Author : Ravi Conor
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781975664428
Total Pages : 472 pages
Book Rating : 4.6/5 (644 download)
Book Synopsis Beginner's Guide to Create Models With 3ds Max 2018 and Cinema 4d R18 Studio by : Ravi Conor
Download or read book Beginner's Guide to Create Models With 3ds Max 2018 and Cinema 4d R18 Studio written by Ravi Conor and published by Createspace Independent Publishing Platform. This book was released on 2017-08-21 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Beginner's Guide to Create Models With 3ds Max 2018 and CINEMA 4D R18 Studio textbook is divided into two parts. Part A covers modeling in 3ds Max 2018 whereas part B covers CINEMA 4D R18 Studio. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max/CINEMA 4D [no experience needed] and interested in learning modeling in 3ds Max and CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max and CINEMA 4D for hard-surface modeling. What are the main features of the book? The book is written using 3ds Max 2018 and CINEMA 4D R18 Studio in an easy to understand language. Polygon and Spline modeling techniques covered. All modifiers/deformers explained. 60+ Hands-on exercises and practical tests to hone your skills. Detailed coverage of tools and features. Additional tips, guidance, and advice is provided. Important terms are in bold face so that you never miss them. Support for technical aspect of the book. 3ds Max/CINEMA 4D files and textures used are available for download from the accompanying website. Bonus hands-on exercises. You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the hands-on exercises and output. The ePub file is included with the resources. How This Book Is Structured? This book is divided into following units: Part A - 3ds Max 2018 Unit MI1 - Introduction to 3ds Max - I Unit MI2 - Introduction to 3ds Max - II Unit MM2: Working with Polygons Unit MM3: Graphite Modeling Tools Unit MM4: Working with Shapes Unit MM5: Modifiers Unit MB: Bonus Hands-on Exercises Part B - CINEMA 4D R18 Studio Unit CI1: Introducing CINEMA 4D R18 Studio Unit CI2: Tools of the Trade Unit CM1: Spline Modeling Unit CM2: Polygon Modeling Unit CBM: Bonus Hands-on Exercises