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Bs Iso 9241 115 Ergonomics Of Human System Interaction
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Book Synopsis Evaluation of Human Work by : John R. Wilson
Download or read book Evaluation of Human Work written by John R. Wilson and published by CRC Press. This book was released on 2015-04-16 with total page 1018 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by experts with real-world experience in applying ergonomics methodology in a range of contexts, Evaluation of Human Work, Fourth Edition explores ergonomics and human factors from a "doing it" perspective. More than a cookbook of ergonomics methods, the book encourages students to think about which methods they should apply, when, and why.
Book Synopsis Human-Centered AI at Work: Common Ground in Theories and Methods by : Annette Kluge
Download or read book Human-Centered AI at Work: Common Ground in Theories and Methods written by Annette Kluge and published by Frontiers Media SA. This book was released on 2024-04-26 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research can face artificial intelligence (AI) as an issue of technology development but also as an issue of enacted technology at work. Human-centered design of AI gives emphasis to the expertise and needs of human beings as a starting point of technology development or as an outcome of AI-based work settings. This is an important goal, as expressed, for example, by the international labor organization's call for a "human-centered agenda" for the future of AI and automation collaboration. This Research Topic raises the question of what human-centricity means, i.e. what are the criteria and indicators of human-centered AI and how can they be considered and implemented?
Book Synopsis Predicting User Performance and Errors by : Marc Halbrügge
Download or read book Predicting User Performance and Errors written by Marc Halbrügge and published by Springer. This book was released on 2017-07-20 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book proposes a combination of cognitive modeling with model-based user interface development to tackle the problem of maintaining the usability of applications that target several device types at once (e.g., desktop PC, smart phone, smart TV). Model-based applications provide interesting meta-information about the elements of the user interface (UI) that are accessible through computational introspection. Cognitive user models can capitalize on this meta-information to provide improved predictions of the interaction behavior of future human users of applications under development. In order to achieve this, cognitive processes that link UI properties to usability aspects like effectiveness (user error) and efficiency (task completion time) are established empirically, are explained through cognitive modeling, and are validated in the course of this treatise. In the case of user error, the book develops an extended model of sequential action control based on the Memory for Goals theory and it is confirmed in different behavioral domains and experimental paradigms. This new model of user cognition and behavior is implemented using the MeMo workbench and integrated with the model-based application framework MASP in order to provide automated usability predictions from early software development stages on. Finally, the validity of the resulting integrated system is confirmed by empirical data from a new application, eliciting unexpected behavioral patterns.
Book Synopsis Designing for the User Experience in Learning Systems by : Evangelos Kapros
Download or read book Designing for the User Experience in Learning Systems written by Evangelos Kapros and published by Springer. This book was released on 2018-09-25 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: While the focus of the UX research and design discipline and the Learning Sciences and instructional design disciplines is often similar and almost always tangential, there seems to exist a gap, i.e. a lack of communication between the two fields. Not much has been said about how UX Design can work hand-in-hand with instructional design to advance learning. The goal of this book is to bridge this gap by presenting work that cuts through both fields. To illustrate this gap in more detail, we provide a combined view of UX Research and Design & Educational Technology. While the traditional view has perceived the Learning Experience Design as a field of Instructional Design, we will highlight its connection with UX, an aspect that has become increasingly relevant. Our focus on user experience research and design has a unique emphasis on the human learning experience: we strongly believe that in learning technology the technological part is only mediating the learning experience, and we do not focus on technological advancements per se, as we believe they are not the solution, in themselves, to the problems that education is facing. This book aims to lay out the challenges and opportunities in this field and highlight them through research presented in the various chapters. Thus, it presents a unique opportunity to represent areas of learning technology that go very far beyond the MOOC and the classroom technology. The book provides an outstanding overview and insights in the area and it aims to serve as a significant and valuable source for learning researchers and practitioners. The chapter "User requirements when designing learning e-content: interaction for all" is available open access under a CC BY 4.0 license at link.springer.com
Book Synopsis Universal Design 2016: Learning from the Past, Designing for the Future by : H. Petrie
Download or read book Universal Design 2016: Learning from the Past, Designing for the Future written by H. Petrie and published by IOS Press. This book was released on 2016-09-15 with total page 704 pages. Available in PDF, EPUB and Kindle. Book excerpt: Universal Design is the term used to describe the design of products and environments which can be used by all people, to the greatest extent possible, without the need for adaptation or specialized design. It is not a euphemism for ‘designs for people with a disability’, but really is about designing to include all people, regardless of their age, ability, cultural background or status in life. However it remains the case that many designers and developers fail to understand the need for universal design and lack the skills needed to implement it. This book presents papers from the 3rd International Conference on Universal Design (UD 2016), held in York, UK, in August 2016. The theme of the conference was: learning from the past, designing for the future, and it aimed to bring together policymakers, practitioners and researchers interested in the different strands of universal design to exchange ideas and best practice, review some of the developments in universal design from the last 20 years, and formulate strategies for taking the concept of universal design forward into the future. The book is divided into two sections. Section 1: About Universal Design, and Section 2: Universal Design In Practice. The book will be of interest to all those whose work involves design, from the built environment and tangible products to communication, services and systems.
Download or read book DHM2020 written by L. Hanson and published by IOS Press. This book was released on 2020-09-11 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital human modeling (DHM) is an active field of research directed towards the goal of creating detailed digital models of the human body and its functions, as well as assessment methods for evaluating human interaction with products and production systems. These have many applications in ergonomics, design and engineering, in fields as diverse as the automotive industry and medicine. This book presents the proceedings of the 6th International Digital Human Modeling Symposium (DHM2020), held in Skövde, Sweden from 31 August to 2 September 2020. The conference was also accessible online for those unable to attend in person because of restrictions due to the Covid-19 pandemic. The symposium provides an international forum for researchers, developers and users to report their latest innovations, summarize new developments and experiences within the field, and exchange ideas, results and visions in all areas of DHM research and applications. The book contains the 43 papers accepted for presentation at the conference, and is divided into 6 sections which broadly reflect the topics covered: anthropometry; behavior and biomechanical modeling; human motion data collection and modeling; human-product interaction modeling; industry and user perspectives; and production planning and ergonomics evaluation. Providing a state-of-the-art overview of research and developments in digital human modeling, the book will be of interest to all those who are active in the field.
Book Synopsis Handbook of Research on Serious Games as Educational, Business and Research Tools by : Cruz-Cunha, Maria Manuela
Download or read book Handbook of Research on Serious Games as Educational, Business and Research Tools written by Cruz-Cunha, Maria Manuela and published by IGI Global. This book was released on 2012-02-29 with total page 1434 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.
Book Synopsis Eye-tracking While Reading for Psycholinguistic and Computational Models of Language Comprehension by : Nora Hollenstein
Download or read book Eye-tracking While Reading for Psycholinguistic and Computational Models of Language Comprehension written by Nora Hollenstein and published by Frontiers Media SA. This book was released on 2023-12-12 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Basics Interactive Design: User Experience Design by : Gavin Allanwood
Download or read book Basics Interactive Design: User Experience Design written by Gavin Allanwood and published by Bloomsbury Publishing. This book was released on 2015-01-29 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: By putting people at the centre of interactive design, user experience (UX) techniques are now right at the heart of digital media design and development. As a designer, you need to create work that will impact positively on everyone who is exposed to it. Whether it's passive and immutable or interactive and dynamic, the success of your design will depend largely on how well the user experience is constructed. User Experience Design shows how researching and understanding users' expectations and motivations can help you develop effective, targeted designs. The authors explore the use of scenarios, personas and prototyping in idea development, and will help you get the most out of the latest tools and techniques to produce interactive designs that users will love. With practical projects to get you started, and stunning examples from some of today's most innovative studios, this is an essential introduction to modern UXD.
Book Synopsis Design for Ergonomics by : Francesca Tosi
Download or read book Design for Ergonomics written by Francesca Tosi and published by Springer Nature. This book was released on 2019-11-21 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the global quality of the design of systems that people interact with during their work activities and daily lives; a quality that involves the globality of people’s experience – physical, sensory, cognitive and emotional. It presents a concise and structured overview of the ergonomic approach to planning, and of methodological and operational tools from ergonomic research that can more directly and concretely contribute to the design process. The book also explores physical ergonomics and cognitive ergonomics, which are essential components of design culture. The final section addresses the main design problems and intervention criteria regarding the design of environments, products and equipment, as well as the design of communication, training and learning interface systems based on digital technologies. The book is chiefly intended for designers and anyone interested in the methods, tools and opportunities for in-depth analysis and development that ergonomics can offer regarding the conception, production and testing of products, environments and services, whether physical or virtual. It also offers a learning resource for professionals and students in Industrial Design and Planning.
Book Synopsis Human Computer Interaction by : Panayiotis Zaphiris
Download or read book Human Computer Interaction written by Panayiotis Zaphiris and published by IGI Global. This book was released on 2009-01-01 with total page 2765 pages. Available in PDF, EPUB and Kindle. Book excerpt: Penetrates the human computer interaction (HCI) field with breadth and depth of comprehensive research.
Book Synopsis The Wiley Handbook of Human Computer Interaction Set by : Kent Norman
Download or read book The Wiley Handbook of Human Computer Interaction Set written by Kent Norman and published by John Wiley & Sons. This book was released on 2017-12-28 with total page 2263 pages. Available in PDF, EPUB and Kindle. Book excerpt: In der Vergangenheit war die Mensch-Computer-Interaktion (Human-Computer Interaction) das Privileg einiger weniger. Heute ist Computertechnologie weit verbreitet, allgegenwärtig und global. Arbeiten und Lernen erfolgen über den Computer. Private und kommerzielle Systeme arbeiten computergestützt. Das Gesundheitswesen wird neu erfunden. Navigation erfolgt interaktiv. Unterhaltung kommt aus dem Computer. Als Antwort auf immer leistungsfähigere Systeme sind im Bereich der Mensch-Computer-Interaktion immer ausgeklügeltere Theorien und Methodiken entstanden. The Wiley Handbook of Human-Computer Interaction bietet einen Überblick über all diese Entwicklungen und untersucht die vielen verschiedenen Aspekte der Mensch-Computer-Interaktion und hat den Wert menschlicher Erfahrungen, die über Technologie stehen, ganzheitlich im Blick.
Book Synopsis Information and Knowledge in Internet of Things by : Teresa Guarda
Download or read book Information and Knowledge in Internet of Things written by Teresa Guarda and published by Springer Nature. This book was released on 2021-10-06 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides readers with an insight into information and knowledge in the Internet of Things, in particular an investigation of data management and processing, information extraction, technology, knowledge management, knowledge sharing, knowledge co-creation, knowledge integration, and the development of new intelligent services available anytime, anywhere, by anyone. The authors show how IoT enables communication and ubiquitous computing between global citizens, networked machines and physical objects, providing a promising vision of the future integrating the real world of knowledge agents and things with the virtual world of information.
Book Synopsis Advances in Human Factors and Systems Interaction by : Isabel L. Nunes
Download or read book Advances in Human Factors and Systems Interaction written by Isabel L. Nunes and published by Springer Nature. This book was released on 2020-06-30 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents cutting-edge research on innovative system interfaces, highlighting both lifecycle development and human–technology interaction, especially in virtual, augmented and mixed reality systems. It describes advanced methodologies and tools for evaluating and improving interface usability, and discusses new models, case studies and good practices. The book addresses the human, hardware, and software factors in the process of developing interfaces for optimizing total system performance, while minimizing costs. It also highlights the forces currently shaping the nature of computing and systems, such as the importance of portability and technologies for reducing power requirements; the need for better assimilation of computation in the environment; and solutions to promote computer and system accessibility for people with special needs. Based on the AHFE 2020 Virtual Conference on Human Factors and Systems Interaction, held on July 16–20, 2020, the book offers a timely survey and a practice-oriented guide for systems interface users and developers alike.
Book Synopsis Handbook of Human Factors and Ergonomics Methods by : Neville Anthony Stanton
Download or read book Handbook of Human Factors and Ergonomics Methods written by Neville Anthony Stanton and published by CRC Press. This book was released on 2004-08-30 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research suggests that ergonomists tend to restrict themselves to two or three of their favorite methods in the design of systems, despite a multitude of variations in the problems that they face. Human Factors and Ergonomics Methods delivers an authoritative and practical account of methods that incorporate human capabilities and limitations, envi
Book Synopsis Human-Computer Interaction by : Gerard Jounghyun Kim
Download or read book Human-Computer Interaction written by Gerard Jounghyun Kim and published by CRC Press. This book was released on 2015-03-20 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although life continues to become increasingly embedded with interactive computing services that make our lives easier, human-computer interaction (HCI) has not been given the attention it deserves in the education of software developers at the undergraduate level. Most entry-level HCI textbooks are structured around high-level concepts and are not directly tied to the software development process. Filling this need, Human-Computer Interaction: Fundamentals and Practice supplies an accessible introduction to the entire cycle of HCI design and implementation-explaining the core HCI concepts behind each step. Designed around the overall development cycle for an interactive software product, it starts off by covering the fundamentals behind HCI. The text then quickly goes into the application of this knowledge. It covers the forming of HCI requirements, modeling the interaction process, designing the interface, implementing the resulting design, and evaluating the implemented product. Although this textbook is suitable for undergraduate students of computer science and information technology, it is accessible enough to be understood by those with minimal programming knowledge. Supplying readers with a firm foundation in the main HCI principles, the book provides a working knowledge of HCI-oriented software development. The core content of this book is based on the introductory HCI course (advanced junior or senior-level undergraduate) that the author has been teaching at Korea University for the past eight years. The book includes access to PowerPoint lecture slides as well as source code for the example applications used throughout the text.
Book Synopsis Ergonomics by : Pamela McCauley-Bush
Download or read book Ergonomics written by Pamela McCauley-Bush and published by CRC Press. This book was released on 2011-12-13 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete introduction to the field, Ergonomics: Foundational Principles, Applications and Technologies discusses scientific principles, research, applications, and emerging trends in technology. Covering the foundational principles and major topics in physical ergonomics, the book contains the necessary components of a quality ergonomics course,