Creating and Animating the Virtual World

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Publisher : Springer Science & Business Media
ISBN 13 : 4431681868
Total Pages : 281 pages
Book Rating : 4.4/5 (316 download)

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Book Synopsis Creating and Animating the Virtual World by : Nadia Magnenat Thalmann

Download or read book Creating and Animating the Virtual World written by Nadia Magnenat Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains invited papers and a selection of research papers submitted to Computer Animation '92, the fourth international workshop on computer animation held in Genova on May 20-22, 1992. This workshop, now an annual event, is organized by the Computer Graphics Society, the University of Genova, and the Swiss Federal Institute of Technology in Lausanne. Original research results and applications experience to the various areas of computer animation are represented in the book. This year most contributions are related to physics-based animation, human animation, and geometric modelling for animation.

Creating and Animating the Virtual World

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Author :
Publisher :
ISBN 13 : 9783540700937
Total Pages : 290 pages
Book Rating : 4.7/5 (9 download)

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Book Synopsis Creating and Animating the Virtual World by : Nadia Magnenat-Thalmann

Download or read book Creating and Animating the Virtual World written by Nadia Magnenat-Thalmann and published by . This book was released on 1992-01-01 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Stepping into Virtual Reality

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Publisher : Springer Science & Business Media
ISBN 13 : 1848001177
Total Pages : 218 pages
Book Rating : 4.8/5 (48 download)

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Book Synopsis Stepping into Virtual Reality by : Mario Gutierrez

Download or read book Stepping into Virtual Reality written by Mario Gutierrez and published by Springer Science & Business Media. This book was released on 2008-03-29 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.

Virtual Reality and Animation for MATLAB® and Simulink® Users

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447123301
Total Pages : 179 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Virtual Reality and Animation for MATLAB® and Simulink® Users by : Nassim Khaled

Download or read book Virtual Reality and Animation for MATLAB® and Simulink® Users written by Nassim Khaled and published by Springer Science & Business Media. This book was released on 2012-01-02 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: About this book · Gives the reader hands on example-base experience for simulating dynamical models in MATLAB®/Simulink® and animating them in VRML · More than 150 images describe each step in the model realizations helping readers to understand them visually · Diverse examples and profound problem treatment enable the reader to animate complex dynamical problems m-files, Simulink models, VRML files and jpegs available for download provide full solutions for the end-of-chapter problems Virtual Reality and Animation for MATLAB® and Simulink® Users demonstrates the simulation and animation of physical systems using the MATLAB® Virtual Reality Toolbox (virtual models are created in V-Realm Builder). The book is divided into two parts; the first addresses MATLAB® and the second Simulink®. The presentation is problem-based with each chapter teaching the reader a group of essential principles in the context of a step-by-step solution to a particular issue. Examples of the systems covered include mass-spring-dampers, a crank-slider mechanism and a moving vehicle. The examples are given in ascending level of difficulty and contain MATLAB®/Simulink® codes deliberately simplified so that readers can focus on: • understanding how to link a 3-d virtual scene to MATLAB®/Simulink®; and • manipulating the 3-d virtual scene in MATLAB®/Simulink®. When studied in sequence, the chapters of this text form a coherent whole enabling the reader to gain a thorough expertise in virtual simulation and animation of dynamical models using MATLAB®/Simulink®. Individual chapters stand on their own, however, so that readers interested in a particular system can concentrate on it easily. Problems are provided in each chapter to give practice in the techniques demonstrated and to extend the range of the systems studied, for example, into the control sphere. Solution code for these problems can be downloaded from insert URL. Whether modeling the dynamics of a simple pendulum, a robot arm or a moving car, animation of a dynamical model can enliven and encourage understanding of mechanical systems and thus contribute to control design. Virtual Reality and Animation for MATLAB® and Simulink® Users will be instructive and interesting to anyone, researcher or student, working with the dynamics of physical systems. Readers are assumed to have some familiarity with MATLAB®.

Creating and Using Virtual Reality

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Author :
Publisher : Oxbow Books Limited
ISBN 13 :
Total Pages : 132 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Creating and Using Virtual Reality by : Kate Fernie

Download or read book Creating and Using Virtual Reality written by Kate Fernie and published by Oxbow Books Limited. This book was released on 2003 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essence of virtual reality lies with computer-based three-dimensional environments. Often termed 'worlds', these conceptual models can be navigated, interacted with and updated in real-time. This Guide to Good Practice is intended for individuals and organisations who are interested in potential ways to use virtual reality within the arts and humanities. It concentrates on the most widely used form of virtual reality today, desk-top virtual reality, which may be distributed and viewed on-line via the World Wide Web. In these systems virtual reality worlds run on users' desk-top computers, are displayed on a standard monitor, and navigated using a mouse or 3-D space ball and keyboard. This Guide introduces virtual reality by considering its history, philosophy and theory, and discusses good practice in planning virtual reality projects. It presents the data management and documentation procedures required to enable models to be maintained, and enjoyed by the audiences for which they are intended. It also explores strategies for archiving and considers how to avoid the loss of virtual reality models as technology changes. A virtual library of case studies illustrates some applications of virtual reality in Archaeology, Architecture, Dance, Design, Fine Art, Heritage, History, Museum Studies and Theatre. Examples of worlds which allow users to interact with each other are also presented.

Virtual Reality and Animation for MATLAB® and Simulink® Users

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447123298
Total Pages : 179 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Virtual Reality and Animation for MATLAB® and Simulink® Users by : Nassim Khaled

Download or read book Virtual Reality and Animation for MATLAB® and Simulink® Users written by Nassim Khaled and published by Springer Science & Business Media. This book was released on 2012-01-02 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book demonstrates the simulation and animation of physical systems using the MATLAB® Virtual Reality Toolbox. Taking a problem-based approach, each chapter teaches a group of essential principles, following a step-by-step solution to a particular issue.

Virtual Worlds on the Internet

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Publisher : Wiley-IEEE Computer Society Press
ISBN 13 :
Total Pages : 372 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Virtual Worlds on the Internet by : John Vince

Download or read book Virtual Worlds on the Internet written by John Vince and published by Wiley-IEEE Computer Society Press. This book was released on 1998 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Worlds on the Internet examines how the latest developments in virtual environments, computer animation, communication networks, and the Internet are being configured to create revolutionary tools and systems.

2018 IEEE 1st Workshop on Animation in Virtual and Augmented Environments (ANIVAE)

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Publisher :
ISBN 13 : 9781538665121
Total Pages : pages
Book Rating : 4.6/5 (651 download)

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Book Synopsis 2018 IEEE 1st Workshop on Animation in Virtual and Augmented Environments (ANIVAE) by : IEEE Staff

Download or read book 2018 IEEE 1st Workshop on Animation in Virtual and Augmented Environments (ANIVAE) written by IEEE Staff and published by . This book was released on 2018-03-19 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The overall goal of the ANIVAE workshop is to identify the chances and challenges of animated content in AVR environments It focuses on application oriented contexts, such as industry, education, health or architecture, creating direct benefits for end users and or customers, but is also open to creative and artistic approaches use cases The workshops aims to create an open environment It connects specialists from various digital humanities research areas, such as animation, games and media studies with experts from both vision oriented computer science areas such as computer graphics or information visualization, and experts from technically oriented computer science areas such as data integration, internet of things or smart automation

Game Anim

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Publisher : CRC Press
ISBN 13 : 1000357805
Total Pages : 307 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Game Anim by : Jonathan Cooper

Download or read book Game Anim written by Jonathan Cooper and published by CRC Press. This book was released on 2021-04-19 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.

Introduction to Virtual Reality

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Publisher : Springer Science & Business Media
ISBN 13 : 0857293869
Total Pages : 187 pages
Book Rating : 4.8/5 (572 download)

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Book Synopsis Introduction to Virtual Reality by : John Vince

Download or read book Introduction to Virtual Reality written by John Vince and published by Springer Science & Business Media. This book was released on 2011-06-27 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the last decade the word virtual became one of the most exposed words in the English language. Today we have virtual universities, virtual offices, virtual pets, virtual actors, virtual museums, virtual doctors - and all because of virtual reality. So what is virtual reality? Essentially, virtual reality is about the navigation and manipulation of 3D computer-generated environments. A VR user is able to navigate by walking, running or even flying through a virtual environment and explore viewpoints that would be impossible in the real world. But the real benefit of VR is the ability to touch, animate, pickup and reposition virtual objects and create totally new configurations. Key topics: The origins of VR How VR works How VR is being used The field of Virtual Reality is moving very quickly and increasing numbers of people need to know more about this exciting subject. Introduction to Virtual Reality explains what VR is about, without going into the underlying mathematical techniques, but at the same time providing a solid understanding and foundation of the techniques and applications involved.

Filming the Fantastic with Virtual Technology

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Publisher : Routledge
ISBN 13 : 1000762483
Total Pages : 252 pages
Book Rating : 4.0/5 (7 download)

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Book Synopsis Filming the Fantastic with Virtual Technology by : Mark Sawicki

Download or read book Filming the Fantastic with Virtual Technology written by Mark Sawicki and published by Routledge. This book was released on 2020-03-27 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show. Using off-the-shelf software and tools, authors Mark Sawicki and Juniko Moody document the set-up and production pipelines of the modern virtual/mocap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as The Lord of the Rings, Avatar and The Jungle Book is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal® Game Engine set and interact with the environment? Do you want to be able to put your live-action camera on a jib or dolly and move effortlessly through both a live-action and virtual space together? Do you want live performers interacting with giants, elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high-quality virtual content using alternative, cost-effective technology. Tutorials, case studies, and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing virtual productions with RealityTM software and performance capture equipment such as Qualysis.

Virtual Reality Creations

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Author :
Publisher : Corte Madera, Calif. : Waite Group Press
ISBN 13 :
Total Pages : 634 pages
Book Rating : 4.3/5 ( download)

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Book Synopsis Virtual Reality Creations by : Dave Stampe

Download or read book Virtual Reality Creations written by Dave Stampe and published by Corte Madera, Calif. : Waite Group Press. This book was released on 1993 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: With this book and software, any user can explore and build virtual worlds while learning about the latest virtual reality innovations. Includes REND386, the new 3-D virtual reality software package, and Freznel 3-D glasses.

Computer Animation

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Publisher : Springer Science & Business Media
ISBN 13 : 4431681051
Total Pages : 254 pages
Book Rating : 4.4/5 (316 download)

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Book Synopsis Computer Animation by : Nadia Magnenat-Thalmann

Download or read book Computer Animation written by Nadia Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra phics, computer animation, database management systems, and compu ter-aided design and manufacturing systems. Computer Science Work bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view.

Multimedia and Virtual Reality Engineering

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Author :
Publisher : Butterworth-Heinemann
ISBN 13 : 9780750629874
Total Pages : 328 pages
Book Rating : 4.6/5 (298 download)

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Book Synopsis Multimedia and Virtual Reality Engineering by : Richard Brice

Download or read book Multimedia and Virtual Reality Engineering written by Richard Brice and published by Butterworth-Heinemann. This book was released on 1997-10-17 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the complete practical introduction to virtual reality and multimedia for those wishing to build systems. It covers the foundations and engineering needed to design and construct projects incorporating video, audio and textural elements and including the use of the latest hardware, to create an artificial world for education, information or entertainment. Production and authoring platforms are described, computer animation and hypertext are covered, but those looking for pages of software listings and computerspeak will be disappointed. This book is about the nuts and bolts: sound and video cards, head mounted displays, CrystalEyes glasses, other 3D glasses for entertainment, audio and video production, and realistic auditory and visual stimulation including stereoscopy. The creation of Cyberspace, and strategies to achieve a complete Cyberatmosphere are presented. Three-dimensional sound generation and video techniques that have never previously been published are revealed. This is the handbook for anyone working in the industry, or hoping to enter it. It also provides a guide for those hoping to 'cross-fertilise' the industry, coming from audio, video, computing or engineering backgrounds. A complete technical guide to MM and VR Includes a Hypertext edition of the book with added audio and graphics on CD Hardware, software, video and never before published 3D audio techniques covered

Building Interactive Worlds in 3D

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Publisher : Taylor & Francis
ISBN 13 : 1136143971
Total Pages : 443 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Building Interactive Worlds in 3D by : Jean-Marc Gauthier

Download or read book Building Interactive Worlds in 3D written by Jean-Marc Gauthier and published by Taylor & Francis. This book was released on 2013-05-02 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.

Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

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Author :
Publisher : Springer
ISBN 13 : 3540770399
Total Pages : 222 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Virtual Storytelling. Using Virtual Reality Technologies for Storytelling by : Marc Cavazza

Download or read book Virtual Storytelling. Using Virtual Reality Technologies for Storytelling written by Marc Cavazza and published by Springer. This book was released on 2007-11-25 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on Virtual Storytelling, ICVS 2007, held in Saint-Malo, France, in December 2007. The 12 revised full papers, three invited papers and seven poster and demo papers were carefully reviewed and selected. The papers are organized in topical sections on authoring tools and story models, behavior modeling, user interactivity, an invited session: related EU projects, as well as the poster and demo session.

Virtual Worlds

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Author :
Publisher : Benjamin Woolley
ISBN 13 : 0140154396
Total Pages : 217 pages
Book Rating : 4.1/5 (41 download)

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Book Synopsis Virtual Worlds by : Benjamin Woolley

Download or read book Virtual Worlds written by Benjamin Woolley and published by Benjamin Woolley. This book was released on 1993 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs.