through physical response. For older students, they provide an enjoyable way to engage with challenging texts as well as facilitating the analysis of themes, issues, characterisation and setting. Students themselves become the story as its characters, sounds and even objects – once they are familiar with whooshing, many students will want to write and produce a whoosh of their own. Classic authors and texts covered by this book include:- Aesop’s fables, Greek myths and legends; Beowulf, Sir Gawain and the Green Knight, Oscar Wilde; Shakespeare (The Tempest, Twelfth Night, Hamlet, A Midsummer Night’s Dream); Charlotte Bronte, Charles Dickens, George Eliot, Robert Louis Stevenson, Mary Shelley; Andrew Norriss , Frank Cottrell Boyce, Nina Bawden, Michelle Magorian and much more... You can use a whoosh to introduce a new text, to examine conflict, dilemma, plot, setting or characterisation, whoosh a controversial section of text to provoke discussion, or overcome reluctance to engage with archaic language by whooshing key sections of a story. Discussion starters, lesson objectives and follow-up activities are included throughout the text alongside the whooshes, and scripts enabling pupils to deliver dialogue are provided on the book’s eResource. This book is an invaluable resource, providing whooshes across a wide range of genres to meet the learning needs of children from 7 to 14, for both practising primary and lower secondary teachers.

Classic Game Design

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Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1683923863
Total Pages : 361 pages
Book Rating : 4.6/5 (839 download)

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Book Synopsis Classic Game Design by : Franz Lanzinger

Download or read book Classic Game Design written by Franz Lanzinger and published by Mercury Learning and Information. This book was released on 2019-05-14 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: You too can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these great games. In this book you’ll go step by step, using modern, free software tools such as Unity to create five games in the classic style, inspired by retro favorites like: Pong, Breakout, Space Invaders, Scramble, and Pac-Man. All the source code, art, and sound sources for the projects are available on the companion files. You'll discover the fun of making your own games, putting in your own color graphics, adjusting the scoring, coding the AI, and creating the sound effects. You'll gain a deep understanding of the roots of modern video game design: the classics of the ’70s and ’80s. Features: Uses Unity, C#, Blender, GIMP, and Audacity to make five fun classic games 4-color throughout with companion files that include source code, art, and full projects (also available for downloading from the publisher by emailing proof of purchase to [email protected]) Includes historical anecdotes direct from one of the fabled Atari coin-op programmers Detailed step-by-step instructions, dozens of exercises, and rules of classic game design Contains unique insights on applying classic game design concepts to modern games.

ZBrush Character Creation

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118037065
Total Pages : 808 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis ZBrush Character Creation by : Scott Spencer

Download or read book ZBrush Character Creation written by Scott Spencer and published by John Wiley & Sons. This book was released on 2011-01-13 with total page 808 pages. Available in PDF, EPUB and Kindle. Book excerpt: A stunning, content-rich update to this top-selling ZBrush guide! This second edition of ZBrush Character Creation has been fully updated for ZBrush 4, the newest version of this fascinating and popular 3D sculpting software. ZBrush enables users to create detailed organic models using a brush-based toolset and tablet. The startling results look as though they've been painted with real brushes and oils, and ZBrush is increasingly popular for use in film, game, and broadcast pipelines. Author Scott Spencer is embedded in the ZBrush community and his movie credits include Harry Potter and The Order of the Phoenix and the upcoming The Hobbit. Learn Spencer's invaluable techniques for texturing, chiseling, posing, costuming, and more with his newest ZBrush guide. Explains ZBrush 4, the newest version of the revolutionary software tool for creating 3D organic models in a way that appears to be traditionally painted or sculpted Shows you how get the most out of ZBrush, from the fundamentals to new tools for texturing, chiseling, and costuming Offers plenty of insights and professional techniques for creating characters for films and games, drawing from the author's own experience on such films as Harry Potter and The Order of the Phoenix and The Hobbit Demonstrates the author's own techniques of using traditional sculpting and painting concepts and applying them to digital art for greater artistry Discover the beauty of ZBrush with this colorful, in-depth guide.

The Foundation For Creating Video Games

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Author :
Publisher : Chikosolutions
ISBN 13 :
Total Pages : 17 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Foundation For Creating Video Games by : Austin Onwudachi

Download or read book The Foundation For Creating Video Games written by Austin Onwudachi and published by Chikosolutions. This book was released on 2020-04-18 with total page 17 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this ebook, The Foundation For Creating Video Games you will learn how to create your very own video game. Brainstorming ideas, story design, principals of game design, picking a genre, such as adventure or RPG, and decide which platform you want your game to be on, like PC or mobile. Then, write out a preliminary design for the idea of your game, with a few core concepts and corresponding key features.

On Story—Screenwriters and Filmmakers on Their Iconic Films

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Author :
Publisher : University of Texas Press
ISBN 13 : 1477311955
Total Pages : 247 pages
Book Rating : 4.4/5 (773 download)

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Book Synopsis On Story—Screenwriters and Filmmakers on Their Iconic Films by : Austin Film Festival

Download or read book On Story—Screenwriters and Filmmakers on Their Iconic Films written by Austin Film Festival and published by University of Texas Press. This book was released on 2016-10-04 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: “On Story is film school in a box, a lifetime’s worth of filmmaking knowledge squeezed into half-hour packages.” —Kenneth Turan, film critic for the Los Angeles Times Austin Film Festival (AFF) is the first organization focused on the writer’s creative contribution to film. Its annual Film Festival and Conference offers screenings, panels, workshops, and roundtable discussions that help new writers and filmmakers connect with mentors and gain advice and insight from masters, as well as refreshing veterans with new ideas. To extend the festival’s reach, AFF produces On Story, a television series currently airing on PBS-affiliated stations and streaming online that presents footage of high-caliber artists talking candidly and provocatively about the art and craft of screenwriting and filmmaking, often using examples from their own films. On Story—Screenwriters and Filmmakers on Their Iconic Films presents renowned, award-winning screenwriters and filmmakers discussing their careers and the stories behind the production of their iconic films such as L.A. Confidential, Thelma & Louise, Groundhog Day, Guardians of the Galaxy, The Silence of the Lambs, In the Name of the Father, Apollo 13, and more. In their own lively words transcribed from interviews and panel discussions, Ron Howard, Callie Khouri, Jonathan Demme, Ted Tally, Jenny Lumet, Harold Ramis, and others talk about creating stories that resonate with one’s life experiences or topical social issues, as well as how to create appealing characters and bring them to life. Their insights, production tales, and fresh, practical, and proven advice make this book ideal for film lovers, screenwriting students, and filmmakers and screenwriters seeking inspiration.

Adobe Photoshop Lightroom Classic For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119544998
Total Pages : 572 pages
Book Rating : 4.1/5 (195 download)

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Book Synopsis Adobe Photoshop Lightroom Classic For Dummies by : Rob Sylvan

Download or read book Adobe Photoshop Lightroom Classic For Dummies written by Rob Sylvan and published by John Wiley & Sons. This book was released on 2019-06-13 with total page 572 pages. Available in PDF, EPUB and Kindle. Book excerpt: Edit, organize, store, and share photos Whether you are brand new to photography, a devoted enthusiast, or a seasoned pro, there’s a version of Lightroom for you. Lightroom For Dummies is the book to help you learn which version of Lightroom is right for your needs. The main focus of the book is on using Lightroom Classic, but also includes an introduction to Lightroom CC. All with the goal of helping you get started on the right foot toward taking your photographic workflow to the next level. The book is a great starting place to help you improve your family photos or add advanced Lightroom skills that aid your career. Look inside to find the steps to navigating the software and getting top-notch results. Deciding which version of Lightroom is the best fit Take control of your photo library with Lightroom Classic Importing, organizing, and finding photos Editing and sharing your photos Producing a slideshow, book, print, or web gallery Gain a foundation for getting started with Lightroom CC Get ready to spend less time in front of the computer and more time behind the lens!

Inspiration in Photography

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Author :
Publisher : CRC Press
ISBN 13 : 1134615442
Total Pages : 193 pages
Book Rating : 4.1/5 (346 download)

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Book Synopsis Inspiration in Photography by : Brooke Shaden

Download or read book Inspiration in Photography written by Brooke Shaden and published by CRC Press. This book was released on 2014-01-03 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a photographer it’s possible to train your mind to see inspiration in any situation, and this book will show you how. By introducing you into her creative process, Brooke Shaden—one of the most recognized names in modern art photography—reveals techniques and exercises that you can undertake in order to be inspired by your environment, everyday, everywhere. In addition to the exercises, you’ll learn how to compose, plan and shoot colorful, atmospheric, fairy-tale artistic photography, so you can adapt Shaden’s techniques and apply them to your own photographic style. Indeed, all artistic photographers seek to achieve their own style, but it’s not always easy to see how to get there. This book provides the perfect balance of insight and instruction to help you find inspiration whenever you need it, and capitalize on it every time.

Digital Storytelling 4e

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Author :
Publisher : CRC Press
ISBN 13 : 0429801831
Total Pages : 512 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis Digital Storytelling 4e by : Carolyn Handler Miller

Download or read book Digital Storytelling 4e written by Carolyn Handler Miller and published by CRC Press. This book was released on 2019-11-04 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics – character development, structure and the use of interactivity – and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world of the world of XR (AR, VR, and mixed reality), plus immersion via large screens, escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital storytelling. The book goes beyond using digital media for entertainment and covers its employment for education, training, information and promotion, featuring interviews with some of the industry’s biggest names. Key Features: A large new section covering various forms of immersive media, including VR, AR and Mixed Reality Breakthroughs in interactive TV and Cinema The use of VR, AR and mixed reality in gaming New forms of voice-enabled storytelling and gaming Stories told via mobile apps and social media Developing Digital Storytelling for different types of audiences