101 Great Classroom Games

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071594027
Total Pages : 270 pages
Book Rating : 4.0/5 (715 download)

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Book Synopsis 101 Great Classroom Games by : Alexis Ludewig

Download or read book 101 Great Classroom Games written by Alexis Ludewig and published by McGraw Hill Professional. This book was released on 2007-07-13 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: 101 ways to energize any ho-hum day Created by award-winning educators, these easy-to-learn, giggle-as-you-go games are designed to be both fun and educational. These activities in reading, logic, science, measuring, listening, social studies, and math are the perfect complement to your K-5 curriculum. Get the fun and the learning started with games such as: Bug Bite: Players flip over vocabulary word cards and slap the table when a bug card comes up. Whoever slaps first reads all the words and then keeps the card. The child with the most cards wins! Bull's-Eye Feather Math: Children blow feathers around a bull's-eye game board with straws as they sharpen their multiplication skills. Geography Baseball: Players find map locations that are “pitched” to them. The more “hits” they get, the faster they score runs. Fishy Facts: Players snag paper fish with a fishing pole and hook. If they can answer the question on the side of the fish, they score. . . . and many more! BONUS: Games are ranked for noise levels!

Classroom Engagement Games

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Author :
Publisher : Pasquale Venditto
ISBN 13 :
Total Pages : 108 pages
Book Rating : 4./5 ( download)

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Book Synopsis Classroom Engagement Games by :

Download or read book Classroom Engagement Games written by and published by Pasquale Venditto. This book was released on 2024-07-30 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classroom Engagement Games offers a comprehensive guide for teachers to effectively engage school students through interactive games and activities. Imagine a classroom buzzing with excitement as students eagerly participate in engaging games that not only make learning fun but also deepen their understanding of educational concepts. "Classroom Engagement Games" is a comprehensive guide that explores various types of classroom engagement games, from icebreakers to problem-solving activities, each aimed at transforming traditional lessons into interactive and effective learning experiences for students. What are the objectives of the book? Provide teachers with practical and innovative classroom engagement games to make learning more interactive and enjoyable for students. Equip educators with tools to create a dynamic and inclusive learning environment that fosters collaboration and critical thinking. Empower teachers to adapt and customize engagement games to suit their specific teaching objectives and student needs. Join the journey towards transformative teaching practices by embracing the power of classroom engagement games to inspire, educate, and empower your students like never before.

EDrenaline Rush

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Publisher :
ISBN 13 : 9781949595383
Total Pages : 260 pages
Book Rating : 4.5/5 (953 download)

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Book Synopsis EDrenaline Rush by : John Meehan

Download or read book EDrenaline Rush written by John Meehan and published by . This book was released on 2019-06-16 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if going to school captured the thrills and excitement of a theme park? Just imagine what your classroom would be like if the activities inside elicited the same sense of fun and exhilaration as a roller coaster! How much more engaged would your students be if your curriculum were filled with the same mystery and mastery they found in an escape room full of puzzles and surprising twists? School should be fun! In EDrenaline Rush, John Meehan pulls back the curtain on what it takes to create thrilling learning experiences in your classroom. Packed with lesson planning tips, instructional design ideas, and plug-and-play teaching resources, EDrenaline Rush will challenge you to think differently and equip you to push your pedagogy to incredible limits. Create classrooms where students willingly step outside of their comfort zones and boldly dare to attempt the impossible. "Packed with practical tips and great writing that will have you coming back for more of his dynamic, rigorous approach to classroom teaching." --Alexis Wiggins, teacher and author of The Best Class You Never Taught "This is a must-buy and should be a must-implement for anyone who wants to create positive change in their schools." --Michael Matera, teacher and author of eXPlore Like a Pirate "Every classroom can be filled with 'student-centered edrenaline, ' and after reading EDrenaline Rush you will be motivated to make it happen." --Scott Rocco, EdD, Hamilton Township (NJ) School District Superintendent and co-author of 140 Twitter Tips for Educators and Hacking Google for Education "EDrenaline Rush is the ultimate surprise and delight!" --Monica Cornetti, CEO of Sententia Gamification, GamiCon Gamemaster

The Knowledge Gap

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Publisher : Penguin
ISBN 13 : 0735213569
Total Pages : 354 pages
Book Rating : 4.7/5 (352 download)

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Book Synopsis The Knowledge Gap by : Natalie Wexler

Download or read book The Knowledge Gap written by Natalie Wexler and published by Penguin. This book was released on 2020-08-04 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The untold story of the root cause of America's education crisis--and the seemingly endless cycle of multigenerational poverty. It was only after years within the education reform movement that Natalie Wexler stumbled across a hidden explanation for our country's frustrating lack of progress when it comes to providing every child with a quality education. The problem wasn't one of the usual scapegoats: lazy teachers, shoddy facilities, lack of accountability. It was something no one was talking about: the elementary school curriculum's intense focus on decontextualized reading comprehension "skills" at the expense of actual knowledge. In the tradition of Dale Russakoff's The Prize and Dana Goldstein's The Teacher Wars, Wexler brings together history, research, and compelling characters to pull back the curtain on this fundamental flaw in our education system--one that fellow reformers, journalists, and policymakers have long overlooked, and of which the general public, including many parents, remains unaware. But The Knowledge Gap isn't just a story of what schools have gotten so wrong--it also follows innovative educators who are in the process of shedding their deeply ingrained habits, and describes the rewards that have come along: students who are not only excited to learn but are also acquiring the knowledge and vocabulary that will enable them to succeed. If we truly want to fix our education system and unlock the potential of our neediest children, we have no choice but to pay attention.

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

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Author :
Publisher : Lulu.com
ISBN 13 : 0359984010
Total Pages : 584 pages
Book Rating : 4.3/5 (599 download)

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Book Synopsis Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond by : Karen Schrier

Download or read book Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond written by Karen Schrier and published by Lulu.com. This book was released on 2019-11-14 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.

Gamification in Education

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Author :
Publisher : Information Science Reference
ISBN 13 : 9781522551980
Total Pages : 0 pages
Book Rating : 4.5/5 (519 download)

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Book Synopsis Gamification in Education by : Information Resources Management Association

Download or read book Gamification in Education written by Information Resources Management Association and published by Information Science Reference. This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums to achieve successful and enjoyable learning activities. Highlighting a range of topics such as learning through play, virtual worlds, and educational computer games"--

Just Ask Us

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Publisher : Corwin Press
ISBN 13 : 1506363296
Total Pages : 257 pages
Book Rating : 4.5/5 (63 download)

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Book Synopsis Just Ask Us by : Heather Wolpert-Gawron

Download or read book Just Ask Us written by Heather Wolpert-Gawron and published by Corwin Press. This book was released on 2017-10-04 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on over 1000 nationwide student surveys, these 10 deep engagement strategies help you implement achievement-based cooperative learning. Includes video and a survey sample.

Figuring Out Fluency in Mathematics Teaching and Learning, Grades K-8

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Author :
Publisher : Corwin
ISBN 13 : 1071818430
Total Pages : 265 pages
Book Rating : 4.0/5 (718 download)

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Book Synopsis Figuring Out Fluency in Mathematics Teaching and Learning, Grades K-8 by : Jennifer M. Bay-Williams

Download or read book Figuring Out Fluency in Mathematics Teaching and Learning, Grades K-8 written by Jennifer M. Bay-Williams and published by Corwin. This book was released on 2021-03-02 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Because fluency practice is not a worksheet. Fluency in mathematics is more than adeptly using basic facts or implementing algorithms. Real fluency involves reasoning and creativity, and it varies by the situation at hand. Figuring Out Fluency in Mathematics Teaching and Learning offers educators the inspiration to develop a deeper understanding of procedural fluency, along with a plethora of pragmatic tools for shifting classrooms toward a fluency approach. In a friendly and accessible style, this hands-on guide empowers educators to support students in acquiring the repertoire of reasoning strategies necessary to becoming versatile and nimble mathematical thinkers. It includes: "Seven Significant Strategies" to teach to students as they work toward procedural fluency. Activities, fluency routines, and games that encourage learning the efficiency, flexibility, and accuracy essential to real fluency. Reflection questions, connections to mathematical standards, and techniques for assessing all components of fluency. Suggestions for engaging families in understanding and supporting fluency. Fluency is more than a toolbox of strategies to choose from; it’s also a matter of equity and access for all learners. Give your students the knowledge and power to become confident mathematical thinkers.

The Highly Engaged Classroom

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Author :
Publisher : Solution Tree Press
ISBN 13 : 1935543121
Total Pages : 448 pages
Book Rating : 4.9/5 (355 download)

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Book Synopsis The Highly Engaged Classroom by : Robert J. Marzano

Download or read book The Highly Engaged Classroom written by Robert J. Marzano and published by Solution Tree Press. This book was released on 2010-03-21 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Student engagement happens as a result of a teacher’s careful planning and execution of specific strategies. This self-study text provides in-depth understanding of how to generate high levels of student attention and engagement. Using the suggestions in this book, every teacher can create a classroom environment where engagement is the norm, not the exception.

Small Teaching

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Publisher : John Wiley & Sons
ISBN 13 : 1118944496
Total Pages : 272 pages
Book Rating : 4.1/5 (189 download)

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Book Synopsis Small Teaching by : James M. Lang

Download or read book Small Teaching written by James M. Lang and published by John Wiley & Sons. This book was released on 2016-03-07 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Employ cognitive theory in the classroom every day Research into how we learn has opened the door for utilizing cognitive theory to facilitate better student learning. But that's easier said than done. Many books about cognitive theory introduce radical but impractical theories, failing to make the connection to the classroom. In Small Teaching, James Lang presents a strategy for improving student learning with a series of modest but powerful changes that make a big difference—many of which can be put into practice in a single class period. These strategies are designed to bridge the chasm between primary research and the classroom environment in a way that can be implemented by any faculty in any discipline, and even integrated into pre-existing teaching techniques. Learn, for example: How does one become good at retrieving knowledge from memory? How does making predictions now help us learn in the future? How do instructors instill fixed or growth mindsets in their students? Each chapter introduces a basic concept in cognitive theory, explains when and how it should be employed, and provides firm examples of how the intervention has been or could be used in a variety of disciplines. Small teaching techniques include brief classroom or online learning activities, one-time interventions, and small modifications in course design or communication with students.

Teaching Mathematics Through Games

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Author :
Publisher : American Mathematical Soc.
ISBN 13 : 1470462842
Total Pages : 160 pages
Book Rating : 4.4/5 (74 download)

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Book Synopsis Teaching Mathematics Through Games by : Mindy Capaldi

Download or read book Teaching Mathematics Through Games written by Mindy Capaldi and published by American Mathematical Soc.. This book was released on 2021-05-18 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Active engagement is the key to learning. You want your students doing something that stimulates them to ask questions and creates a need to know. Teaching Mathematics Through Games presents a variety of classroom-tested exercises and activities that provoke the active learning and curiosity that you hope to promote. These games run the gamut from well-known favorites like SET and Settlers of Catan to original games involving simulating structural inequality in New York or playing Battleship with functions. The book contains activities suitable for a wide variety of college mathematics courses, including general education courses, math for elementary education, probability, calculus, linear algebra, history of math, and proof-based mathematics. Some chapter activities are short term, such as a drop-in lesson for a day, and some are longer, including semester-long projects. All have been tested, refined, and include extensive implementation notes.

Every Minute Matters [Grades K-5]

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Publisher : Corwin Press
ISBN 13 : 1071818279
Total Pages : 153 pages
Book Rating : 4.0/5 (718 download)

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Book Synopsis Every Minute Matters [Grades K-5] by : Molly Ness

Download or read book Every Minute Matters [Grades K-5] written by Molly Ness and published by Corwin Press. This book was released on 2020-07-02 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make the most of every instructional minute with engaging literacy activities Time—or lack thereof—may be the most precious commodity in the classroom. From covering all the necessary curriculum and imparting life skills to attending meetings and answering emails, educators are faced with real challenges when there never seems to be enough time to do it all. Although teachers don’t have the power to create more minutes in the school day, they do have the power to be effective and efficient with the time given. Molly Ness asks teachers first to examine their use of time in the classroom in order to make more space for literacy. She then introduces 40 innovative activities designed to replace seatwork. These literacy-rich alternatives for classroom transitions are presented alongside Research on instructional time in K–5 classrooms Strategies for how to maximize every minute of instruction Suggestions for improving efficiency to expand independent reading and writing time Reflective practices to help teachers examine how they use the time they have The instructional day is ripe for redesign with a thoughtful and authentic time audit. Every Minute Matters guides educators through that process by outlining literacy-rich activities to optimize transitional times and minimize lost instructional minutes.

Research Anthology on Developments in Gamification and Game-Based Learning

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Author :
Publisher : IGI Global
ISBN 13 : 1668437112
Total Pages : 1971 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Research Anthology on Developments in Gamification and Game-Based Learning by : Management Association, Information Resources

Download or read book Research Anthology on Developments in Gamification and Game-Based Learning written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-11-26 with total page 1971 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Learning by Playing

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Author :
Publisher : Oxford University Press, USA
ISBN 13 : 019989664X
Total Pages : 386 pages
Book Rating : 4.1/5 (998 download)

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Book Synopsis Learning by Playing by : Fran Blumberg

Download or read book Learning by Playing written by Fran Blumberg and published by Oxford University Press, USA. This book was released on 2014 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.

Student-Designed Games

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Author :
Publisher : Human Kinetics
ISBN 13 : 1450409148
Total Pages : 194 pages
Book Rating : 4.4/5 (54 download)

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Book Synopsis Student-Designed Games by : Peter A. Hastie

Download or read book Student-Designed Games written by Peter A. Hastie and published by Human Kinetics. This book was released on 2010 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Games (& Other Stuff) for Teachers

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Author :
Publisher : Wood 'N' Barnes Publishing
ISBN 13 : 9781885473226
Total Pages : 172 pages
Book Rating : 4.4/5 (732 download)

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Book Synopsis Games (& Other Stuff) for Teachers by : Chris Cavert

Download or read book Games (& Other Stuff) for Teachers written by Chris Cavert and published by Wood 'N' Barnes Publishing. This book was released on 1999 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: A wide range of activities put together by teachers to help teachers focus on specific skills, including listening, following directions, communication, problem-solving, interacting, using teamwork, practicing diversity, and so much more! The activities are fun and easy to understand. Sample questions provide a basis for discussion, and variations help teachers adjust skill levels.

A Month-to-month Guide

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Publisher : Math Solutions
ISBN 13 : 9780941355834
Total Pages : 488 pages
Book Rating : 4.3/5 (558 download)

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Book Synopsis A Month-to-month Guide by : Lainie Schuster

Download or read book A Month-to-month Guide written by Lainie Schuster and published by Math Solutions. This book was released on 2008-08-15 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Provides teachers with an overall sense of planning a math curriculum and managing classroom instruction for the whole year, including what is going to be taught each month and what specifically to teach each day. Topics include include problem solving, numeration and place value, geometry, measurement, multiplication, division, fractions, decimals, algebraic thinking, and more"--Provided by publisher.