Color-Gami

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1667202898
Total Pages : 80 pages
Book Rating : 4.6/5 (672 download)

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Book Synopsis Color-Gami by : Masao Donahue

Download or read book Color-Gami written by Masao Donahue and published by Simon and Schuster. This book was released on 2024-01-16 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Color and fold your way to origami fun! Customize your origami folding sheets by coloring in beautiful designs and patterns, and then follow the instructions to fold flowers, animals, and more. The easy step-by-step instruction book with detailed diagrams will take you through the folds. Finished models make great gift toppers! Novice and master folders alike will find hours of entertainment in this kit.

Big Bird's Color Game

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Author :
Publisher : Golden Books
ISBN 13 :
Total Pages : 12 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Big Bird's Color Game by :

Download or read book Big Bird's Color Game written by and published by Golden Books. This book was released on 1989 with total page 12 pages. Available in PDF, EPUB and Kindle. Book excerpt: Big Bird asks the reader to find certain objects out of several of the same color.

Game Boy Modding

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Author :
Publisher : No Starch Press
ISBN 13 : 1718500149
Total Pages : 257 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Game Boy Modding by : Greg Farrell

Download or read book Game Boy Modding written by Greg Farrell and published by No Starch Press. This book was released on 2020-05-26 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complete beginner's guide to all aspects of modifying the classic Nintendo Game Boy. Game Boy Modding teaches you how to purchase, refurbish, mod, and customize Nintendo handheld consoles. The consoles are widely available and the customizations are affordable, requiring only limited tools and know-how. Retro consoles are seeing a resurgence of popularity worldwide, and king among these throwback devices is the Nintendo Game Boy, which sold over 100 million units in its lifetime and introduced gamers to Mario and Pokemon. These consoles emanate pixelated 8-bit retro charm, but lack the modern technological enhancements that we take for granted in 2020. You'll learn basic soldering and hardware modification techniques; how to change speakers, buttons, and screen lenses; how to fix dead speakers and sticky buttons; and how to personalize your Game Boy to your heart's content.

Color Codes

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Author :
Publisher : UPNE
ISBN 13 : 9780874517422
Total Pages : 380 pages
Book Rating : 4.5/5 (174 download)

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Book Synopsis Color Codes by : Charles A. Riley (II.)

Download or read book Color Codes written by Charles A. Riley (II.) and published by UPNE. This book was released on 1995 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: A multidisciplinary look at the role of color in contemporary aesthetics.

A Color Game for Chester Raccoon

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1933718706
Total Pages : 18 pages
Book Rating : 4.9/5 (337 download)

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Book Synopsis A Color Game for Chester Raccoon by : Audrey Penn

Download or read book A Color Game for Chester Raccoon written by Audrey Penn and published by Simon and Schuster. This book was released on 2011-10-07 with total page 18 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this new Kissing Hand board book, Audrey Penn brings us more maternal wisdom to solve another of early childhood's little issues. Whether on a trip, in a restaurant or a store, children can become bored and fussy. Chester's Favorite Game provides an activity that will entertain young children anywhere -- finding things in many colors: white, blue, yellow, red, orange, brown, and black.

Draw Colors & Shapes, Ages 3 - 5

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Author :
Publisher : Carson-Dellosa Publishing
ISBN 13 : 1624429505
Total Pages : 32 pages
Book Rating : 4.6/5 (244 download)

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Book Synopsis Draw Colors & Shapes, Ages 3 - 5 by :

Download or read book Draw Colors & Shapes, Ages 3 - 5 written by and published by Carson-Dellosa Publishing. This book was released on 2013-03-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Draw Colors & Shapes, your child will practice using pencils, crayons, or markers to complete colorful pictures, make a color book, and play fun colors and shapes games. Your child will develop the fine motor control needed for kindergarten while also learning to recognize colors and shapes!

Proceedings of International Conference on Recent Trends in Computing

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Author :
Publisher : Springer Nature
ISBN 13 : 9819717248
Total Pages : 827 pages
Book Rating : 4.8/5 (197 download)

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Book Synopsis Proceedings of International Conference on Recent Trends in Computing by : Rajendra Prasad Mahapatra

Download or read book Proceedings of International Conference on Recent Trends in Computing written by Rajendra Prasad Mahapatra and published by Springer Nature. This book was released on with total page 827 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Vintage Game Consoles

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Author :
Publisher : CRC Press
ISBN 13 : 1135006512
Total Pages : 369 pages
Book Rating : 4.1/5 (35 download)

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Book Synopsis Vintage Game Consoles by : Bill Loguidice

Download or read book Vintage Game Consoles written by Bill Loguidice and published by CRC Press. This book was released on 2014-02-24 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.

Mobile Game Development with Unity

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491922370
Total Pages : 463 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis Mobile Game Development with Unity by : Jonathon Manning

Download or read book Mobile Game Development with Unity written by Jonathon Manning and published by "O'Reilly Media, Inc.". This book was released on 2017-08-02 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity’s features with specific, project-oriented guidance on how to use them in real game situations. Over the course of this book, you’ll learn hands-on how to build 2D and 3D games from scratch that will hook and delight players. If you have basic programming skills, you’re ready to get started. Explore the basics of Unity, and learn how to structure games, graphics, scripting, sounds, physics, and particle systems Use 2D graphics and physics features to build a side-scrolling action game Create a 3D space combat simulator with projectile shooting and respawning objects, and learn how to manage the appearance of 3D models Dive into Unity’s advanced features, such as precomputed lighting, shading, customizing the editor, and deployment

Game Engine Gems 2

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Author :
Publisher : CRC Press
ISBN 13 : 1439869774
Total Pages : 532 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Game Engine Gems 2 by : Eric Lengyel

Download or read book Game Engine Gems 2 written by Eric Lengyel and published by CRC Press. This book was released on 2011-02-14 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, game engine design, and systems programming. Profess

History of the Japanese Video Game Industry

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Author :
Publisher : Springer Nature
ISBN 13 : 981991342X
Total Pages : 285 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis History of the Japanese Video Game Industry by : Yusuke Koyama

Download or read book History of the Japanese Video Game Industry written by Yusuke Koyama and published by Springer Nature. This book was released on 2023-06-02 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the first one to describe the entire history of the video game industry in Japan. The industry consists of multiple markets—for PCs, home consoles, arcades, cellular phones and smart phones—and it is very difficult to see the complete picture. The book deals comprehensively with the history of the Japanese game industry from the beginning of the non-computer age to the present. The video game industry in Japan was established in the arcade game market when Space Invaders was released by Taito in 1978. Game markets for both PCs and home consoles followed in the early 1980s. The platform that occupies a central market position started with the arcade and shifted, in order, to the home console, handheld consoles, and smart phones. In the video game industry in the twentieth century each platform had a clear identity, and the relationships among platforms were "interactions". In the twenty-first century, with the improvement of computer performance, the platform identity has disappeared, thus the relationship among platforms is highly competitive. Since the "crash of 1983" in the United States, the Japanese game industry has one of the largest market shares in the world and has developed without being influenced by other countries. It reached its peak in the late 1990s, and then its relative position declined due to the growth of foreign markets and the failure of emerging markets such as online PC games. Even today, Japan's gaming industry holds a dominant position in the world, but it is not the superpower it once was. Since the beginning of the twenty-first century, game research has become active worldwide. Among game researchers, there is a large demand for research on games in Japan, but there is still little dissemination of research in English. The original version of this book published in Japan is highly regarded and received an award for excellence from the Society of Socio-Informatics in 2017.

Fast Ideas for Busy Teachers: Math, Grade 1

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Author :
Publisher : Carson-Dellosa Publishing
ISBN 13 : 0742419819
Total Pages : 80 pages
Book Rating : 4.7/5 (424 download)

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Book Synopsis Fast Ideas for Busy Teachers: Math, Grade 1 by : Vicky Shiotsu

Download or read book Fast Ideas for Busy Teachers: Math, Grade 1 written by Vicky Shiotsu and published by Carson-Dellosa Publishing. This book was released on 2009-01-04 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mingle some math into everyday teaching! Fast Ideas for Busy Teachers: Math has hundreds of ideas that will fit into a hectic schedule and enliven first-grade students' exploration of mathematics. The book is organized by math skills, which makes it easy to find a topic when it's needed. Open-ended lessons allow adaptation of activities to meet students' needs. The lessons are perfect for substitutes, rainy-day activities, homework, and in-class assignments. The book includes tips for managing a classroom, getting organized, getting to know students, and implementing behavior management. This 80-page book also includes reproducibles and aligns with Common Core State Standards, as well as state and national standards.

A Handheld History

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Author :
Publisher : HarperCollins UK
ISBN 13 : 0008606552
Total Pages : 274 pages
Book Rating : 4.0/5 (86 download)

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Book Synopsis A Handheld History by : Lost in Cult

Download or read book A Handheld History written by Lost in Cult and published by HarperCollins UK. This book was released on 2023-09-28 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Handheld History is a unique celebration of portable platforms and their iconic games.

I Know My Colors & Shapes!, Ages 3 - 6

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Author :
Publisher : Carson-Dellosa Publishing
ISBN 13 : 1620579707
Total Pages : 208 pages
Book Rating : 4.6/5 (25 download)

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Book Synopsis I Know My Colors & Shapes!, Ages 3 - 6 by :

Download or read book I Know My Colors & Shapes!, Ages 3 - 6 written by and published by Carson-Dellosa Publishing. This book was released on 2012-09-01 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Big Skills for Little Hands(R) helps early learners prepare for kindergarten by building important basic and motor skills! By using I Know My Colors & Shapes!, young children will learn to recognize colors and shapes while building fine motor skills, pasting, using pencils, and using scissors to cut shapes, lines, and curves. A bonus write-and-wipe page at the back of the book offers space for practicing additional fine motor activities. The activities in this workbook support national standards for early childhood (NAEYC). After completing this book, young learners will be proud to say "I Know My Colors & Shapes!" 208 perforated color pages.

Developments in Current Game-Based Learning Design and Deployment

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Author :
Publisher : IGI Global
ISBN 13 : 1466618655
Total Pages : 454 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Developments in Current Game-Based Learning Design and Deployment by : Felicia, Patrick

Download or read book Developments in Current Game-Based Learning Design and Deployment written by Felicia, Patrick and published by IGI Global. This book was released on 2012-07-31 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: Educational gaming is becoming more popular at universities, in the military, and in private business. Multidisciplinary research which explores the cognitive and psychological aspects that underpin successful educational video games is therefore necessary to ensure proper curriculum design and positive learning outcomes. Developments in Current Game-Based Learning Design and Deployment highlights the latest research from professionals and researchers working in the fields of educational games development, e-learning, multimedia, educational psychology, and information technology. It promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of game-based Learning environments.

Art and IR Theory

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Author :
Publisher : Springer Nature
ISBN 13 : 3031323424
Total Pages : 171 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Art and IR Theory by : Serdar Ş. Güner

Download or read book Art and IR Theory written by Serdar Ş. Güner and published by Springer Nature. This book was released on 2023-06-08 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the correspondence between international relations (IR) theories of structural realism and constructivism and paintings, notably the artwork of Mark Rothko and Jackson Pollock, in a game theory setting. This interdisciplinary approach, through the lens of game theory and semiotics, permits different, enriched interpretations of structural realism and constructivism. These theories constitute an axis of debate between social and systemic approaches to international politics, as well as an axis of differentiation between scientific realism and positivism as philosophies of science. As such, the interpretations explored in this book contribute to what we know about international relations, how semiotics intersect with strategic uncertainty, and explains these interactions in the proposed games model. The book’s use of game theory and semiotics generate ‘visual semiotic games’ (VSGs) that shed light on the debate axes through strategic uncertainty, interactions, and players’ interactive belief systems. VSGs will contribute to literature on experimental semiotics in the sense of players’ coordination behavior, beliefs, and artistic evaluations. The equilibria, interpreted through branches of philosophy of mind and theories of explanation, will reveal possibilities of agreement among players about which artwork representing the theory at hand is the best, opening innovative research perspectives for the discipline of IR theory.

The Routledge Companion to Media Technology and Obsolescence

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Author :
Publisher : Routledge
ISBN 13 : 1315442663
Total Pages : 402 pages
Book Rating : 4.3/5 (154 download)

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Book Synopsis The Routledge Companion to Media Technology and Obsolescence by : Mark J.P. Wolf

Download or read book The Routledge Companion to Media Technology and Obsolescence written by Mark J.P. Wolf and published by Routledge. This book was released on 2018-11-21 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: While so many books on technology look at new advances and digital technologies, The Routledge Companion to Media Technology and Obsolescence looks back at analog technologies that are disappearing, considering their demise and what it says about media history, pop culture, and the nature of nostalgia. From card catalogs and typewriters to stock tickers and cathode ray tubes, contributors examine the legacy of analog technologies, including those, like vinyl records, that may be experiencing a resurgency. Each essay includes a brief history of the technology leading up to its peak, an analysis of the reasons for its decline, and a discussion of its influence on newer technologies.