Compute!'s First Book of Amiga

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Author :
Publisher : Greensboro, N.C. : Compute! Publications, Incorporated
ISBN 13 : 9780874550900
Total Pages : 227 pages
Book Rating : 4.5/5 (59 download)

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Book Synopsis Compute!'s First Book of Amiga by : Compute! Publications, Inc

Download or read book Compute!'s First Book of Amiga written by Compute! Publications, Inc and published by Greensboro, N.C. : Compute! Publications, Incorporated. This book was released on 1987 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Future Was Here

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Author :
Publisher : MIT Press
ISBN 13 : 0262300745
Total Pages : 341 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis The Future Was Here by : Jimmy Maher

Download or read book The Future Was Here written by Jimmy Maher and published by MIT Press. This book was released on 2012-04-13 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.

Commodore

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Author :
Publisher : Commodore
ISBN 13 : 9780994031037
Total Pages : 0 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Commodore by : Brian Bagnall

Download or read book Commodore written by Brian Bagnall and published by Commodore. This book was released on 2019-04-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Concluding the Commodore trilogy, this book takes a look at Commodore's resurgence in the late 1980's and then ultimate demise. This was a period of immense creativity from engineers within the company, who began "moonshot" projects using emerging CD-ROM technology. Get to know the people behind Commodore's successes and failures as they battle to stay relevant amidst blistering competition from Nintendo, Apple, and the onslaught of IBM PC clones. Told through interviews with company insiders, this examination of the now defunct company traces the engineering breakthroughs and baffling decisions that led to the demise of Commodore.

Amiga Intern

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Author :
Publisher : Abacus Software Incorporated
ISBN 13 : 9781557551481
Total Pages : 968 pages
Book Rating : 4.5/5 (514 download)

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Book Synopsis Amiga Intern by : Christian Kuhnert

Download or read book Amiga Intern written by Christian Kuhnert and published by Abacus Software Incorporated. This book was released on 1992 with total page 968 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Compute

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Author :
Publisher :
ISBN 13 :
Total Pages : 936 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Compute by :

Download or read book Compute written by and published by . This book was released on 1991 with total page 936 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Commodore the Inside Story

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Author :
Publisher : Unicorn
ISBN 13 : 9781913491659
Total Pages : pages
Book Rating : 4.4/5 (916 download)

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Book Synopsis Commodore the Inside Story by : DAVID. PLEASANCE

Download or read book Commodore the Inside Story written by DAVID. PLEASANCE and published by Unicorn. This book was released on 2021-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Commodore the Inside Story contains David's personal stories and experiences gathered from over a decade at the company in senior positions all over the globe. It also gather insights from other senior management and engineering employees, suppliers and fans of this former giant of home computing. Commodore the Inside Story exposes the naked truth of how mostly through gross mismanagement Commodore went from being a $1 Billion company into bankruptcy.Forward by Trevor Dickinson - Co Founder of A-EON Technology Ltd. Chapters from the Author David J. Pleasance and many significant Commodore employees, including Dave Haynie, RJ Mical, Gail Wellington, Beth Richard, Dr. Peter Kittel, Wim Meulders and many more.

Amiga Hardware Reference Manual

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Author :
Publisher : Addison Wesley Publishing Company
ISBN 13 :
Total Pages : 404 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Amiga Hardware Reference Manual by : Commodore-Amiga, Inc

Download or read book Amiga Hardware Reference Manual written by Commodore-Amiga, Inc and published by Addison Wesley Publishing Company. This book was released on 1989 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Compute!'s Second Book of Amiga

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Author :
Publisher : Greensboro, NC : Compute! Books
ISBN 13 : 9780874551228
Total Pages : 285 pages
Book Rating : 4.5/5 (512 download)

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Book Synopsis Compute!'s Second Book of Amiga by : Compute! Publications, Inc

Download or read book Compute!'s Second Book of Amiga written by Compute! Publications, Inc and published by Greensboro, NC : Compute! Books. This book was released on 1988 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Programming the Amiga again

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Author :
Publisher : Trisect Retro Development
ISBN 13 :
Total Pages : 118 pages
Book Rating : 4./5 ( download)

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Book Synopsis Programming the Amiga again by : Jens Christian Ingvartsen Thomsen

Download or read book Programming the Amiga again written by Jens Christian Ingvartsen Thomsen and published by Trisect Retro Development. This book was released on 2021-06-13 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create games for the Amiga with Amos Professional. In this book you will learn to make five games for the Amiga.

The Future Was Here

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Author :
Publisher : MIT Press
ISBN 13 : 0262535696
Total Pages : 342 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis The Future Was Here by : Jimmy Maher

Download or read book The Future Was Here written by Jimmy Maher and published by MIT Press. This book was released on 2018-01-26 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.

A History of Modern Computing, second edition

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Author :
Publisher : MIT Press
ISBN 13 : 9780262532037
Total Pages : 468 pages
Book Rating : 4.5/5 (32 download)

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Book Synopsis A History of Modern Computing, second edition by : Paul E. Ceruzzi

Download or read book A History of Modern Computing, second edition written by Paul E. Ceruzzi and published by MIT Press. This book was released on 2003-04-08 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the first digital computer to the dot-com crash—a story of individuals, institutions, and the forces that led to a series of dramatic transformations. This engaging history covers modern computing from the development of the first electronic digital computer through the dot-com crash. The author concentrates on five key moments of transition: the transformation of the computer in the late 1940s from a specialized scientific instrument to a commercial product; the emergence of small systems in the late 1960s; the beginning of personal computing in the 1970s; the spread of networking after 1985; and, in a chapter written for this edition, the period 1995-2001. The new material focuses on the Microsoft antitrust suit, the rise and fall of the dot-coms, and the advent of open source software, particularly Linux. Within the chronological narrative, the book traces several overlapping threads: the evolution of the computer's internal design; the effect of economic trends and the Cold War; the long-term role of IBM as a player and as a target for upstart entrepreneurs; the growth of software from a hidden element to a major character in the story of computing; and the recurring issue of the place of information and computing in a democratic society. The focus is on the United States (though Europe and Japan enter the story at crucial points), on computing per se rather than on applications such as artificial intelligence, and on systems that were sold commercially and installed in quantities.

Amiga User Interface Style Guide

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Author :
Publisher : Addison Wesley Publishing Company
ISBN 13 :
Total Pages : 220 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Amiga User Interface Style Guide by : Commodore-Amiga, Inc

Download or read book Amiga User Interface Style Guide written by Commodore-Amiga, Inc and published by Addison Wesley Publishing Company. This book was released on 1991 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Amiga Surfin'

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Author :
Publisher : Karl Jeacle
ISBN 13 : 1855500078
Total Pages : 129 pages
Book Rating : 4.8/5 (555 download)

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Book Synopsis Amiga Surfin' by : Karl Jeacle

Download or read book Amiga Surfin' written by Karl Jeacle and published by Karl Jeacle. This book was released on 1996 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Compute!'s Beginner's Guide to the Amiga

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Author :
Publisher : Compute
ISBN 13 : 9780874550252
Total Pages : 256 pages
Book Rating : 4.5/5 (52 download)

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Book Synopsis Compute!'s Beginner's Guide to the Amiga by : Dan McNeill

Download or read book Compute!'s Beginner's Guide to the Amiga written by Dan McNeill and published by Compute. This book was released on 1986 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to set up and operate the Amiga personal computer and discusses programming the Amiga for graphics, communications, word processing, and other uses

Amiga Machine Language

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Author :
Publisher : Abacus Software Incorporated
ISBN 13 : 9781557550255
Total Pages : 254 pages
Book Rating : 4.5/5 (52 download)

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Book Synopsis Amiga Machine Language by : Stefan Dittrich

Download or read book Amiga Machine Language written by Stefan Dittrich and published by Abacus Software Incorporated. This book was released on 1988-01 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Supercade

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Author :
Publisher : National Geographic Books
ISBN 13 : 0262524201
Total Pages : 0 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Supercade by : Van Burnham

Download or read book Supercade written by Van Burnham and published by National Geographic Books. This book was released on 2003-10-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology. It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon—more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems. From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon. Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science—one that profoundly shaped the modern technological landscape and helped change the way people view entertainment. Supercade includes contributions from such commentators and particpants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt.

On the Edge

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Author :
Publisher :
ISBN 13 :
Total Pages : 572 pages
Book Rating : 4.7/5 (65 download)

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Book Synopsis On the Edge by : Brian Bagnall

Download or read book On the Edge written by Brian Bagnall and published by . This book was released on 2006 with total page 572 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book tells the story of Commodore through first-hand accounts by former Commodore engineers and managers. Reliving the early years of an icon in the personal computer revolution turns out to be a fascinating and improbably hilarious journey. This gripping tale of ambition, greed, and inspired engineering gives readers a front row seat at the dawn of the personal computer. Engineers and managers relate their experiences through personal first-hand accounts, vividly recalling the most important moments of Commodore's entry into computers in 1976 until its demise in 1994. The Commodore years are tumultuous, owing to their volatile founder, Jack Tramiel. He pushes his team to extreme limits, demanding that they almost kill themselves to meet his lofty expectations. Against all odds, his engineers deliver more color, more character, and more value than either Apple or IBM. While other companies receive more press, Commodore sells more computers. They cut a path of destruction through the competition, knocking out Sinclair, Tandy, Texas Instruments, and Atari and almost mortally wounding Apple. Unfortunately, Tramiel's cut throat tactics also prove to be his undoing. He uses up his managers and employees like disposable ink cartridges, producing the highest employee turnover rate in the industry.