The Computer in the Visual Arts

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 572 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Computer in the Visual Arts by : Anne Morgan Spalter

Download or read book The Computer in the Visual Arts written by Anne Morgan Spalter and published by Addison-Wesley Professional. This book was released on 1999 with total page 572 pages. Available in PDF, EPUB and Kindle. Book excerpt: For anyone interested in how computers are used in art and design, this introduction to computer graphics is uniquely focused on the computer as a medium for artistic expression and graphic communication.

Computer Graphics

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Author :
Publisher : North Light Books
ISBN 13 :
Total Pages : 168 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Computer Graphics by : Rockport Publishers

Download or read book Computer Graphics written by Rockport Publishers and published by North Light Books. This book was released on 1992 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Art, Design and Technology: Collaboration and Implementation

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Publisher : Springer
ISBN 13 : 331958121X
Total Pages : 97 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Art, Design and Technology: Collaboration and Implementation by : Rae Earnshaw

Download or read book Art, Design and Technology: Collaboration and Implementation written by Rae Earnshaw and published by Springer. This book was released on 2017-05-30 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created. Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.

Technology, Design and the Arts - Opportunities and Challenges

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Author :
Publisher : Springer Nature
ISBN 13 : 3030420973
Total Pages : 392 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Technology, Design and the Arts - Opportunities and Challenges by : Rae Earnshaw

Download or read book Technology, Design and the Arts - Opportunities and Challenges written by Rae Earnshaw and published by Springer Nature. This book was released on 2020-06-22 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains. This has produced new kinds of created works which can be viewed, explored, and interacted with, either as an installation or via a virtual environment such as the Internet. These processes generate new dimensions of understanding and experience for both the artist and the public’s relationships with the works that are produced. This has raised a variety of interdisciplinary opportunities and issues, and these are examined. The symbiotic relationship between artistic works and the cultural context in which they are produced is reviewed. Technology can provide continuity by making traditional methods and techniques more efficient and effective. It can also provide discontinuity by opening up new perspectives and paradigms. This can generate new ideas, and produce a greater understanding of artistic processes and how they are implemented in practice. Tools have been used from the earliest times to create and modify artistic works. For example, naturally occurring pigments have been used for cave paintings. What has been created provides insight into the cultural context and social environment at the time of creation. There is an interplay between the goal of the creator, the selection and use of appropriate tools, and the materials and representations chosen. Technology, Design and the Arts - Opportunities and Challenges is relevant for artists and technologists and those engaged in interdisciplinary research and development at the boundaries between these disciplines.

Evolutionary Design by Computers

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9781558606050
Total Pages : 482 pages
Book Rating : 4.6/5 (6 download)

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Book Synopsis Evolutionary Design by Computers by : Peter Bentley

Download or read book Evolutionary Design by Computers written by Peter Bentley and published by Morgan Kaufmann. This book was released on 1999-05-28 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Evolutionary Design By Computers offers an enticing preview of the future of computer-aided design: Design by Darwin." Lawrence J. Fogel, President, Natural Selection, Inc. "Evolutionary design by computers is the major revolution in design thinking of the 20th century and this book is the best introduction available." Professor John Frazer, Swire Chair and Head of School of Design, the Hong Kong Polytechnic University, Author of "An Evolutionary Architecture" "Peter Bentley has assembled and edited an important collection of papers that demonstrate, convincingly, the utility of evolutionary computation for engineering solutions to complex problems in design." David B. Fogel, Editor-in-Chief, IEEE Transactions on Evolutionary Computation Some of the most startling achievements in the use of computers to automate design are being accomplished by the use of evolutionary search algorithms to evolve designs. Evolutionary Design By Computers provides a showcase of the best and most original work of the leading international experts in Evolutionary Computation, Engineering Design, Computer Art, and Artificial Life. By bringing together the highest achievers in these fields for the first time, including a foreword by Richard Dawkins, this book provides the definitive coverage of significant developments in Evolutionary Design. This book explores related sub-areas of Evolutionary Design, including: design optimization creative design the creation of art artificial life. It shows for the first time how techniques in each area overlap, and promotes the cross-fertilization of ideas and methods.

The Art of Computer Game Design

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Author :
Publisher : McGraw-Hill/Glencoe
ISBN 13 : 9780078811173
Total Pages : 120 pages
Book Rating : 4.8/5 (111 download)

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Book Synopsis The Art of Computer Game Design by : Linda L Crawford

Download or read book The Art of Computer Game Design written by Linda L Crawford and published by McGraw-Hill/Glencoe. This book was released on 1984-01-01 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses the elements of games, surveys the various types of computer games, and describes the steps in the process of computer game development

A Philosophy of Computer Art

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Author :
Publisher : Routledge
ISBN 13 : 1135277435
Total Pages : 160 pages
Book Rating : 4.1/5 (352 download)

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Book Synopsis A Philosophy of Computer Art by : Dominic Lopes

Download or read book A Philosophy of Computer Art written by Dominic Lopes and published by Routledge. This book was released on 2009-09-10 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: In A Philosophy of Computer Art Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’.

The Artist in the Machine

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Publisher : MIT Press
ISBN 13 : 0262042851
Total Pages : 429 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis The Artist in the Machine by : Arthur I. Miller

Download or read book The Artist in the Machine written by Arthur I. Miller and published by MIT Press. This book was released on 2019-10-01 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover the key problem.” He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. In the central part of the book, Miller explores the riches of computer-created art, introducing us to artists and computer scientists who have, among much else, unleashed an artificial neural network to create a nightmarish, multi-eyed dog-cat; taught AI to imagine; developed a robot that paints; created algorithms for poetry; and produced the world's first computer-composed musical, Beyond the Fence, staged by Android Lloyd Webber and friends. But, Miller writes, in order to be truly creative, machines will need to step into the world. He probes the nature of consciousness and speaks to researchers trying to develop emotions and consciousness in computers. Miller argues that computers can already be as creative as humans—and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.

Evolutionary Art and Computers

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Author :
Publisher :
ISBN 13 :
Total Pages : 272 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Evolutionary Art and Computers by : Stephen J. P. Todd

Download or read book Evolutionary Art and Computers written by Stephen J. P. Todd and published by . This book was released on 1992 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a unique insight by two of the foremost collaborators in the controversial field of human-machine creativity--which fuses modern art, mathematics, computers, and evolution.

Computers in Art, Design and Animation

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Publisher : Springer Science & Business Media
ISBN 13 : 1461245389
Total Pages : 314 pages
Book Rating : 4.4/5 (612 download)

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Book Synopsis Computers in Art, Design and Animation by : John Lansdown

Download or read book Computers in Art, Design and Animation written by John Lansdown and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation, art, design and animation-although, as in all such cases, the boundaries between the classes are fuzzy and overlap inevitably occurs. Visualisation The graphic potential of computers has been recognised almost since computing was first used, but it is only comparatively recently that their possibilities as devices for the visualisation of complex. and largely ab stract phenomena has begun to be more fully appreciated. Some workers stress the need to be able to model photographic reality in order to assist in this task. They look to better algorithms and more resolution to achieve this end. Others-Alan Mackay for instance-suggest that it is "not just a matter of providing more and more pixels. It is a matter of providing congenial clues which employ to the greatest extent what we already know.

Beyond Productivity

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Publisher : National Academies Press
ISBN 13 : 0309088682
Total Pages : 269 pages
Book Rating : 4.3/5 (9 download)

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Book Synopsis Beyond Productivity by : National Research Council

Download or read book Beyond Productivity written by National Research Council and published by National Academies Press. This book was released on 2003-05-02 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer science has drawn from and contributed to many disciplines and practices since it emerged as a field in the middle of the 20th century. Those interactions, in turn, have contributed to the evolution of information technology â€" new forms of computing and communications, and new applications â€" that continue to develop from the creative interactions between computer science and other fields. Beyond Productivity argues that, at the beginning of the 21st century, information technology (IT) is forming a powerful alliance with creative practices in the arts and design to establish the exciting new, domain of information technology and creative practicesâ€"ITCP. There are major benefits to be gained from encouraging, supporting, and strategically investing in this domain.

Introduction to Digital Art

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Publisher :
ISBN 13 : 9781524976606
Total Pages : pages
Book Rating : 4.9/5 (766 download)

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Book Synopsis Introduction to Digital Art by :

Download or read book Introduction to Digital Art written by and published by . This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Hackers & Painters

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596006624
Total Pages : 272 pages
Book Rating : 4.5/5 (96 download)

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Book Synopsis Hackers & Painters by : Paul Graham

Download or read book Hackers & Painters written by Paul Graham and published by "O'Reilly Media, Inc.". This book was released on 2004-05-18 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author examines issues such as the rightness of web-based applications, the programming language renaissance, spam filtering, the Open Source Movement, Internet startups and more. He also tells important stories about the kinds of people behind technical innovations, revealing their character and their craft.

Code as Creative Medium

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Publisher : MIT Press
ISBN 13 : 0262542048
Total Pages : 289 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Code as Creative Medium by : Golan Levin

Download or read book Code as Creative Medium written by Golan Levin and published by MIT Press. This book was released on 2021-02-02 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

History of Computer Art

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Publisher : Lulu.com
ISBN 13 : 9781716855818
Total Pages : 0 pages
Book Rating : 4.8/5 (558 download)

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Book Synopsis History of Computer Art by : Thomas Dreher

Download or read book History of Computer Art written by Thomas Dreher and published by Lulu.com. This book was released on 2020 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.

How to Design Programs, second edition

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Publisher : MIT Press
ISBN 13 : 0262344122
Total Pages : 793 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis How to Design Programs, second edition by : Matthias Felleisen

Download or read book How to Design Programs, second edition written by Matthias Felleisen and published by MIT Press. This book was released on 2018-05-25 with total page 793 pages. Available in PDF, EPUB and Kindle. Book excerpt: A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.

Computational Intelligence in Music, Sound, Art and Design

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Author :
Publisher : Springer
ISBN 13 : 3030166678
Total Pages : 261 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Computational Intelligence in Music, Sound, Art and Design by : Anikó Ekárt

Download or read book Computational Intelligence in Music, Sound, Art and Design written by Anikó Ekárt and published by Springer. This book was released on 2019-04-10 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2019, held in Leipzig, Germany, in April 2019, co-located with the Evo*2019 events EuroGP, EvoCOP and EvoApplications. The 16 revised full papers presented were carefully reviewed and selected from 24 submissions. The papers cover a wide range of topics and application areas, including: visual art and music generation, analysis, and interpretation; sound synthesis; architecture; video; poetry; design; and other creative tasks.