Contest design skills

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Publisher :
ISBN 13 : 9788995881910
Total Pages : pages
Book Rating : 4.8/5 (819 download)

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Book Synopsis Contest design skills by :

Download or read book Contest design skills written by and published by . This book was released on 2006 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Improve Your Designing Skills

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Author :
Publisher : 大賢者外語
ISBN 13 :
Total Pages : 30 pages
Book Rating : 4./5 ( download)

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Book Synopsis Improve Your Designing Skills by : RD king

Download or read book Improve Your Designing Skills written by RD king and published by 大賢者外語. This book was released on with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many Tips To Help You Improve Your Designing Skills! Designing is an ever-changing field of techniques and creativity. Being a designer requires you to continuously polish your skills. You have to be a forever learner to improve your abilities and skills and to push the limits of your creativity. This eBook contains 202 useful tips which can help you improve your designing skills by strengthening your creativity and skills. These guidelines will help any designer- no matter he/she is an amateur or a professional skilled designer-to become more efficient and up-to-date and cope with the requirements of the day.

Design Contest Guidance: for selecting architects and design teams

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Publisher : Project Compass CIC
ISBN 13 : 0993148123
Total Pages : 66 pages
Book Rating : 4.9/5 (931 download)

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Book Synopsis Design Contest Guidance: for selecting architects and design teams by : Walter Menteth

Download or read book Design Contest Guidance: for selecting architects and design teams written by Walter Menteth and published by Project Compass CIC. This book was released on 2016-10-07 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides a comprehensive route map for successful design contests with full guidance. The aim of the guide is to introduce new practices outlined below to the UK and open the market to this quality based appointment process further. The guide is for private and public authorities, and their architects and design teams – collating all valuable information into one easy to access document. Innovations outlined within the Project Compass Design Contest Guidance include: The guide clarifies the distinction between design contests and other forms of architectural competition, why open design contests are recommended, how parallel commissioning works, sortition selection (equal chance method of selection), wild card bidders, appointment of lot contracts by design contests, and appointment of framework contracts by design contest. The guidance charts recommended routes for private and public clients wishing to undertake a design contest It addresses how to mitigate the risk clients frequently perceive when young practitioners win design contests, by use of design contests with the negotiated procedure without prior publication The guide shows how public authorities can embed design contests in their procurement procedures, the benefits of this and why they should consider it Guidance is given on how to organise fully digital design contests Project Compass CIC will be developing further guidance in future for architecture and other construction industry tender procedures. As an independent agency Project Compass CIC’s role is vital in supporting those organisations which wish to adopt better practices, but don't know how.

Practical API Design

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Publisher : Apress
ISBN 13 : 1430209747
Total Pages : 400 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Practical API Design by : Jaroslav Tulach

Download or read book Practical API Design written by Jaroslav Tulach and published by Apress. This book was released on 2008-09-20 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: You might think more than enough design books exist in the programming world already. In fact, there are so many that it makes sense to ask why you would read yet another. Is there really a need for yet another design book? In fact, there is a greater need than ever before, and Practical API Design: Confessions of a Java Framework Architect fills that need! Teaches you how to write an API that will stand the test of time Written by the designer of the NetBeans API at Sun Technologies Based on best practices, scalability, and API design patterns

Advances in Intelligent Systems

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Publisher : Springer Science & Business Media
ISBN 13 : 3642278698
Total Pages : 378 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Advances in Intelligent Systems by : Gary Lee

Download or read book Advances in Intelligent Systems written by Gary Lee and published by Springer Science & Business Media. This book was released on 2012-01-25 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2012 International Conference on Environment Science and 2012 International Conference on Computer Science (ICES 2012/ICCS 2012) will be held in Australia, Melbourne, 15‐16 March, 2012.Volume 2 contains some topics in intelligent system. There are 51 papers were selected as the regular paper in this volume. It contains the latest developments and reflects the experience of many researchers working in different environments (universities, research centers or even industries), publishing new theories and solving new technological problems. The purpose of volume 2 is interconnection of diverse scientific fields, the cultivation of every possible scientific collaboration, the exchange of views and the promotion of new research targets as well as the further dissemination, the diffusion of intelligent system, including but not limited to Intelligent System, Neural networks, Machine Learning, Multimedia System and Applications, Speech Processing, Image & video Signal Processing and Computer‐Aided Network Design the dispersion. We are sure that the efforts of the authors as well as the reviewers to provide high level contributions will be appreciated by the relevant scientific community. We are convinced that presented volume will be a source of knowledge and inspiration for all academic members, researchers and practitioners working in a field of the topic covered by the book.

Drawing Ideas

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Publisher : Watson-Guptill
ISBN 13 : 038534452X
Total Pages : 306 pages
Book Rating : 4.3/5 (853 download)

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Book Synopsis Drawing Ideas by : Mark Baskinger

Download or read book Drawing Ideas written by Mark Baskinger and published by Watson-Guptill. This book was released on 2013-11-19 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: A primer for design professionals across all disciplines that helps them create compelling and original concept designs by hand--as opposed to on the computer--in order to foster collaboration and win clients. In today's design world, technology for expressing ideas is pervasive; CAD models and renderings created with computer software provide an easy option for creating highly rendered pieces. However, the accessibility of this technology means that fewer designers know how to draw by hand, express their ideas spontaneously, and brainstorm effectively.In a unique board binding that mimics a sketchbook, Drawing Ideas provides a complete foundation in the techniques and methods for effectively communicating to an audience through clear and persuasive drawings.

Optimal Design of Consumer Contest

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (137 download)

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Book Synopsis Optimal Design of Consumer Contest by : De Liu

Download or read book Optimal Design of Consumer Contest written by De Liu and published by . This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A consumer contest is a sales promotion technique that requires participants to apply certain skills as they compete for prizes or awards. This article is the first to employ a game-theoretical approach to investigate consumer contest design issues, including prize structure, segmentation, and handicapping. First, the authors find that both skill distribution and the number of contestants play an important role in determining the optimal prize structure in consumer contests. Specifically, if the skill distribution has the increasing hazard-rate property, it is optimal for a marketer to use a winner-take-all design. In large contests, for the winner-take-all approach to be optimal, it suffices to have the increasing hazard-rate property only at the high end of the skill distribution. Second, increasing contest size is beneficial to the marketer. Third, a less dispersive skill distribution leads to higher consumption by consumers at all skill levels and thus is beneficial to the marketer. The marketer may achieve less dispersive skill distributions by (1) segmenting or screening contestants according to their skill levels and (2) adopting a performance evaluation scheme that handicaps high-skilled contestants.

The Optimal Design of Skill-based Consumer Contests in the Context of Online Entertainment

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (631 download)

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Book Synopsis The Optimal Design of Skill-based Consumer Contests in the Context of Online Entertainment by : De Liu

Download or read book The Optimal Design of Skill-based Consumer Contests in the Context of Online Entertainment written by De Liu and published by . This book was released on 2004 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This dissertation looks at several issues in designing an optimal skill-based consumer contest (SBCC). Consumer product (or service) companies, such as online entertainment providers, often use SBCCs to promote the consumption of their products (or services). The main objective of a SBCC is to maximize the profit from the enhanced consumption by consumers rather than their outcome in the contest. This research is the first to investigate design issues in contests of this kind. The first part of the dissertation explores the role of SBCCs in online entertainment area by focusing on the status-seeking behavior of human beings. Drawing from psychology literature, I argue that the desire for status provides a strong motive for consumers to compete with each other in online entertainment communities. In the second part of the dissertation, I build a game-theoretical model to study a handful of design issues arising from the SBCCs. In this framework, a monopoly firm faces n consumers who may differ in skill levels. The firm offers a set of prizes to consumers in a SBCC that requires two inputs: skill and consumption. One of the main findings in this research is that a Winner-Take-All prize structure is often optimal (but not always) for the SBCCs. Another finding is that consumers will compete more aggressively when their skill levels are closer to each other. As a result, the firm may be better off by segmenting consumers based on their skill levels. In addition, in some cases, the firm is better off by charging an entry fee to exclude low-skilled consumers. These findings contribute to existing literature on contest designs and provide practical guidelines for structuring a SBCC. The last part of the dissertation empirically analyzes two individual-level datasets from a wireless game to verify the insights obtained from the theoretical model.

Advances in Computer Science and Engineering

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Publisher : Springer Science & Business Media
ISBN 13 : 3642279481
Total Pages : 786 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Advances in Computer Science and Engineering by : Dehuai Zeng

Download or read book Advances in Computer Science and Engineering written by Dehuai Zeng and published by Springer Science & Business Media. This book was released on 2012-01-26 with total page 786 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes the proceedings of the second International Conference on Advances in Computer Science and Engineering (CES 2012), which was held during January 13-14, 2012 in Sanya, China. The papers in these proceedings of CES 2012 focus on the researchers’ advanced works in their fields of Computer Science and Engineering mainly organized in four topics, (1) Software Engineering, (2) Intelligent Computing, (3) Computer Networks, and (4) Artificial Intelligence Software.

Global Platform Work

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Publisher : Campus Verlag
ISBN 13 : 3593455676
Total Pages : 205 pages
Book Rating : 4.5/5 (934 download)

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Book Synopsis Global Platform Work by : Anna Oechslen

Download or read book Global Platform Work written by Anna Oechslen and published by Campus Verlag. This book was released on 2023-08-16 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digitale Freelance-Plattformen werben mit Flexibilität, Unabhängigkeit und dem Zugang zu einem weltweiten Arbeitsmarkt. Doch was bedeutet es, sich in diesem Umfeld zu organisieren und zu positionieren? »Global Platform Work« beleuchtet den Alltag von Grafikdesigner:innen, die von Indien aus über digitale Plattformen weltweit Aufträge erhalten. Auf der Grundlage von Interviews, Beobachtungen und Fototagebüchern beschreibt Anna Oechslen, wie wichtig es für Gigworker:innen ist, sich ständig aufs Neue in ein positives Licht zu rücken, Beziehungen zu knüpfen und sich an eine Arbeitsumgebung anzupassen, die im ständigen Wandel begriffen ist. Dabei formuliert sie Gig Work als Beziehungsarbeit und beleuchtet alltägliche Praktiken, die gängige Konzepte von Arbeit oft unberücksichtigt lassen.

Design News

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Publisher :
ISBN 13 :
Total Pages : 1506 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Design News by :

Download or read book Design News written by and published by . This book was released on 1982 with total page 1506 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Creating and Capturing Value through Crowdsourcing

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Publisher : Oxford University Press
ISBN 13 : 0192548204
Total Pages : 346 pages
Book Rating : 4.1/5 (925 download)

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Book Synopsis Creating and Capturing Value through Crowdsourcing by : Christopher L. Tucci

Download or read book Creating and Capturing Value through Crowdsourcing written by Christopher L. Tucci and published by Oxford University Press. This book was released on 2018-03-16 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examples of the value that can be created and captured through crowdsourcing go back to at least 1714 when the UK used crowdsourcing to solve the Longitude Problem, obtaining a solution that would enable the UK to become the dominant maritime force of its time. Today, Wikipedia uses crowds to provide entries for the world's largest and free encyclopedia. Partly fueled by the value that can be created and captured through crowdsourcing, interest in researching the phenomenon has been remarkable. Despite this - or perhaps because of it - research into crowdsourcing has been conducted in different research silos, within the fields of management (from strategy to finance to operations to information systems), biology, communications, computer science, economics, political science, among others. In these silos, crowdsourcing takes names such as broadcast search, innovation tournaments, crowdfunding, community innovation, distributed innovation, collective intelligence, open source, crowdpower, and even open innovation. This book aims to assemble chapters from many of these silos, since the ultimate potential of crowdsourcing research is likely to be attained only by bridging them. Chapters provide a systematic overview of the research on crowdsourcing from different fields based on a more encompassing definition of the concept, its difference for innovation, and its value for both private and public sector.

Teaching Engineering

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Publisher : Purdue University Press
ISBN 13 : 1557537003
Total Pages : 494 pages
Book Rating : 4.5/5 (575 download)

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Book Synopsis Teaching Engineering by : Phillip C. Wankat

Download or read book Teaching Engineering written by Phillip C. Wankat and published by Purdue University Press. This book was released on 2015 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims to cover all aspects of teaching engineering and other technical subjects. It presents both practical matters and educational theories in a format that will be useful for both new and experienced teachers.

Design

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Publisher :
ISBN 13 :
Total Pages : 252 pages
Book Rating : 4.3/5 ( download)

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Book Synopsis Design by :

Download or read book Design written by and published by . This book was released on 2002 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Contests for Students

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Publisher : Gale Cengage
ISBN 13 :
Total Pages : 548 pages
Book Rating : 4.X/5 (2 download)

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Book Synopsis Contests for Students by : Mary Ellen Snodgrass

Download or read book Contests for Students written by Mary Ellen Snodgrass and published by Gale Cengage. This book was released on 1991 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text contains listings of hundreds of competitions designed to benefit youth in educational, civic, social and ethical development. Listed are American and international contests that promote creativity and excellence for students between the ages of 8-18.

Human Centered Design

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Publisher : Springer Science & Business Media
ISBN 13 : 3642028063
Total Pages : 1125 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Human Centered Design by : Masaaki Kurosu

Download or read book Human Centered Design written by Masaaki Kurosu and published by Springer Science & Business Media. This book was released on 2009-07-14 with total page 1125 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Crowd Design

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Publisher : Birkhäuser
ISBN 13 : 3035610673
Total Pages : 256 pages
Book Rating : 4.0/5 (356 download)

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Book Synopsis Crowd Design by : Florian Alexander Schmidt

Download or read book Crowd Design written by Florian Alexander Schmidt and published by Birkhäuser. This book was released on 2017-07-24 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: The digital revolution is interwoven with the promise to empower the user. Yet, the rise of centralized, commercial platforms for crowdsourced work questions the validity of this narrative. In Crowd-Design, Florian Alexander Schmidt analyses the workings and the rhetoric of crowdsourced work platforms by comparing the way they address the masses today with historic notions of the crowd. The utopian concepts of early online collaboration are taken as a vantage point from which to view and critique current and, at times, dystopian applications of crowdsourced work. The study is focused on the crowdsourcing of design tasks, but these specific applications are used to examine the design of the more general mechanisms employed by the platform providers to motivate and control the crowds. Crowd-Design is as much about the crowdsourcing of design as it is about the design of crowdsourcing.