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Crayola Art Of Coding
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Book Synopsis Crayola ® Art of Coding by : Kiki Prottsman
Download or read book Crayola ® Art of Coding written by Kiki Prottsman and published by Lerner Publications ™. This book was released on 2021-03-02 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Young readers will love delving into some of the most important basics of computational thinking and coding. Readers will learn concepts from sequencing to debugging through unplugged activities that empower them to think like coders.
Book Synopsis Crayola ® Art of Coding by : Kiki Prottsman
Download or read book Crayola ® Art of Coding written by Kiki Prottsman and published by Lerner Publications. This book was released on 2021-03-02 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Young readers will love delving into some of the most important basics of computational thinking and coding. From sequencing to debugging, readers will learn concepts through unplugged activities that empower them to think like coders.
Book Synopsis My First Coding Book by : Kiki Prottsman
Download or read book My First Coding Book written by Kiki Prottsman and published by Penguin. This book was released on 2017-07-04 with total page 23 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teach kids as young as 5 years old the basic programming skills necessary to code, including sequencing and loops, without a computer. It's never too early to learn computer coding. My First Coding Book is a playful introduction to offline coding and programming that will give young children a head start. Filled with puzzles, mazes, and games to teach the basic concepts of sequences, algorithms, and debugging, this book will help children develop critical thinking, logic, and other skills to cement lifelong computer literacy, which is extremely valuable and sought-after in today's world. With its unique approach and colorful and creative imagery, My First Coding Book makes learning and fun one and the same and will have children playing their way to programming proficiency. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.
Download or read book Top Secret written by Paul B. Janeczko and published by Candlewick Press. This book was released on 2006-04-11 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents history, trivia, and code-breaking tales in a guide book to the world of secret writing that includes examples of a variety of codes and ciphers.
Book Synopsis Coding as a Playground by : Marina Umaschi Bers
Download or read book Coding as a Playground written by Marina Umaschi Bers and published by Routledge. This book was released on 2017-08-10 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coding as a Playground is the first book to focus on how young children (ages 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Readers will learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. You will also learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach.
Book Synopsis How to Code a Rollercoaster by : Josh Funk
Download or read book How to Code a Rollercoaster written by Josh Funk and published by Penguin. This book was released on 2019-09-24 with total page 45 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pearl and Pascal take their coding adventures to the amusement park in this follow-up picture book from our Girls Who Code program! Pearl and her trusty rust-proof robot, Pascal, are enjoying a day out at the amusement park. Spinning teacups, ice cream, and of course: rollercoasters! Through the use of code, Pearl and Pascal can keep track of their ride tokens and calculate when the line is short enough to get a spot on the biggest ride of them all--the Python Coaster. Variables, if-then-else sequences, and a hunt for a secret hidden code make this a humorous, code-tastic day at the amusement park!
Book Synopsis The Day the Crayons Quit by : Drew Daywalt
Download or read book The Day the Crayons Quit written by Drew Daywalt and published by Penguin. This book was released on 2013-06-27 with total page 21 pages. Available in PDF, EPUB and Kindle. Book excerpt: The hilarious, colorful #1 New York Times bestselling phenomenon that every kid wants! Gift a copy to someone you love today. Poor Duncan just wants to color. But when he opens his box of crayons, he finds only letters, all saying the same thing: His crayons have had enough! They quit! Blue crayon needs a break from coloring all those bodies of water. Black crayon wants to be used for more than just outlining. And Orange and Yellow are no longer speaking—each believes he is the true color of the sun. What can Duncan possibly do to appease all of the crayons and get them back to doing what they do best? With giggle-inducing text from Drew Daywalt and bold and bright illustrations from Oliver Jeffers, The Day the Crayons Quit is the perfect gift for new parents, baby showers, back-to-school, or any time of year! Perfect for fans of Don't Let the Pigeon Drive the Bus by Mo Willems and The True Story of the Three Little Pigs by Jon Sciezka and Lane Smith. Praise for The Day the Crayons Quit: Amazon’s 2013 Best Picture Book of the Year A Barnes & Noble Best Book of 2013 Goodreads’ 2013 Best Picture Book of the Year Winner of the E.B. White Read-Aloud Award * “Hilarious . . . Move over, Click, Clack, Moo; we’ve got a new contender for the most successful picture-book strike.” –BCCB, starred review “Jeffers . . . elevates crayon drawing to remarkable heights.” –Booklist “Fresh and funny.” –The Wall Street Journal "This book will have children asking to have it read again and again.” –Library Media Connection * “This colorful title should make for an uproarious storytime.” –School Library Journal, starred review * “These memorable personalities will leave readers glancing apprehensively at their own crayon boxes.” –Publishers Weekly, starred review “Utterly original.” –San Francisco Chronicle
Book Synopsis The Artful Parent by : Jean Van't Hul
Download or read book The Artful Parent written by Jean Van't Hul and published by Shambhala Publications. This book was released on 2019-06-11 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring out your child’s creativity and imagination with more than 60 artful activities in this completely revised and updated edition Art making is a wonderful way for young children to tap into their imagination, deepen their creativity, and explore new materials, all while strengthening their fine motor skills and developing self-confidence. The Artful Parent has all the tools and information you need to encourage creative activities for ages one to eight. From setting up a studio space in your home to finding the best art materials for children, this book gives you all the information you need to get started. You’ll learn how to: * Pick the best materials for your child’s age and learn to make your very own * Prepare art activities to ease children through transitions, engage the most energetic of kids, entertain small groups, and more * Encourage artful living through everyday activities * Foster a love of creativity in your family
Book Synopsis Paint and Programming by : Rohan Agarwal
Download or read book Paint and Programming written by Rohan Agarwal and published by Rohan Agarwal. This book was released on 2023-07-11 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: The software that changes the world will be human. While most software engineers focus on learning to code in languages like Python and Java, learning tools like AWS, and keeping up with trendy tech like AI, there is an overlooked fact: code must be meaningful. It must be human. Your career must fulfill you, and your products must fulfill your users. It's hard to achieve that. This book guides you through the thousands of years of history and philosophy of crafting meaning. In other words, art. We'll talk about Da Vinci, Picasso, Van Gogh, and dozens of others. By the end, you will understand how simple paint on a canvas has resonated with the hearts and minds of millions, served Gods and Kings, and sold for hundred of millions of dollars. It is a curious phenomenon, isn't it? We will understand art deeper than any other engineer or developer. Through art, we will discover unconventional, mind-bending, yet life-changing advice on writing amazing code, building valuable software, and taking advantage of the latest technology like artificial intelligence. And we will know how to be fulfilled and successful with our work in technology. Author Rohan Agarwal is a FAANG software engineer, published AI researcher, and trained artist who exhibited in the Metropolitan Museum of Art.
Book Synopsis Machine Learning for Kids by : Dale Lane
Download or read book Machine Learning for Kids written by Dale Lane and published by No Starch Press. This book was released on 2021-01-19 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+
Book Synopsis Women in Science by : Rachel Ignotofsky
Download or read book Women in Science written by Rachel Ignotofsky and published by Ten Speed Press. This book was released on 2016-07-26 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: NEW YORK TIMES BESTSELLER • This “wittily illustrated [and] accessible volume” (The Wall Street Journal) highlights the contributions of fifty notable women to the fields of science, technology, engineering, and mathematics (STEM) from the ancient to the modern world. “The must-read, girl-power STEM book.”—InStyle It’s a scientific fact: Women rock! This fascinating, educational collection features 50 illustrated portraits of trailblazing women in STEM throughout history. Full of striking, singular art, Women in Science also contains infographics about relevant topics such as lab equipment, rates of women currently working in STEM fields, and an illustrated scientific glossary. The trailblazing women profiled include such pioneers as primatologist Jane Goodall and mathematician Katherine Johnson, who calculated the trajectory of the 1969 Apollo 11 mission to the moon. Women in Science celebrates the achievements of the intrepid women who have paved the way for the next generation of female engineers, biologists, mathematicians, doctors, astronauts, physicists, and more!
Book Synopsis Fonts & Encodings by : Yannis Haralambous
Download or read book Fonts & Encodings written by Yannis Haralambous and published by "O'Reilly Media, Inc.". This book was released on 2007-09-26 with total page 1040 pages. Available in PDF, EPUB and Kindle. Book excerpt: The era of ASCII characters on green screens is long gone. Industry leaders such as Apple, HP, IBM, Microsoft, and Oracle have adopted the Unicode Worldwide Character Standard. This book explains information on fonts and typography that software and web developers need to know to get typography and fonts to work properly.
Download or read book Catch Up Your Code written by Joy Allcock and published by . This book was released on 2020-03 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis You Can Make a Collage by : Eric Carle
Download or read book You Can Make a Collage written by Eric Carle and published by . This book was released on 1998 with total page 25 pages. Available in PDF, EPUB and Kindle. Book excerpt: This complete package contains 72 pages of beautifully printed tissue--since illustrator Eric Carle creates his collages with tissues that he paints and then cut into shapes--as well as full-color instructions.
Book Synopsis Pragmatic Thinking and Learning by : Andy Hunt
Download or read book Pragmatic Thinking and Learning written by Andy Hunt and published by Pragmatic Bookshelf. This book was released on 2008-10-28 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Printed in full color. Software development happens in your head. Not in an editor, IDE, or designtool. You're well educated on how to work with software and hardware, but what about wetware--our own brains? Learning new skills and new technology is critical to your career, and it's all in your head. In this book by Andy Hunt, you'll learn how our brains are wired, and how to take advantage of your brain's architecture. You'll learn new tricks and tipsto learn more, faster, and retain more of what you learn. You need a pragmatic approach to thinking and learning. You need to Refactor Your Wetware. Programmers have to learn constantly; not just the stereotypical new technologies, but also the problem domain of the application, the whims of the user community, the quirks of your teammates, the shifting sands of the industry, and the evolving characteristics of the project itself as it is built. We'll journey together through bits of cognitive and neuroscience, learning and behavioral theory. You'll see some surprising aspects of how our brains work, and how you can take advantage of the system to improve your own learning and thinking skills. In this book you'll learn how to: Use the Dreyfus Model of Skill Acquisition to become more expert Leverage the architecture of the brain to strengthen different thinking modes Avoid common "known bugs" in your mind Learn more deliberately and more effectively Manage knowledge more efficiently
Download or read book Maker Literacy written by Lynn Pawloski and published by Bloomsbury Publishing USA. This book was released on 2016-11-07 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes the creativity and inventiveness of the maker movement and applies that energy in a new way to help children learn across all subject areas as well as broaden their world view. Traditional library literacy programs have helped many children foster a love of reading, but to prepare this next generation of learners, this programming needs to be modified to include technology. The inherent creativity and inventiveness of the Maker Movement, embracing both classic and innovative technological activities, provides the perfect bridge to invigorate, expand, and update these programs. This alternative to conventional library literacy programming will help children learn throughout all subject areas, see additional possibilities, and make connections in the world around them. With this guide, readers can discover how to apply maker literacy to introduce connections that help children better understand that their experiences in life are interrelated—that art can be made on a 3D printer and that science and technology are an essential part of design. This holistic approach provides a myriad of creative opportunities for both teaching staff and the children they serve. A great resource for youth services librarians in public libraries, this guide to infusing library programs with technology and maker activities to motivate learning will also appeal to preschool and elementary librarians, educators, and parents.
Book Synopsis Computational Solutions for Knowledge, Art, and Entertainment: Information Exchange Beyond Text by : Ursyn, Anna
Download or read book Computational Solutions for Knowledge, Art, and Entertainment: Information Exchange Beyond Text written by Ursyn, Anna and published by IGI Global. This book was released on 2013-10-31 with total page 539 pages. Available in PDF, EPUB and Kindle. Book excerpt: As interactive application software such as apps, installations, and multimedia presentations have become pervasive in everyday life, more and more computer scientists, engineers, and technology experts acknowledge the influence that exists beyond visual explanations. Computational Solutions for Knowledge, Art, and Entertainment: Information Exchange Beyond Text focuses on the methods of depicting knowledge-based concepts in order to assert power beyond a visual explanation of scientific and computational notions. This book combines formal descriptions with graphical presentations and encourages readers to interact by creating visual solutions for science-related concepts and presenting data. This reference is essential for researchers, computer scientists, and academics focusing on the integration of science, technology, computing, art, and mathematics for visual problem solving.