Games 2

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Publisher : Zondervan
ISBN 13 : 0310862132
Total Pages : 167 pages
Book Rating : 4.3/5 (18 download)

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Book Synopsis Games 2 by : Youth Specialties,

Download or read book Games 2 written by Youth Specialties, and published by Zondervan. This book was released on 2011-03-01 with total page 167 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nearly 400 more wild, creative games for guaranteed fun! - Baseball and Kickball Games . . . The national pastime is hereby turned on its ear by more nutty variations than you can shake a Louisville Slugger at. Plus other diamond games, like kickball. - Swimming Pool and Lake Games . . . Whether your water is a pond, pool, or Puget Sound, we've got contests, activities -- even a spectator Water Carnival (see page 117). - Wide Games . . . Got a few acres and a few hours to organize, strategize -- and then use stealth and cunning to infiltrate enemy lines, smuggle contraband through customs, or detect (and dispatch) aliens? These adventure games are perfect for camps and retreats! - Golf Games . . . You don't need manicured courses, motorized carts, or polyester pants. What you do need are people willing to golf with marshmallows, rubber bands, hula hoops, and croquet mallets. - Frisbee Games . . . Portable, ubiquitous, and supremely cool, flying discs hold hours of entertainment for your group. In fact, why not plan an entire day of Frisbee games? Plus . . . A bevy of relay races, outdoor games especially for large and small groups, 30-some soccer and hockey games, alternative football games, and enough water games (including water balloon games) to give your group a sopping good summertime! Whether you're a youth worker or recreation director in a church, school, club, or camp -- Games 2 is brimming with notoriously wild, creative, and youth-group tested games!

Lights Camera Booze

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Author :
Publisher : Ulysses Press
ISBN 13 : 1612432387
Total Pages : 146 pages
Book Rating : 4.6/5 (124 download)

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Book Synopsis Lights Camera Booze by : Kourtney Jason

Download or read book Lights Camera Booze written by Kourtney Jason and published by Ulysses Press. This book was released on 2013-09-24 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: MAKE MOVIE NIGHT EPIC Invite friends over, mix some drinks, press play and drink, drink, drink every time Lights Camera Booze tells you to. It’s 80-proof fun in front of the big screen when this book turns your favorite movies into drinking game parodies, including: • Hand-drawn game boards • Rules on when to drink • Themed cocktails for each flick • Post-movie sobriety challenges

Designing Games

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 144933802X
Total Pages : 416 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Designing Games by : Tynan Sylvester

Download or read book Designing Games written by Tynan Sylvester and published by "O'Reilly Media, Inc.". This book was released on 2013-01-03 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design

Significant Zero

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1501129953
Total Pages : 304 pages
Book Rating : 4.5/5 (11 download)

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Book Synopsis Significant Zero by : Walt Williams

Download or read book Significant Zero written by Walt Williams and published by Simon and Schuster. This book was released on 2017-09-19 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: "An award-winning videogame writer offers a rare behind-the-scenes look inside the gaming industry, and expands on how games are transformed from mere toys into meaningful, artistic experiences"--

Games

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Publisher :
ISBN 13 : 0190052082
Total Pages : 253 pages
Book Rating : 4.1/5 (9 download)

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Book Synopsis Games by : C. Thi Nguyen

Download or read book Games written by C. Thi Nguyen and published by . This book was released on 2020 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.

Man, Play, and Games

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Author :
Publisher : University of Illinois Press
ISBN 13 : 9780252070334
Total Pages : 228 pages
Book Rating : 4.0/5 (73 download)

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Book Synopsis Man, Play, and Games by : Roger Caillois

Download or read book Man, Play, and Games written by Roger Caillois and published by University of Illinois Press. This book was released on 2001 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.

POW Baseball in World War II

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Publisher : McFarland
ISBN 13 : 9780786411863
Total Pages : 238 pages
Book Rating : 4.4/5 (118 download)

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Book Synopsis POW Baseball in World War II by : Tim Wolter

Download or read book POW Baseball in World War II written by Tim Wolter and published by McFarland. This book was released on 2002-01-01 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nearly 130,000 American soldiers and 19,000 American civilians were captured by the enemy during the Second World War. The conditions under which they were held varied enormously but baseball, in various forms, was a common activity among these prisoners of war. Not just Americans, but Canadians, British, Australians and New Zealanders took the field, as well as the Japanese and even a few Germans. In the best of the German Stalags (permanent German camps where these prisoners were held, shortened from Stamm Lagers) there were often several leagues active at a time, with dozens of teams playing games continuously during the warm weather months. In the harsher Stalags, and in some Japanese camps, there was only makeshift ball playing. In places like Camp O'Donnell, the worst of the camps, there was no energy left for anything but the struggle to survive. This work is the story of POW baseball, complete with guard versus prisoner ball games, radio parts hidden in baseballs, and future major leaguers. The book is divided into the various prison camps and describes the types of prisoners held there and the degree to which baseball was played.

Campus Traditions

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Publisher : Univ. Press of Mississippi
ISBN 13 : 1617036161
Total Pages : 497 pages
Book Rating : 4.6/5 (17 download)

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Book Synopsis Campus Traditions by : Simon J. Bronner

Download or read book Campus Traditions written by Simon J. Bronner and published by Univ. Press of Mississippi. This book was released on 2012-09-15 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: How American campus life shapes students, and how students shape campus lore

It's All a Game

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Author :
Publisher : Macmillan
ISBN 13 : 1250082730
Total Pages : 296 pages
Book Rating : 4.2/5 (5 download)

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Book Synopsis It's All a Game by : Tristan Donovan

Download or read book It's All a Game written by Tristan Donovan and published by Macmillan. This book was released on 2017-05-30 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: “[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books

Eurogames

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Publisher : McFarland
ISBN 13 : 0786467975
Total Pages : 269 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Eurogames by : Stewart Woods

Download or read book Eurogames written by Stewart Woods and published by McFarland. This book was released on 2012-08-30 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming and explores why hobbyists play them, how players balance competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. Combining history, cultural studies, leisure studies, ludology, and play theory, this innovative work highlights a popular alternative trend in the gaming community.

The Book of Beer Awesomeness

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Publisher : Chronicle Books
ISBN 13 : 1452105014
Total Pages : 208 pages
Book Rating : 4.4/5 (521 download)

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Book Synopsis The Book of Beer Awesomeness by : Ben Applebaum

Download or read book The Book of Beer Awesomeness written by Ben Applebaum and published by Chronicle Books. This book was released on 2012-07-11 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beer.

Beer Games II

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Publisher : Mustang Publishing Company (TN)
ISBN 13 : 9780914457671
Total Pages : 148 pages
Book Rating : 4.4/5 (576 download)

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Book Synopsis Beer Games II by : Andy Griscom

Download or read book Beer Games II written by Andy Griscom and published by Mustang Publishing Company (TN). This book was released on 1994-11-10 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: This hilarious sequel includes 40 new games, plus the outrageous Beer Catalog.

Essays that Worked

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Publisher : Mustang Publishing Company (TN)
ISBN 13 :
Total Pages : 148 pages
Book Rating : 4.3/5 (9 download)

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Book Synopsis Essays that Worked by : Boykin Curry

Download or read book Essays that Worked written by Boykin Curry and published by Mustang Publishing Company (TN). This book was released on 1986 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Hangover Handbook

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Publisher : Rowman & Littlefield
ISBN 13 : 1461750121
Total Pages : 97 pages
Book Rating : 4.4/5 (617 download)

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Book Synopsis The Hangover Handbook by : Nic van Oudtshoorn

Download or read book The Hangover Handbook written by Nic van Oudtshoorn and published by Rowman & Littlefield. This book was released on 1997-10-28 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: The imbiber's bible for relief!— San Bernardino Sun

Creating Games

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Publisher : CRC Press
ISBN 13 : 1439865922
Total Pages : 552 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Creating Games by : Morgan McGuire

Download or read book Creating Games written by Morgan McGuire and published by CRC Press. This book was released on 2008-12-23 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.

Journal of American Folklore

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Publisher :
ISBN 13 :
Total Pages : 430 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Journal of American Folklore by :

Download or read book Journal of American Folklore written by and published by . This book was released on 1920 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Video Games Guide

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Author :
Publisher : McFarland
ISBN 13 : 078647257X
Total Pages : 385 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis The Video Games Guide by : Matt Fox

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.