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Compu Quest N 2008 Edition
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Download or read book Compu Quest N' 2008 Edition written by and published by Rex Bookstore, Inc.. This book was released on with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Compu Quest K' 2008 Edition written by and published by Rex Bookstore, Inc.. This book was released on with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Compu Quest P' 2008 Edition written by and published by Rex Bookstore, Inc.. This book was released on with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Advances in Computer Entertainment by : Dennis Reidsma
Download or read book Advances in Computer Entertainment written by Dennis Reidsma and published by Springer. This book was released on 2013-11-08 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
Book Synopsis Industrial Internet of Things and Cyber-Physical Systems: Transforming the Conventional to Digital by : Kumar, Pardeep
Download or read book Industrial Internet of Things and Cyber-Physical Systems: Transforming the Conventional to Digital written by Kumar, Pardeep and published by IGI Global. This book was released on 2020-05-22 with total page 431 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the help of artificial intelligence, machine learning, and big data analytics, the internet of things (IoT) is creating partnerships within industry where machines, processes, and humans communicate with one another. As this radically changes traditional industrial operations, this results in the rapid design, cheap manufacture, and effective customization of products. Answering the growing demand of customers and their preferences has become a challenge for such partnerships. Industrial Internet of Things and Cyber-Physical Systems: Transforming the Conventional to Digital is a collection of innovative research that discusses development, implementation, and business impacts of IoT technologies on sustainable societal development and improved life quality. Highlighting a wide range of topics such as green technologies, wireless networks, and IoT policy, this book is ideally designed for technology developers, entrepreneurs, industrialists, programmers, engineers, technicians, researchers, academicians, and students.
Book Synopsis Intelligent Automation and Systems Engineering by : Sio-Iong Ao
Download or read book Intelligent Automation and Systems Engineering written by Sio-Iong Ao and published by Springer Science & Business Media. This book was released on 2011-08-23 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intelligent systems are required to facilitate the use of information provided by the internet and other computer based technologies. This book describes the state-of-the-art in Intelligent Automation and Systems Engineering. Topics covered include Intelligent decision making, Automation, Robotics, Expert systems, Fuzzy systems, Knowledge-based systems, Knowledge extraction, Large database management, Data analysis tools, Computational biology, Optimization algorithms, Experimental designs, Complex system identification, Computational modeling, Systems simulation, Decision modeling, and industrial applications.
Book Synopsis Turing's Imitation Game by : Kevin Warwick
Download or read book Turing's Imitation Game written by Kevin Warwick and published by Cambridge University Press. This book was released on 2016-09-22 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can you tell the difference between talking to a human and talking to a machine? Or, is it possible to create a machine which is able to converse like a human? In fact, what is it that even makes us human? Turing's Imitation Game, commonly known as the Turing Test, is fundamental to the science of artificial intelligence. Involving an interrogator conversing with hidden identities, both human and machine, the test strikes at the heart of any questions about the capacity of machines to behave as humans. While this subject area has shifted dramatically in the last few years, this book offers an up-to-date assessment of Turing's Imitation Game, its history, context and implications, all illustrated with practical Turing tests. The contemporary relevance of this topic and the strong emphasis on example transcripts makes this book an ideal companion for undergraduate courses in artificial intelligence, engineering or computer science.
Book Synopsis Your Guide to Government Financial Assistance for Business in Quebec by : Williamson, Iain
Download or read book Your Guide to Government Financial Assistance for Business in Quebec written by Williamson, Iain and published by . This book was released on 1993 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis How to Play Video Games by : Matthew Thomas Payne
Download or read book How to Play Video Games written by Matthew Thomas Payne and published by NYU Press. This book was released on 2019-03-26 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
Book Synopsis Computer Games and Instruction by : J. D. Fletcher
Download or read book Computer Games and Instruction written by J. D. Fletcher and published by IAP. This book was released on 2011-05-01 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games, over $7 Billion in 2005, and from the fact that over 200 academic institutions worldwide now offer game related programs of study. In view of the intense interest in computer games educators and trainers, in business, industry, the government, and the military would like to use computer games to improve the delivery of instruction. Computer Games and Instruction is intended for these educators and trainers. It reviews the research evidence supporting use of computer games, for instruction, and also reviews the history of games in general, in education, and by the military. In addition chapters examine gender differences in game use, and the implications of games for use by lower socio-economic students, for students’ reading, and for contemporary theories of instruction. Finally, well known scholars of games will respond to the evidence reviewed.
Book Synopsis Contemporary Computer-Assisted Language Learning by : Michael Thomas
Download or read book Contemporary Computer-Assisted Language Learning written by Michael Thomas and published by A&C Black. This book was released on 2012-12-27 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: A state of the art reference volume on contemporary computer-assisted language learning, including chapters on research and methodology by leading international figures in the field.
Book Synopsis Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction by : Khosrow-Pour, D.B.A., Mehdi
Download or read book Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction written by Khosrow-Pour, D.B.A., Mehdi and published by IGI Global. This book was released on 2018-09-28 with total page 1456 pages. Available in PDF, EPUB and Kindle. Book excerpt: As modern technologies continue to develop and evolve, the ability of users to adapt with new systems becomes a paramount concern. Research into new ways for humans to make use of advanced computers and other such technologies through artificial intelligence and computer simulation is necessary to fully realize the potential of tools in the 21st century. Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction provides emerging research in advanced trends in robotics, AI, simulation, and human-computer interaction. Readers will learn about the positive applications of artificial intelligence and human-computer interaction in various disciples such as business and medicine. This book is a valuable resource for IT professionals, researchers, computer scientists, and researchers invested in assistive technologies, artificial intelligence, robotics, and computer simulation.
Book Synopsis SOFSEM 2012: Theory and Practice of Computer Science by : Maria Bielikova
Download or read book SOFSEM 2012: Theory and Practice of Computer Science written by Maria Bielikova and published by Springer. This book was released on 2012-01-18 with total page 690 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 38th Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2012, held in Špindlerův Mlýn, Czech Republic, in January 2012. The 43 revised papers presented in this volume were carefully reviewed and selected from 121 submissions. The book also contains 11 invited talks, 10 of which are in full-paper length. The contributions are organized in topical sections named: foundations of computer science; software and Web engineering; cryptography, security, and verification; and artificial intelligence.
Book Synopsis SOFSEM 2012: Theory and Practice of Computer Science by : Mária Bieliková
Download or read book SOFSEM 2012: Theory and Practice of Computer Science written by Mária Bieliková and published by Springer Science & Business Media. This book was released on 2012-01-09 with total page 690 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 38th Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2012, held in Špindlerův Mlýn, Czech Republic, in January 2012. The 43 revised papers presented in this volume were carefully reviewed and selected from 121 submissions. The book also contains 11 invited talks, 10 of which are in full-paper length. The contributions are organized in topical sections named: foundations of computer science; software and Web engineering; cryptography, security, and verification; and artificial intelligence.
Book Synopsis Brain-Computer Interface Systems by : Reza Fazel-Rezai
Download or read book Brain-Computer Interface Systems written by Reza Fazel-Rezai and published by BoD – Books on Demand. This book was released on 2013-06-05 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brain-Computer Interface (BCI) systems allow communication based on a direct electronic interface which conveys messages and commands directly from the human brain to a computer. In the recent years, attention to this new area of research and the number of publications discussing different paradigms, methods, signal processing algorithms, and applications have been increased dramatically. The objective of this book is to discuss recent progress and future prospects of BCI systems. The topics discussed in this book are: important issues concerning end-users; approaches to interconnect a BCI system with one or more applications; several advanced signal processing methods (i.e., adaptive network fuzzy inference systems, Bayesian sequential learning, fractal features and neural networks, autoregressive models of wavelet bases, hidden Markov models, equivalent current dipole source localization, and independent component analysis); review of hybrid and wireless techniques used in BCI systems; and applications of BCI systems in epilepsy treatment and emotion detections.
Book Synopsis Conference Proceedings of The Philosophy of Computer Games 2008 by : Stephan Günzel
Download or read book Conference Proceedings of The Philosophy of Computer Games 2008 written by Stephan Günzel and published by Universitätsverlag Potsdam. This book was released on 2009 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This first volume of the DIGAREC Series holds the proceedings of the conference The Philosophy of Computer Gamesʺ, held at the University of Potsdam from May 8-10, 2008. The contributions of the conference address three fields of computer game research that are philosophically relevant and, likewise, to which philosophical reflection is crucial. These are: ethics and politics, the action-space of games, and the magic circle. All three topics are interlinked and constitute the paradigmatic object of computer games: Whereas the first describes computer games on the outside, looking at the cultural effects of games as well as on moral practices acted out with them, the second describes computer games on the inside, i.e. how they are constituted as a medium. The latter finally discusses the way in which a border between these two realms, games and non-games, persists or is already transgressed in respect to a general performativity.
Author :Management Association, Information Resources Publisher :IGI Global ISBN 13 :1522583572 Total Pages :1986 pages Book Rating :4.5/5 (225 download)
Book Synopsis Human Performance Technology: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources
Download or read book Human Performance Technology: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2019-05-03 with total page 1986 pages. Available in PDF, EPUB and Kindle. Book excerpt: Business practices are rapidly changing due to technological advances in the workplace. Organizations are challenged to implement new programs for more efficient business while maintaining their standards of excellence and achievement. Human Performance Technology: Concepts, Methodologies, Tools, and Applications is a vital reference source for the latest research findings on real-world applications of digital tools for human performance enhancement across a variety of settings. This publication also examines the utilization of problem-based instructional techniques for challenges and solutions encountered by industry professionals. Highlighting a range of topics such as performance support systems, workplace curricula, and instructional technology, this multi-volume book is ideally designed for business executives and managers, business professionals, human resources managers, academicians, and researchers actively involved in the business industry.