Clouds of Unreality

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Author :
Publisher : Performance in Change Limited
ISBN 13 : 1912402319
Total Pages : 367 pages
Book Rating : 4.9/5 (124 download)

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Book Synopsis Clouds of Unreality by : J F Mehentee

Download or read book Clouds of Unreality written by J F Mehentee and published by Performance in Change Limited. This book was released on 2022-04-08 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maria can’t stop thousands of Empire citizens from being poisoned. Sam’s injury prevents him from sealing the Rifts. Tragedy befalls Eliana, leaving Aramidi and its Saran-Tor reeling. Among the chaos, the Aurum Veil plan on turning humanity into a relentless war machine. Who will stop them? The answer lies on a world behind a cloud of Unreality.

Unreal Frontier

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Author :
Publisher : Christopher Lannan
ISBN 13 :
Total Pages : 164 pages
Book Rating : 4.9/5 (882 download)

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Book Synopsis Unreal Frontier by : Christopher Lannan

Download or read book Unreal Frontier written by Christopher Lannan and published by Christopher Lannan. This book was released on 2023-09-03 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this psychological thriller, enter the mind of a soldier driven by tragedy with the desire to do good as he enters a world beyond ours only to discover danger exists in places we could not fathom. One fatal day, a mission goes sideways and this soldier begins to live his own nightmares as he gets blown into another world. Coming out of this world, he believes it was nothing more than a dream, but as time goes on, he realizes this realm was much more than a dream. Distinguishing what is real from what is not becomes a challenge as his mind resists fracture. This short novel reveals a mad being who resides inside this other realm as the source for the soldier’s experiences. This being, appearing as a middle-aged gentleman, begins wreaking havoc upon the earth through creating enormous tremors which split the earth connecting our world to his as a method to transport his army of spliced monsters to our world. Being the only man to ever come back from this other world, the soldier is the only one with the ability to put a stop to the madman before it’s too late. This is the soldier who must re-enter, the Unreal Frontier.

Computer Vision and Graphics

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Author :
Publisher : Springer
ISBN 13 : 3030006921
Total Pages : 536 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Computer Vision and Graphics by : Leszek J. Chmielewski

Download or read book Computer Vision and Graphics written by Leszek J. Chmielewski and published by Springer. This book was released on 2018-09-13 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Conference on Computer Vision and Graphics, ICCVG 2018, held in Warsaw, Poland, in September 2018. The 45 full papers were selected from 117 submissions. The contributions are thematically arranged as follows: computer graphics, image quality and graphic, user interfaces, object classification and features, 3D and stereo image processing, low-level and middle-level image processing, medical image analysis, motion analysis and tracking, security and protection, pattern recognition and new concepts in classification.

Feeling Unreal

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Publisher : Oxford University Press
ISBN 13 : 0199750408
Total Pages : 253 pages
Book Rating : 4.1/5 (997 download)

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Book Synopsis Feeling Unreal by : Daphne Simeon M.D.

Download or read book Feeling Unreal written by Daphne Simeon M.D. and published by Oxford University Press. This book was released on 2008-11-07 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Everything feels unreal to me, like a dream...I feel detached, like a stranger to myself." These are quotes from actual people, experiencing something they don't understand. What they are saying is being heard by friends, families, and physicians today more than ever before. They do not simply suffer from anxiety, or depression, and they are not schizophrenic. They have found themselves trapped in a very real and singular disorder, yet few even know its name. Their enigmatic state of mind has been studied for more than 100 years, but only recently has it become clear how prevalent and how distinctive it really is. The condition is called Depersonalization Disorder, and Feeling Unreal is the first book to reveal what it's all about. This important volume explores not only Depersonalization, but the philosophical and literary implications of selflessness as well, while providing the latest research, possible treatments, and ways to live and thrive when life seems "unreal." For those who still believe that such experiences are merely part of something else, that depersonalization is just a symptom and not a disorder in its own right, Feeling Unreal presents compelling evidence to the contrary. This book provides long-awaited answers for people suffering from Depersonalization Disorder and their loved ones, for mental health professionals, and for all students of the condition, while serving as a wake up call to the medical community at large.

Medical Record

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Publisher :
ISBN 13 :
Total Pages : 1268 pages
Book Rating : 4.E/5 ( download)

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Book Synopsis Medical Record by : George Frederick Shrady

Download or read book Medical Record written by George Frederick Shrady and published by . This book was released on 1919 with total page 1268 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Tales from the Realm of the Unreal

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Author :
Publisher : Xlibris Corporation
ISBN 13 : 1796001937
Total Pages : 314 pages
Book Rating : 4.7/5 (96 download)

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Book Synopsis Tales from the Realm of the Unreal by : Laszlo Gubanyi

Download or read book Tales from the Realm of the Unreal written by Laszlo Gubanyi and published by Xlibris Corporation. This book was released on 2019-04-01 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a collection of stories relating to things not commonly talked about—the way we die, the way we live, the way we would like to live. It is about forces that make us do unexpected things, forces that make things happen around us, and forces we are not aware of.

Virtual Filmmaking with Unreal Engine 5

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1801816336
Total Pages : 480 pages
Book Rating : 4.8/5 (18 download)

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Book Synopsis Virtual Filmmaking with Unreal Engine 5 by : Hussin Khan

Download or read book Virtual Filmmaking with Unreal Engine 5 written by Hussin Khan and published by Packt Publishing Ltd. This book was released on 2024-02-16 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building, animating using sequencers and much more with the help of an Unreal Authorized Instructor Key Features Harness Unreal Engine’s real-time technology to create limitless, high-fidelity content Generate and animate near-photorealistic actors using the innovative MetaHuman technology Build expansive worlds with Nanite and Lumen Global Illumination and Reflections technology Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionVirtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll first collect references and create a simple storyboard to plan your shots. Then you'll begin to create virtual environments, importing 3D models and adding materials and textures to create photorealistic, dynamic worlds. After that, you’ll learn how to create actors using highly customizable MetaHumans, understanding how to import, re-target, and animate them. Finally, you’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have honed your skills, discovered new tools for your toolkit, and gained the confidence to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.What you will learn Grasp the principles of photography and the art of storytelling Collect references and create storyboards Discover Unreal Engine's hidden features and useful keyboard shortcuts Explore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans Adopt cinematic techniques to achieve professional-looking shots Creatively apply Lumen Global Illumination and Reflections techniques Use multiple virtual cameras and apply post-production techniques Implement best practices for optimization, post processing, and rendering Who this book is for Whether you’re a beginner or intermediate filmmaker, 3D artist, animator, visual effects artist, or virtual production professional with just basic knowledge of the Unreal Engine, this book is designed to help you enter the world of virtual films and animations. While prior experience with the Unreal Engine would be beneficial, a deep working knowledge is not essential, as the book introduces the relevant tools and features needed throughout the activities.

Unreal Engine 5 Character Creation, Animation, and Cinematics

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1801819483
Total Pages : 608 pages
Book Rating : 4.8/5 (18 download)

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Book Synopsis Unreal Engine 5 Character Creation, Animation, and Cinematics by : Henk Venter

Download or read book Unreal Engine 5 Character Creation, Animation, and Cinematics written by Henk Venter and published by Packt Publishing Ltd. This book was released on 2022-06-30 with total page 608 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with the base workflow and create your own cinematic scenes in UE5 by learning to develop the main elements, animate, and combine them into a complete rendered movie scene with the help of key images printed in color Key Features Perform your entire rigging and animation workflow inside Unreal Engine 5 using Control Rig tools Create hand-keyed animations and clean up motion capture natively in Unreal Engine Learn the basics of creating 3D assets and customizing a MetaHuman for your movie needs Book DescriptionUnreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.What you will learn Create, customize, and use a MetaHuman in a cinematic scene in UE5 Model and texture custom 3D assets for your movie using Blender and Quixel Mixer Use Nanite with Quixel Megascans assets to build 3D movie sets Rig and animate characters and 3D assets inside UE5 using Control Rig tools Combine your 3D assets in Sequencer, include the final effects, and render out a high-quality movie scene Light your 3D movie set using Lumen lighting in UE5 Who this book is forThis book is for beginners to Unreal Engine or 3D animation and art in general who want to learn the entire process of creating 3D movies with Unreal Engine 5. Experienced 3D artists and animators new to UE5 will also find this book invaluable as it covers cutting-edge techniques for making real-time 3D movies using Unreal Engine, Blender, Quixel Mixer, and Quixel Bridge. Although prior experience with 3D software is not necessary, it will be helpful in understanding the concepts more easily.

Beginning Unreal Game Development

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Author :
Publisher : Apress
ISBN 13 : 1484256395
Total Pages : 402 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Beginning Unreal Game Development by : David Nixon

Download or read book Beginning Unreal Game Development written by David Nixon and published by Apress. This book was released on 2020-02-14 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started creating video games using Unreal Engine 4 (UE4) and learning the fundamentals of game development. Through hands-on, step-by-step tutorials, you will learn to design engaging environments and a build solid foundation for more complex games. Discover how to utilize the 3D game design software behind the development of immensely popular games for PC, console, and mobile. Beginning Unreal Game Development steers you through the fundamentals of game development with UE4 to design environments that both engage the player and are aesthetically pleasing. Author David Nixon shows you how to script logic, define behaviors, store data, and create characters. You will learn to create user interfaces, such as menus, load screens, and head-up displays (HUDs), and manipulate audio to add music, sound effects, and dialogue to your game. The book covers level editors, actor types, blueprints, character creation and control, and much more. Throughout the book, you’ll put theory into practice and create an actual game using a series of step-by-step tutorials. With a clear, step-by-step approach, Beginning Unreal Game Development builds up your knowledge of Unreal Engine 4 so you can start creating and deploying your own 3D video games in no time. What You Will Learn Learn the fundamentals of game designUnderstand how to use Unreal Engine 4Design amazing levels for your characters to play inScript logic to control the behavior of the world you create Who This Book Is For This book is for beginners with no prior game design or programming experience. It is also intended for video game enthusiasts who are brand-new to the world of game development and want to learn how to design a game from scratch using UE4.

Architectural Visualization in Unreal Engine 5

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1837633975
Total Pages : 496 pages
Book Rating : 4.8/5 (376 download)

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Book Synopsis Architectural Visualization in Unreal Engine 5 by : Ludovico Palmeri

Download or read book Architectural Visualization in Unreal Engine 5 written by Ludovico Palmeri and published by Packt Publishing Ltd. This book was released on 2024-02-16 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unleash your potential with Unreal Engine 5, mastering architectural visualization to bring your designs to life with stunning, interactive real-time visualizations Key Features Set up your Unreal project and organize your assets to create an effective workflow Learn best practices for creating realistic and immersive 3D environments using UE5 Explore Unreal's advanced lighting and material tools to produce photorealistic architectural visualizations Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.What you will learn Import and organize assets and prepare a project structure Ensure a smooth architectural visualization workflow to quickly iterate your project Experiment with different types of lighting techniques to create photorealistic scenarios Create and tweak materials using the material editor, and apply them to models in the scene Use post-processing features to achieve cinematic-quality visuals Discover how to use blueprints to create interactive elements Build captivating animations with the sequencer tool Optimize your scene for smooth real-time performance Who this book is for Whether you’re a CG-ArchViz artist, architect, or an environment artist looking to take your real-time visualization skills to the next level with Unreal Engine 5, this book is for you. Ideal for solidifying your understanding of architectural visualization, this book is perfect for you if you have some experience modeling simple architectural scenes in your software of choice. Familiarity with the Unreal Engine’s interface and basic operations is assumed.

Unreal Shadow

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Author :
Publisher : Xlibris Corporation
ISBN 13 : 1499000014
Total Pages : 186 pages
Book Rating : 4.4/5 (99 download)

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Book Synopsis Unreal Shadow by : Aaliah Austin

Download or read book Unreal Shadow written by Aaliah Austin and published by Xlibris Corporation. This book was released on 2014-06-03 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Life is not as simple as it looks. If there is happiness there will be joy, if there is hatred there is love. Life is a see-saw that has to be balanced, going down never means one cannot come up again. In Sania’s life every fall was a lesson and every lesson pulled her up She was a warrior and had a thirst for love –true love and true life which in reality is very complicated. Sania like anyone wanted a normal life. She fell, she rose, she cried she fought, she.....all for true love. Love! Is it real; is it perfect, does it change things around you? So much to absorb....one never knows unless one experiences it. Sania had to find the truth and to do so she had to jump in the well as it says you never know how deep it is unless you jump in it. Now years later, Sania risks her marriage to uncover the truth and this truth will change her life.

Unreal World Dream

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Author :
Publisher : Funstory
ISBN 13 : 1647878640
Total Pages : 403 pages
Book Rating : 4.6/5 (478 download)

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Book Synopsis Unreal World Dream by : Lang Huayiduo

Download or read book Unreal World Dream written by Lang Huayiduo and published by Funstory. This book was released on 2020-01-01 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this world, Professor Hei Mo Dinger used technology that transcended space and time to create three generations of robots. However, the third robot, the biological virus soldier, had come from outer space and had his own thoughts, so he wanted to occupy Earth.The bioviral soldiers eventually killed Professor Blackmodeg and hid to reproduce, hoping to dominate Earth.Lin Feng who had teleported over had obtained the ultimate weapon left behind by Professor Blackmoore. With the help of the human army and Professor Blackmoore, he finally killed the Blood Devil Beast Army and the bioviral warriors.After saving the world, Lin Feng changed her appearance and lived in this world. After a beautiful encounter, she obtained a lot of true love, but didn't want the biological virus soldiers to revive again.In the end, Lin Feng was determined to win against the bioviral soldiers and save the world. "

Unreal City

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Publisher : Manchester University Press
ISBN 13 : 9780719023156
Total Pages : 292 pages
Book Rating : 4.0/5 (231 download)

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Book Synopsis Unreal City by : Edward Timms

Download or read book Unreal City written by Edward Timms and published by Manchester University Press. This book was released on 1985 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Unreal Engine Game Development Blueprints

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784391786
Total Pages : 352 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Unreal Engine Game Development Blueprints by : Nicola Valcasara

Download or read book Unreal Engine Game Development Blueprints written by Nicola Valcasara and published by Packt Publishing Ltd. This book was released on 2015-12-29 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions About This Book Understand what a Blueprint is and how to create a complex visual scripting code Discover the infinite possibilities that Unreal Engine offers, and understand which tool to use, where and when Learn to think like a real game developer in order to create enjoyable and bug-free games using this comprehensive and practical handbook Who This Book Is For This book is ideal for intermediate level developers who know how to use Unreal Engine and want to go through a series of projects that will further their expertise. Working knowledge of C++ is a must. What You Will Learn Write clean and reusable Blueprint scripts Develop any kind of game you have in mind, following the rules used by experts Move through Unreal Engine 4, always knowing what you are doing and where to find the right tool for your needs Integrate C++ code into your projects using Visual Studio and the tools that Unreal provides Extricate between classes, nodes, interfaces, macros, and functions Work with different types of assets, from 3D objects to audio sources, from UI buttons to animations Explore all the aspects of the game logic—collisions, navigation meshes, matinees, volumes, events, and states In Detail With the arrival of Unreal Engine 4, a new wonderful tool was born: Blueprint. This visual scripting tool allows even non-programmers to develop the logic for their games, allowing almost anyone to create entire games without the need to write a single line of code. The range of features you can access with Blueprint script is pretty extensive, making it one of the foremost choices for many game developers. Unreal Engine Game Development Blueprints helps you unleash the real power of Unreal by helping you to create engaging and spectacular games. It will explain all the aspects of developing a game, focusing on visual scripting, and giving you all the information you need to create your own games. We start with an introductory chapter to help you move fluidly inside the Blueprint user interface, recognize its different components, and understand any already written Blueprint script. Following this, you will learn how to modify generated Blueprint classes to produce a single player tic-tac-toe game and personalize it. Next, you will learn how to create simple user interfaces, and how to extend Blueprints through code. This will help you make an informed decision between choosing Blueprint or code. You will then see the real power of Unreal unleashed as you create a beautiful scene with moving, AI controlled objects, particles, and lights. Then, you will learn how to create AI using a behavior tree and a global level Blueprint, how to modify the camera, and how to shoot custom bullets. Finally, you will create a complex game using Blueprintable components complete with a menu, power-up, dangerous objects, and different weapons. Style and approach This is an easy-to-follow guide full of practical game examples. Each chapter contains step-by-step instructions to build a complete game and each game uses a different tool in order to cover all the topics in a detailed and progressive manner.

Unreal Development Kit 3 Beginner's Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849690537
Total Pages : 339 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Unreal Development Kit 3 Beginner's Guide by : Richard J. Moore

Download or read book Unreal Development Kit 3 Beginner's Guide written by Richard J. Moore and published by Packt Publishing Ltd. This book was released on 2011-08-26 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fun, quick, step by step guide to level design and creating your own game world.

Creating Games with Unreal Engine, Substance Painter, & Maya

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Author :
Publisher : CRC Press
ISBN 13 : 1000281744
Total Pages : 827 pages
Book Rating : 4.0/5 (2 download)

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Book Synopsis Creating Games with Unreal Engine, Substance Painter, & Maya by : Kassandra Arevalo

Download or read book Creating Games with Unreal Engine, Substance Painter, & Maya written by Kassandra Arevalo and published by CRC Press. This book was released on 2021-01-11 with total page 827 pages. Available in PDF, EPUB and Kindle. Book excerpt: Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games. • Build a complete game from start to finish. • Learn what the pros use: construct all assets using the tools used at industries across the world. • All software used are free to students. • When complete, students will have a playable version of an FPS game. Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself

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Author :
Publisher : Sams Publishing
ISBN 13 : 0134389107
Total Pages : 664 pages
Book Rating : 4.1/5 (343 download)

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Book Synopsis Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself by : Aram Cookson

Download or read book Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself written by Aram Cookson and published by Sams Publishing. This book was released on 2016-06-01 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux–or all of them! Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours’ straightforward, step-by-step approach shows you how to work with Unreal Engine 4’s interface, its workflows, and its most powerful editors and tools. In just hours you’ll be creating effects, scripting warfare, implementing physics–even developing for mobile devices and HUDs. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Organize new projects and work with the Gameplay Framework Master Unreal’s units and control systems Import 3D models and work with the Static Mesh Editor Create new landscapes and use Unreal’s foliage system Bring characters and creatures to life with the Persona Editor Apply materials and build lighting Integrate and modify audio with the Unreal Sound Cue Editor Craft particle effects and simulate physics Set up and react to player inputs Build levels and entirely new worlds Get started with powerful Blueprint visual scripting system Script an arcade game from start to finish Create events that respond to player actions Spawn Actors during gameplay Design and create action-based encounters Optimize games for mobile devices and touch-based inputs Build menus with Unreal’s UMG UI Designer Prepare your game for deployment Step-by-step instructions carefully walk you through the most common Unreal Engine 4 game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and Exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions. All the project files and assets you'll need are available for download, including "before-and-after" files demonstrating initial setup and proper completion for every exercise.