Modern Game Testing

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Publisher : Packt Publishing Ltd
ISBN 13 : 1803230762
Total Pages : 232 pages
Book Rating : 4.8/5 (32 download)

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Book Synopsis Modern Game Testing by : Nikolina Finska

Download or read book Modern Game Testing written by Nikolina Finska and published by Packt Publishing Ltd. This book was released on 2023-07-21 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Implement modern and agile QA practices with the help of this part-color guide to ensure your games are high quality, on budget, and released on time Key Features Set up a test environment, create test plans, and learn to communicate with developers Discover how to build efficient QA teams either in-house or remotely Increase your chances of career advancement and your employability in the gaming industry Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionFew things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you’ll find that demand for your games declines. The solution lies in better quality assurance (QA) – and Modern Game Testing will show you how to achieve just that. Whether you’re a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget. The book begins by introducing you to QA and the various types of tests that are performed on games. You’ll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you’ll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you’ll have everything you need to implement QA strategies in your organization. By the end of this book, you’ll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams.What you will learn Conduct compliance, regression, and localization tests, among others Build and optimize test sets for testing mobile games Find out how to set up an efficient bug flow Write optimal bug reports that differentiate between priority and severity Pick the optimal testing approach for each phase of game development Discover how to use equivalence partitioning, boundary analysis, and decision tables Master live ops QA and handle live bugs Who this book is for This book is for game testers, game producers, game developers, testing managers, and other QA professionals who want to learn more about modern approaches to QA and utilizing them to build more efficient and cost-effective QA teams and products. Prior professional testing experience is desirable, either in software or games testing and/or experience working in the gaming industry. Basic familiarity with agile working practices such as scrum is needed to fully understand all the concepts explained in this book.

Game Design Workshop

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Publisher : CRC Press
ISBN 13 : 1482217163
Total Pages : 540 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Game Design Workshop by : Tracy Fullerton

Download or read book Game Design Workshop written by Tracy Fullerton and published by CRC Press. This book was released on 2014-03-05 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.

The World of Games: Technologies for Experimenting, Thinking, Learning

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Publisher : Springer Nature
ISBN 13 : 3031480163
Total Pages : 420 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis The World of Games: Technologies for Experimenting, Thinking, Learning by : Daria Bylieva

Download or read book The World of Games: Technologies for Experimenting, Thinking, Learning written by Daria Bylieva and published by Springer Nature. This book was released on 2023-12-19 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.

The College Panda's SAT Math

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Publisher :
ISBN 13 : 9780989496421
Total Pages : 324 pages
Book Rating : 4.4/5 (964 download)

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Book Synopsis The College Panda's SAT Math by : Nielson Phu

Download or read book The College Panda's SAT Math written by Nielson Phu and published by . This book was released on 2015-01-06 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more sample chapters and information, check out http: //thecollegepanda.com/the-advanced-guide-to-sat-math/ This book brings together everything you need to know to score high on the math section, from the simplest to the most obscure concepts. Unlike most other test prep books, this one is truly geared towards the student aiming for the perfect score. It leaves no stones unturned. Inside, You'll Find: Clear explanations of the tested math concepts, from the simplest to the most obscure Hundreds of examples to illustrate all the question types and the different ways they can show up Over 500 practice questions and explanations to help you master each topic The most common mistakes students make (so you don't) A chapter completely devoted to tricky question students tend to miss A question difficulty distribution chart that tells you which questions are easy, medium, and hard A list of relevant questions from The Official SAT Study Guide at the end of each chapter A cheat sheet of strategies for all the common question patterns A chart that tells you how many questions you need to answer for your target score

Games User Research

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Publisher : Oxford University Press
ISBN 13 : 0198794843
Total Pages : 549 pages
Book Rating : 4.1/5 (987 download)

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Book Synopsis Games User Research by : Anders Drachen

Download or read book Games User Research written by Anders Drachen and published by Oxford University Press. This book was released on 2018 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.

A Guide to Designing Curricular Games

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Publisher : Springer
ISBN 13 : 3319423932
Total Pages : 354 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis A Guide to Designing Curricular Games by : Janna Jackson Kellinger

Download or read book A Guide to Designing Curricular Games written by Janna Jackson Kellinger and published by Springer. This book was released on 2016-10-19 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

The Really Good Idea Test

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Publisher : Pearson UK
ISBN 13 : 1292327103
Total Pages : 222 pages
Book Rating : 4.2/5 (923 download)

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Book Synopsis The Really Good Idea Test by : Julia Shalet

Download or read book The Really Good Idea Test written by Julia Shalet and published by Pearson UK. This book was released on 2020-11-03 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Learning C# by Programming Games

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Publisher : Springer Science & Business Media
ISBN 13 : 3642365809
Total Pages : 449 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Learning C# by Programming Games by : Arjan Egges

Download or read book Learning C# by Programming Games written by Arjan Egges and published by Springer Science & Business Media. This book was released on 2013-06-06 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience. Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, showing a heads-up display, dealing with physics, handling interaction between game objects, and creating pleasing visual effects such as snow or glitter. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important aspects of programming in general, including many programming constructs and idioms, syntax diagrams, collections, and exception handling. The book is also designed to be used as a basis for a game-oriented programming course. For each part, there are concluding exercises and challenges, which are generally more complex programming endeavors. Lots of supplementary materials for organizing such a course are available on the accompanying web site http://www.csharpprogramminggames.com, including installation instructions, solutions to the exercises, software installation instructions, game sprites and sounds.

The Game Production Handbook

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Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449688098
Total Pages : 484 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis The Game Production Handbook by : Heather Maxwell Chandler

Download or read book The Game Production Handbook written by Heather Maxwell Chandler and published by Jones & Bartlett Publishers. This book was released on 2014 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: Updated to reflect the rapidly evolving game development landscape, industry veteran Heather Chandler continues to educate game enthusiasts on the procedures and processes of game production. This Third Edition presents information that a producer, lead, or studio manager must know to successfully develop a game from concept to gold master.

Common Mistakes at Proficiency...and How to Avoid Them

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Publisher : Cambridge University Press
ISBN 13 : 0521606837
Total Pages : 0 pages
Book Rating : 4.5/5 (216 download)

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Book Synopsis Common Mistakes at Proficiency...and How to Avoid Them by : Julie Moore

Download or read book Common Mistakes at Proficiency...and How to Avoid Them written by Julie Moore and published by Cambridge University Press. This book was released on 2005-02-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focuses on the real mistakes students make in the Proficiency exam and shows how to avoid them.

The Open Door Language Series

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Publisher :
ISBN 13 :
Total Pages : 328 pages
Book Rating : 4.:/5 (6 download)

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Book Synopsis The Open Door Language Series by : Zenos Edmund Scott

Download or read book The Open Door Language Series written by Zenos Edmund Scott and published by . This book was released on 1928 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Growing Object-Oriented Software, Guided by Tests

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Author :
Publisher : Pearson Education
ISBN 13 : 0321699769
Total Pages : 762 pages
Book Rating : 4.3/5 (216 download)

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Book Synopsis Growing Object-Oriented Software, Guided by Tests by : Steve Freeman

Download or read book Growing Object-Oriented Software, Guided by Tests written by Steve Freeman and published by Pearson Education. This book was released on 2009-10-12 with total page 762 pages. Available in PDF, EPUB and Kindle. Book excerpt: Test-Driven Development (TDD) is now an established technique for delivering better software faster. TDD is based on a simple idea: Write tests for your code before you write the code itself. However, this "simple" idea takes skill and judgment to do well. Now there's a practical guide to TDD that takes you beyond the basic concepts. Drawing on a decade of experience building real-world systems, two TDD pioneers show how to let tests guide your development and “grow” software that is coherent, reliable, and maintainable. Steve Freeman and Nat Pryce describe the processes they use, the design principles they strive to achieve, and some of the tools that help them get the job done. Through an extended worked example, you’ll learn how TDD works at multiple levels, using tests to drive the features and the object-oriented structure of the code, and using Mock Objects to discover and then describe relationships between objects. Along the way, the book systematically addresses challenges that development teams encounter with TDD—from integrating TDD into your processes to testing your most difficult features. Coverage includes Implementing TDD effectively: getting started, and maintaining your momentum throughout the project Creating cleaner, more expressive, more sustainable code Using tests to stay relentlessly focused on sustaining quality Understanding how TDD, Mock Objects, and Object-Oriented Design come together in the context of a real software development project Using Mock Objects to guide object-oriented designs Succeeding where TDD is difficult: managing complex test data, and testing persistence and concurrency

Advances in Affective and Pleasurable Design

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Publisher : CRC Press
ISBN 13 : 1439871183
Total Pages : 792 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Advances in Affective and Pleasurable Design by : Yong Gu Ji

Download or read book Advances in Affective and Pleasurable Design written by Yong Gu Ji and published by CRC Press. This book was released on 2012-07-17 with total page 792 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume discusses pleasurable design — a part of the traditional usability design and evaluation methodologies. The book emphasizes the importance of designing products and services to maximize user satisfaction. By combining this with traditional usability methods it increases the appeal of products and use of services.

Advances in Human Factors and Ergonomics 2012- 14 Volume Set

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Publisher : CRC Press
ISBN 13 : 0429621019
Total Pages : 8218 pages
Book Rating : 4.4/5 (296 download)

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Book Synopsis Advances in Human Factors and Ergonomics 2012- 14 Volume Set by : Gavriel Salvendy

Download or read book Advances in Human Factors and Ergonomics 2012- 14 Volume Set written by Gavriel Salvendy and published by CRC Press. This book was released on 2012-08-06 with total page 8218 pages. Available in PDF, EPUB and Kindle. Book excerpt: With contributions from an international group of authors with diverse backgrounds, this set comprises all fourteen volumes of the proceedings of the 4th AHFE Conference 21-25 July 2012. The set presents the latest research on current issues in Human Factors and Ergonomics. It draws from an international panel that examines cross-cultural differences, design issues, usability, road and rail transportation, aviation, modeling and simulation, and healthcare.

The Essential Guide to HTML5

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Publisher : Apress
ISBN 13 : 148424155X
Total Pages : 429 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis The Essential Guide to HTML5 by : Jeanine Meyer

Download or read book The Essential Guide to HTML5 written by Jeanine Meyer and published by Apress. This book was released on 2018-11-05 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: HTML5 opens up a plethora of new avenues for application and game development on the web. Games can now be created and interacted with directly within HTML, with no need for users to download extra plugins, or for developers to learn new languages. Important new features such as the Canvas tag enable drawing directly onto the web page. The Audio tag allows sounds to be triggered and played from within your HTML code, the WebSockets API facilitates real-time communication, and the local storage API enables data such as high scores or game preferences to be kept on a user's computer for retrieval next time they play. All of these features and many more are covered within The Essential Guide to HTML5. The book begins at an introductory level, teaching the essentials of HTML5 and JavaScript through game development. Each chapter features a familiar game type as its core example, such as hangman, rock-paper-scissors, or dice games, and uses these simple constructs to build a solid skillset of the key HTML5 concepts and features. By working through these hands on examples, you will gain a deep, practical knowledge of HTML5 that will enable you to build your own, more advanced games and applications. Concepts are introduced and motivated with easy-to-grasp, appealing examples Code is explained in detail after general explanations Reader is guided into how to make the examples 'their own'

Common Errors in English

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Publisher : S. Chand Publishing
ISBN 13 : 9385676202
Total Pages : 432 pages
Book Rating : 4.3/5 (856 download)

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Book Synopsis Common Errors in English by : Shalini Verma

Download or read book Common Errors in English written by Shalini Verma and published by S. Chand Publishing. This book was released on with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1500 Chapter-end questions divided equally among 10 chapters with varying levels of difficulty, i.e. Low-Medium-High. 5 Self-Assessment Tests - 500 practice questions with explanatory answers

Game Anim

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Publisher : CRC Press
ISBN 13 : 1000357805
Total Pages : 307 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Game Anim by : Jonathan Cooper

Download or read book Game Anim written by Jonathan Cooper and published by CRC Press. This book was released on 2021-04-19 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.