Computer Graphics and Multimedia

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Publisher : IGI Global
ISBN 13 : 9781591402664
Total Pages : 286 pages
Book Rating : 4.4/5 (26 download)

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Book Synopsis Computer Graphics and Multimedia by : John DiMarco

Download or read book Computer Graphics and Multimedia written by John DiMarco and published by IGI Global. This book was released on 2004-01-01 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the disciplines of art, technology, and information science collide, computer graphics and multimedia are presenting a myriad of applications and problems to professionals and scholars in Computer Science, Information Science, Digital Art, Multimedia, Educational Technology, and Media Arts. Today's digital scholar can use Computer Graphics and Multimedia: Applications, Problems and Solutions as a tool to explore the vast parameters of the applications, problems, and solutions related to digital disciplines. Contributing authors include computer scientists, multimedia researchers, computer artists, graphic designers, and digital media specialists. The book has an extensive range of topics for the digital scholar who wants to discover and research other areas within the computer graphics and multimedia disciplines beyond their own.

Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications

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Publisher : Springer
ISBN 13 : 0585284288
Total Pages : 230 pages
Book Rating : 4.5/5 (852 download)

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Book Synopsis Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications by : Haim Levkowitz

Download or read book Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications written by Haim Levkowitz and published by Springer. This book was released on 2007-06-14 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications deals with color vision and visual computing. This book provides an overview of the human visual system with an emphasis on color vision and perception. The book then goes on to discuss how human color vision and perception are applied in several applications using computer-generated displays, such as computer graphics and information and data visualization. Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications is suitable as a secondary text for a graduate-level course on computer graphics, computer imaging, or multimedia computing and as a reference for researchers and practitioners developing computer graphics and multimedia applications.

Computer Graphics and Multimedia

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Publisher : Technical Publications
ISBN 13 : 9333223363
Total Pages : 686 pages
Book Rating : 4.3/5 (332 download)

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Book Synopsis Computer Graphics and Multimedia by : Atul P. Godse

Download or read book Computer Graphics and Multimedia written by Atul P. Godse and published by Technical Publications. This book was released on 2021-01-01 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book presents comprehensive coverage of Computer Graphics and Multimedia concepts in a simple, lucid and systematic way. It uses C programming language to implement various algorithms explained in the book. The book is divided into two parts. The first part focuses on a wide range of exciting topics such as illumination and colour models, shading algorithms, line, curves, circle and ellipse drawing algorithms, polygon filling, 2D and 3D transformations, windowing and clipping, 3D object representation, 3D viewing, viewing pipeline, and visible surface detection algorithms. The second part focuses on multimedia basics, multimedia applications, multimedia system architecture, evolving technologies for multimedia, defining objects for multimedia systems, multimedia data interface standards, multimedia databases, compression and decompression, data and file format standards, multimedia I/O technologies, digital voice and audio, video image and animation, full-motion video and storage and retrieval technologies. It also describes multimedia authoring and user interface, Hypermedia messaging, mobile messaging, integrated multimedia message standards, integrated document management and distributed multimedia systems. Case Study : Blender graphics - Blender fundamentals, drawing basic shapes, modelling, shading and textures.

Computer Graphics & Multimedia Applications

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Publisher : Unistar Books
ISBN 13 : 9351131556
Total Pages : 90 pages
Book Rating : 4.3/5 (511 download)

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Book Synopsis Computer Graphics & Multimedia Applications by : Sandeep Aggarwal [Author]

Download or read book Computer Graphics & Multimedia Applications written by Sandeep Aggarwal [Author] and published by Unistar Books. This book was released on with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Graphics, Multimedia and Animation, Second Edition

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Publisher : PHI Learning Pvt. Ltd.
ISBN 13 : 8120341279
Total Pages : 412 pages
Book Rating : 4.1/5 (23 download)

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Book Synopsis Computer Graphics, Multimedia and Animation, Second Edition by : Malay K. Pakhira

Download or read book Computer Graphics, Multimedia and Animation, Second Edition written by Malay K. Pakhira and published by PHI Learning Pvt. Ltd.. This book was released on 2010-05-24 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book, now in its second edition, will help students build sound concepts which underlie the three distinct but related topics of Computer Graphics, Multimedia and Animation. These topics are of utmost importance because of their enormous applications in the fields of graphical user interfaces, multimedia and animation software development. The treatment of the text is methodical and systematic, and it covers the basic principles for the use, design and implementation of computer graphics systems with a perfect balance in the presentation of theoretical and practical aspects. The second edition introduces the basics of fractal geometry and includes a companion CD containing a number of C programs to demonstrate the implementation of different algorithms of computer graphics. Some of the outstanding features of the book are : Algorithmic Presentation : Almost all the processes, generally used in computer graphics, are described along with easy-to-read algorithms. These help students master basic concepts and develop their own software skills. Clear Illustrations : Descriptions of different devices and processes are illustrated with more than 250 neatly drawn figures. Solved Problems : Numerous solved problems and chapter-end exercises help students grasp finer details of theory. Advanced Topics : Chapter 6 includes schematics and algorithms to develop a display file based graphical system. Chapter 16 includes organizations of different types of commonly used graphic and image files. Knowledge of image file formats helps the developers in reading, manipulating and representing images according to their needs. This text is primarily designed to meet the curriculum needs of courses in Computer Graphics and Multimedia for students pursuing studies in Computer Science and Engineering, Information Technology and Computer Applications.

Multimedia Applications

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Publisher : Springer Science & Business Media
ISBN 13 : 3662088762
Total Pages : 256 pages
Book Rating : 4.6/5 (62 download)

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Book Synopsis Multimedia Applications by : Ralf Steinmetz

Download or read book Multimedia Applications written by Ralf Steinmetz and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia Applications discusses the basic characteristics of multimedia document handling, programming, security, human computer interfaces, and multimedia application services. The overall goal of the book is to provide a broad understanding of multimedia systems and applications in an integrated manner: a multimedia application and its user interface must be developed in an integrated fashion with underlying multimedia middleware, operating systems, networks, security, and multimedia devices. Fundamental information and properties of hypermedia document handling, multimedia security and various aspects of multimedia applications are presented, especially about document handling and their standards, programming of multimedia applications, design of multimedia information at human computer interfaces, multimedia security challenges such as encryption and watermarking, multimedia in education, as well as multimedia applications to assist preparation, processing and application of multimedia content.

Multimedia Image and Video Processing

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Publisher : CRC Press
ISBN 13 : 1351833650
Total Pages : 1064 pages
Book Rating : 4.3/5 (518 download)

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Book Synopsis Multimedia Image and Video Processing by : Ling Guan

Download or read book Multimedia Image and Video Processing written by Ling Guan and published by CRC Press. This book was released on 2017-12-19 with total page 1064 pages. Available in PDF, EPUB and Kindle. Book excerpt: As multimedia applications have become part of contemporary daily life, numerous paradigm-shifting technologies in multimedia processing have emerged over the last decade. Substantially updated with 21 new chapters, Multimedia Image and Video Processing, Second Edition explores the most recent advances in multimedia research and applications. This edition presents a comprehensive treatment of multimedia information mining, security, systems, coding, search, hardware, and communications as well as multimodal information fusion and interaction. Clearly divided into seven parts, the book begins with a section on standards, fundamental methods, design issues, and typical architectures. It then focuses on the coding of video and multimedia content before covering multimedia search, retrieval, and management. After examining multimedia security, the book describes multimedia communications and networking and explains the architecture design and implementation for multimedia image and video processing. It concludes with a section on multimedia systems and applications. Written by some of the most prominent experts in the field, this updated edition provides readers with the latest research in multimedia processing and equips them with advanced techniques for the design of multimedia systems.

Wavelets for Computer Graphics

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Publisher : Morgan Kaufmann
ISBN 13 : 9781558603752
Total Pages : 292 pages
Book Rating : 4.6/5 (37 download)

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Book Synopsis Wavelets for Computer Graphics by : Eric J. Stollnitz

Download or read book Wavelets for Computer Graphics written by Eric J. Stollnitz and published by Morgan Kaufmann. This book was released on 1996 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: This introduction to wavelets provides computer graphics professionals and researchers with the mathematical foundations for understanding and applying this powerful tool.

Essentials of Interactive Computer Graphics

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Publisher : CRC Press
ISBN 13 : 1568812574
Total Pages : 570 pages
Book Rating : 4.5/5 (688 download)

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Book Synopsis Essentials of Interactive Computer Graphics by : Kelvin Sung

Download or read book Essentials of Interactive Computer Graphics written by Kelvin Sung and published by CRC Press. This book was released on 2008-11-06 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.

Introduction to Multimedia Systems

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Publisher : Academic Press
ISBN 13 : 008053502X
Total Pages : 221 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Introduction to Multimedia Systems by : Urbashi Mitra

Download or read book Introduction to Multimedia Systems written by Urbashi Mitra and published by Academic Press. This book was released on 2004-02-01 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Multimedia Systems

Multimedia Systems Design

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Publisher : Prentice Hall
ISBN 13 :
Total Pages : 682 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Multimedia Systems Design by : Prabhat K. Andleigh

Download or read book Multimedia Systems Design written by Prabhat K. Andleigh and published by Prentice Hall. This book was released on 1996 with total page 682 pages. Available in PDF, EPUB and Kindle. Book excerpt: Informative as well as tutorial, this book explores the design of advanced multimedia systems in depth--the characteristics of multimedia systems, the design challenges, the emerging technologies that support advanced multimedia systems, design methodologies, and implementation techniques for converting the design to produce efficient, flexible, and extensive applications.

Computer Vision, Imaging and Computer Graphics Theory and Applications

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Publisher : Springer
ISBN 13 : 3030267563
Total Pages : 406 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Computer Vision, Imaging and Computer Graphics Theory and Applications by : Dominique Bechmann

Download or read book Computer Vision, Imaging and Computer Graphics Theory and Applications written by Dominique Bechmann and published by Springer. This book was released on 2019-07-23 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes thoroughly revised and selected papers from the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2018, held in Funchal-Madeira, Portugal, in January 2018. The 18 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 317 submissions. The papers contribute to the understanding of relevant trends of current research on computer graphics; human computer interaction; information visualization; computer vision.

Computer Graphics

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Publisher : Technical Publications
ISBN 13 : 9333223347
Total Pages : 380 pages
Book Rating : 4.3/5 (332 download)

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Book Synopsis Computer Graphics by : Atul P. Godse

Download or read book Computer Graphics written by Atul P. Godse and published by Technical Publications. This book was released on 2021-01-01 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book presents comprehensive coverage of fundamental computer graphics concepts in a simple, lucid, and systematic way. It also introduces the popular OpenGL programming language with illustrative examples of the various functions in OpenGL. The book teaches you a wide range of exciting topics such as graphics devices, scan conversion, polygons, segments, 2D and 3D transformations, windowing and clipping, illumination models and shading algorithms, hidden line elimination algorithms, curves and fractals. The book also focuses on modern concepts like animation and gaming.

Advances in Computer Graphics

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Publisher : Springer
ISBN 13 : 3030225143
Total Pages : 598 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Advances in Computer Graphics by : Marina Gavrilova

Download or read book Advances in Computer Graphics written by Marina Gavrilova and published by Springer. This book was released on 2019-06-11 with total page 598 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 36th Computer Graphics International Conference, CGI 2019, held in Calgary, AB, Canada, in June 2019. The 30 revised full papers presented together with 28 short papers were carefully reviewed and selected from 231 submissions. The papers address topics such as: 3D reconstruction and rendering, virtual reality and augmented reality, computer animation, geometric modelling, geometric computing, shape and surface modelling, visual analytics, image processing, pattern recognition, motion planning, gait and activity biometric recognition, machine learning for graphics and applications in security, smart electronics, autonomous navigation systems, robotics, geographical information systems, and medicine and art.

Multimedia Technologies: Concepts, Methodologies, Tools, and Applications

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Publisher : IGI Global
ISBN 13 : 1599049546
Total Pages : 1966 pages
Book Rating : 4.5/5 (99 download)

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Book Synopsis Multimedia Technologies: Concepts, Methodologies, Tools, and Applications by : Syed, Mahbubur Rahman

Download or read book Multimedia Technologies: Concepts, Methodologies, Tools, and Applications written by Syed, Mahbubur Rahman and published by IGI Global. This book was released on 2008-06-30 with total page 1966 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book offers an in-depth explanation of multimedia technologies within their many specific application areas as well as presenting developing trends for the future"--Provided by publisher.

Interactive Curves and Surfaces

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Publisher : Morgan Kaufmann
ISBN 13 : 9781558604056
Total Pages : 232 pages
Book Rating : 4.6/5 (4 download)

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Book Synopsis Interactive Curves and Surfaces by : Alyn Rockwood

Download or read book Interactive Curves and Surfaces written by Alyn Rockwood and published by Morgan Kaufmann. This book was released on 1996-08 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: The growing importance of animation and 3D design has caused computer-aided geometric design (CAGD) to be of interest to a wide audience of programmers and designers. This interactive software/book tutorial teaches fundamental CAGD concepts and discusses the growing number of applications in such areas as geological modeling, molecular modeling, commercial advertising, and animation. Using interactive examples and animations to illustrate the mathematical concepts, this hands-on multimedia tutorial enables users without a substantial mathematical background to quickly gain intuition about CAGD. Interactive Curves and Surfaces guides you in Learning the uses of CAGD as it is applied in computer graphics and engineering. Creating curved lines and surfaces using Bezier curves, B-Splines, and parametric surface patches. Understanding the mathematical tools behind the generation of these objects, and the development of computer-based CAGD algorithms. Experimenting with powerful interactive test benches to explore the behavior and characteristics of the most popular CAGD curves. Application oriented readers will find this animated tutorial presentation more accessible than the standard formal texts on the subject.

Computer Graphics from Scratch

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Publisher : No Starch Press
ISBN 13 : 1718500769
Total Pages : 250 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta

Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.