Corona SDK Application Design

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Author :
Publisher : Packt Pub Limited
ISBN 13 : 9781849697361
Total Pages : 98 pages
Book Rating : 4.6/5 (973 download)

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Book Synopsis Corona SDK Application Design by : Daniel Williams

Download or read book Corona SDK Application Design written by Daniel Williams and published by Packt Pub Limited. This book was released on 2013 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step by step tutorial that focuses on everything from setup to deployment of basic apps.Have you ever wanted to create your own app? Then this book is for you. You will learn how to create apps using Corona SDK and how to publish your app so others can get a glimpse of your creation. This book is aimed at both Android and iOS app developers. The reader must have basic knowledge of app development.

Corona SDK Mobile Game Development: Beginner's Guide - Second Edition

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1783559357
Total Pages : 372 pages
Book Rating : 4.7/5 (835 download)

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Book Synopsis Corona SDK Mobile Game Development: Beginner's Guide - Second Edition by : Michelle M. Fernandez

Download or read book Corona SDK Mobile Game Development: Beginner's Guide - Second Edition written by Michelle M. Fernandez and published by Packt Publishing Ltd. This book was released on 2015-03-31 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.

Cross-Platform Mobile Application Development

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Author :
Publisher :
ISBN 13 : 9781793873187
Total Pages : 392 pages
Book Rating : 4.8/5 (731 download)

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Book Synopsis Cross-Platform Mobile Application Development by : John R Carlson Ph D

Download or read book Cross-Platform Mobile Application Development written by John R Carlson Ph D and published by . This book was released on 2019-01-11 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers an engaging approach to cross-platform mobile app development using the Lua scripting language and Corona SDK as a foundation. Beginning programmers will learn the fundamental concepts and techniques one step at a time across 14 hands-on chapters illustrated with over 100 sample apps. If you've dreamt of having an app for sale, but don't know how to start, this book can be the first step on your journey. Scripters who prefer a GUI-based development environment can use the bundled Drawn2Code IDE to design their Corona SDK apps. This prototype IDE automates much of the writing process for you, allowing you to focus on the design of your app.Professor Carlson has taught over a thousand students to code and create mobile apps using a fun, step-by-step approach. Focus on learning scripting fundamentals while building cross-platform games and utility apps with the rich feature-set afforded by the Corona SDK.

Learn Corona SDK Game Development

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Author :
Publisher : Apress
ISBN 13 : 1430250690
Total Pages : 276 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Learn Corona SDK Game Development by : Frank Zammetti

Download or read book Learn Corona SDK Game Development written by Frank Zammetti and published by Apress. This book was released on 2013-07-27 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store. You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music. As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces. Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer.

Corona SDK Mobile Game Development: Beginner's Guide - Second Edition

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Author :
Publisher :
ISBN 13 : 9781783559343
Total Pages : 372 pages
Book Rating : 4.5/5 (593 download)

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Book Synopsis Corona SDK Mobile Game Development: Beginner's Guide - Second Edition by : Michelle M. Fernandez

Download or read book Corona SDK Mobile Game Development: Beginner's Guide - Second Edition written by Michelle M. Fernandez and published by . This book was released on 2015-03-31 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience.

Corona SDK Hotshot

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Author :
Publisher : Packt Publishing
ISBN 13 : 9781849694308
Total Pages : 334 pages
Book Rating : 4.6/5 (943 download)

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Book Synopsis Corona SDK Hotshot by : Nevin Flanagan

Download or read book Corona SDK Hotshot written by Nevin Flanagan and published by Packt Publishing. This book was released on 2013 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using a project based approach you will learn the coolest aspects of Corona SDK development. Each project contains step- by-step explanations, diagrams, screenshots, and downloadable materials.This book is for users who already have completed at least one simple app using Corona and are familiar with mobile development using another platform and have done Lua programming in another context. Knowledge of the basic functions of Corona routines, as well as an understanding of the Lua programming language's syntax and common libraries, is assumed throughout.

The Art of Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 0123694965
Total Pages : 522 pages
Book Rating : 4.1/5 (236 download)

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Book Synopsis The Art of Game Design by : Jesse Schell

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2008-08-04 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Create 2D Mobile Games with Corona SDK

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Author :
Publisher : Focal Press
ISBN 13 : 9781138428270
Total Pages : pages
Book Rating : 4.4/5 (282 download)

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Book Synopsis Create 2D Mobile Games with Corona SDK by : David Mekersa

Download or read book Create 2D Mobile Games with Corona SDK written by David Mekersa and published by Focal Press. This book was released on 2017-06-30 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Corona SDK is one of the most powerful tools used to create games and apps for mobile devices. The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics. The tutorial-based format: Contains step-by-step directions complete with coding and screenshots Is filled with tutorials, tips, and links to useful online resources Includes a comprehensive companion website featuring online exercise files to practice coding, full build samples from the text, additional book details, and more!

Learning Game AI Programming with Lua

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Publisher : Packt Publishing Ltd
ISBN 13 : 1783281340
Total Pages : 571 pages
Book Rating : 4.7/5 (832 download)

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Book Synopsis Learning Game AI Programming with Lua by : David Young

Download or read book Learning Game AI Programming with Lua written by David Young and published by Packt Publishing Ltd. This book was released on 2014-11-28 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.

Mastering Dart

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Publisher : Packt Publishing Ltd
ISBN 13 : 1783989572
Total Pages : 518 pages
Book Rating : 4.7/5 (839 download)

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Book Synopsis Mastering Dart by : Sergey Akopkokhyants

Download or read book Mastering Dart written by Sergey Akopkokhyants and published by Packt Publishing Ltd. This book was released on 2014-11-20 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are an application developer who has experience with Dart and want to develop reusable and robust code in Dart, then this book is for you. You are expected to have a basic knowledge of core elements and applications.

The Art of the App Store

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118235347
Total Pages : 306 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis The Art of the App Store by : Tyson McCann

Download or read book The Art of the App Store written by Tyson McCann and published by John Wiley & Sons. This book was released on 2011-11-11 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique behind-the-scenes look at what makes an application succeed in the App Store With this invaluable book, Tyson McCann offers a non-technical look at all aspects of the iPhone application development landscape and gets to the core of what makes a popular—and profitable—application. From knowing your customer to to launching a successful app, and everything in between, this must-have guide navigates such topics as developing a concept, analyzing the competition, considerations before the launch, marketing, building a community, and maintaining market share... to name a few. Coverage includes: Setting Your Goals, Costs, and Expectations Researching the App Store Market Knowing Your Customer Plotting the Stages of Development Guidelines and Expectations for Developing Your App Creating Free and Freemium Apps Creating Paid and Premium Apps Adopting Apple's Approach Riding the Social Networking Wave Feedback, Maintaining, and Scaling Open the vault to App Store success with this indispensable guide!

Practical Flutter

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Author :
Publisher : Apress
ISBN 13 : 1484249720
Total Pages : 407 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Practical Flutter by : Frank Zammetti

Download or read book Practical Flutter written by Frank Zammetti and published by Apress. This book was released on 2019-07-19 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore what Flutter has to offer, where it came from, and where it’s going. Mobile development is progressing at a fast rate and with Flutter – an open-source mobile application development SDK created by Google – you can develop applications for Android and iOS, as well as Google Fuchsia.Learn to create three apps (a personal information manager, a chat system, and a game project) that you can install on your mobile devices and use for real. You will begin by getting a solid foundation of Flutter knowledge, and building on it immediately by constructing two more traditional productivity apps.. You will also learn to create a game, enabling you to see a whole other perspective on what Flutter can do. In addition to building these apps, you'll have the benefit of reviewing real-world issues you might encounter, along with ways to deal with them through tips and tricks, all designed to make your Flutter experience that much more productive and, frankly, fun! Practical Flutter will leave you with a solid grasp of how to build apps with Flutter, and springboard into creating more advanced apps on your own. By the time your journey through this material concludes, another larger one will begin as you springboard, well-prepared, into the larger world of Flutter development, tackling any project that comes your way with aplomb. Practical Flutter is a learning adventure you won't want to miss. What You'll Learn Get a Flutter project started and logically structure it Use the interface elements Flutter provides, such as widgets, controls, and extensions Build layouts using interface elements Use available tooling, specifically Android Studio Leverage server-side development and connect a Flutter app to a server back-end. Who This Book Is For Mobile developers who are looking to build for multiple mobile platforms and trying to do so with a codebase that is largely the same across all. Basic knowledge of iOS and Android generally, and some general programming experience is expected.

Create 2D Mobile Games with Corona SDK

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Author :
Publisher : CRC Press
ISBN 13 : 1317745752
Total Pages : 163 pages
Book Rating : 4.3/5 (177 download)

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Book Synopsis Create 2D Mobile Games with Corona SDK by : David Mekersa

Download or read book Create 2D Mobile Games with Corona SDK written by David Mekersa and published by CRC Press. This book was released on 2015-02-11 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: Corona SDK is one of the most powerful tools used to create games and apps for mobile devices. The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics. The tutorial-based format: Contains step-by-step directions complete with coding and screenshots Is filled with tutorials, tips, and links to useful online resources Includes a comprehensive companion website featuring online exercise files to practice coding, full build samples from the text, additional book details, and more!

Mobile Game Design Essentials

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849692998
Total Pages : 521 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Mobile Game Design Essentials by : Dr. Claudio Scolastici

Download or read book Mobile Game Design Essentials written by Dr. Claudio Scolastici and published by Packt Publishing Ltd. This book was released on 2013-11-21 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games

Design, User Experience, and Usability: Users and Interactions

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Author :
Publisher : Springer
ISBN 13 : 3319208985
Total Pages : 728 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Design, User Experience, and Usability: Users and Interactions by : Aaron Marcus

Download or read book Design, User Experience, and Usability: Users and Interactions written by Aaron Marcus and published by Springer. This book was released on 2015-07-20 with total page 728 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 67 papers included in this volume are organized in topical sections on users in DUXU, women in DUXU, information design, touch and gesture DUXU, mobile DUXU, and wearable DUXU.

Producing IOS 6 Apps

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Author :
Publisher : UnknownCom Inc.
ISBN 13 : 0988337819
Total Pages : 636 pages
Book Rating : 4.9/5 (883 download)

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Book Synopsis Producing IOS 6 Apps by : UnknownCom Inc.

Download or read book Producing IOS 6 Apps written by UnknownCom Inc. and published by UnknownCom Inc.. This book was released on 2012 with total page 636 pages. Available in PDF, EPUB and Kindle. Book excerpt: Effectively several books bundled into one, written by the entire team of a long-standing app development company, Producing iOS 6 Apps: The Ultimate Roadmap for Both Non-Programmers and Existing Developers makes every effort to provide most anyone with the understanding, recommended tools, and easy to follow step-by-step examples, to learn how to take your app idea from the start to Apple's iTunes App Store. Originally generated from an existing app company's internal and highly-confidential training guide, containing closely guarded app business secrets teaching new employees the business of app design, development lifecycles and methodology. Updated contributions are from the entire staff; development as well as considerable contributions from marketing, management, and even the legal dept. Due to its very nature, this book contains many commonplace and relevant topics to today's app-related business issues, such as the latest "legal landmines" to avoid, modern app design, the latest in code development, and even avoiding programming altogether for app development - all specific to iOS and the App Store. This fully updated, multi-section book spans many chapters covering the relevant topics, including but not limited to the following: The latest software updates: Apple iOS 6 SDK, Xcode 4.5, and many other third-party development alternatives - some of which require simple scripting or no coding at all! The latest hardware updates: Apple iPhone 5, New iPad (3rd gen), and iPod touch (5th gen). Performing market research and analysis for a successful app with a solid business plan, specific to the App Store. Monetizing apps using Ad Networks and Aggregators, such as: Apple's iAd, Google's Admob, and Millennial Media, Jumptap, Smaato, Greystripe, AdWhirl, and MobClix. Authoring apps in both Apple's Xcode 4.5, iOS 6, and Objective-C for iPhone, iPod touch, iPad, as well as Third-Party tools for app creation such as Unity 3D, ShiVa3D, PhoneGap, MonoTouch, Marmalade, Adobe Flash Professional, Adobe Flash Builder (Formerly Flex Builder), Cocos2D, Corona SDK, GameSalad, Titanium Studio, and MoSync - complete with walkthroughs on how to build an app from scratch with optional app-making environments! Learn how to create an app once, and have it simultaneously work on iPhone's iOS, Android, and more! Includes a BONUS detailed Objective-C jumpstart guide, written by our development staff! It provides existing programmers who are familiar with C++, Java, C#, or other languages, with relevant topics such as: designing views, interfaces, images, controls, objects, classes, user input and touch gestures, important frameworks, managing memory, dealing with data types, databases, storage, and more - complete with free example sourcecode! A monster of a book with exceptional value, containing over 500 pages, spanning 40 chapters, split into 6 sections, with 6 appendices! Over 10 pages of detailed ToC, including all of the above, plus: Apple iOS developer program and App Store account creation walkthroughs, cross-platform app development for iOS, Android, Blackberry and many more, app promotion and monetization techniques, pre/post-upload marketing, and suggestions on avoiding "real-life" App Store GOTCHAS to help save time, money, and effort! This "Tome of Knowledge" is a combined effort from an existing iOS development company's entire team who has been in the App Store trenches for years. In effect, it contains hard-learned experiences and previously detailed "secret" app production information, evolved into this complete guide and reference to all things required to deliver apps through the App Store as quickly, painlessly, and profitably, as possible. Both Paperback and eBook editions are available.

Information Systems: Development, Applications, Education

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Author :
Publisher : Springer
ISBN 13 : 3319243667
Total Pages : 178 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Information Systems: Development, Applications, Education by : Stanislaw Wrycza

Download or read book Information Systems: Development, Applications, Education written by Stanislaw Wrycza and published by Springer. This book was released on 2015-09-25 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the SIGSAND/PLAIS EuroSymposium 2015 titled Information Systems: Development, Applications, Education, held in Gdansk, Poland, in September 25. The objective of this symposium is to promote and develop high-quality research on all issues related to systems analysis and design (SAND). It provides a forum for SAND researchers and practitioners in Europe and beyond to interact, collaborate, and develop their field. The 11 papers presented in this volume were carefully reviewed and selected from 28 submissions. They are organized in topical sections on information systems development; business process modeling; and information systems education.