Maximum PC

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Publisher :
ISBN 13 :
Total Pages : 168 pages
Book Rating : 4./5 ( download)

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Book Synopsis Maximum PC by :

Download or read book Maximum PC written by and published by . This book was released on 2005-12 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

Playing with the Guys

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Publisher : McFarland
ISBN 13 : 1476643490
Total Pages : 249 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Playing with the Guys by : Marc A. Ouellette

Download or read book Playing with the Guys written by Marc A. Ouellette and published by McFarland. This book was released on 2021-06-08 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: A lot of work has been done talking about what masculinity is and what it does within video games, but less has been given to considering how and why this happens, and the processes involved. This book considers the array of daily relationships involved in producing masculinity and how those actions and relationships translate to video games. Moreover, it examines the ways the actual play of the games maps onto the stories to create contradictory moments that show that, while toxic masculinity certainly exists, it is far from inevitable. Topics covered include the nature of masculine apprenticeship and nurturing, labor, fatherhood, the scapegoating of women, and reckoning with mortality, among many others.

The Video Games Guide

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Publisher : McFarland
ISBN 13 : 078647257X
Total Pages : 385 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis The Video Games Guide by : Matt Fox

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Authenticity

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Publisher : Harvard Business Review Press
ISBN 13 : 1633690571
Total Pages : 316 pages
Book Rating : 4.6/5 (336 download)

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Book Synopsis Authenticity by : James H. Gilmore

Download or read book Authenticity written by James H. Gilmore and published by Harvard Business Review Press. This book was released on 2007-10-18 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contrived. Disingenuous. Phony. Inauthentic. Do your customers use any of these words to describe what you sell—or how you sell it? If so, welcome to the club. Inundated by fakes and sophisticated counterfeits, people increasingly see the world in terms of real or fake. They would rather buy something real from someone genuine rather than something fake from some phony. When deciding to buy, consumers judge an offering's (and a company's) authenticity as much as—if not more than—price, quality, and availability. In Authenticity, James H. Gilmore and B. Joseph Pine II argue that to trounce rivals companies must grasp, manage, and excel at rendering authenticity. Through examples from a wide array of industries as well as government, nonprofit, education, and religious sectors, the authors show how to manage customers' perception of authenticity by: recognizing how businesses "fake it;" appealing to the five different genres of authenticity; charting how to be "true to self" and what you say you are; and crafting and implementing business strategies for rendering authenticity. The first to explore what authenticity really means for businesses and how companies can approach it both thoughtfully and thoroughly, this book is a must-read for any organization seeking to fulfill consumers' intensifying demand for the real deal.

Maximum PC

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Publisher :
ISBN 13 :
Total Pages : 128 pages
Book Rating : 4./5 ( download)

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Book Synopsis Maximum PC by :

Download or read book Maximum PC written by and published by . This book was released on 2006-01 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

The Middle Ages in Computer Games

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Publisher : Boydell & Brewer
ISBN 13 : 1843847299
Total Pages : 373 pages
Book Rating : 4.8/5 (438 download)

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Book Synopsis The Middle Ages in Computer Games by : Robert Houghton

Download or read book The Middle Ages in Computer Games written by Robert Houghton and published by Boydell & Brewer. This book was released on 2024-11-05 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.

Videogames and Education

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Publisher : Routledge
ISBN 13 : 1317452666
Total Pages : 248 pages
Book Rating : 4.3/5 (174 download)

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Book Synopsis Videogames and Education by : Harry J. Brown

Download or read book Videogames and Education written by Harry J. Brown and published by Routledge. This book was released on 2014-12-18 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context of human experience and in the field of humanities research. The author shows how video games have become a powerful form of political, ethical, and religious discourse, and how they have already influenced the way we teach, learn, and create. He discusses the major trends in game design, the public controversies surrounding video games, and the predominant critical positions in game criticism. The book speaks to all educators, scholars, and thinking persons who seek a fuller understanding of this significant and video games cultural phenomenon.

Simulating War

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Publisher : Bloomsbury Publishing
ISBN 13 : 1441114920
Total Pages : 417 pages
Book Rating : 4.4/5 (411 download)

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Book Synopsis Simulating War by : Philip Sabin

Download or read book Simulating War written by Philip Sabin and published by Bloomsbury Publishing. This book was released on 2012-01-19 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this new work, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside such techniques as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.

Music Supervision: Selecting Music for Movies, TV, Games & New Media

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Publisher : Music Sales Group
ISBN 13 : 1783238666
Total Pages : 296 pages
Book Rating : 4.7/5 (832 download)

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Book Synopsis Music Supervision: Selecting Music for Movies, TV, Games & New Media by : Ramsay Adams

Download or read book Music Supervision: Selecting Music for Movies, TV, Games & New Media written by Ramsay Adams and published by Music Sales Group. This book was released on 2017-07-10 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music Supervision, or matching music to TV, film, new media, video games, live events, brands, and a host of other media, is a fast-growing career path. This book guides you through real-world scenarios and legal landmines, profiles key players, explores mixing and sound design, and provides time-saving project form templates. For those who want to break into the field of music supervision, this book tells you how to get the job. Artists, publishers and labels seeking more effective sync licensing for their catalogues will also benefit from the unique insights of Music Supervision “The definitive guide to music supervision.” - Brad Hatfield, Associate Professor, Berklee College of Music

Encyclopedia of Play in Today's Society

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Publisher : SAGE
ISBN 13 : 1412966701
Total Pages : 1033 pages
Book Rating : 4.4/5 (129 download)

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Book Synopsis Encyclopedia of Play in Today's Society by : Rodney P. Carlisle

Download or read book Encyclopedia of Play in Today's Society written by Rodney P. Carlisle and published by SAGE. This book was released on 2009-04-02 with total page 1033 pages. Available in PDF, EPUB and Kindle. Book excerpt: Selected as an Outstanding Academic Title by Choice Magazine, January 2010 The Encyclopedia of Play: A Social History explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreation activities of children as well as adults throughout the ages, from dice games in the Roman empire to video games today. As an academic social history, it includes the perspectives of several curricular disciplines, from sociology to child psychology, from lifestyle history to social epidemiology. This two-volume set will serve as a general, non-technical resource for students in education and human development, health and sports psychology, leisure and recreation studies and kinesiology, history, and other social sciences to understand the importance of play as it has developed globally throughout history and to appreciate the affects of play on child and adult development, particularly on health, creativity, and imagination.

Brothers in Arms: Hell's Highway

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Publisher : Presidio Press
ISBN 13 : 0345514548
Total Pages : 323 pages
Book Rating : 4.3/5 (455 download)

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Book Synopsis Brothers in Arms: Hell's Highway by : John Antal

Download or read book Brothers in Arms: Hell's Highway written by John Antal and published by Presidio Press. This book was released on 2008-09-23 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: “With sharp insights into history, combat, and human nature, this enthralling novel can stand beside even the best chronicles of that fabled ‘band of brothers.’ ” –Ralph Peters, author of Wars of Blood and Faith It’s 1944, and the German war machine is on its heels but still lethal, while the Allies pry the Netherlands from the Nazis’ grasp. Operation Market Garden will be spearheaded by the 101st Airborne Screaming Eagles. But if you’re one man in one corner of this battle, it’s a plunge into chaos–at a place called “Hell’s Highway.” Sergeant Matt Baker is a recon leader from the 101st, in charge of a team of Brits, Americans, and Dutch resistance fighters sent on a desperate reconnaissance mission. For Baker, every step behind enemy lines means dozens of critical choices, firefights that explode out of nowhere, and facing down one ruthless German who knows his war is lost– and who is as fierce as he is brilliant. To both men, it’s a battle to get out of hell alive. From the struggles of the men and women of the Dutch resistance to a pitched fight for one critical bridge, Hell’s Highway is the suspense-packed, surprise-filled version of the bestselling video game–and an intense epic journey into the true nature of war.

The Palgrave Handbook of Artistic and Cultural Responses to War since 1914

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Publisher : Springer
ISBN 13 : 3319969862
Total Pages : 586 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis The Palgrave Handbook of Artistic and Cultural Responses to War since 1914 by : Martin Kerby

Download or read book The Palgrave Handbook of Artistic and Cultural Responses to War since 1914 written by Martin Kerby and published by Springer. This book was released on 2018-12-05 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook explores a diverse range of artistic and cultural responses to modern conflict, from Mons in the First World War to Kabul in the twenty-first century. With over thirty chapters from an international range of contributors, ranging from the UK to the US and Australia, and working across history, art, literature, and media, it offers a significant interdisciplinary contribution to the study of modern war, and our artistic and cultural responses to it. The handbook is divided into three parts. The first part explores how communities and individuals responded to loss and grief by using art and culture to assimilate the experience as an act of survival and resilience. The second part explores how conflict exerts a powerful influence on the expression and formation of both individual, group, racial, cultural and national identities and the role played by art, literature, and education in this process. The third part moves beyond the actual experience of conflict and its connection with issues of identity to explore how individuals and society have made use of art and culture to commemorate the war. In this way, it offers a unique breadth of vision and perspective, to explore how conflicts have been both represented and remembered since the early twentieth century.

Early Modernity and Video Games

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Publisher : Cambridge Scholars Publishing
ISBN 13 : 1443862347
Total Pages : 265 pages
Book Rating : 4.4/5 (438 download)

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Book Synopsis Early Modernity and Video Games by : Florian Kerschbaumer

Download or read book Early Modernity and Video Games written by Florian Kerschbaumer and published by Cambridge Scholars Publishing. This book was released on 2014-06-26 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past acceptable to their players? Do these popular representations of history intersect with academic narratives, or not? While a considerable body of work on similar questions already exists, both for medieval history as well as for those games dealing with the 20th century, early modernity has not yet been treated in this context. As many games draw their imagery – perhaps their success, too? – from the years between 1450 and 1815, it is to their understanding that this volume is dedicated. The contributions encompass a wide range of subjects and games, from Age of Empires to Assassin’s Creed, from Critical Discourse Analysis to Ludology. One aim unites them, namely an understanding of what happens when video games encounter early modernity.

PC Mag

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Publisher :
ISBN 13 :
Total Pages : 128 pages
Book Rating : 4./5 ( download)

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Book Synopsis PC Mag by :

Download or read book PC Mag written by and published by . This book was released on 2005-12-27 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Official Gazette of the United States Patent and Trademark Office

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Publisher :
ISBN 13 :
Total Pages : 706 pages
Book Rating : 4.:/5 (89 download)

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Book Synopsis Official Gazette of the United States Patent and Trademark Office by :

Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2007 with total page 706 pages. Available in PDF, EPUB and Kindle. Book excerpt:

American Militarism on the Small Screen

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Publisher : Routledge
ISBN 13 : 1317402898
Total Pages : 299 pages
Book Rating : 4.3/5 (174 download)

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Book Synopsis American Militarism on the Small Screen by : Anna Froula

Download or read book American Militarism on the Small Screen written by Anna Froula and published by Routledge. This book was released on 2016-03-17 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anna Froula is Associate Professor of Film Studies in the Department of English at East Carolina University, USA Stacy Takacs is Associate Professor and Director of American Studies at Oklahoma State University, USA

Xbox

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Publisher : M-Y Books Limited
ISBN 13 : 1907649654
Total Pages : 459 pages
Book Rating : 4.9/5 (76 download)

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Book Synopsis Xbox by : The Cheat Mistress

Download or read book Xbox written by The Cheat Mistress and published by M-Y Books Limited. This book was released on 2012-08-08 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cheats Unlimited are the specialists when it comes to video game cheats, tips and walkthrough guides. Fronted by the glamorous and gorgeous Cheatmistress, Cheats Unlimited has helped over seven million gamers worldwide over the last 12 years. Through phone lines, fax machines, the Web and WAP sites and now eBooks, we have been there for gamers when they've needed us the most.With EZ Cheats: Video Game Cheats, Tips and Secrets: For Xbox 360 & Xbox, we aim to help you unlock the game's full potential with a series of tips, cheat codes, secrets, unlocks and/or achievement guides. Whether you want to find out how to spawn specific vehicles, learn how to open up harder difficulty settings, or discover sneaky ways to earn additional ingame currency, we have the answers. EZ Cheats are compiled by expert gamers who are here to help you get the most out of your games.EZ Cheats: Video Game Cheats, Tips and Secrets: For Xbox 360 and Xbox covers all of the top titles, including the Halo series, Modern Warfare 2, Assassin's Creed 2, Grand Theft Auto IV: Episodes from Liberty City, Street Fighter IV, Tomb Raider: Underworld, Fallout 3, Mass Effect 2, Gears of War 2, Left 4 Dead 2, Half Life 2, Morrowind, and the Prince of Persia trilogy, amongst hundreds more top titles.Consoles covered: Xbox 360 / Xbox