Author : Darrin Lile
Publisher :
ISBN 13 : 9781838980337
Total Pages : pages
Book Rating : 4.9/5 (83 download)
Book Synopsis Create Game Assets with Blender and Substance Painter by : Darrin Lile
Download or read book Create Game Assets with Blender and Substance Painter written by Darrin Lile and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Blender to create high-quality 3D assets for video games About This Video Create high-polygon 3D models and use retopology techniques to make their low-poly versions for video game engines Bake texture maps in Blender and Substance Painter Use PBR texturing tools to create realistic textures for game models In Detail Blender, since its release over 2 decades ago, has been evolving to offer new features and is being used increasingly in the animation and visual effects industry. If you're new to game development, Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering. In this course, you'll learn how to use Blender 3D's modeling tools to create a high-resolution model of an M249 machine gun. You'll explore retopology techniques in Blender to create a low-poly version of your high-poly object. You'll also understand how to assign materials in Substance Painter based on a Color ID map created in Blender 3D and advance to assigning PBR textures to objects in Unity. If you've ever wanted to use Blender to create high-quality game assets and incredible videos, this course is for you. Click on the Enrol button now and start on the road to Blender success! Downloading the example code for this course: You can download the example code files for this course on GitHub at the following link: https://github.com/PacktPublishing/-Create-Game-Assets-with-Blender-and-Substance-Painter . If you require support please email: [email protected].