Body Tracking in Healthcare

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Author :
Publisher : Springer Nature
ISBN 13 : 3031016009
Total Pages : 135 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Body Tracking in Healthcare by : Kenton O'Hara

Download or read book Body Tracking in Healthcare written by Kenton O'Hara and published by Springer Nature. This book was released on 2022-05-31 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the context of healthcare, there has been a long-standing interest in understanding the posture and movement of the human body. Gait analysis work over the years has looked to articulate the patterns and parameters of this movement both for a normal healthy body and in a range of movement-based disorders. In recent years, these efforts to understand the moving body have been transformed by significant advances in sensing technologies and computational analysis techniques all offering new ways for the moving body to be tracked, measured, and interpreted. While much of this work has been largely research focused, as the field matures, we are seeing more shifts into clinical practice. As a consequence, there is an increasing need to understand these sensing technologies over and above the specific capabilities to track, measure, and infer patterns of movement in themselves. Rather, there is an imperative to understand how the material form of these technologies enables them also to be situated in everyday healthcare contexts and practices. There are significant mutually interdependent ties between the fundamental characteristics and assumptions of these technologies and the configurations of everyday collaborative practices that are possible them. Our attention then must look to social, clinical, and technical relations pertaining to these various body technologies that may play out in particular ways across a range of different healthcare contexts and stakeholders. Our aim in this book is to explore these issues with key examples illustrating how social contexts of use relate to the properties and assumptions bound up in particular choices of body-tracking technology. We do this through a focus on three core application areas in healthcare—assessment, rehabilitation, and surgical interaction—and recent efforts to apply body-tracking technologies to them.

Entertainment Computing - ICEC 2004

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3540229477
Total Pages : 622 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Entertainment Computing - ICEC 2004 by : Matthias Rauterberg

Download or read book Entertainment Computing - ICEC 2004 written by Matthias Rauterberg and published by Springer Science & Business Media. This book was released on 2004-08-23 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: The advancement of information and communication technologies (ICT) has enabled broad use of ICT and facilitated the use of ICT in the private and personal domain. ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce. Comprehensive research and development on ICT - plications for entertainment will be different for the promotion of ICT use in the home and other places for leisure. So far engineering research and development on enterta- ment has never been really established in the academic communities. On the other hand entertainment-related industries such as the video and computer game industries have been growing rapidly in the last 10 years, and today the entertainment computing bu- ness outperforms the turnover of the movie industry. Entertainment robots are drawing theattentionofyoungpeople. TheeventcalledRoboCuphasbeenincreasingthenumber of participants year by year. Entertainment technologies cover a broad range of pr- ucts and services: movies, music, TV (including upcoming interactive TV), VCR, VoD (including music on demand), computer games, game consoles, video arcades, g- bling machines, the Internet (e. g. , chat rooms, board and card games, MUD), intelligent toys, edutainment, simulations, sport, theme parks, virtual reality, and upcoming service robots. The?eldofentertainmentcomputingfocusesonusers’growinguseofentertainment technologies at work, in school and at home, and the impact of this technology on their behavior. Nearly every working and living place has computers, and over two-thirds of childreninindustrializedcountrieshavecomputersintheirhomesaswell.

Pattern Recognition and Machine Intelligence

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Author :
Publisher : Springer
ISBN 13 : 3642450628
Total Pages : 784 pages
Book Rating : 4.6/5 (424 download)

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Book Synopsis Pattern Recognition and Machine Intelligence by : Pradipta Maji

Download or read book Pattern Recognition and Machine Intelligence written by Pradipta Maji and published by Springer. This book was released on 2013-12-09 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on Pattern Recognition and Machine Intelligence, PReMI 2013, held in Kolkata, India in December 2013. The 101 revised papers presented together with 9 invited talks were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on pattern recognition; machine learning; image processing; speech and video processing; medical imaging; document image processing; soft computing; bioinformatics and computational biology; and social media mining.

Body Tracking in Healthcare

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Author :
Publisher : Morgan & Claypool Publishers
ISBN 13 : 1627059504
Total Pages : 153 pages
Book Rating : 4.6/5 (27 download)

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Book Synopsis Body Tracking in Healthcare by : Kenton O'Hara

Download or read book Body Tracking in Healthcare written by Kenton O'Hara and published by Morgan & Claypool Publishers. This book was released on 2016-03-18 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the context of healthcare, there has been a long-standing interest in understanding the posture and movement of the human body. Gait analysis work over the years has looked to articulate the patterns and parameters of this movement both for a normal healthy body and in a range of movement-based disorders. In recent years, these efforts to understand the moving body have been transformed by significant advances in sensing technologies and computational analysis techniques all offering new ways for the moving body to be tracked, measured, and interpreted. While much of this work has been largely research focused, as the field matures, we are seeing more shifts into clinical practice. As a consequence, there is an increasing need to understand these sensing technologies over and above the specific capabilities to track, measure, and infer patterns of movement in themselves. Rather, there is an imperative to understand how the material form of these technologies enables them also to be situated in everyday healthcare contexts and practices. There are significant mutually interdependent ties between the fundamental characteristics and assumptions of these technologies and the configurations of everyday collaborative practices that are possible them. Our attention then must look to social, clinical, and technical relations pertaining to these various body technologies that may play out in particular ways across a range of different healthcare contexts and stakeholders. Our aim in this book is to explore these issues with key examples illustrating how social contexts of use relate to the properties and assumptions bound up in particular choices of body-tracking technology. We do this through a focus on three core application areas in healthcare—assessment, rehabilitation, and surgical interaction—and recent efforts to apply body-tracking technologies to them.

Human Body Model Acquisition and Tracking Using Multi-camera Voxel Data

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Author :
Publisher :
ISBN 13 :
Total Pages : 344 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Human Body Model Acquisition and Tracking Using Multi-camera Voxel Data by : Ivana Mikić

Download or read book Human Body Model Acquisition and Tracking Using Multi-camera Voxel Data written by Ivana Mikić and published by . This book was released on 2002 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Creative Technologies for Multidisciplinary Applications

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Publisher : IGI Global
ISBN 13 : 1522500170
Total Pages : 486 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Creative Technologies for Multidisciplinary Applications by : Connor, Andy M.

Download or read book Creative Technologies for Multidisciplinary Applications written by Connor, Andy M. and published by IGI Global. This book was released on 2016-03-29 with total page 486 pages. Available in PDF, EPUB and Kindle. Book excerpt: Given that institutions of higher education have a predisposition to compartmentalize and delineate areas of study, creative technology may seem oxymoronic. On the contrary, the very basis of western thought is found in the idea of transcendent knowledge. The marriage of opposing disciplines therefore acts as a more holistic approach to education. Creative Technologies for Multidisciplinary Applications acts as an inspiration to educators and researchers who wish to participate in the future of such multidisciplinary disciplines. Because creative technology encompasses many applications with the realm of art, gaming, the humanities, and digitization, this book features a diverse collection of relevant research for the modern world. It is a pivotal reference publication for educators, students, and researchers in fields related to sociology, technology, and the humanities.

Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation

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Author :
Publisher : Springer
ISBN 13 : 3319915819
Total Pages : 492 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation by : Jessie Y.C. Chen

Download or read book Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation written by Jessie Y.C. Chen and published by Springer. This book was released on 2018-07-10 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.

Advances and Applications of Artificial Intelligence & Machine Learning

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Publisher : Springer Nature
ISBN 13 : 9819959748
Total Pages : 782 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis Advances and Applications of Artificial Intelligence & Machine Learning by : Bhuvan Unhelkar

Download or read book Advances and Applications of Artificial Intelligence & Machine Learning written by Bhuvan Unhelkar and published by Springer Nature. This book was released on 2023-12-21 with total page 782 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume comprises the select peer-reviewed proceedings of the International Conference on Advances and Applications of Artificial Intelligence and Machine Learning 2022 (ICAAAIML 2022). It aims to provide a comprehensive and broad-spectrum picture of state-of-the-art research and development in the areas of artificial intelligence, machine learning, deep learning, and their advanced applications in computer vision and blockchain. It also covers research in core concepts of computers, intelligent system design and deployment, real-time systems, WSN, sensors and sensor nodes, software engineering, image processing, and cloud computing. This volume will provide a valuable resource for those in academia and industry.

Understanding Motion Capture for Computer Animation and Video Games

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9780124906303
Total Pages : 268 pages
Book Rating : 4.9/5 (63 download)

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Book Synopsis Understanding Motion Capture for Computer Animation and Video Games by : Alberto Menache

Download or read book Understanding Motion Capture for Computer Animation and Video Games written by Alberto Menache and published by Morgan Kaufmann. This book was released on 2000 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.

Body Am I

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Publisher : MIT Press
ISBN 13 : 0262548364
Total Pages : 215 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Body Am I by : Moheb Costandi

Download or read book Body Am I written by Moheb Costandi and published by MIT Press. This book was released on 2024-03-05 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the way we perceive our bodies plays a critical role in the way we perceive ourselves: stories of phantom limbs, rubber hands, anorexia, and other phenomena. The body is central to our sense of identity. It can be a canvas for self-expression, decorated with clothing, jewelry, cosmetics, tattoos, and piercings. But the body is more than that. Bodily awareness, says scientist-writer Moheb Costandi, is key to self-consciousness. In Body Am I, Costandi examines how the brain perceives the body, how that perception translates into our conscious experience of the body, and how that experience contributes to our sense of self. Along the way, he explores what can happen when the mechanisms of bodily awareness are disturbed, leading to such phenomena as phantom limbs, alien hands, and amputee fetishes. Costandi explains that the brain generates maps and models of the body that guide how we perceive and use it, and that these maps and models are repeatedly modified and reconstructed. Drawing on recent bodily awareness research, the new science of self-consciousness, and historical milestones in neurology, he describes a range of psychiatric and neurological disorders that result when body and brain are out of sync, including not only the well-known phantom limb syndrome but also phantom breast and phantom penis syndromes; body integrity identity disorder, which compels a person to disown and then amputate a healthy arm or leg; and such eating disorders as anorexia. Wide-ranging and meticulously researched, Body Am I (the title comes from Nietzsche’s Thus Spoke Zarathustra) offers new insight into self-consciousness by describing it in terms of bodily awareness.

Computer Vision - ACCV 2014 Workshops

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Publisher : Springer
ISBN 13 : 331916631X
Total Pages : 722 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Computer Vision - ACCV 2014 Workshops by : C.V. Jawahar

Download or read book Computer Vision - ACCV 2014 Workshops written by C.V. Jawahar and published by Springer. This book was released on 2015-04-10 with total page 722 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set, consisting of LNCS 9008, 9009, and 9010, contains carefully reviewed and selected papers presented at 15 workshops held in conjunction with the 12th Asian Conference on Computer Vision, ACCV 2014, in Singapore, in November 2014. The 153 full papers presented were selected from numerous submissions. LNCS 9008 contains the papers selected for the Workshop on Human Gait and Action Analysis in the Wild, the Second International Workshop on Big Data in 3D Computer Vision, the Workshop on Deep Learning on Visual Data, the Workshop on Scene Understanding for Autonomous Systems, and the Workshop on Robust Local Descriptors for Computer Vision. LNCS 9009 contains the papers selected for the Workshop on Emerging Topics on Image Restoration and Enhancement, the First International Workshop on Robust Reading, the Second Workshop on User-Centred Computer Vision, the International Workshop on Video Segmentation in Computer Vision, the Workshop: My Car Has Eyes: Intelligent Vehicle with Vision Technology, the Third Workshop on E-Heritage, and the Workshop on Computer Vision for Affective Computing. LNCS 9010 contains the papers selected for the Workshop on Feature and Similarity for Computer Vision, the Third International Workshop on Intelligent Mobile and Egocentric Vision, and the Workshop on Human Identification for Surveillance.

Computer Science and its Applications

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Publisher : Springer
ISBN 13 : 3662454025
Total Pages : 1395 pages
Book Rating : 4.6/5 (624 download)

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Book Synopsis Computer Science and its Applications by : James J. (Jong Hyuk) Park

Download or read book Computer Science and its Applications written by James J. (Jong Hyuk) Park and published by Springer. This book was released on 2014-11-29 with total page 1395 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 6th FTRA International Conference on Computer Science and its Applications (CSA-14) will be held in Guam, USA, Dec. 17 - 19, 2014. CSA-14 presents a comprehensive conference focused on the various aspects of advances in engineering systems in computer science, and applications, including ubiquitous computing, U-Health care system, Big Data, UI/UX for human-centric computing, Computing Service, Bioinformatics and Bio-Inspired Computing and will show recent advances on various aspects of computing technology, Ubiquitous Computing Services and its application.

Emotion Recognition

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Publisher : John Wiley & Sons
ISBN 13 : 1118130669
Total Pages : 580 pages
Book Rating : 4.1/5 (181 download)

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Book Synopsis Emotion Recognition by : Amit Konar

Download or read book Emotion Recognition written by Amit Konar and published by John Wiley & Sons. This book was released on 2015-01-27 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: A timely book containing foundations and current research directions on emotion recognition by facial expression, voice, gesture and biopotential signals This book provides a comprehensive examination of the research methodology of different modalities of emotion recognition. Key topics of discussion include facial expression, voice and biopotential signal-based emotion recognition. Special emphasis is given to feature selection, feature reduction, classifier design and multi-modal fusion to improve performance of emotion-classifiers. Written by several experts, the book includes several tools and techniques, including dynamic Bayesian networks, neural nets, hidden Markov model, rough sets, type-2 fuzzy sets, support vector machines and their applications in emotion recognition by different modalities. The book ends with a discussion on emotion recognition in automotive fields to determine stress and anger of the drivers, responsible for degradation of their performance and driving-ability. There is an increasing demand of emotion recognition in diverse fields, including psycho-therapy, bio-medicine and security in government, public and private agencies. The importance of emotion recognition has been given priority by industries including Hewlett Packard in the design and development of the next generation human-computer interface (HCI) systems. Emotion Recognition: A Pattern Analysis Approach would be of great interest to researchers, graduate students and practitioners, as the book Offers both foundations and advances on emotion recognition in a single volume Provides a thorough and insightful introduction to the subject by utilizing computational tools of diverse domains Inspires young researchers to prepare themselves for their own research Demonstrates direction of future research through new technologies, such as Microsoft Kinect, EEG systems etc.

Ergonomics For People With Disabilities

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Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110617838
Total Pages : 238 pages
Book Rating : 4.1/5 (16 download)

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Book Synopsis Ergonomics For People With Disabilities by : Aleksandra Polak-Sopinska

Download or read book Ergonomics For People With Disabilities written by Aleksandra Polak-Sopinska and published by Walter de Gruyter GmbH & Co KG. This book was released on 2018-07-30 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world of developed economies looks at the problems of people with disabilities from a technical, social, psychological and informational perspective. Impacts in favour of people with disabilities are most often equated with the removal of barriers and integration. Nowadays, virtually every form of social and economic life should take in account inclusion and removal of barriers. Urban planning, the design of buildings, communication networks and the products, tools can be done from the perspective of removing barriers for people with disabilities. It is crucial to promote a way of thinking aimed at taking into account the needs of people with disabilities in the creation of all new civilizational solutions. Monograph “Ergonomics for People with Disabilities: Design for Accessibility” presents interdisciplinary attitude to the issue of designing for people with disabilities. The aim of the monograph is to present the factors affecting life activation of people with disabilities (including “50+” and “mature” people) and the problems that people with disabilities face by the participation in social and professional life and the daily activities and how design for accessibility can help with solving those problems. Concepts presented in the first part are focused on designing of products supporting inclusion such as wheelchairs, orthopaedic seats, carrier vests and hand tools. This part consist of five chapters. Field of interest of second part of the monograph is how to design accessible socio-technical environment. The subject is presented in four chapters on two hospital case studies, backyard sensorimotor path case and integrated therapeutic environment case. Third part is focused on universal design with ICT solutions. It consist of the concepts and analysis of solutions supporting people with disabilities and elderly people presented in six chapters. Scope of the last part is human factor design for barriers reduction. In three chapters problems such deafness, dementia and professional activity of people with disabilities were presented. Monograph includes the wide perspective of engineers, designers, architects, psychologists, sociologists, vocational counsellors and medicals that can inspire to new look at design for accessibility. Book Title: Ergonomics For People With Disabilities Book Subtitle: Design For Accessibility Scientific editors: Aleksandra Polak-Sopinska, Jan Królikowski Technical editor: Magdalena Wróbel-Lachowska Editors affiliations: Faculty of Management and Production Engineering, Lodz University of Technology, Poland Series Title: Advences in Production Management and Ergonomics Series ISSN: 2544-7610 Series Volume: 1e-ISBN: 978-3-11-061783-2 Edition Number: 1 Copyright: 2018 Publisher: De Gruyter Copyright Holder: Department of Production Management and Logistics, Faculty of Management and Production Engineering, Lodz University of Technology, Poland Number of Pages: 238 Department of Production Management and Logistics, Lodz University of Technology, Poland

New Perspectives on Early Social-Cognitive Development

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Author :
Publisher : Elsevier
ISBN 13 : 0128205172
Total Pages : 320 pages
Book Rating : 4.1/5 (282 download)

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Book Synopsis New Perspectives on Early Social-Cognitive Development by :

Download or read book New Perspectives on Early Social-Cognitive Development written by and published by Elsevier. This book was released on 2020-08-26 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: New Perspectives on Early Social-Cognitive Development, Volume 258 in the Progress in Brain Research series, highlights new advances in the field, with this new volume presenting interesting chapters on topics such as Dynamics of Coordinated Attention, Investigating the Role of Neural Body Maps in Early Social-Cognitive Development: New Insights from Infant MEG and EEG, Motion tracking in developmental research: Methodological considerations and social-cognitive developmental applications, Early maturation of the social brain: How brain development provides a platform for the acquisition of social-cognitive competence, Getting a grip on early intention understanding: The role of motor, cognitive, and social factors, and much more. Provides the authority and expertise of leading contributors from an international board of authors Presents the latest release in the Progress in Brain Research series Includes the latest information on New Perspectives on Early Social-cognitive Development

Official Gazette of the United States Patent Office

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Publisher :
ISBN 13 :
Total Pages : 1310 pages
Book Rating : 4.0/5 (57 download)

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Book Synopsis Official Gazette of the United States Patent Office by : USA Patent Office

Download or read book Official Gazette of the United States Patent Office written by USA Patent Office and published by . This book was released on 1915 with total page 1310 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Vision-Based Interaction

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Publisher : Morgan & Claypool Publishers
ISBN 13 : 1608452425
Total Pages : 136 pages
Book Rating : 4.6/5 (84 download)

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Book Synopsis Vision-Based Interaction by : Matthew Turk

Download or read book Vision-Based Interaction written by Matthew Turk and published by Morgan & Claypool Publishers. This book was released on 2013-10-01 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its early years, the field of computer vision was largely motivated by researchers seeking computational models of biological vision and solutions to practical problems in manufacturing, defense, and medicine. For the past two decades or so, there has been an increasing interest in computer vision as an input modality in the context of human-computer interaction. Such vision-based interaction can endow interactive systems with visual capabilities similar to those important to human-human interaction, in order to perceive non-verbal cues and incorporate this information in applications such as interactive gaming, visualization, art installations, intelligent agent interaction, and various kinds of command and control tasks. Enabling this kind of rich, visual and multimodal interaction requires interactive-time solutions to problems such as detecting and recognizing faces and facial expressions, determining a person's direction of gaze and focus of attention, tracking movement of the body, and recognizing various kinds of gestures. In building technologies for vision-based interaction, there are choices to be made as to the range of possible sensors employed (e.g., single camera, stereo rig, depth camera), the precision and granularity of the desired outputs, the mobility of the solution, usability issues, etc. Practical considerations dictate that there is not a one-size-fits-all solution to the variety of interaction scenarios; however, there are principles and methodological approaches common to a wide range of problems in the domain. While new sensors such as the Microsoft Kinect are having a major influence on the research and practice of vision-based interaction in various settings, they are just a starting point for continued progress in the area. In this book, we discuss the landscape of history, opportunities, and challenges in this area of vision-based interaction; we review the state-of-the-art and seminal works in detecting and recognizing the human body and its components; we explore both static and dynamic approaches to "looking at people" vision problems; and we place the computer vision work in the context of other modalities and multimodal applications. Readers should gain a thorough understanding of current and future possibilities of computer vision technologies in the context of human-computer interaction.