Coding Activities for Coding Robots with LEGO Mindstorms®

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Author :
Publisher : 'The Rosen Publishing Group, Inc'
ISBN 13 : 1725341085
Total Pages : 66 pages
Book Rating : 4.7/5 (253 download)

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Book Synopsis Coding Activities for Coding Robots with LEGO Mindstorms® by : Emilee Hillman

Download or read book Coding Activities for Coding Robots with LEGO Mindstorms® written by Emilee Hillman and published by 'The Rosen Publishing Group, Inc'. This book was released on 2021-07-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Countless robots are available in stores today. Some of these robots can be controlled with a simple application, while some require a working knowledge of code. Using a LEGO Mindstorms kit requires users to build and customize a robot and then learn to program it to control its operation. In this compelling volume, readers will learn how to get started using LEGO Mindstorms robots by completing a series of hands-on coding activities. These activities not only introduce robotics, they also help lay a foundation for future coding skills.

The LEGO MINDSTORMS Robot Inventor Activity Book

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Author :
Publisher : No Starch Press
ISBN 13 : 171850182X
Total Pages : 250 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis The LEGO MINDSTORMS Robot Inventor Activity Book by : Daniele Benedettelli

Download or read book The LEGO MINDSTORMS Robot Inventor Activity Book written by Daniele Benedettelli and published by No Starch Press. This book was released on 2021-09-21 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the LEGO Mindstorms Robot Inventor Kit through seven engaging projects. With its amazing assortment of bricks, motors, and smart sensors, the LEGO® MINDSTORMS® Robot Inventor set opens the door to a physical-meets-digital world. The LEGO MINDSTORMS Robot Inventor Activity Book expands that world into an entire universe of incredibly fun, uniquely interactive robotic creations! Using the Robot Inventor set and a device that can run the companion app, you’ll learn how to build bots beyond your imagination—from a magical monster that gobbles up paper and answers written questions, to a remote-controlled transformer car that you can drive, steer, and shape-shift into a walking humanoid robot at the press of a button. Author and MINDSTORMS master Daniele Benedettelli, a robotics expert, takes a project-based approach as he leads you through an increasingly sophisticated collection of his most captivating robot models, chapter by chapter. Each project features illustrated step-by-step building instructions, as well as detailed explanations on programming your robots through the MINDSTORMS App—no coding experience required. As you build and program an adorable pet turtle, an electric guitar that lets you shred out solos, a fully functional, whiz-bang pinball machine and more, you’ll discover dozens of cool building and programming techniques to apply to your own LEGO creations, from working with gears and motors, to smoothing out sensor measurement errors, storing data in variables and lists, and beyond. By the end of this book, you’ll have all the tools, talent and inspiration you need to invent your own LEGO MINDSTORMS robots.

The LEGO MINDSTORMS EV3 Discovery Book

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Author :
Publisher : No Starch Press
ISBN 13 : 1593275978
Total Pages : 400 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis The LEGO MINDSTORMS EV3 Discovery Book by : Laurens Valk

Download or read book The LEGO MINDSTORMS EV3 Discovery Book written by Laurens Valk and published by No Starch Press. This book was released on 2014-06-14 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: LEGO MINDSTORMS has changed the way we think about robotics by making it possible for anyone to build real, working robots. The latest MINDSTORMS set, EV3, is more powerful than ever, and The LEGO MINDSTORMS EV3 Discovery Book is the complete, beginner-friendly guide you need to get started. Begin with the basics as you build and program a simple robot to experiment with motors, sensors, and EV3 programming. Then you’ll move on to a series of increasingly sophisticated robots that will show you how to work with advanced programming techniques like data wires, variables, and custom-made programming blocks. You’ll also learn essential building techniques like how to use beams, gears, and connector blocks effectively in your own designs. Master the possibilities of the EV3 set as you build and program: –The EXPLOR3R, a wheeled vehicle that uses sensors to navigate around a room and follow lines –The FORMULA EV3 RACE CAR, a streamlined remote-controlled race car –ANTY, a six-legged walking creature that adapts its behavior to its surroundings –SK3TCHBOT, a robot that lets you play games on the EV3 screen –The SNATCH3R, a robotic arm that can autonomously find, grab, lift, and move the infrared beacon –LAVA R3X, a humanoid robot that walks and talks More than 150 building and programming challenges throughout encourage you to think creatively and apply what you’ve learned to invent your own robots. With The LEGO MINDSTORMS EV3 Discovery Book as your guide, you’ll be building your own out-of-this-world creations in no time! Requirements: One LEGO MINDSTORMS EV3 set (LEGO SET #31313)

The LEGO BOOST Activity Book

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Author :
Publisher : No Starch Press
ISBN 13 : 1593279329
Total Pages : 273 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis The LEGO BOOST Activity Book by : Daniele Benedettelli

Download or read book The LEGO BOOST Activity Book written by Daniele Benedettelli and published by No Starch Press. This book was released on 2018-11-27 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: At last, fans of the LEGO BOOST robot building kit have the learning resource they've been missing! Enter The LEGO BOOST Activity Book: a full-color guide that will help readers learn how to build and code LEGO creations that move, explore their environment, grab and lift objects, and more. The LEGO BOOST kit lets younger builders create fun, multifunctional robots by combining bricks with code, but it doesn't come with a manual. With the help of this complete guide to the LEGO BOOST set, you'll be on your way to building and programming BOOST robots in no time. You'll begin your exploration by building a basic rover robot called MARIO to help you learn the fundamentals of the BOOST programming environment. Next, you'll add features to your rover to control its movement and make it repeat actions and react to colors and sounds. Once you've learned some programming basics, you'll learn how to program your robot to do things like follow lines on the ground, scan its environment to decide where to go, and even play darts. As final projects, you'll create two complete robots: BrickPecker to help you organize your bricks and CYBOT, a robot that talks, shoots objects, and executes voice commands. As you advance through the book, optional lessons aim to deepen your understanding of basic robotics concepts. Brain BOOSter sections let you dig into the math and engineering behind your builds while a host of experiments seek to test your skills and encourage you to do more with your robots. With countless illustrations, extensive explanations, and a wealth of coding examples to guide you, The LEGO BOOST Activity Book is sure to take you from beginning builder to robotics whiz and give your robot-building brain that needed boost!

Smart Robotics with LEGO MINDSTORMS Robot Inventor

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 180056998X
Total Pages : 438 pages
Book Rating : 4.8/5 (5 download)

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Book Synopsis Smart Robotics with LEGO MINDSTORMS Robot Inventor by : Aaron Maurer

Download or read book Smart Robotics with LEGO MINDSTORMS Robot Inventor written by Aaron Maurer and published by Packt Publishing Ltd. This book was released on 2021-05-07 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to use the LEGO MINDSTORMS Inventor kit and boost your confidence in robotics Key FeaturesGain confidence in building robots using creative designsLearn advanced robotic features and find out how to integrate them to build a robotWork with the block coding language used in robotics software in a practical wayBook Description LEGO MINDSTORMS Robot Inventor is the latest addition to the LEGO MINDSTORMS theme. It features unique designs that you can use to build robots, and also enable you to perform activities using the robot inventor application. You'll begin by exploring the history of LEGO MINDSTORMS, and then delve into various elements of the Inventor kit. Moving on, you'll start working on different projects which will prepare you to build a variety of smart robots. The first robotic project involves designing a claw to grab objects, and helps you to explore how a smart robot is used in everyday life and in industry. The second project revolves around building a working guitar that can be played and modified to meet the needs of the user. As you advance, you'll explore the concept of biomimicry as you discover how to build a scorpion robot. In addition to this, you'll also work on a classic robotic challenge by building a sumobot. Throughout the book, you'll come across a variety of projects that will provide you with hands-on experience in building creative robots, such as building a Dragster, Egg Decorator, and Plankton from Spongebob Squarepants. By the end of this LEGO book, you'll have got to grips with the concepts behind building a robot, and also found creative ways to integrate them using the application based on your creative insights and ideas. What you will learnDiscover how the Robot Inventor kit works, and explore its parts and the elements inside themDelve into the block coding language used to build robotsFind out how to create interactive robots with the help of sensorsUnderstand the importance of real-world robots in today's landscapeRecognize different ways to build new ideas based on existing solutionsDesign basic to advanced level robots using the Robot Inventor kitWho this book is for This book is for robot enthusiasts, LEGO lovers, hobbyists, educators, students, and anyone looking to learn about the new LEGO Robot Inventor kit. This book is designed to go beyond the basic build through to intermediate and advanced builds, and enables you to add your personal flair to the builds and codes.

Coding Activities for Writing Stories in Twine

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Author :
Publisher : 'The Rosen Publishing Group, Inc'
ISBN 13 : 1725341107
Total Pages : 66 pages
Book Rating : 4.7/5 (253 download)

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Book Synopsis Coding Activities for Writing Stories in Twine by : Don Rauf

Download or read book Coding Activities for Writing Stories in Twine written by Don Rauf and published by 'The Rosen Publishing Group, Inc'. This book was released on 2021-07-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Twine is no longer just for knitting. This popular online creation software is widely used, both by both professionals and amateurs, to create fun, interactive storytelling games. Far beyond simply writing text, Twine gives users the tools necessary for developing their stories into full-fledged narratives. This book offers a series of captivating and accessible activities that highlight the unique functionality of the Twine software, including its supported programming languages. Coding knowledge has never been more important, and writing stories in Twine is the perfect gateway into the world of computer science.

Coding Activities for Building Apps with Python

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Publisher : 'The Rosen Publishing Group, Inc'
ISBN 13 : 1725340968
Total Pages : 66 pages
Book Rating : 4.7/5 (253 download)

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Book Synopsis Coding Activities for Building Apps with Python by : Cathleen Small

Download or read book Coding Activities for Building Apps with Python written by Cathleen Small and published by 'The Rosen Publishing Group, Inc'. This book was released on 2021-07-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the twenty-first century, computer science affects nearly industry and much of people's personal lives, as well. Smartphones have made apps a widely used tool in everyday life, and there are apps for almost every conceivable task. Behind those apps are skilled programmers who learned to code by experimenting with bite-sized programs. With this hands-on guidebook, readers will learn how to code using Python, a popular and highly functional programming language. Readers will code short programs that perform mathematical computations, compare data, store variables, and even produce simple games.

Coding Activities for Building Websites with HTML

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Publisher : 'The Rosen Publishing Group, Inc'
ISBN 13 : 172534114X
Total Pages : 66 pages
Book Rating : 4.7/5 (253 download)

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Book Synopsis Coding Activities for Building Websites with HTML by : Adam Furgang

Download or read book Coding Activities for Building Websites with HTML written by Adam Furgang and published by 'The Rosen Publishing Group, Inc'. This book was released on 2021-07-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating a website can be loads of fun. With the use of the computer language HTML, it is possible for anyone to learn the basics and get started on the road to creating a website. The step-by-step activities in this guidebook help readers explore tags, color hex codes, URLs, linking webpages, and the use of graphics and photographs. Beginners will quickly see how easy and rewarding it can be to code with these activities, which also contribute to career readiness in computer science.

Coding Activities for Building Databases with SQL

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Publisher : 'The Rosen Publishing Group, Inc'
ISBN 13 : 172534100X
Total Pages : 66 pages
Book Rating : 4.7/5 (253 download)

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Book Synopsis Coding Activities for Building Databases with SQL by : Sarah Mullin

Download or read book Coding Activities for Building Databases with SQL written by Sarah Mullin and published by 'The Rosen Publishing Group, Inc'. This book was released on 2021-07-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Databases are everywhere, from social media and gaming to finance, government, and healthcare. Wrangling data into an organized and easily accessible form is key to unlocking better entertainment, cures for diseases, and reducing crime in our modern world. Through the colorful, unique activities in this volume, readers will learn how to change the world with data using structured query language or SQL and relational databases. These hands-on projects explore how databases are designed and structured, and how to update, change, and use them for analytics.

Coding Activities for Developing Games in Unity®

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Publisher : 'The Rosen Publishing Group, Inc'
ISBN 13 : 1725341018
Total Pages : 66 pages
Book Rating : 4.7/5 (253 download)

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Book Synopsis Coding Activities for Developing Games in Unity® by : Josh Romphf

Download or read book Coding Activities for Developing Games in Unity® written by Josh Romphf and published by 'The Rosen Publishing Group, Inc'. This book was released on 2021-07-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Used by blockbuster game studios, indie developers, and computer science educators, the Unity Game Engine is one of the world's most popular tools for creating real-time interactive graphics. This volume provides an accessible introduction to the expansive Unity ecosystem through a series of unique activities that illustrate some of the important concepts of game development and real-time graphics programming. In a computer-driven world, these coding skills are useful for not just game development, but also contribute to core computer literacy.

Coding Activities for Developing Music with Sonic Pi

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Publisher : 'The Rosen Publishing Group, Inc'
ISBN 13 : 1725341069
Total Pages : 66 pages
Book Rating : 4.7/5 (253 download)

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Book Synopsis Coding Activities for Developing Music with Sonic Pi by : Cathleen Small

Download or read book Coding Activities for Developing Music with Sonic Pi written by Cathleen Small and published by 'The Rosen Publishing Group, Inc'. This book was released on 2021-07-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music used to be created in recording studios, first using analog tape and eventually moving to digital tracks. In the twenty-first century, musicians do not need a recording studio to create music; all they need is a computer and some passion. Those with an interest in coding and a talent for music can use Sonic Pi, a live coding environment based on the Ruby programming language, to create simple tunes or masterful compositions. This lively guidebook offers a series of unique activities, starting with live loops and progress to using envelopes and samples, to start readers on a musical coding journey.

Makers at School, Educational Robotics and Innovative Learning Environments

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Author :
Publisher : Springer Nature
ISBN 13 : 3030770400
Total Pages : 364 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Makers at School, Educational Robotics and Innovative Learning Environments by : David Scaradozzi

Download or read book Makers at School, Educational Robotics and Innovative Learning Environments written by David Scaradozzi and published by Springer Nature. This book was released on 2021-12-10 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book contains observations, outlines, and analyses of educational robotics methodologies and activities, and developments in the field of educational robotics emerging from the findings presented at FabLearn Italy 2019, the international conference that brought together researchers, teachers, educators and practitioners to discuss the principles of Making and educational robotics in formal, non-formal and informal education. The editors’ analysis of these extended versions of papers presented at FabLearn Italy 2019 highlight the latest findings on learning models based on Making and educational robotics. The authors investigate how innovative educational tools and methodologies can support a novel, more effective and more inclusive learner-centered approach to education. The following key topics are the focus of discussion: Makerspaces and Fab Labs in schools, a maker approach to teaching and learning; laboratory teaching and the maker approach, models, methods and instruments; curricular and non-curricular robotics in formal, non-formal and informal education; social and assistive robotics in education; the effect of innovative spaces and learning environments on the innovation of teaching, good practices and pilot projects.

Coding Activities for Making Animation and Art in Scratch

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Publisher : 'The Rosen Publishing Group, Inc'
ISBN 13 : 1725340933
Total Pages : 66 pages
Book Rating : 4.7/5 (253 download)

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Book Synopsis Coding Activities for Making Animation and Art in Scratch by : Adam Furgang

Download or read book Coding Activities for Making Animation and Art in Scratch written by Adam Furgang and published by 'The Rosen Publishing Group, Inc'. This book was released on 2021-07-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch is a visual, color-coded programming language that is useful for anyone who wants to learn programming basics. Using Scratch, budding programmers of almost any age or experience can learn to code animations, art, digital stories, music, and video games. Beginners will quickly see how easy and rewarding it can be to create digital art with a software langue. This informative book includes ten engaging activities to instruct readers to quickly start creating art and animation projects with Scratch. The instructions open the door for readers to explore Scratch on their own in more detail.

The Art of LEGO MINDSTORMS EV3 Programming

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Author :
Publisher : No Starch Press
ISBN 13 : 1593275684
Total Pages : 277 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis The Art of LEGO MINDSTORMS EV3 Programming by : Terry Griffin

Download or read book The Art of LEGO MINDSTORMS EV3 Programming written by Terry Griffin and published by No Starch Press. This book was released on 2014-10-01 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: With its colorful, block-based interface, The LEGO® MINDSTORMS® EV3 programming language is designed to allow anyone to program intelligent robots, but its powerful features can be intimidating at first. The Art of LEGO MINDSTORMS EV3 Programming is a full-color, beginner-friendly guide designed to bridge that gap. Inside, you’ll discover how to combine core EV3 elements like blocks, data wires, files, and variables to create sophisticated programs. You’ll also learn good programming practices, memory management, and helpful debugging strategies—general skills that will be relevant to programming in any language. All of the book’s programs work with one general-purpose test robot that you’ll build early on. As you follow along, you’ll program your robot to: –React to different environments and respond to commands –Follow a wall to navigate a maze –Display drawings that you input with dials, sensors, and data wires on the EV3 screen –Play a Simon Says–style game that uses arrays to save your high score –Follow a line using a PID-type controller like the ones in real industrial systems The Art of LEGO MINDSTORMS EV3 Programming covers both the Home and Education Editions of the EV3 set, making it perfect for kids, parents, and teachers alike. Whether your robotics lab is the living room or the classroom, this is the complete guide to EV3 programming that you’ve been waiting for. Requirements: One LEGO MINDSTORMS EV3 Home OR Education set (#31313 OR #45544).

The LEGO MINDSTORMS Robot Inventor Idea Book

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Author :
Publisher : No Starch Press
ISBN 13 : 1718501781
Total Pages : 280 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis The LEGO MINDSTORMS Robot Inventor Idea Book by : Yoshihito Isogawa

Download or read book The LEGO MINDSTORMS Robot Inventor Idea Book written by Yoshihito Isogawa and published by No Starch Press. This book was released on 2021-09-21 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: A follow-up to the best-selling LEGO® Technic Idea Book series by master builder and LEGO luminary Yoshihito Isogawa, readers learn to create their own robots from the LEGO MINDSTORMS Robot Inventor Set. If you’ve had your fun building programmable, intelligent creations with the LEGO® MINDSTORMS® Robot Inventor set, it’s time to take your bot-building to the next level! With over 125 new models, the LEGO MINDSTORMS Robot Inventor Idea Book will unleash your imagination and open up limitless possibilities for unique robotic designs. You’ll learn how to build basic mechanisms with motors and sensors, robots that can walk or drive themselves, and practical tools for lifting, opening doors, drawing, and even launching projectiles. Then, bring them all to life with the LEGO MINDSTORMS Robot Inventor App, which lets you program your bots to perform tasks and missions. Each model is paired with an illustrated list of parts and multi-angled color photographs, so you can easily reproduce the projects without the need for step-by-step instructions. Best of all, you’ll also be inspired to combine various mechanisms into your own interactive inventions, toys, cars, games, and more! To build the book’s models, all you need is the LEGO® MINDSTORMS® Robot Inventor set (#51515) and a smart device that can run the MINDSTORMS App.

The LEGO MINDSTORMS EV3 Laboratory

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Author :
Publisher : No Starch Press
ISBN 13 : 1593275331
Total Pages : 436 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis The LEGO MINDSTORMS EV3 Laboratory by : Daniele Benedettelli

Download or read book The LEGO MINDSTORMS EV3 Laboratory written by Daniele Benedettelli and published by No Starch Press. This book was released on 2013-10-13 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: The LEGO® MINDSTORMS® EV3 set offers so many new and exciting features that it can be hard to know where to begin. Without the help of an expert, it could take months of experimentation to learn how to use the advanced mechanisms and numerous programming features. In The LEGO MINDSTORMS EV3 Laboratory, author Daniele Benedettelli, robotics expert and member of the elite LEGO MINDSTORMS Expert Panel, shows you how to use gears, beams, motors, sensors, and programming blocks to create sophisticated robots that can avoid obstacles, walk on two legs, and even demonstrate autonomous behavior. You’ll also dig into related math, engineering, and robotics concepts that will help you create your own amazing robots. Programming experiments throughout will challenge you, while a series of comics and countless illustrations inform the discussion and keep things fun. As you make your way through the book, you’ll build and program five wicked cool robots: –ROV3R, a vehicle you can modify to do things like follow a line, avoid obstacles, and even clean a room –WATCHGOOZ3, a bipedal robot that can be programmed to patrol a room using only the Brick Program App (no computer required!) –SUP3R CAR, a rear-wheel-drive armored car with an ergonomic two-lever remote control –SENTIN3L, a walking tripod that can record and execute color-coded sequences of commands –T-R3X, a fearsome bipedal robot that will find and chase down prey With The LEGO MINDSTORMS EV3 Laboratory as your guide, you’ll become an EV3 master in no time. Requirements: One LEGO MINDSTORMS EV3 set (LEGO SET #31313)

Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom

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Author :
Publisher : IGI Global
ISBN 13 : 1668424126
Total Pages : 969 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom by : Management Association, Information Resources

Download or read book Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-07-16 with total page 969 pages. Available in PDF, EPUB and Kindle. Book excerpt: The education system is constantly growing and developing as more ways to teach and learn are implemented into the classroom. Recently, there has been a growing interest in teaching computational thinking with schools all over the world introducing it to the curriculum due to its ability to allow students to become proficient at problem solving using logic, an essential life skill. In order to provide the best education possible, it is imperative that computational thinking strategies, along with programming skills and the use of robotics in the classroom, be implemented in order for students to achieve maximum thought processing skills and computer competencies. The Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom is an all-encompassing reference book that discusses how computational thinking, programming, and robotics can be used in education as well as the benefits and difficulties of implementing these elements into the classroom. The book includes strategies for preparing educators to teach computational thinking in the classroom as well as design techniques for incorporating these practices into various levels of school curriculum and within a variety of subjects. Covering topics ranging from decomposition to robot learning, this book is ideal for educators, computer scientists, administrators, academicians, students, and anyone interested in learning more about how computational thinking, programming, and robotics can change the current education system.