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Blackmoor
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Download or read book Blackmoore written by Julianne Donaldson and published by Thorndike Press Large Print. This book was released on 2018-11-21 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Set in Northern England in 1820, Blackmoore is a regency romance that tells the story of Kate Worthington, a young woman struggling to learn how to escape her family and follow her heart.
Book Synopsis The Beast of Blackmoor by : Milla Vane
Download or read book The Beast of Blackmoor written by Milla Vane and published by Penguin. This book was released on 2020-07-07 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive into the world of beasts and barbarians in this prequel to the exhilarating Gathering of Dragons series by Milla Vane. A warrior princess must tame The Beast of Blackmoor to earn a place among her people. When she arrives in Blackmoor, however, she finds a land cursed by a demon and ruled by an evil warlord...and discovers that the beast isn't a monster, but a barbarian warrior who intends to do some taming himself.
Book Synopsis The Lost Dungeons of Tonisborg by : Greg Svenson
Download or read book The Lost Dungeons of Tonisborg written by Greg Svenson and published by Fellowship of the Thing Limited. This book was released on 2021-02-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Created in 1973 by Greg Svenson, a core member of Dave Arneson's "Blackmoor Bunch," and preserved for 35 years by David Megarry, the famous author of The Dungeon! board game, the Tonisborg Mega-Dungeon is now finally revealed in all of its original glory.As the only surviving Twin Cities dungeon from this era that was not created by Dave Arneson himself, it offers a unique historical perspective on early dungeon adventure games.Seasoned Referees will find much to benefit their games within the pages of this book, as will the novice Referee, who may be unfamiliar with some of the traditional methods of Old School ROle-Playing Games (RPG's). No matter your experience level, you will find everything you need to bring Tonisborg back to life within this volume.Includes: -Full-color reproductions of all 10 levels of Tonisborg Dungeon, complete with the original dungeon keys, or stocking lists. -Greg Svenson reveals how the dungeon came about and why it is a bridge between what came before and what comes after.-Extensive play guidelines teach you how to make Tonisborg rise again as a real-life experience for you and your players.-Updated maps and keys have been reconstructed from the originals for ease of play.-A set of historically accurate game rules have been included that are ideal for developing an original style adventure campaign.
Book Synopsis The Beast of Blackmoor Bog by : Kate Forsyth
Download or read book The Beast of Blackmoor Bog written by Kate Forsyth and published by . This book was released on 2016-06 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: After escaping the bog-men in the wilds of the Witchwood, Sebastian, Quinn, Elanor and Tom journey south on their impossible quest. Sebastian and Elanor seek help from Crowthorne Castle, but both allies and enemies will reveal themselves. Tom and Quinn venture into the mysterious moors ... where a hideous beast lies in waiting.
Book Synopsis Playing at the World, 2E, Volume 1 by : Jon Peterson
Download or read book Playing at the World, 2E, Volume 1 written by Jon Peterson and published by MIT Press. This book was released on 2024-07-30 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games. This new edition of Playing at the World is the first of two volumes that update the 720-page original tome of the same name from 2012. This first volume is The Invention of Dungeons & Dragons, which explores the publication of that iconic game. (The second volume is The Three Pillars of Role-Playing Games, a deeper dive into the history of the setting, system, and character of D & D.) In this first volume, Jon Peterson distills the story of how the wargaming clubs and fanzines circulating around the upper Midwest in the 1970s culminated in Gary Gygax and Dave Arneson’s seminal role-playing game, D & D. It augments the research of the original editions with new insights into the crucial period in 1972–3 when D & D began to take shape. Drawing from primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World explores the origins of wargames and roleplaying through the history of conflict simulations and the eccentric characters who drove the creation of a signature cultural innovation in the late twentieth century. Filled with unparalleled archival research (from obscure fanzines to letters, drafts, and other ephemera), this new edition of Playing at the World is the ultimate geek’s guide to the original RPG. As such, it is an indispensable resource for academics and game fans exploring the origins of the hobby.
Book Synopsis The Game Master's Book of Random Encounters by : Jeff Ashworth
Download or read book The Game Master's Book of Random Encounters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2020-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
Book Synopsis The Farmer and Stockbreeder Year Book and Country Gentleman's Almanack by :
Download or read book The Farmer and Stockbreeder Year Book and Country Gentleman's Almanack written by and published by . This book was released on 1927 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis A History of Greatham by : Peter Gripton
Download or read book A History of Greatham written by Peter Gripton and published by Lulu.com. This book was released on 2007 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: The present-day Parish of Greatham lies in the county of Hampshire, on either side of the old Farnham (Surrey) to Petersfield Turnpike. The 'Domesday Book' of 1086 recorded Greatham as being 'Terra Regis', a Latin term meaning 'Land of the King', indicating that this was once a Royal manor belonging to William the Conqueror himself. In later years, the manor passed through many families by marriage and by purchase, including the Devenish, Marshall, Norton, Freeland, Love, Chawner and Coryton families. The name of the village has changed many times, however slightly, over the years. Greteham, Grietham, Gretham, Grutham, Gratham all derived from two separate words, the 'Old-English' (Anglo-Saxon) 'ham', meaning 'village, estate, manor or homestead' and an old Scandinavian word 'griot' or 'gryt', meaning 'stones or stony ground'. Thus the name 'Greotham' came into being, literally a 'stony estate' or 'farm on gravel'.
Book Synopsis The Game Master's Book of Non-Player Characters by : Jeff Ashworth
Download or read book The Game Master's Book of Non-Player Characters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2021-09-14 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.
Book Synopsis The Sporting review, ed. by 'Craven'. by : John William Carleton
Download or read book The Sporting review, ed. by 'Craven'. written by John William Carleton and published by . This book was released on 1845 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Sportsman written by and published by . This book was released on with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Nowitzky's Monthly written by and published by . This book was released on 1884 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Pirate's Debt by : Katherine Bone
Download or read book The Pirate's Debt written by Katherine Bone and published by Seas the Day Publishing. This book was released on 2021-07-31 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: He thought he lost his honor… then she teaches him what it means to be a hero. Lady Chloe Walsingham is an enthusiastic gothic romance reader and hopeless romantic focused solely on finding her perfect hero. She also happens to have a penchant for getting into trouble. So when the man she loves disappears after a scandalous duel, she decides to follow him to the ends of the Earth. To do so, however, Chloe must evade her brother, an infamous revenue man, and board a ship bound for Penzance. And nothing in her beloved books can prepare her for the harsh realities of wreckers who ply the coast. After his father destroyed the lives of countless innocent people, Basil Halford, Earl of Markwick is willing to do anything to earn back his honor. Betrayed by his blood and his reputation ruined, Markwick answers the request of a well-heeled duke and dons the Black Regent’s mask to repay the debt. His task? Rescuing a young woman who is chasing down a ghost of a man. But a pirate has plenty of enemies, and Markwick isn’t any different. No matter how diligent a captain he may be, sailing to Lady Chloe’s rescue involves risking not only the Regent’s legacy but the last thing he can afford to lose…his heart.
Book Synopsis Dawn of the Valkyrie by : C. J. Alexander
Download or read book Dawn of the Valkyrie written by C. J. Alexander and published by iUniverse. This book was released on 2001-11 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: At three widely-separated locations, mob figures are assassinated. At a small private university on Michigan's Upper Peninsula, Dr. Peter Kohler and Barbara Cahill, his graduate teaching assistant, stare at a computer screen upon which a very strange sequence of characters appears. Recognizing it as encrypted, the professor instructs his teaching assistant to decode the message. She does, and within hours, attempts are made to kill both of them. Now people are dead, and they must run for their lives. The question is: Who is trying to kill them? And why? The trail leads through federal law enforcement and intelligence agencies, government think tanks, and intrigues of international conglomerates. It is time for professionals, but the hand is being played by amateurs. The stakes: Their lives. And maybe everyone else's as well.
Download or read book Slaying the Dragon written by Ben Riggs and published by St. Martin's Press. This book was released on 2022-07-19 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: Role-playing game historian Ben Riggs unveils the secret history of TSR— the company that unleashed imaginations with Dungeons & Dragons, was driven into ruin by disastrous management decisions, and then saved by their bitterest rival. "Ben Riggs manages to walk the fine line between historical accuracy and fun about as well as anyone and SLAYING THE DRAGON is equal parts historical accuracy and entertainment. It was an essential read for me while directing and producing the Official D&D documentary but I’d recommend it to anyone regardless of the subject material. It’s a wild and fun ride through the turbulent history of one the most influential brands in our lifetime." - JOE MANGANIELLO Co-created by wargame enthusiasts Gary Gygax and Dave Arneson, the original Dungeons & Dragons role-playing game released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success, producing multiple editions of D&D, numerous settings for the game, magazines, video games, New York Times bestselling novels by Margaret Weis, Tracy Hickman, and R. A. Salvatore, and even a TV show! But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast, the company behind the collectible card game Magic: The Gathering. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR. Go behind the scenes of their Lake Geneva headquarters where innovative artists and writers redefined the sword and sorcery genre, managers and executives sabotaged their own success by alienating their top talent, ignoring their customer fanbase, accruing a mountain of debt, and agreeing to deals which, by the end, made them into a publishing company unable to publish so much as a postcard. As epic and fantastic as the adventures TSR published, Slaying the Dragon is the legendary tale of the rise and fall of the company that created the role-playing game world.
Book Synopsis A History of Hampshire and the Isle of Wight by : Herbert Arthur Doubleday
Download or read book A History of Hampshire and the Isle of Wight written by Herbert Arthur Doubleday and published by . This book was released on 1908 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Survey Gazetteer of the British Isles Topographical, Statistical and Commercial by : John Bartholomew
Download or read book The Survey Gazetteer of the British Isles Topographical, Statistical and Commercial written by John Bartholomew and published by . This book was released on 1914 with total page 824 pages. Available in PDF, EPUB and Kindle. Book excerpt: