Bobs 3D Tic Tac Toe

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Publisher :
ISBN 13 : 9781698861357
Total Pages : 42 pages
Book Rating : 4.8/5 (613 download)

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Book Synopsis Bobs 3D Tic Tac Toe by : Awesome Games

Download or read book Bobs 3D Tic Tac Toe written by Awesome Games and published by . This book was released on 2019-10-10 with total page 42 pages. Available in PDF, EPUB and Kindle. Book excerpt: 40 Game Pages with Compact size (6" x 9") 3D Tic Tac Toe, Kid and Adult Game, Daily Mind Expaniding, Great For Travel, Family Fun, Educational, Cool Math Features- 6x9 Compact Classic Gift Great Mind Expanding Fun

The Software Encyclopedia

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Publisher :
ISBN 13 :
Total Pages : 872 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Software Encyclopedia by :

Download or read book The Software Encyclopedia written by and published by . This book was released on 1985 with total page 872 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Rise of the Videogame Zinesters

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Publisher : Seven Stories Press
ISBN 13 : 1609803736
Total Pages : 209 pages
Book Rating : 4.6/5 (98 download)

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Book Synopsis Rise of the Videogame Zinesters by : Anna Anthropy

Download or read book Rise of the Videogame Zinesters written by Anna Anthropy and published by Seven Stories Press. This book was released on 2012-03-20 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture." —Patrick Alexander, Eegra.com "Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of 'zinester' games." —Adam Parrish, NYU's Interactive Telecommunication Program (Tisch School of the Arts), and author of the ZZT game "Winter" "These days, everybody can make and distribute a photograph, or a video, or a book. Rise of the Videogame Zinesters shows you that everyone can make a videogame, too. But why should they? For Anna Anthropy, it's not for fame or for profit, but for the strange, aimless beauty of personal creativity.” —Ian Bogost, Director, Graduate Program in Digital Media, Georgia Institute of Technology "Rise is a great guidebook to understanding—and more importantly, participating in—this dynamically evolving culture." —Jim Munroe, co-founder of the Hand Eye Society and the Difference Engine Initiative “Here, Anna Anthropy demonstrates how people from every background and walk of life are breaking free of the commercial cowardice of major publishers, and bringing their individual visions of the game to life. . . . If game design is to be an art, as those of us who love games fervently hope, it must be rescued from its crushing commercial pressures. You can be a part of its future.” —Greg Costikyan, author of I Have No Mouth and I Must Design "Anna gives the world of video games a crucial perspective from her seat of authority within outsider culture, and illustrates how essential it is for the space to empower voices of all kinds if it is to evolve." —Leigh Alexander, editor-at-large of Gamasutra

Under the Apple

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Publisher :
ISBN 13 :
Total Pages : 376 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Under the Apple by : Howard Bornstein

Download or read book Under the Apple written by Howard Bornstein and published by . This book was released on 1987 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Troubleshooting Electronic Circuits: A Guide to Learning Analog Electronics

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Publisher : McGraw Hill Professional
ISBN 13 : 1260143570
Total Pages : 465 pages
Book Rating : 4.2/5 (61 download)

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Book Synopsis Troubleshooting Electronic Circuits: A Guide to Learning Analog Electronics by : Ronald Quan

Download or read book Troubleshooting Electronic Circuits: A Guide to Learning Analog Electronics written by Ronald Quan and published by McGraw Hill Professional. This book was released on 2020-03-27 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Debug, Tweak and fine-tune your DIY electronics projects This hands-on guide shows, step by step, how to build, debug, and troubleshoot a wide range of analog electronic circuits. Written by electronics guru Ronald Quan, Troubleshooting Electronic Circuits: A Guide to Learning Analog Circuits clearly explains proper debugging techniques as well as testing and modifying methods. In multiple chapters, poorly-conceived circuits are analyzed and improved. Inside, you will discover how to design or re-design high-quality circuits that are repeatable and manufacturable. Coverage includes: • An introduction to electronics troubleshooting • Breadboards • Power sources, batteries, battery holders, safety issues, and volt meters • Basic electronic components • Diodes, rectifiers, and Zener diodes • Light emitting diodes (LEDs) • Bipolar junction transistors (BJTs) • Troubleshooting discrete circuits (simple transistor amplifiers) • Analog integrated circuits, including amplifiers and voltage regulators • Audio circuits • Troubleshooting analog integrated circuits • Ham radio circuits related to SDR • Trimmer circuits, including the 555 chip and CMOS circuits

Virtual Reality

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501308645
Total Pages : 217 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Virtual Reality by : Melanie Chan

Download or read book Virtual Reality written by Melanie Chan and published by Bloomsbury Publishing USA. This book was released on 2015-07-30 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that enabled transcendence from the limitations of physical embodiment. The purpose of this critical historical analysis of representations of virtual reality is to examine how they might deny, repress or overlook embodied experience. Specifically, the author will contend that embodiment is a fundamental aspect of immersion in virtual reality, rather than something which is to be transcended. In this way, the book aims to challenge distorted ideas about transcendence and productively contribute to debates about embodiment and technology.

Game Design Workshop

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Publisher : CRC Press
ISBN 13 : 0240809742
Total Pages : 498 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Game Design Workshop by : Tracy Fullerton

Download or read book Game Design Workshop written by Tracy Fullerton and published by CRC Press. This book was released on 2008-02-08 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.

Radio Daily-television Daily

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Publisher :
ISBN 13 :
Total Pages : 540 pages
Book Rating : 4.:/5 (334 download)

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Book Synopsis Radio Daily-television Daily by :

Download or read book Radio Daily-television Daily written by and published by . This book was released on 1954 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt:

American Hereford Journal

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Publisher :
ISBN 13 :
Total Pages : 1068 pages
Book Rating : 4.:/5 (2 download)

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Book Synopsis American Hereford Journal by :

Download or read book American Hereford Journal written by and published by . This book was released on 1963 with total page 1068 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Art Of Atari

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Publisher : Dynamite Entertainment
ISBN 13 : 1524101060
Total Pages : 354 pages
Book Rating : 4.5/5 (241 download)

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Book Synopsis Art Of Atari by : Tim Lapetino

Download or read book Art Of Atari written by Tim Lapetino and published by Dynamite Entertainment. This book was released on 2016-10-26 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!

Reinforcement Learning, second edition

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Publisher : MIT Press
ISBN 13 : 0262352702
Total Pages : 549 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Reinforcement Learning, second edition by : Richard S. Sutton

Download or read book Reinforcement Learning, second edition written by Richard S. Sutton and published by MIT Press. This book was released on 2018-11-13 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.

Moose Mischief

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Publisher : Typeworm Publishing
ISBN 13 : 9780997928006
Total Pages : 32 pages
Book Rating : 4.9/5 (28 download)

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Book Synopsis Moose Mischief by : Danielle Gillespie-Hallinan

Download or read book Moose Mischief written by Danielle Gillespie-Hallinan and published by Typeworm Publishing. This book was released on 2017-10-27 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cooper has the clever idea of making his mom pancakes for her birthday, and his friend the moose offers to help. The moose claims he's the best chef in Alaska, but is he really? Find out if Cooper's mom is happy about the surprise awaiting her in the kitchen!

Invent Your Own Computer Games with Python, 4th Edition

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Publisher : No Starch Press
ISBN 13 : 1593277954
Total Pages : 377 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Invent Your Own Computer Games with Python, 4th Edition by : Al Sweigart

Download or read book Invent Your Own Computer Games with Python, 4th Edition written by Al Sweigart and published by No Starch Press. This book was released on 2016-12-16 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

The Pattern On The Stone

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Publisher : Basic Books
ISBN 13 : 0465066879
Total Pages : 133 pages
Book Rating : 4.4/5 (65 download)

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Book Synopsis The Pattern On The Stone by : W. Daniel Hillis

Download or read book The Pattern On The Stone written by W. Daniel Hillis and published by Basic Books. This book was released on 2014-12-09 with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most people are baffled by how computers work and assume that they will never understand them. What they don't realize -- and what Daniel Hillis's short book brilliantly demonstrates -- is that computers' seemingly complex operations can be broken down into a few simple parts that perform the same simple procedures over and over again. Computer wizard Hillis offers an easy-to-follow explanation of how data is processed that makes the operations of a computer seem as straightforward as those of a bicycle. Avoiding technobabble or discussions of advanced hardware, the lucid explanations and colorful anecdotes in The Pattern on the Stone go straight to the heart of what computers really do. Hillis proceeds from an outline of basic logic to clear descriptions of programming languages, algorithms, and memory. He then takes readers in simple steps up to the most exciting developments in computing today -- quantum computing, parallel computing, neural networks, and self-organizing systems. Written clearly and succinctly by one of the world's leading computer scientists, The Pattern on the Stone is an indispensable guide to understanding the workings of that most ubiquitous and important of machines: the computer.

Access

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Publisher :
ISBN 13 :
Total Pages : 864 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Access by :

Download or read book Access written by and published by . This book was released on with total page 864 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Tricks of the Windows Game Programming Gurus

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Publisher : Sams Publishing
ISBN 13 : 9780672323690
Total Pages : 1092 pages
Book Rating : 4.3/5 (236 download)

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Book Synopsis Tricks of the Windows Game Programming Gurus by : André LaMothe

Download or read book Tricks of the Windows Game Programming Gurus written by André LaMothe and published by Sams Publishing. This book was released on 2002 with total page 1092 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

21st Century Investing

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Publisher : Berrett-Koehler Publishers
ISBN 13 : 1523091096
Total Pages : 154 pages
Book Rating : 4.5/5 (23 download)

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Book Synopsis 21st Century Investing by : William Burckart

Download or read book 21st Century Investing written by William Burckart and published by Berrett-Koehler Publishers. This book was released on 2021-04-13 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: How institutions and individuals can address complex social, financial, and environmental problems on a systemic level—and invest in a more secure future. Investment today has evolved from the basic, conventional approach of the past. Investors have come to recognize the importance of sustainable investment and are more frequently considering environmental and social factors in their decisions. Yet the complexity of the times forces us to recognize and transition to a third stage of investment practice: system-level investing. In this paradigm-shifting book, William Burckart and Steve Lydenberg show how system-level investors support and enhance the health and stability of the social, financial, and environmental systems on which they depend for long-term returns. They preserve and strengthen these fundamental systems while still generating competitive or otherwise acceptable performance. This book is for those investors who believe in that transition. They may be institutions, large or small, concerned about the long-term stability of the environment and society. They may be individual investors who want their children and grandchildren to inherit a just and sustainable world. Whoever they may be, Burckart and Lydenberg show them the what, why, and how of system-level investment in this book: what it means to manage system-level risks and rewards, why it is imperative to do so now, and how to integrate this new way of thinking into their current practice. “Burckart and Lydenberg are the Wayne Gretzkys of investing: Showing us not where investing is, but where it’s going.” —Jon Lukomnik, Managing Partner, Sinclair Capital; Senior Fellow, High Meadows Institute