Game World Generator

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781542433891
Total Pages : 438 pages
Book Rating : 4.4/5 (338 download)

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Book Synopsis Game World Generator by : Kent David Kelly

Download or read book Game World Generator written by Kent David Kelly and published by Createspace Independent Publishing Platform. This book was released on 2017-01-07 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wolf-haunted wastelands of frigid tundra, Veiling lost cities sunken and frozen into the ice ... Mist-wreathed mountains teeming with orcs, Goblins, demons and dwarven underworlds ... Burning battlefields, reigned over By imperious and ancient dragons ... Steaming jungles, filled with headhunters And savage apes, guardians to ancient temples Filled with accursed gold ... These are the realms of old school fantasy role-playing, the world of your imagination. This world is a dark and wondrous place, an endless milieu teeming with danger, intrigue, exotic wonders, epic quests, and the bold heroes and villains who dare to conquer all. And you, as the Game Master, are tasked with creating those kingdoms from scratch. It is your mission to forge an entire alternate universe filled with infinite possibilities, a world which your friends and fellow role-players can explore for years to come. But how do you create a world? How do you even begin? The CASTLE OLDSKULL GAME WORLD GENERATOR is the only guide specifically and solely designed to assist you in creating an entire old school fantasy world. This is no "It is time for you to take the world into your own hands, and no one but you can decide what to include" copout dodge which demands everything of you and gives you nothing. This is a 430+ page step-by-step guide, from blank hex paper to the fully-realized game world, which explains the entire process to you in granular detail. Even better, this book is filled with dozens of helpful graphics which illustrate the entire mapping process. If you love lost worlds like Dave Arneson's Blackmoor, Edgar Rice Burroughs' Barsoom and Pellucidar, Gary Gygax's Flanaess, Robert E. Howard's Cimmeria and Hyboria, Fritz Leiber's Nehwon, H.P. Lovecraft's Dreamlands, Michael Moorcock's Melnibone and J.R.R. Tolkien's Middle Earth, then this is the book for you! Highlights include: world conception, mapping, scale, landforms, terrain, kingdoms and fiefs, wilderness design, feudal realms and foreign equivalents, city and wilderness names, treasures and resources, hierarchies of nobility, ruler classes and levels, realm alignment, campaign-tailored population formulae, demi-human enclaves, humanoid tribes, starting area development, dragon lair placement, dungeon placement and much more. Everything you need to turn your ideas into a solid, coherent and adventure-filled world is right here at your fingertips. The GAME WORLD GENERATOR is brought to you by Kent David Kelly of Wonderland Imprints, a role-player and Game Master with over 30 years of play experience. Best of all, if there are any other materials you would like to see relating to world or dungeon design, feel free to contact the author. I create the supplements that Game Masters want. Many more CASTLE OLDSKULL supplements are being prepared specifically to support the players, initiates and Game Masters of the Old School Revival (OSR). This book is your gateway to the realms of sword and sorcery. Join us for the adventure! (A complete reference work designed to supplement existing pen-and-paper Fantasy Role-Playing Games. 3 parts, over 100 section topics, 42,000 words, over 430 pages; organized via a fully hyperlinked table of contents. Just one of the proud creations available now from Wonderland Imprints - Only the Finest Works of Fantasy.)

CASTLE OLDSKULL Gaming Supplement ~ 1977 Bestiary

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Author :
Publisher :
ISBN 13 :
Total Pages : 349 pages
Book Rating : 4.6/5 (239 download)

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Book Synopsis CASTLE OLDSKULL Gaming Supplement ~ 1977 Bestiary by : Kent David Kelly

Download or read book CASTLE OLDSKULL Gaming Supplement ~ 1977 Bestiary written by Kent David Kelly and published by . This book was released on 2020-03-12 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wonderland Imprints is proud to present the second volume of the Oldskull Game Expansion series, providing exciting and inspirational materials for players and Game Masters who prefer to play the Original (OSR), First Edition (1E), and Second Edition (2E) versions of the world's greatest role-playing game. If you're looking for universal and directly compatible old school materials to bridge the original game editions created by Arneson and Gygax (1974-1985), Holmes (1977), Moldvay and Cook (1981), Mentzer (1983-1986), and other luminaries of TSR (1974-1989), you've come to the right place. Players of Fifth Edition will also discover much of resourceful interest here, because these historically-informed systems are rules-light and concept-heavy, ready for quick conversion to the ruleset of your choice.This is my first supplement in the requested 1977 Bestiary sequence, fulfilling a design goal which I've wanted to tackle for decades: a comprehensive page-by-page revision and full expansion of the game's 1977 monstrous bestiary, the famous hardcover tome wherein E. Gary Gygax first bridged the Basic and Advanced editions long ago.In this book you will find over 130 OGL-compliant monsters (beginning with the letter A) for your campaigns and projects, including iconic beasties such as aerial servants, anhkhegs, ants and beetles, bugbear variants, bulettes, demon lords, the horrific Evil Eyes of Yog-Sothoth, and much more.The primary goal of the 1977 Bestiary project is to unify the Basic, Expert, and Advanced games with a universally compatible monster resource. The second goal is to bring classic Gygaxian monsters into your Basic campaigns, with clarified stat templates of many Advanced monsters that never crossed into Basic territory. Thirdly, if you're well-versed in the Advanced game, you will note that this book addresses hundreds of vagaries and ambiguities in the 1977 bestiary, bringing forth many implied or half-developed subtypes of monsters alluded to in the original tome, such as chieftains, sub-adults and young, large and huge creatures, orders (such as clerical, magical, and sacred couatls), Balor tiers, evil eye hierarchies, and much more.Chronic issues such as ambiguity in proportional treasure assignment, the exact meaning of the term "lair" (and its implications for treasure generation), incidental treasure, inconsistent numbers appearing, humanoid weapon selections, psionics, unstated morale levels, varying XP values for subtypes (such as varying-power anhkhegs of 3 to 8 hit dice), and other nettlesome technicalities have been corrected and clarified in this tome, and these improvements will carry their way throughout the 1977 Bestiary series. All monsters are presented with clean and updated stat blocks (check out the preview), with an easy-to-use quick reference format that is perfect for use at the game table.The improved and profusely illustrated monster stat blocks will also give you immediate details on rarity, monster type (elemental, undead, etc.), average hit points, attack accuracy, average damage, vulnerabilities, clarified special abilities (such as demonic gating), clearer special attack mechanics (for charges, catoblepas gazes, evil eye rays, etc.), average treasure type values, and many other pieces of information that the original books never fully provided, all in a single master resource. Whatever your interest in old school monsters, you will find much to love herein.I hope you enjoy this celebration of the old school TSR tradition. Be sure to watch for future volumes in this series which will detail character classes, races, equipment, domains, spells, treasures, and more. Another fine gaming supplement from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy.Requires Old-School Essentials Core Rules.

The Classic Dungeon Design Guide

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781542405409
Total Pages : 476 pages
Book Rating : 4.4/5 (54 download)

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Book Synopsis The Classic Dungeon Design Guide by : Kent David Kelly

Download or read book The Classic Dungeon Design Guide written by Kent David Kelly and published by Createspace Independent Publishing Platform. This book was released on 2017-01-06 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deep dwarven cities of the underworld, Infested by conquering orcs, Enslaved by demons of skull and pyre ... Black labyrinths of mad demigods, Proving grounds for daring adventurers And graveyards for greedy fools ... Twisting passages, all alike, Where lurking trolls and shadow beasts Guard the deepest riddles of the nether ... If you have ever wanted to know how to quickly and masterfully create your own mega-dungeon for your pen-and-paper Fantasy Role-Playing Game (PNP FRPG) campaigns, this is the perfect book for you. This Game Master's guide will show you, step by step, how to take your vague-yet-promising ideas and how to sculpt them with precise and careful design decisions (enhanced, if you prefer, by random die rolls), allowing you to conceive an endless mega-dungeon in record time. Best of all, the CASTLE OLDSKULL CLASSIC DUNGEON DESIGN GUIDE is also system-neutral. No matter which of the many FRPGs you choose to play, from basic skill level to advanced, a first edition or a fifth or anything in between, the lessons you master here will serve you in your gaming for years to come. Learn how to make the most of your ever-dwindling prep time, so that you can spend those saved hours gaming with your friends! This old school Guide is filled to overflowing with more than 450 pages of design material and dungeon generation tables. Highlights include: * Hack and slash and beyond. 39 adventure scenarios, with 20 diabolical twists, totaling 780 great ideas for your next campaign. * A myriad of options. Over 10,000 unusual benefactors ("quest givers"), unusual wilderness encounters your players will never forget, and extensive rumor and dungeon history generation systems. * Every endless labyrinth ever, under one cover. Extensive details on realistic underworlds, hundreds of dungeon dressing ideas, over 10,000 room types, and much more. * The imagined made real. A complete second book is included herein as a detailed example of dungeon design, featuring over 60 pages of specific examples. The Goblin Head campaign environment supplement reveals exactly how a 13-level mega-dungeon can be conceived in a matter of hours. The CLASSIC DUNGEON DESIGN GUIDE is brought to you by Kent David Kelly of Wonderland Imprints, a role-player and Game Master with over 30 years of play experience. Best of all, if there are any other materials you would like to see relating to dungeon design, feel free to contact the author. Many more CASTLE OLDSKULL supplements are being prepared specifically to support the players, initiates and Game Masters of the Old School Revival (OSR). This Guide is your gateway to the realms of sword and sorcery. Join us for the adventure! (A complete reference work designed to supplement existing pen-and-paper Fantasy Role-Playing Games. 12 chapters, over 100 section topics, 60,000 words, 475+ pages; organized via a fully ordered table of contents. Just one of the proud creations available now from Wonderland Imprints - Only the Finest Works of Fantasy.)

Slave Species of the Gods

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1591438071
Total Pages : 529 pages
Book Rating : 4.5/5 (914 download)

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Book Synopsis Slave Species of the Gods by : Michael Tellinger

Download or read book Slave Species of the Gods written by Michael Tellinger and published by Simon and Schuster. This book was released on 2012-09-10 with total page 529 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our origins as a slave species and the Anunnaki legacy in our DNA • Reveals compelling new archaeological and genetic evidence for the engineered origins of the human species, first proposed by Zecharia Sitchin in The 12th Planet • Shows how the Anunnaki created us using pieces of their own DNA, controlling our physical and mental capabilities by inactivating their more advanced DNA • Identifies a recently discovered complex of sophisticated ruins in South Africa as the city of the Anunnaki leader Enki Scholars have long believed that the first civilization on Earth emerged in Sumer some 6,000 years ago. However, as Michael Tellinger reveals, the Sumerians and Egyptians inherited their knowledge from an earlier civilization that lived at the southern tip of Africa and began with the arrival of the Anunnaki more than 200,000 years ago. Sent to Earth in search of life-saving gold, these ancient Anunnaki astronauts from the planet Nibiru created the first humans as a slave race to mine gold--thus beginning our global traditions of gold obsession, slavery, and god as dominating master. Revealing new archaeological and genetic evidence in support of Zecharia Sitchin’s revolutionary work with pre-biblical clay tablets, Tellinger shows how the Anunnaki created us using pieces of their own DNA, controlling our physical and mental capabilities by inactivating their more advanced DNA--which explains why less than 3 percent of our DNA is active. He identifies a recently discovered complex of sophisticated ruins in South Africa, complete with thousands of mines, as the city of Anunnaki leader Enki and explains their lost technologies that used the power of sound as a source of energy. Matching key mythologies of the world’s religions to the Sumerian clay tablet stories on which they are based, he details the actual events behind these tales of direct physical interactions with “god,” concluding with the epic flood--a perennial theme of ancient myth--that wiped out the Anunnaki mining operations. Tellinger shows that, as humanity awakens to the truth about our origins, we can overcome our programmed animalistic and slave-like nature, tap in to our dormant Anunnaki DNA, and realize the longevity and intelligence of our creators as well as learn the difference between the gods of myth and the true loving God of our universe.

Oldskull Adventure Generator

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781727138962
Total Pages : 438 pages
Book Rating : 4.1/5 (389 download)

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Book Synopsis Oldskull Adventure Generator by : Kent David Kelly

Download or read book Oldskull Adventure Generator written by Kent David Kelly and published by Createspace Independent Publishing Platform. This book was released on 2018-09-06 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world's ultimate adventure creation tool. Infinite possibilities await you in dungeons, the wilderness, the seas, skies, netherworld, and the planes of existence. Whither are you bound? Years in the making, mega-supplement GWG2: OLDSKULL ADVENTURE GENERATOR is the "Rosetta Stone" of the Castle Oldskull system, the one master system which binds all of the present and future supplements of the Castle Oldskull OSR gaming universe together into a massive unified imagination engine. Harness the power of over 30,000 data elements to create dungeons, villains, quests, and more. Your worlds of adventure will never be the same! Using this colossal supplement, you can create millions of unique adventures for your players. There are so many options, that in a lifetime of play no two adventures will ever be the same. I believe (but would be happy to be proven wrong) that this is the most ambitious and extensive adventure creation tool available on the market. Using this volume, you can create an entire campaign of multiple adventures, entailing wilderness journeys, dungeons, monster lairs, traps, tricks, treasure, and unforgettable tales. When coupled with the GAME WORLD GENERATOR, you can create your own world of endless adventure and allow the Players Characters to journey anywhere. And you will be creating new realms of wonder every step of the way. Do you need a new island, temple, tomb, forest, swamp, mountain range, netherworld, or sea? This book will show you how to build them all, each uniquely detailed with their own locales and opportunities for play. Another old school gaming experience from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy.

Evolution

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Publisher : DK Publishing (Dorling Kindersley)
ISBN 13 : 9780241636923
Total Pages : 0 pages
Book Rating : 4.6/5 (369 download)

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Book Synopsis Evolution by : Alice Roberts

Download or read book Evolution written by Alice Roberts and published by DK Publishing (Dorling Kindersley). This book was released on 2023-05-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This illustrated guide to human evolution brings you face-to-face with your ancient ancestors. Traveling back in time almost eight million years, the book charts the development of our species, Homo sapiens, from tree-dwelling primates to modern humans.

The Book of Dungeon Traps

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781983723933
Total Pages : 344 pages
Book Rating : 4.7/5 (239 download)

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Book Synopsis The Book of Dungeon Traps by : Kent David Kelly

Download or read book The Book of Dungeon Traps written by Kent David Kelly and published by Createspace Independent Publishing Platform. This book was released on 2018 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tumbling boulders crushing over powdered bones, Death pits filled with gibbering slime, Strangling vines, enchanted lodestones, lightning bolts, Hateful wraiths Imprisoned in chests of ancient gold, Chained by holy symbol and silver seal ... Every mechanical horror, every thief's demise, Every fell contraption Lies here, deep in this book of secrets. Would you like to fill your dungeons with traps, but you can never find coherent rules or guidelines to show the way? Are your players weary of arbitrary deathtraps? Have you ever searched in vain for a system which codifies spells into magical traps? Are you bored with the "famous four" - pits, gas, arrows and poisoned needles - but never know what to replace them with? Castle Oldskull Supplement BDT1, THE BOOK OF DUNGEON TRAPS, is filled with over 800 classic traps and trap variations. Herein you will find rules for boiling mud, Illusionary bridges, amnesia vapor, polymorph traps, unseen servant-triggered machinations, collapsing columns, and much more. Best of all, all traps are collated into hierarchies of Lethality Levels, so that you can always challenge your players without killing their heroes outright. This elaborate tome also includes rules for trap placement in dungeon designs, advice on trap locations, trap triggers, trap detection, trap removal, 10' poles as trap detection devices, and even a complete set of random monster tables to aid you in populating monster pits, cages, summoning traps, alarm-trapped dungeon chambers, and much more. Every trap type features detailed rules which have been culled from dozens of books and dungeon modules, turning hidden and obscure rulings into a methodical and internally consistent system for trap design. Everything you will ever need to fill every dungeon you create with any trap you can dream of, it's all here in a single source. This book is made to interface with Castle Oldskull Supplement CDDG1, THE CLASSIC DUNGEON DESIGN GUIDE, but the integration is completely optional. You do not need both books to make use of them; they simply amplify one another. 49,800 words, 308 pages. Another classic Fantasy Role-Playing Game Supplement from Wonderland Imprints, Only the Finest Works of Fantasy.

The Classic Dungeon Design Guide II

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781727110753
Total Pages : 356 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis The Classic Dungeon Design Guide II by : Kent David Kelly

Download or read book The Classic Dungeon Design Guide II written by Kent David Kelly and published by Createspace Independent Publishing Platform. This book was released on 2018-09-05 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: The sequel to the Classic Dungeon Design Guide is here ... Have you read every dungeon design book out there, but you're still hungry for great ideas to amaze your players? Would you like to possess the tools to generate countless millions of randomized results for bizarre rooms and shrines, dungeon doors, magical laboratories, skeletons, Lovecraftian abominations, and torture chambers? Then this is the book for you. This massive tome is the direct sequel to Wonderland Imprints' Gold Medal Best Seller, CDDG1: THE CLASSIC DUNGEON DESIGN GUIDE. Where Book 1 was a basic inspirational tome filled with thousands of ideas, Book II: Dungeon Mastery Design Tables is an advanced nuts-and-bolts guide that provides you with hundreds of pages of tables which you can use to create an infinite number of dungeon rooms, monster lairs, thematic levels and endless details such as barracks, caves, chests, corpses, fountains, prisoner cells, quarters, shrines, and magical gateways. You can even use this book's treasure trove of systems to create millions of deities, slime monsters, prisoner NPCs, and unique NPC villains and prisoners, using nearly 1,000 different experience level titles and other tools that intersect with DDE1, DUNGEON DELVER ENHANCER. Book One was only the beginning, the entry work to a series. This is one of the largest and most extensive dungeon design books in existence, with features branching out from CDDG1 including: data for on-the-spot creation of altars, barracks, caves, containers, corpses, doors, dungeon dressing, fountains, fungi, galleries, hideouts, laboratories, magical gateways, prisoners, quarters, stairways, torture chambers, unusual rooms, and those ever-baffling magical "unclassifiable chambers" which no one can fully comprehend. It's all here, the massive set of tables I have used for years to create new mega-dungeons for the Castle Oldskull OSR campaign. I have refined and expanded them over many months of writing, and now I offer them to you. So what are you waiting for? This book is the perfect companion for THE CLASSIC DUNGEON DESIGN GUIDE, and has been specially designed to serve both as a learning grimoire and as a tabletop go-to book for design and for sandbox play. After all, if you're going to dare to delve into the netherworld, you should probably take not just a lantern and an elvish sword of great antiquity; you should also carry the ultimate guidebook to help you from getting lost along the way ... Another classic Fantasy Role-Playing Game Supplement from Wonderland Imprints, Only the Finest Works of Fantasy.

Enhancing the Skills of Early Childhood Trainers

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Author :
Publisher : UNESCO
ISBN 13 : 9789231036019
Total Pages : 236 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Enhancing the Skills of Early Childhood Trainers by : Kate Torkington

Download or read book Enhancing the Skills of Early Childhood Trainers written by Kate Torkington and published by UNESCO. This book was released on 1999 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: This instructional pack caters to the needs of trainers in early childhood education. An explanatory introduction is followed by sections on the delivery of effective training, a guide to the development of the young child, a rationale for experiential/participatory methods, and a resource-list of selected training materials. This publication is a companion volume to Early Childhood Education: A Training Manual.

The Lejendary Rules for All Players

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Publisher :
ISBN 13 : 9781930377011
Total Pages : 228 pages
Book Rating : 4.3/5 (77 download)

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Book Synopsis The Lejendary Rules for All Players by : Gary Gygax

Download or read book The Lejendary Rules for All Players written by Gary Gygax and published by . This book was released on 1999-12-01 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Problematising the African Renaissance

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Publisher :
ISBN 13 :
Total Pages : 108 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Problematising the African Renaissance by : Eddy Maloka

Download or read book Problematising the African Renaissance written by Eddy Maloka and published by . This book was released on 2000 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: These papers address aspects of the contentious intellectual and policy debate about the revival and revitalisation of Africa's political, economic and cultural situation - the so-called African Renaissance. The work considers the ideological antecedents of the concept of the African Renaissance; the African Renaissance as an imperative for survival; and how President Thabo Mbeki of South Africa and the ANC use the notion. The contributors discuss the ethical ramifications of globalisation; whether neo-liberalism can be considered a stable base for the African Renaissance; and the likelihood of genuine progress when there are many indicators that neo-liberalism is unleashing a kind of global apartheid. On this judgement, they draw parallels with the apartheid era in South Africa, and envisage a similar struggle for change. The contributors are five scholars including the Russian, Vladimir Shubin, and the book's editor Eddie Maloka.

The Compendium of Forgotten Secrets

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Publisher :
ISBN 13 : 9780692154847
Total Pages : 190 pages
Book Rating : 4.1/5 (548 download)

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Book Synopsis The Compendium of Forgotten Secrets by : William Hudson King

Download or read book The Compendium of Forgotten Secrets written by William Hudson King and published by . This book was released on 2018-09-16 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: The official hardcover release of one of the most popular 5th Edition Tabletop RPG supplements of all time, the Compendium of Forgotten Secrets: Awakening features hundreds of new options for players and game masters alike! 50 Full-Color Illustrations, 34 Player Subclasses, Over 100 new spells, feats, and invocations, Top Rated by Popular Vote

The Palgrave Handbook of the Southern Gothic

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Publisher : Springer
ISBN 13 : 1137477741
Total Pages : 498 pages
Book Rating : 4.1/5 (374 download)

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Book Synopsis The Palgrave Handbook of the Southern Gothic by : Susan Castillo Street

Download or read book The Palgrave Handbook of the Southern Gothic written by Susan Castillo Street and published by Springer. This book was released on 2016-07-26 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines ‘Southern Gothic’ - a term that describes some of the finest works of the American Imagination. But what do ‘Southern’ and ‘Gothic’ mean, and how are they related? Traditionally seen as drawing on the tragedy of slavery and loss, ‘Southern Gothic’ is now a richer, more complex subject. Thirty-five distinguished scholars explore the Southern Gothic, under the categories of Poe and his Legacy; Space and Place; Race; Gender and Sexuality; and Monsters and Voodoo. The essays examine slavery and the laws that supported it, and stories of slaves who rebelled and those who escaped. Also present are the often-neglected issues of the Native American presence in the South, socioeconomic class, the distinctions among the several regions of the South, same-sex relationships, and norms of gendered behaviour. This handbook covers not only iconic figures of Southern literature but also other less well-known writers, and examines gothic imagery in film and in contemporary television programmes such as True Blood and True Detective.

Neolithic Studies

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Publisher : British Archaeological Reports Oxford Limited
ISBN 13 :
Total Pages : 240 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Neolithic Studies by : Richard Bradley

Download or read book Neolithic Studies written by Richard Bradley and published by British Archaeological Reports Oxford Limited. This book was released on 1984 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Adventure Anthology Fire

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Publisher : Lamentations of the Flame Princess
ISBN 13 : 9789527238271
Total Pages : pages
Book Rating : 4.2/5 (382 download)

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Book Synopsis Adventure Anthology Fire by : Lamentations of the Flame Princess

Download or read book Adventure Anthology Fire written by Lamentations of the Flame Princess and published by Lamentations of the Flame Princess. This book was released on 2019-09-10 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume collects the four adventures previously released as Tower of the Stargazer, Th e God that Crawls, The Monolith from Beyond Space and Time, and The Doom-Cave of the Crystal-Headed Children: * Tower of the Stargazer presents a familiar traditional fantasy adventure location, the wizards tower, and adds cosmic horror to infuse the familiar with something strange. * The God that Crawls involves the mystery of what exactly lies in the catacombs beneath an ancient church. How far will the curiosity of your players take their characters before it is too late?* The Monolith from beyond Space and Time is the deep end of the Weird Horror pool, pure cosmicism and the most intense and pure concentration of Weird in the entire Lamentations of the Flame Princess catalog.* The Doom-Cave of the Crystal-Headed Children is a bit of a farce, with an absurd premise that invites characters into a reality-bending environment where they will have much opportunity to make some very bad decisions. Includes new artwork! For use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional tabletop role-playing games. Made in Finland.

Eat the Rich

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Publisher : Open Road + Grove/Atlantic
ISBN 13 : 1555847102
Total Pages : 348 pages
Book Rating : 4.5/5 (558 download)

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Book Synopsis Eat the Rich by : P. J. O'Rourke

Download or read book Eat the Rich written by P. J. O'Rourke and published by Open Road + Grove/Atlantic. This book was released on 2007-12-01 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: A New York Times bestseller: “The funniest writer in America” takes on the global economy (The Wall Street Journal). In this book, renowned political humorist P. J. O’Rourke, author of Parliament of Whores and How the Hell Did This Happen? leads us on a hysterical whirlwind world tour from the “good capitalism” of Wall Street to the “bad socialism” of Cuba in search of the answer to an age-old question: “Why do some places prosper and thrive, while others just suck?” With stops in Albania, Sweden, Hong Kong, Moscow, and Tanzania, O’Rourke takes a look at the complexities of economics with a big dose of the incomparable wit that has made him one of today’s most refreshing commentators. “O’Rourke has done the unthinkable: he’s made money funny.” —Forbes FYI “[O’Rourke is] witty, smart and—though he hides it under a tough coat of cynicism—a fine reporter . . . Delightful.” —The New York Times Book Review

Tales of the Grotesque and Dungeonesque

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Publisher :
ISBN 13 : 9781312407862
Total Pages : 166 pages
Book Rating : 4.4/5 (78 download)

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Book Synopsis Tales of the Grotesque and Dungeonesque by : Jack W Shear

Download or read book Tales of the Grotesque and Dungeonesque written by Jack W Shear and published by . This book was released on 2012-05-07 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Gothic Fantasy supplement for old-school fantasy role-playing games. This book contains house rules, random tables, new spells, new monsters, and a campaign setting for Gothic Fantasy adventures in the old-school fantasy RPG system of your choice.