Chris Crawford on Interactive Storytelling

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Author :
Publisher : New Riders
ISBN 13 : 0133119637
Total Pages : 614 pages
Book Rating : 4.1/5 (331 download)

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Book Synopsis Chris Crawford on Interactive Storytelling by : Chris Crawford

Download or read book Chris Crawford on Interactive Storytelling written by Chris Crawford and published by New Riders. This book was released on 2012-12-12 with total page 614 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more. Crawford also covers the Storytron technology he has been working on for several years, an engine that runs interactive electonic storyworlds, giving readers a first-hand look into practical storytelling methods.

Chris Crawford on Interactive Storytelling

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Author :
Publisher : New Riders Publishing
ISBN 13 : 9780321864970
Total Pages : 0 pages
Book Rating : 4.8/5 (649 download)

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Book Synopsis Chris Crawford on Interactive Storytelling by : Chris Crawford

Download or read book Chris Crawford on Interactive Storytelling written by Chris Crawford and published by New Riders Publishing. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using real-world examples of varying success, the author demonstrates to game designers, developers and new media professionals the art of interactive storytelling, in the context of computer gaming.

Chris Crawford on Game Design

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Author :
Publisher : New Riders
ISBN 13 : 9780131460997
Total Pages : 498 pages
Book Rating : 4.4/5 (69 download)

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Book Synopsis Chris Crawford on Game Design by : Chris Crawford

Download or read book Chris Crawford on Game Design written by Chris Crawford and published by New Riders. This book was released on 2003 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling. In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information!

Chris Crawford on Interactive Storytelling

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Author :
Publisher : Pearson Education
ISBN 13 : 0132582252
Total Pages : 417 pages
Book Rating : 4.1/5 (325 download)

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Book Synopsis Chris Crawford on Interactive Storytelling by : Chris Crawford

Download or read book Chris Crawford on Interactive Storytelling written by Chris Crawford and published by Pearson Education. This book was released on 2004-10-06 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively-and in a way that keeps your audience coming back for more-can be challenging. Here to help you out (and to open your mind to ever more creative ways of producing those stories) is the man who created the cult publication The Art of Computer Game Design and who has devoted much of his career to that very topic: Chris Crawford. To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future. Throughout you'll find examples of contemporary games that rely on different technologies-and learn the storytelling lessons to be garnered from each of the past methodologies. Within the context of interactive storytelling, Chris explores ways of providing conflict and challenge, the difference between low- and high-interactivity designs, the necessity to move beyond purely visual thinking (so that the player is engaged on multiple levels), and more.

How Language Works

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Author :
Publisher : Penguin UK
ISBN 13 : 0141911735
Total Pages : 715 pages
Book Rating : 4.1/5 (419 download)

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Book Synopsis How Language Works by : David Crystal

Download or read book How Language Works written by David Crystal and published by Penguin UK. This book was released on 2007-03-29 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this fascinating survey of everything from how sounds become speech to how names work, David Crystal answers every question you might ever have had about the nuts and bolts of language in his usual highly illuminating way. Along the way we find out about eyebrow flashes, whistling languages, how parents teach their children to speak, how politeness travels across languages and how the way we talk show not just how old we are but where we’re from and even who we want to be.

Interactive Storytelling

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Author :
Publisher : CRC Press
ISBN 13 : 1000065340
Total Pages : 529 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Interactive Storytelling by : Andrew Glassner

Download or read book Interactive Storytelling written by Andrew Glassner and published by CRC Press. This book was released on 2017-08-02 with total page 529 pages. Available in PDF, EPUB and Kindle. Book excerpt: We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.

Interactive Storytelling

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Author :
Publisher : Springer
ISBN 13 : 3030040283
Total Pages : 673 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Interactive Storytelling by : Rebecca Rouse

Download or read book Interactive Storytelling written by Rebecca Rouse and published by Springer. This book was released on 2018-11-26 with total page 673 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.

Dave Barry in Cyberspace

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Author :
Publisher : Ballantine Books
ISBN 13 : 0449912302
Total Pages : 226 pages
Book Rating : 4.4/5 (499 download)

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Book Synopsis Dave Barry in Cyberspace by : Dave Barry

Download or read book Dave Barry in Cyberspace written by Dave Barry and published by Ballantine Books. This book was released on 1997-09-23 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: "RELENTLESSLY FUNNY . . . BARRY SHINES." --People A self-professed computer geek who actually does Windows 95, bestselling humorist Dave Barry takes us on a hilarious hard drive via the information superhighway--and into the very heart of cyberspace, asking the provocative question: If God had wanted us to be concise, why give us so many fonts? Inside you'll find juicy bytes on How to Buy and Set Up a Computer; Step One: Get Valium Nerdstock in the Desert; Or: Bill Gates Is Elvis Software: Making Your Computer Come Alive So It Can Attack You Word Processing: How to Press an Enormous Number of Keys Without Ever Actually Writing Anything Selected Web Sites, including Cursing in Swedish, Deformed Frog Pictures, and The Toilets of Melbourne, Australia And much, much more! "VERY FUNNY . . . After a day spent staring at a computer monitor, think of the book as a kind of screen saver for your brain." --New York Times Book Review

City of Fortune

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Publisher : Random House
ISBN 13 : 0679644261
Total Pages : 464 pages
Book Rating : 4.6/5 (796 download)

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Book Synopsis City of Fortune by : Roger Crowley

Download or read book City of Fortune written by Roger Crowley and published by Random House. This book was released on 2012-01-24 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: “The rise and fall of Venice’s empire is an irresistible story and [Roger] Crowley, with his rousing descriptive gifts and scholarly attention to detail, is its perfect chronicler.”—The Financial Times The New York Times bestselling author of Empires of the Sea charts Venice’s astounding five-hundred-year voyage to the pinnacle of power in an epic story that stands unrivaled for drama, intrigue, and sheer opulent majesty. City of Fortune traces the full arc of the Venetian imperial saga, from the ill-fated Fourth Crusade, which culminates in the sacking of Constantinople in 1204, to the Ottoman-Venetian War of 1499–1503, which sees the Ottoman Turks supplant the Venetians as the preeminent naval power in the Mediterranean. In between are three centuries of Venetian maritime dominance, during which a tiny city of “lagoon dwellers” grow into the richest place on earth. Drawing on firsthand accounts of pitched sea battles, skillful negotiations, and diplomatic maneuvers, Crowley paints a vivid picture of this avaricious, enterprising people and the bountiful lands that came under their dominion. From the opening of the spice routes to the clash between Christianity and Islam, Venice played a leading role in the defining conflicts of its time—the reverberations of which are still being felt today. “[Crowley] writes with a racy briskness that lifts sea battles and sieges off the page.”—The New York Times “Crowley chronicles the peak of Venice’s past glory with Wordsworthian sympathy, supplemented by impressive learning and infectious enthusiasm.”—The Wall Street Journal

The Recursive Mind

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Publisher : Princeton University Press
ISBN 13 : 1400851491
Total Pages : 309 pages
Book Rating : 4.4/5 (8 download)

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Book Synopsis The Recursive Mind by : Michael C. Corballis

Download or read book The Recursive Mind written by Michael C. Corballis and published by Princeton University Press. This book was released on 2014-04-27 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: A groundbreaking theory of what makes the human mind unique The Recursive Mind challenges the commonly held notion that language is what makes us uniquely human. In this compelling book, Michael Corballis argues that what distinguishes us in the animal kingdom is our capacity for recursion: the ability to embed our thoughts within other thoughts. "I think, therefore I am," is an example of recursive thought, because the thinker has inserted himself into his thought. Recursion enables us to conceive of our own minds and the minds of others. It also gives us the power of mental "time travel"—the ability to insert past experiences, or imagined future ones, into present consciousness. Drawing on neuroscience, psychology, animal behavior, anthropology, and archaeology, Corballis demonstrates how these recursive structures led to the emergence of language and speech, which ultimately enabled us to share our thoughts, plan with others, and reshape our environment to better reflect our creative imaginations. He shows how the recursive mind was critical to survival in the harsh conditions of the Pleistocene epoch, and how it evolved to foster social cohesion. He traces how language itself adapted to recursive thinking, first through manual gestures, then later, with the emergence of Homo sapiens, vocally. Toolmaking and manufacture arose, and the application of recursive principles to these activities in turn led to the complexities of human civilization, the extinction of fellow large-brained hominins like the Neandertals, and our species' supremacy over the physical world.

Handbook on Interactive Storytelling

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119688175
Total Pages : 224 pages
Book Rating : 4.1/5 (196 download)

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Book Synopsis Handbook on Interactive Storytelling by : Jouni Smed

Download or read book Handbook on Interactive Storytelling written by Jouni Smed and published by John Wiley & Sons. This book was released on 2021-06-28 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: HANDBOOK ON INTERACTIVE STORYTELLING Discover the latest research on crafting compelling narratives in interactive entertainment Electronic games are no longer considered “mere fluff” alongside the “real” forms of entertainment, like film, music, and television. Instead, many games have evolved into an art form in their own right, including carefully constructed stories and engaging narratives enjoyed by millions of people around the world. In Handbook on Interactive Storytelling, readers will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Systematically organized, with extensive bibliographies and academic exercises included in each chapter, the book offers readers new perspectives on existing research and fresh avenues ripe for further study. In-depth case studies explore the challenges involved in crafting a narrative that comprises one of the main features of the gaming experience, regardless of the technical aspects of a game’s production. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games A rigorous discussion of the background of storytelling, from Aristotle’s Poetics to Joseph Campbell and the hero’s journey Compelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworlds Perfect for game designers, developers, game and narrative researchers, academics, undergraduate and graduate students studying storytelling, game design, gamification, and multimedia systems, Handbook on Interactive Storytelling is an indispensable resource for anyone interested in the deployment of compelling narratives in an interactive context.

Theory of Fun for Game Design

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1932111972
Total Pages : 259 pages
Book Rating : 4.9/5 (321 download)

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Book Synopsis Theory of Fun for Game Design by : Raph Koster

Download or read book Theory of Fun for Game Design written by Raph Koster and published by "O'Reilly Media, Inc.". This book was released on 2005 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

Balance of Power

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Publisher : Microscope Publications Limited
ISBN 13 : 9780914845973
Total Pages : 306 pages
Book Rating : 4.8/5 (459 download)

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Book Synopsis Balance of Power by : Chris Crawford

Download or read book Balance of Power written by Chris Crawford and published by Microscope Publications Limited. This book was released on 1986-01-01 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Vermeer's Hat

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 159691727X
Total Pages : 289 pages
Book Rating : 4.5/5 (969 download)

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Book Synopsis Vermeer's Hat by : Timothy Brook

Download or read book Vermeer's Hat written by Timothy Brook and published by Bloomsbury Publishing USA. This book was released on 2010-08-01 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this critical darling Vermeer's captivating and enigmatic paintings become windows that reveal how daily life and thought-from Delft to Beijing--were transformed in the 17th century, when the world first became global. A Vermeer painting shows a military officer in a Dutch sitting room, talking to a laughing girl. In another canvas, fruit spills from a blue-and-white porcelain bowl. Familiar images that captivate us with their beauty--but as Timothy Brook shows us, these intimate pictures actually give us a remarkable view of an expanding world. The officer's dashing hat is made of beaver fur from North America, and it was beaver pelts from America that financed the voyages of explorers seeking routes to China-prized for the porcelains so often shown in Dutch paintings of this time, including Vermeer's. In this dazzling history, Timothy Brook uses Vermeer's works, and other contemporary images from Europe, Asia, and the Americas to trace the rapidly growing web of global trade, and the explosive, transforming, and sometimes destructive changes it wrought in the age when globalization really began.

Art of Interactive Design

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Publisher :
ISBN 13 : 9780613914772
Total Pages : pages
Book Rating : 4.9/5 (147 download)

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Book Synopsis Art of Interactive Design by : Chris Crawford

Download or read book Art of Interactive Design written by Chris Crawford and published by . This book was released on 2002-12-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: A nontechnical book on the theory of interactivity design, this guide has clear examples and applications that explain what interactivity is, how it works, why it's important and how to design good software.

Europe Between the Oceans

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Publisher :
ISBN 13 : 9780300170863
Total Pages : 0 pages
Book Rating : 4.1/5 (78 download)

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Book Synopsis Europe Between the Oceans by : Barry W. Cunliffe

Download or read book Europe Between the Oceans written by Barry W. Cunliffe and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: By the fifteenth century Europe was a driving world force, but the origins of its success have until now remained obscured in prehistory. In this book, distinguished archaeologist Barry Cunliffe views Europe not in terms of states and shifting political land boundaries but as a geographical niche particularly favored in facing many seas. These seas, and Europe's great transpeninsular rivers, ensured a rich diversity of natural resources while also encouraging the dynamic interaction of peoples across networks of communication and exchange. The development of these early Europeans is rooted in complex interplays, shifting balances, and geographic and demographic fluidity.

The Mind in the Cave

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Author :
Publisher : Thames & Hudson
ISBN 13 : 0500770301
Total Pages : 350 pages
Book Rating : 4.5/5 (7 download)

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Book Synopsis The Mind in the Cave by : David Lewis-Williams

Download or read book The Mind in the Cave written by David Lewis-Williams and published by Thames & Hudson. This book was released on 2011-07-01 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: The art created in the caves of western Europe in the Ice Age provokes awe and wonder. What do these symbols on the walls of Lascaux and Altamira, tell us about the nature of ancestral minds? How did these images spring into the human story? This book, a masterful piece of detective work, puts forward the most plausible explanation yet.