Cinematic Discourse for Interactive 3D Storytelling

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ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (976 download)

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Book Synopsis Cinematic Discourse for Interactive 3D Storytelling by : Hui-Yin Wu

Download or read book Cinematic Discourse for Interactive 3D Storytelling written by Hui-Yin Wu and published by . This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This thesis concerns the discourse properties of cinematographic storytelling around three axes: time, story, and visual presentation. We address the question of how to analyse and gain knowledge from data, and automatically generate temporal arrangements of story and their visual content. We work with actual film data to understand the good practices of visual storytelling. The techniques in this thesis target applications to automatic camera planning problems in 3D environments, and also open perspectives for cognitive analysis of film and visual storytelling.

Interactive Storytelling

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Publisher : Springer Science & Business Media
ISBN 13 : 3642106420
Total Pages : 374 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Interactive Storytelling by : Ido A Iurgel

Download or read book Interactive Storytelling written by Ido A Iurgel and published by Springer Science & Business Media. This book was released on 2009-11-24 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: The rich programme of ICIDS 2009, comprising invited talks, technical pres- tations and posters, demonstrations, and co-located post-conference workshops clearly underscores the event’s status as premier international meeting in the domain. It thereby con?rms the decision taken by the Constituting Committee of the conference series to take the step forward: out of the national cocoons of its precursors, ICVS and TIDSE, and towards an itinerant platform re?ecting its global constituency. This move re?ects the desire and the will to take on the challenge to stay on the lookout, critically re?ect upon and integrate views and ideas,?ndingsandexperiences,andtopromoteinterdisciplinaryexchange,while ensuring overall coherence and maintaining a sense of direction. This is a signi?cant enterprise: The challenges sought are multifarious and must be addressed consistently at all levels. The desire to involve all research communitiesandstakeholdersmustbematchedbyacknowledgingthedi?erences in established practises and by providing suitable means of guidance and int- duction, exposition and direct interaction at the event itself and of lasting (and increasingly:living) documentation, of which the present proceedings are but an important part.

Cinematic Discourse Generation

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ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (656 download)

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Book Synopsis Cinematic Discourse Generation by :

Download or read book Cinematic Discourse Generation written by and published by . This book was released on 2004 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Narrative is one of the fundamental ways in which humans organize information. 3D virtual environments provide a compelling new medium for creating and sharing nar- ratives. In pre-rendered virtual environments like animated movies, directors communicate complex narratives by carefully constructing them shot-by-shot. To do this, a film's director exploits the viewer's familiarity with narrative patterns and cinematic idioms to effectively convey a structured story. In real-time environments like games and training simulations, however, a system has much less control over the stories that need to be told, since often novel stories are constructed on demand and tailored to a specific session or user's needs. In many contexts, stories are built not solely by the system, but collaboratively with many users whose choices for action contribute to the construction of unanticipated narrative structure. In the past, intelligent cinematography systems have been developed to automat- ically record the actions of users within a virtual world and then to construct coherent visualizations that communicate these action sequences. While these systems generate co- herent visualizations, they do not attempt to address the careful construction of narrative discourse based on established and identifiable patterns of narrative communication. Cur- rent automated camera systems take into account local coherence of shots and transitions but do not address the rhetorical coherence of the communication across multiple shots. I describe an end-to-end camera planning system - Darshak - that constructs visual narrative discourse of a given story in a 3D virtual environment. Darshak uses a hierar- chical partial order causal link planning algorithm to generate narrative plans that contain both story and camera actions. Dramatic situation patterns commonly used by writers of fictional narratives and endorsed by narrative theorists are formalized as communicative plan operators that provide a basi.

Interactive Storytelling

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Publisher : Springer
ISBN 13 : 3642106439
Total Pages : 374 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Interactive Storytelling by : Ido A Iurgel

Download or read book Interactive Storytelling written by Ido A Iurgel and published by Springer. This book was released on 2009-11-21 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: The rich programme of ICIDS 2009, comprising invited talks, technical pres- tations and posters, demonstrations, and co-located post-conference workshops clearly underscores the event’s status as premier international meeting in the domain. It thereby con?rms the decision taken by the Constituting Committee of the conference series to take the step forward: out of the national cocoons of its precursors, ICVS and TIDSE, and towards an itinerant platform re?ecting its global constituency. This move re?ects the desire and the will to take on the challenge to stay on the lookout, critically re?ect upon and integrate views and ideas,?ndingsandexperiences,andtopromoteinterdisciplinaryexchange,while ensuring overall coherence and maintaining a sense of direction. This is a signi?cant enterprise: The challenges sought are multifarious and must be addressed consistently at all levels. The desire to involve all research communitiesandstakeholdersmustbematchedbyacknowledgingthedi?erences in established practises and by providing suitable means of guidance and int- duction, exposition and direct interaction at the event itself and of lasting (and increasingly:living) documentation, of which the present proceedings are but an important part.

Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

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Publisher : Springer
ISBN 13 : 3540454209
Total Pages : 212 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Virtual Storytelling. Using Virtual Reality Technologies for Storytelling by : Olivier Balet

Download or read book Virtual Storytelling. Using Virtual Reality Technologies for Storytelling written by Olivier Balet and published by Springer. This book was released on 2003-06-30 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story is the richest heritage of human civilizations. One can imagine the ?rst stories being told, several thousand centuries ago, by wise old men huddled around camp?res. Since this time, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have been created to enhance the story environment. Actors, dancers, and technicians have replaced the lone storyteller. The story is no longer the sole preserve of oral narrative but can be realized in book, theatrical, dance, or movie form. Even the audience can extend up to several million individuals. And yet in its many forms the story lies at the heart of one of the world’s most important industries. The advent of the digital era has enhanced and accelerated this evolution: image synthesis, digital special e?ects, new Human-Computer interfaces, and the Internet allow one not only to realize more sophisticated narrative forms but also to create new concepts such as video gaming and virtual environments. The art of storytelling is becoming evermore complex. Virtual reality o?ers new tools to capture, and to interactively modify the imaginary environment, in ever more intuitive ways, coupled with a maximum sensory feedback. In fact, virtual reality technologies o?er enhanced and exciting production possibilities for the creation and non-linear manipulation in real time, of almost any story form. This has lead to the new concept of Virtual Storytelling.

Visual Director System

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ISBN 13 :
Total Pages : 116 pages
Book Rating : 4.:/5 (883 download)

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Book Synopsis Visual Director System by : Bingjie Xue

Download or read book Visual Director System written by Bingjie Xue and published by . This book was released on 2014 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Film cinematography has been developed and applied for more than a century to involve and engage the viewer in visual storytelling; interactive storytelling games can benefit from these cinematic conventions to enhance visual experience. However, in conversation scenes where stories and character motions are highly dynamic, it is hard to apply cinematography principles manually. This thesis proposes an automatic visual director system for dynamic three-people conversation scenes. The visual director system is designed modularly as an artificial intelligence game component that selects suitable shots for dynamic scenes based on cinematography principles. The visual director system has been implemented for the Unity game engine using JavaScript. The Visual Director System is a step towards extending the traditional way of storytelling, and towards enhancing the visual experience for players of interactive storytelling games. The system can also be applied as a tool to assist in creating interactive storytelling games.

Interactive Storytelling

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Publisher : Springer Nature
ISBN 13 : 3030338940
Total Pages : 443 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis Interactive Storytelling by : Rogelio E. Cardona-Rivera

Download or read book Interactive Storytelling written by Rogelio E. Cardona-Rivera and published by Springer Nature. This book was released on 2019-11-12 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, held in Little Cottonwood Canyon, UT, USA, in November 2019. The 14 revised full papers and 10 short papers presented together with 19 posters, 1 demo, and 3 doctoral consortiums were carefully reviewed and selected from 66 submissions. The papers are organized in the following topical sections: Creating the Discipline: Interactive Digital Narrative Studies, Impacting Culture and Society, Interactive Digital Narrative Practices and Applications, Theoretical Foundations, Technologies, Human Factors, Doctoral Consortium, and Demonstrations.

Virtual Reality with Cinema Technique and Storytelling

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Publisher : Grosvenor House Publishing Limited
ISBN 13 : 9781839752728
Total Pages : 294 pages
Book Rating : 4.7/5 (527 download)

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Book Synopsis Virtual Reality with Cinema Technique and Storytelling by : Smrity Fami

Download or read book Virtual Reality with Cinema Technique and Storytelling written by Smrity Fami and published by Grosvenor House Publishing Limited. This book was released on 2020-10-08 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Virtual Reality with Cinema Technique and Storytelling" is the hybrid of 3D virtual technology with the storytelling technique of cinema.

Interactive Storytelling

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Publisher : Taylor & Francis
ISBN 13 : 1000955257
Total Pages : 193 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis Interactive Storytelling by : Antonio Pizzo

Download or read book Interactive Storytelling written by Antonio Pizzo and published by Taylor & Francis. This book was released on 2023-09-21 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking a cross-media approach to the ever-changing field of digital storytelling, this book offers an essential introduction to producing and editing interactive storytelling content, and to the platforms that host it. Merging algorithmic and AI approaches with basic writing technique, the authors begin by providing a brief history of the field before moving on to practical step-by-step guides on techniques, models and software architectures. Examples and exercises are drawn from free-to-access, purpose-built software created by the authors as well as exemplary interactive storytelling work. Assuming the perspective of the storyteller and focusing on elements shared across different fields of professional communication, the book is designed to be a primer for digital communicators, irrespective of the medium they are working with. As such, the methods provided will be applicable across the spectrum of TV, film, videogames, web and mobile storytelling. Interactive Storytelling is recommended reading for professionals as well as advanced undergraduate and postgraduate students of interactive entertainment, multimedia design and production, and digital journalism.

Technologies for Interactive Digital Storytelling and Entertainment

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Publisher : Springer
ISBN 13 : 3540277978
Total Pages : 320 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Technologies for Interactive Digital Storytelling and Entertainment by : Stefan Göbel

Download or read book Technologies for Interactive Digital Storytelling and Entertainment written by Stefan Göbel and published by Springer. This book was released on 2004-06-11 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.

Interactive Narrative

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Publisher :
ISBN 13 : 9783832533960
Total Pages : 0 pages
Book Rating : 4.5/5 (339 download)

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Book Synopsis Interactive Narrative by : Ulla Marquardt

Download or read book Interactive Narrative written by Ulla Marquardt and published by . This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Narrative looks at the history of narration and examines current trends and projects within the field of interactive storytelling. What defines a narrative? Why should a piece of video art, a movie or a TV broadcast be interactive? How does the potential for interaction change the character of the underlying narrative? In this work, established artistic and narrative strategies are challenged, and an appreciation of an actively contributing audience is developed. It addresses questions of authorship and gives an outlook for future developments. This book is a valuable resource for all academics and practitioners involved in teaching or working in media studies and electronic arts.

Virtual Storytelling; Using Virtual Reality Technologies for Storytelling

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Publisher : Springer Science & Business Media
ISBN 13 : 3540205357
Total Pages : 243 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Virtual Storytelling; Using Virtual Reality Technologies for Storytelling by : Olivier Balet

Download or read book Virtual Storytelling; Using Virtual Reality Technologies for Storytelling written by Olivier Balet and published by Springer Science & Business Media. This book was released on 2003-11-04 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Virtual Storytelling, ICVS 2003, held in Toulouse, France in November 2003. The 27 revised full papers presented together with 3 invited papers were carefully reviewed and selected for presentation. The papers are organized in topical sections on real-time technologies, narrativity and authoring, mediation and interface, virtual characters, mixed reality, and applications.

Interactive Storytelling

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Publisher : Springer
ISBN 13 : 3319123378
Total Pages : 281 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Interactive Storytelling by : Alex Mitchell

Download or read book Interactive Storytelling written by Alex Mitchell and published by Springer. This book was released on 2014-09-25 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 7th International Conference on Interactive Storytelling, ICIDS 2014, Singapore, Singapore, November 2014. The 20 revised full papers presented together with 8 short papers 7 posters, and 5 demonstration papers were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on story generation, authoring, evaluation and analysis, theory, retrospectives, and user experience.

Interactive Storytelling

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Publisher : Springer
ISBN 13 : 3540894543
Total Pages : 334 pages
Book Rating : 4.5/5 (48 download)

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Book Synopsis Interactive Storytelling by : Ulrike Spierling

Download or read book Interactive Storytelling written by Ulrike Spierling and published by Springer. This book was released on 2008-11-27 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains scientific papers and case studies presented at Interactive Sto- telling ’08: The First Joint International Conference on Interactive Digital Storytelling (ICIDS), held November 26–29, 2008, in Erfurt, Germany. Interactive Digital Storytelling (IDS) is a cross-disciplinary topic, which explores new uses of interactive technologies for creating and experiencing narratives. IDS is also a huge step forward in games and learning. This can be seen through its ability to enrich virtual characters with intelligent behavior, to allow collaboration of humans and machines in the creative process, and to combine narrative knowledge and user activity in interactive artifacts. IDS involves concepts from many aspects of Computer Science, above all from Artificial Intelligence, with topics such as narrative intelligence, automatic dialogue and drama management, and smart graphics. In order to process stories in real time, traditional storytelling needs to be formalized into computable models by drawing from narratological studies. As it is currently hardly accessible for creators and e- users, there is a need for new authoring concepts and tools supporting the creation of such dynamic stories, allowing for rich and meaningful interaction with the content.

Smart Graphics

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Publisher : Springer
ISBN 13 : 3319116509
Total Pages : 191 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Smart Graphics by : Marc Christie

Download or read book Smart Graphics written by Marc Christie and published by Springer. This book was released on 2014-08-22 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 12th International Symposium on Smart Graphics, SG 2014, held in Taipei, Taiwan, in August 2014. The 14 full and 4 short papers presented in this volume were carefully reviewed and selected from 26 submissions. They are organized in topical sections named: data visualization; sketching and multi-touch interaction; aesthetics and smart tools for artists; smart tools for 3D contents; and posters.

Expanding Practices in Audiovisual Narrative

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Publisher : Cambridge Scholars Publishing
ISBN 13 : 1443869066
Total Pages : 210 pages
Book Rating : 4.4/5 (438 download)

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Book Synopsis Expanding Practices in Audiovisual Narrative by : Chris Hales

Download or read book Expanding Practices in Audiovisual Narrative written by Chris Hales and published by Cambridge Scholars Publishing. This book was released on 2014-10-16 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: The last twenty or so years have seen a phenomenal expansion in the variety of forms of creative and narrative audiovisual expression. The increasing role of relatively recent developments such as the internet, mobile telephony and computer gaming, which complement the narrative representation of more traditional media, seems to have acted as a catalyst to unfreeze the standard types of story form that had been appearing on screens for over a hundred years. Storytelling has taken on new forms, in the physical format(s) of the narrative material, the place or device where it is experienced, and the way it is accessed by the viewer – in particular, a viewer who might now also be a creator, modifier, or active participant in the represented audiovisual experience. Including texts by leading media scholars Erkki Huhtamo and Ryszard W. Kluszczynski, this book offers both historical and contemporary analyses of a variety of these “expanding practices in audiovisual narrative”. Chapters discuss mobile and locative (and hybrid) narrative media; the connection between computer gaming and more traditional forms of storytelling and game-playing; the use of computational algorithms to organise and access narrative content; and explain how the traditional documentary film form is being transformed by the potential of the audience to participate in, or change the form of, a non-fictional narrative. Historically, the work of Luc Courchesne and Radúz Činčera is analysed, as is the media-archaeological context of interactivity, pushing buttons, and group experiences. Narrative forms will undoubtedly continue their process of expansion and evolution, such that one can never truly represent the “state of the art” of current practice in audiovisual digital media. Nevertheless, the articles presented here offer useful source material to inform scholars and practitioners from a variety of related fields about certain historical, cultural and theoretical aspects of the evolution of the narrative form in the digital age.

Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds

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Publisher : Springer Science & Business Media
ISBN 13 : 1447136985
Total Pages : 446 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds by : E. Granum

Download or read book Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds written by E. Granum and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction. Similarly, he makes a classification of human users, avatars, autonomous agents and objects, demon strating that no universal differences can be made. We are dealing with a continuum. While Jensen approaches these categories from a semiotic point of view, in Chapter 3 Peer Mylov discusses similar isues from a psychological point of view. Seen from the user's perspective, a basic difference is that between stage and back-stage (or rather: front-stage), i. e. between the real "I" and "we" and the virtual, representational "I" and "we". Focusing on the computer as a stage, in Chapter 4 Kj0lner and Lehmann use the theatre metaphor to conceptualize the stage phenomena and the relationship between stage and front-stage.