Hot Jobs in Video Games

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Author :
Publisher : Scholastic Inc.
ISBN 13 : 0545218500
Total Pages : 130 pages
Book Rating : 4.5/5 (452 download)

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Book Synopsis Hot Jobs in Video Games by : Joe Funk

Download or read book Hot Jobs in Video Games written by Joe Funk and published by Scholastic Inc.. This book was released on 2010 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every gamer dreams of getting paid to play their favourite video games! But it's not just a dream. There are a ton of amazingly cool jobs in computer and video games, and gamers can learn all about those careers in this book. Packed with basic facts, education suggestions, and interviews with professional gamers, this book is perfect for video game fans everywhere!

Video Games

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Publisher : Bloomsbury Publishing
ISBN 13 : 1474255426
Total Pages : 192 pages
Book Rating : 4.4/5 (742 download)

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Book Synopsis Video Games by : Andy Bossom

Download or read book Video Games written by Andy Bossom and published by Bloomsbury Publishing. This book was released on 2017-07-06 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.

Women in Gaming: 100 Professionals of Play

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Author :
Publisher : Penguin
ISBN 13 : 0744019931
Total Pages : 354 pages
Book Rating : 4.7/5 (44 download)

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Book Synopsis Women in Gaming: 100 Professionals of Play by : Meagan Marie

Download or read book Women in Gaming: 100 Professionals of Play written by Meagan Marie and published by Penguin. This book was released on 2018-12-04 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.

Paid to Play

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Author :
Publisher : Prima Games
ISBN 13 : 9780761552840
Total Pages : 0 pages
Book Rating : 4.5/5 (528 download)

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Book Synopsis Paid to Play by : David S. J. Hodgson

Download or read book Paid to Play written by David S. J. Hodgson and published by Prima Games. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers a review of employment opportunities in the computer games industry, describing the different types of jobs that are available, the qualifications that are needed, responsibilities, and salary potential.

The Awesome Inner Workings of Video Games

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Author :
Publisher : Lerner Publications ™
ISBN 13 : 1512452041
Total Pages : 32 pages
Book Rating : 4.5/5 (124 download)

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Book Synopsis The Awesome Inner Workings of Video Games by : Arie Kaplan

Download or read book The Awesome Inner Workings of Video Games written by Arie Kaplan and published by Lerner Publications ™. This book was released on 2017-01-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamers, beware—your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.

Becoming a Video Game Artist

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Author :
Publisher : CRC Press
ISBN 13 : 1317579593
Total Pages : 219 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis Becoming a Video Game Artist by : John Pearl

Download or read book Becoming a Video Game Artist written by John Pearl and published by CRC Press. This book was released on 2016-09-30 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader’s growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in video games by teaching how to make your portfolio shine, what expect once hired, and how to make the best decisions to help flourish your talents and cultivate an exciting career.

Gamers at Work

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Author :
Publisher : Apress
ISBN 13 : 1430233524
Total Pages : 345 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Gamers at Work by : Morgan Ramsay

Download or read book Gamers at Work written by Morgan Ramsay and published by Apress. This book was released on 2012-06-08 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Gamers at Work is a critical resource for new and experienced business leaders—for anyone who feels unprepared for the demanding and seemingly insurmountable trials ahead of them." —Peter Molyneux OBE, founder, Lionhead Studios "Gamers at Work explores every imaginable subtlety of the video-game industry through the fascinating stories of those who took the risks and reaped the rewards." —Hal Halpin, president, Entertainment Consumers Association "This is the sort of book that can tear the most hardcore gamers away from their PCs, Macs, or consoles for a few hours of rewarding reading." —North County Times "Gamers at Work is truly an invaluable resource that's well worth adding to your personal library." —Wii Love It There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video-game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way. Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management. Gamers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business As an added bonus, check out Online Game Pioneers at Work, published in 2015, for even more incredible stories from leaders in the mobile space. Featured Entrepreneurs: Trip Hawkins, Electronic Arts (Madden NFL) Nolan Bushnell, Atari (Pong) Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization) Tony Goodman, Ensemble Studios (Age of Empires) Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II) Tim Cain, Troika Games (Arcanum, Vampire: the Masquerade—Bloodlines) Warren Spector, Junction Point Studios (Disney Epic Mickey) Doug & Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego) Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball) John Smedley, Verant Interactive (EverQuest, PlanetSide) Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry) Lorne Lanning, Oddworld Inhabitants (Oddworld) Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls) Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear) Christopher Weaver, Bethesda Softworks (The Elder Scrolls) Jason Rubin, Naughty Dog (Crash Bandicoot, Uncharted) Ted Price, Insomniac Games (Spyro, Resistance) Other books in the Apress At Work Series: Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7

Exploring Careers in the Gaming Industry

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Author :
Publisher : Referencepoint Press
ISBN 13 : 9781678203351
Total Pages : 0 pages
Book Rating : 4.2/5 (33 download)

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Book Synopsis Exploring Careers in the Gaming Industry by : Celia McCarty

Download or read book Exploring Careers in the Gaming Industry written by Celia McCarty and published by Referencepoint Press. This book was released on 2022-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Some observers describe video games as modern art museums that contain visual works, performance art, and audio. Highly skilled athletes, craftspeople, and technicians in the game industry work hard to entertain us"--

Becoming a Video Game Designer

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Author :
Publisher : Simon & Schuster
ISBN 13 : 1982137932
Total Pages : 160 pages
Book Rating : 4.9/5 (821 download)

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Book Synopsis Becoming a Video Game Designer by : Daniel Noah Halpern

Download or read book Becoming a Video Game Designer written by Daniel Noah Halpern and published by Simon & Schuster. This book was released on 2020-12-01 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: A revealing guide to a career as a video game designer written by acclaimed journalist Daniel Noah Halpern and based on the real-life experiences of legendary designer Tom Cadwell of Riot Games—required reading for anyone considering a path to this profession. Becoming a Video Game Designer takes you behind the scenes to find out what it’s really like, and what it really takes, to become a video game designer. Gaming is a $138 billion-dollar entertainment industry, and designers are the beating heart. Long-form journalist Daniel Noah Halpern shadows top video game designer Tom Cadwell to show how this dream job becomes a reality. Cadwell is head of design at Riot Games, the company behind award-winning blockbuster games like League of Legends, which has an active user base of 111 million players. Creating a massive multiplayer online game takes years of visionary R&D—it is a blend of art and science. It is also big business. Learn the ins and the outs of the job from Cadwell as well as other designers, including Brendon Chung, acclaimed founder of Blendo Games. Successful designers must be creative decision makers and also engineers and collaborators. Gain professional wisdom by following Tom’s path to prominence, from his start as a passionate gamer to becoming one of the most revered designers in the business.

The Video Game Industry

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Author :
Publisher : Routledge
ISBN 13 : 1136258248
Total Pages : 272 pages
Book Rating : 4.1/5 (362 download)

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Book Synopsis The Video Game Industry by : Peter Zackariasson

Download or read book The Video Game Industry written by Peter Zackariasson and published by Routledge. This book was released on 2012-08-21 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and ‘only’ game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation. This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.

Careers in the Gaming Industry

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781523301133
Total Pages : 32 pages
Book Rating : 4.3/5 (11 download)

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Book Synopsis Careers in the Gaming Industry by : Institute for Career Research

Download or read book Careers in the Gaming Industry written by Institute for Career Research and published by Createspace Independent Publishing Platform. This book was released on 2016-01-07 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: CHOOSING A CAREER IS NOT A GAME. Except when it is. Casino gaming has exploded in the United States over the past few decades, creating thousands of new jobs for dedicated careerists who would like to take a sure bet on an exciting career. Nearly 200,000 people are employed in gaming today, and you could become one of them. Historically a niche business legal in only a few places, the gaming industry now has outposts across the country ranging from bars in South Dakota with a few slot machines to the over-the-top mega-casinos of the Las Vegas Strip. The gaming industry has grown rapidly, fed by demand for safe and legal gaming, and by the state and local governments that regulate casinos and depend upon the tax revenue they generate. Jobs specifically devoted to gaming include dealers and gaming supervisors who run the games and gaming floors where patrons partake of games. The business has also created demand for legions of careerists in associated hospitality fields, especially restaurants, hotels, security and live music and theater. Although this report will touch upon opportunities in these related industries, it will concentrate on those careers specifically related to gaming.

One Up

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Publisher : Columbia University Press
ISBN 13 : 0231552211
Total Pages : 317 pages
Book Rating : 4.2/5 (315 download)

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Book Synopsis One Up by : Joost van Dreunen

Download or read book One Up written by Joost van Dreunen and published by Columbia University Press. This book was released on 2020-10-06 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.

Ask a Manager

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Author :
Publisher : Ballantine Books
ISBN 13 : 0399181822
Total Pages : 304 pages
Book Rating : 4.3/5 (991 download)

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Book Synopsis Ask a Manager by : Alison Green

Download or read book Ask a Manager written by Alison Green and published by Ballantine Books. This book was released on 2018-05-01 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the creator of the popular website Ask a Manager and New York’s work-advice columnist comes a witty, practical guide to 200 difficult professional conversations—featuring all-new advice! There’s a reason Alison Green has been called “the Dear Abby of the work world.” Ten years as a workplace-advice columnist have taught her that people avoid awkward conversations in the office because they simply don’t know what to say. Thankfully, Green does—and in this incredibly helpful book, she tackles the tough discussions you may need to have during your career. You’ll learn what to say when • coworkers push their work on you—then take credit for it • you accidentally trash-talk someone in an email then hit “reply all” • you’re being micromanaged—or not being managed at all • you catch a colleague in a lie • your boss seems unhappy with your work • your cubemate’s loud speakerphone is making you homicidal • you got drunk at the holiday party Praise for Ask a Manager “A must-read for anyone who works . . . [Alison Green’s] advice boils down to the idea that you should be professional (even when others are not) and that communicating in a straightforward manner with candor and kindness will get you far, no matter where you work.”—Booklist (starred review) “The author’s friendly, warm, no-nonsense writing is a pleasure to read, and her advice can be widely applied to relationships in all areas of readers’ lives. Ideal for anyone new to the job market or new to management, or anyone hoping to improve their work experience.”—Library Journal (starred review) “I am a huge fan of Alison Green’s Ask a Manager column. This book is even better. It teaches us how to deal with many of the most vexing big and little problems in our workplaces—and to do so with grace, confidence, and a sense of humor.”—Robert Sutton, Stanford professor and author of The No Asshole Rule and The Asshole Survival Guide “Ask a Manager is the ultimate playbook for navigating the traditional workforce in a diplomatic but firm way.”—Erin Lowry, author of Broke Millennial: Stop Scraping By and Get Your Financial Life Together

Game Development Essentials

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Author :
Publisher : Course Technology
ISBN 13 :
Total Pages : 356 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis Game Development Essentials by : Michael E. Moore

Download or read book Game Development Essentials written by Michael E. Moore and published by Course Technology. This book was released on 2010 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written in a non-technical manner, Game Development Essentials: Game Industry Career Guide is a valuable asset for anyone looking for a job, not only in the game industry but also in any field requiring technical expertise and creative talent.

Game Plan

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Author :
Publisher : St. Martin's Press
ISBN 13 : 1250126940
Total Pages : 304 pages
Book Rating : 4.2/5 (51 download)

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Book Synopsis Game Plan by : Charles Wilson

Download or read book Game Plan written by Charles Wilson and published by St. Martin's Press. This book was released on 2016-06-21 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: National bestselling author Charles Wilson delivers a cutting-edge thriller based on real-life experiments at improving human intelligence currently underway in both government and private circles. Imagine a computer chip no bigger than the tip of a pencil. This chip, if implanted in a human brain, could give someone encyclopedic knowledge, lightning-fast reflexes and superior learning skills. In a remote military hospital in Montana, an experiment is being performed: implant the chip into the brains of five volunteers. These volunteers, four men and one woman, are all serving life sentences in prison. The experiment works...but the five criminals escape. One young doctor is pulled into the intrigue by the baffling murder of his medical school mentor. Can this one doctor stop the conspiracy of five powerful opponents...whose driving desire is absolute and total control?

Characteristics of Games

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Author :
Publisher : MIT Press
ISBN 13 : 0262542692
Total Pages : 331 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Characteristics of Games by : George Skaff Elias

Download or read book Characteristics of Games written by George Skaff Elias and published by MIT Press. This book was released on 2020-12-08 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.

Careers in the Computer Game Industry

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Author :
Publisher : The Rosen Publishing Group, Inc
ISBN 13 : 9781404202528
Total Pages : 154 pages
Book Rating : 4.2/5 (25 download)

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Book Synopsis Careers in the Computer Game Industry by : Dave Gerardi

Download or read book Careers in the Computer Game Industry written by Dave Gerardi and published by The Rosen Publishing Group, Inc. This book was released on 2005-01-15 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides an overview of the professional opportunities in the computer game industry, discusses educational requirements, and includes information on responsibilities and employment outlook.