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Computes Amiga Programmers Guide
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Book Synopsis Programming the Commodore 64 by : Raeto Collin West
Download or read book Programming the Commodore 64 written by Raeto Collin West and published by Compute Publications International. This book was released on 1985 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Amiga Hardware Reference Manual by : Commodore-Amiga, Inc
Download or read book Amiga Hardware Reference Manual written by Commodore-Amiga, Inc and published by Addison Wesley Publishing Company. This book was released on 1989 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Amiga System Programmer's Guide by : Stefan Dittrich
Download or read book Amiga System Programmer's Guide written by Stefan Dittrich and published by Abacus Software Incorporated. This book was released on 1988 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: This outstanding guide has a wealth of information about what goes on inside the Amiga. Whether the user wants to know about the Amiga kernal or DOS commands, this has what they need, explained in a manner easily understood.
Download or read book Compute written by and published by . This book was released on 1990-06 with total page 890 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Classic AmigaOS Programming by : Edwin van den Oosterkamp
Download or read book Classic AmigaOS Programming written by Edwin van den Oosterkamp and published by . This book was released on 2019-11-20 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Commodore Amiga is known for the great capabilities it introduced at the time of its launch. These capabilities were down to the hardware as well as it's graphical pre-emptive multitasking operating system, now usually referred to as the classic AmigaOS. This book provides an introduction into the programming of the classic AmigaOS using C as well as assembly language. It is aimed at programmers who have not programmed for the Amiga before as well as programmers who did this years ago and would like a refresher before diving back in. A general knowledge of computer programming is therefore assumed. The beauty of the classic AmigaOS is that it provides most of the things one would expect of a modern graphical pre-emptive multitasking operating system, but at the same time the OS is lean enough for the programmer to understand what is going on under the hood. The first chapters provide information on setting up programming software on a classic Amiga. The chapter about the 68000 processor will provide an overview of the processor's inner workings and instructions. The chapters about Exec, Intuition, GadTools, ASL, Graphics and Diskfont will explain the usage of these libraries and the functionality they provide. The use of files, directories as well as low-level disk access is detailed in the DOS and Trackdisk chapters.
Book Synopsis Amiga User Interface Style Guide by : Commodore-Amiga, Inc
Download or read book Amiga User Interface Style Guide written by Commodore-Amiga, Inc and published by Addison Wesley Publishing Company. This book was released on 1991 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Future Was Here by : Jimmy Maher
Download or read book The Future Was Here written by Jimmy Maher and published by MIT Press. This book was released on 2012-04-13 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.
Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta
Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Download or read book Learning C written by Marc B. Sugiyama and published by . This book was released on 1987 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: This tutorial is the perfect introduction to programming in C on the Atari ST and Commodore Amiga with numerous program examples and a clear, concise style. Explaining how to program the ST and Amiga in the C language, this is a clear guide for beginning and intermediate C programmers.
Book Synopsis Amiga Assembly Language Programming by : Jake Commander
Download or read book Amiga Assembly Language Programming written by Jake Commander and published by . This book was released on 1987 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains the basic concepts of assembly language and how to apply it for use on the Amiga, and includes programming examples and discussions of the Amiga's software and hardware
Book Synopsis Amiga ROM Kernel Reference Manual by : Commodore-Amiga, Inc
Download or read book Amiga ROM Kernel Reference Manual written by Commodore-Amiga, Inc and published by Addison Wesley Publishing Company. This book was released on 1992 with total page 984 pages. Available in PDF, EPUB and Kindle. Book excerpt: The books in this series cover the newest Amiga computer, the Amiga 3000, as well as the most recent version of the system software, Release 2. In Release 2, the system libraries have doubled. This comprehensive tutorial provides detailed examples of how to use the Amiga system libraries, including hundreds of new functions.
Book Synopsis Amiga Machine Language by : Stefan Dittrich
Download or read book Amiga Machine Language written by Stefan Dittrich and published by Abacus Software Incorporated. This book was released on 1988-01 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Mapping the Amiga by : Rhett Anderson
Download or read book Mapping the Amiga written by Rhett Anderson and published by Compute! Publications. This book was released on 1990-01-01 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Consolidates the wealth of information every Amiga programmer needs. Includes alphabetized descriptions of system calls and data structures, a discussion of libraries and devices, and full decriptions of Amiga hardware.
Book Synopsis The Ultimate Guide to Amiga Pd Games by : Christian Clarke
Download or read book The Ultimate Guide to Amiga Pd Games written by Christian Clarke and published by CreateSpace. This book was released on 2014-11-16 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite its untimely bankruptcy in 1994, the Commodore range of Amiga computers still prove a popular choice of hardware for bedroom programmers to create games on with some still developing software for release in 2014. The best selling Amiga 500 model was released in 1987 and its popularity led to hundreds if not thousands of public domain (PD) and shareware games being released, with many titles being superior to their commercial rivals. This book showcases the very best of these games as well as those released on Commodore's financially doomed successor, the Amiga 1200. Contained within the pages of this book are 200 mini reviews of arcade perfect conversions, high quality point and click adventures, classic beat em ups, adrenaline pumping shooters and charming 2D platform games. There are also many innovative titles which could only be found within the PD / shareware market, such as Jeff Minter's Revenge of the Mutant Camels, where you control a camel firing at exploding sheep and skiing kangaroos. The book also contains two exclusive interviews with Amiga shareware programmers David Cruickshank and Michael Welch, the talent behind shareware classics Alien Fish Finger and Scorched Tanks. For Amiga fans, this book is must have reference book providing key information on over twenty five years of shareware / PD releases. For those interested in gaming generally the book contains a rich history of games, many of which have been developed and transported to modern technology, especially the booming mobile phone game market.
Download or read book The AmigaDos Manual written by and published by . This book was released on 1986 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: A user's manual, a technical reference manual and a developer's manual, this is the only book that shows Amiga owners how to use the machine's disk operating system. All the available DOS commands and ways to utilize them on this new computer are covered in this book.
Book Synopsis Total! Amiga Assembler by : Paul Andreas Overaa
Download or read book Total! Amiga Assembler written by Paul Andreas Overaa and published by . This book was released on 1995 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Pick BASIC written by Jonathan E. Sisk and published by . This book was released on 1987 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: