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Art And The Future A History Prophecy Of The Collaboration Between Science Technology And Art
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Book Synopsis Art and the Future : a History-prophecy of the Collaboration Between Science, Technology and Art by : D. Davis
Download or read book Art and the Future : a History-prophecy of the Collaboration Between Science, Technology and Art written by D. Davis and published by . This book was released on 1973 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Art and the Future by : Douglas M. Davis
Download or read book Art and the Future written by Douglas M. Davis and published by . This book was released on 1973 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Chronophobia written by Pamela M. Lee and published by MIT Press. This book was released on 2004 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of the pervasive anxiety about and fixation with time seen in 1960s art.
Book Synopsis When the Machine Made Art by : Grant D. Taylor
Download or read book When the Machine Made Art written by Grant D. Taylor and published by Bloomsbury Publishing USA. This book was released on 2014-04-10 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: "When the Machine Made Art covers the reception and criticism of computer art from its emergence in 1963 to its crisis in 1989, when ideological differences fragment the art movement. The text begins by identifying the various divisions between the humanistic and scientific cultures that inform early criticism. The fact that the first computer art has military origins and is imbued with various techno-science mythologies, places the movement at odds with artworld orthodoxy. Yet, while mainstream art critics reproach computerized art, a comparison between similar art forms of the era, such as conceptual art, reveals that the criticism of computer art was motivated more by the fear of the machine than by aesthetics. Dr. Grant Taylor shows that social anxiety, often fueled by Cold War dystopianism, posited the computer as a powerful instrument in the overall subordination of the individual to the emerging technocracy. But even though anti-computer sentiment abated in the late 1970s, computer art did not find acceptance. The book illustrates how computer art's exponents, desiring artworld legitimacy, traced its lineage back to modernism. Conversely, in the 1980s, art theorists, employing the latest critical theory, began critiquing the assumptions of modernism, and thus viewed computer art's modernist history as hopelessly outdated. And yet other critics reconciled computer technology with the critical insights of postmodernism, viewing the computer as a pluralistic agent that could challenge modernist conventions. Nonetheless, while postmodernist criticism enabled the formation of new discourses for emerging digital arts, it left computer art, which was committed to modernist and techno-science philosophies, in a state of crisis"--
Book Synopsis New Art and Science Affinities by : Andrea Grover
Download or read book New Art and Science Affinities written by Andrea Grover and published by Lulu.com. This book was released on 2011 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: "New Art/Science Affinities" was written and designed in one week by four authors (Andrea Grover, Régine Debatty, Claire Evans, and Pablo Garcia) and two designers (Thumb), using a rapid collaborative authoring process known as a "book sprint." The topic of "New Art/Science Affinities" is contemporary artists working at the intersection of art, science, and technology, with explorations into maker culture, hacking, artist research, distributed creativity, and technological and speculative design. Chapters include: Program Art or Be Programmed, Subvert!, Citizen Science, Artists in White Coats and Latex Gloves, The Maker Moment, and The Overview Effect. 60 international artists and art collaboratives are featured, including Agnes Meyer-Brandis, Atelier Van Lieshout, Brandon Ballengée, Free Art and Technology (F.A.T.), Rafael Lozano-Hemmer, Openframeworks, C.E.B. Reas, Philip Ross, Tomás Saraceno, SymbioticA, Jer Thorp and Marius Watz. ISBN# 0977205347. Details: www.cmu.edu/millergallery/nasabook
Download or read book Donald Judd written by Annie Ochmanek and published by . This book was released on 2021 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Gathers the main monographic essays written on the work of one of the most influential American artists of the postwar era"--
Download or read book James Turrell written by Craig Adcock and published by Univ of California Press. This book was released on 2023-12-22 with total page 695 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title is part of UC Press's Voices Revived program, which commemorates University of California Press’s mission to seek out and cultivate the brightest minds and give them voice, reach, and impact. Drawing on a backlist dating to 1893, Voices Revived makes high-quality, peer-reviewed scholarship accessible once again using print-on-demand technology. This title was originally published in 1990. This title is part of UC Press's Voices Revived program, which commemorates University of California Press’s mission to seek out and cultivate the brightest minds and give them voice, reach, and impact. Drawing on a backlist dating to 1893, Voices Revived
Book Synopsis Visual Digital Culture by : Andrew Darley
Download or read book Visual Digital Culture written by Andrew Darley and published by Routledge. This book was released on 2002-01-04 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital technologies are supplanting the traditional production methods of television, film and video, provoking intense speculation about their impact on the character of art. Examining the digital imaging techniques across a wide range of media, including film, music video, computer games, theme parks and simulation rides, Visual Digital Culture explores the relationship between evolving digital technologies and existing media and considers the effect of these new image forms on the experience of visual culture. Andrew Darley first traces the development of digital computing from the 1960s and its use in the production of visual digital entertainment. Through case studies of films such as Toy Story, key pop videos such as Michael Jackson's Black or White, and computer games like Quake and Blade Runner, Andrew Darley asks whether digital visual forms mark a break with traditional emphases on story, representation, meaning and reading towards a focus on style, image performance and sensation. He questions the implications of digital culture for theories of spectatorship, suggesting that these new visual forms create new forms of spectatorship within mass culture.
Download or read book Feedback written by David Joselit and published by MIT Press. This book was released on 2010-02-26 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a world where politics is conducted through images, the tools of art history can be used to challenge the privatized antidemocratic sphere of American television. American television embodies a paradox: it is a privately owned and operated public communications network that most citizens are unable to participate in except as passive specators. Television creates an image of community while preventing the formation of actual social ties because behind its simulated exchange of opinions lies a highly centralized corporate structure that is profoundly antidemocratic. In Feedback, David Joselit describes the privatized public sphere of television and recounts the tactics developed by artists and media activists in the 1960s and 1970s to break open its closed circuit. The figures whose work Joselit examines—among them Nam June Paik, Dan Graham, Joan Jonas, Abbie Hoffman, Andy Warhol, and Melvin Van Peebles—staged political interventions within television's closed circuit. Joselit identifies three kinds of image-events: feedback, which can be both disabling noise and rational response—as when Abbie Hoffman hijacked television time for the Yippies with flamboyant stunts directed to the media; the image-virus, which proliferates parasitically, invading, transforming, and even blocking systems—as in Nam June Paik's synthesized videotapes and installations; and the avatar, a quasi-fictional form of identity available to anyone, which can function as a political actor—as in Melvin Van Peebles's invention of Sweet Sweetback, an African-American hero who appealed to a broad audience and influenced styles of Black Power activism. These strategies, writes Joselit, remain valuable today in a world where the overlapping information circuits of television and the Internet offer different opportunities for democratic participation. In Feedback, Joselit analyzes such midcentury image-events using the procedures and categories of art history. The trope of figure/ground reversal, for instance, is used to assess acts of representation in a variety of media—including the medium of politics. In a televisual world, Joselit argues, where democracy is conducted through images, art history has the capacity to become a political science.
Book Synopsis Sounding the Gallery by : Holly Rogers
Download or read book Sounding the Gallery written by Holly Rogers and published by Oxford University Press. This book was released on 2013-03-13 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Becoming commercially available in the mid 1960s, video quickly became integral to the intense experimentalism of New York City's music and art scenes. The medium was able to record image and sound at the same time, which allowed composers to visualize their music and artists to sound their images. But as well as creating unprecedented forms of audiovisuality, video work also producedinteractive spaces that questioned conventional habits of music and art consumption. This book explores the first decade of creative video work, focusing on the ways in which video technology was used to dissolve the boundaries between art and music.
Book Synopsis Fusing Lab and Gallery by : Sarah M. Schlachetzki
Download or read book Fusing Lab and Gallery written by Sarah M. Schlachetzki and published by transcript Verlag. This book was released on 2014-03-31 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why do Japanese artists team up with engineers in order to create so-called »Device Art«? What is a nanoscientist's motivation in approaching the artworld? In the past few years, there has been a remarkable increase in attempts to foster the exchange between art, technology, and science - an exchange taking place in academies, museums, or even in research laboratories. Media art has proven especially important in the dialogue between these cultural fields. This book is a contribution to the current debate on »art & science«, interdisciplinarity, and the discourse of innovation. It critically assesses artistic positions that appear as the ongoing attempt to localize art's position within technological and societal change - between now and the future.
Book Synopsis Intelligent Environments by : P. Droege
Download or read book Intelligent Environments written by P. Droege and published by Elsevier. This book was released on 1997-03-20 with total page 746 pages. Available in PDF, EPUB and Kindle. Book excerpt: The environment, as modified and created by people, is largely about the use of information, its generation and exchange. How do recent innovations in the technologies of information management and communication affect our use of space and place, and the way we perceive and think about our surroundings?This volume provides an international, exploratory forum for the complex phenomenon of new information and communication technology as it permeates and transforms our physical world, and our relation to it: the architectural definition of our surrounding, geographical space, urban form and immediate habitats. This book is a reader, an attempt at registering disciplinary changes in context, at tracing subtexts for which most mainstream disciplines have no established language. The project is to give voice to an emerging meta-discipline that has its logic across the specializations.A wide range of professionals and academics report findings, views and ideas. Together, they describe the architecture of a postmodern paradigm: how swiftly mutating the proliferating technology applications have begun to interact with the construction and reading of physical space in architecture, economics, geography, history, planning, social sciences, transport, visual art - but also in the newer domains that have joined this spectrum through the very nature of their impacts: information technology and telecommunications.The space navigated in this volume is vast, both in physical terms and in its virtual and analogous form. It ranges from the space that immediately encompasses, or is simulated to encompass, the human body - as in buildings and virtual tectonics - to that of towns and regions. We stay clear of molecular-scale space, and of dimensions that are larger than earth.
Download or read book Computer Animation written by Rick Parent and published by Newnes. This book was released on 2012-10-18 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. - Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code - Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique - Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation - Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more
Book Synopsis Beyond the Happening by : Catherine Spencer
Download or read book Beyond the Happening written by Catherine Spencer and published by Manchester University Press. This book was released on 2020-06-01 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beyond the Happening uncovers the heterogeneous, uniquely interdisciplinary performance-based works that emerged in the aftermath of the early Happenings. By the mid-1960s Happenings were widely declared outmoded or even ‘dead’, but this book reveals how many practitioners continued to work with the form during the late 1960s and 1970s, developing it into a vehicle for studying interpersonal communication that simultaneously deployed and questioned contemporary sociology and psychology. Focussing on the artists Allan Kaprow, Marta Minujín, Carolee Schneemann and Lea Lublin, it charts how they revised and retooled the premises of the Happening within a wider network of dynamic international activity. The resulting performances directly intervened in the wider discourse of communication studies, as it manifested in the politics of countercultural dropout, soft power and cultural diplomacy, alternative pedagogies, sociological art and feminist consciousness-raising.
Book Synopsis Shooting the Moon by : Brian Willems
Download or read book Shooting the Moon written by Brian Willems and published by John Hunt Publishing. This book was released on 2015-05-29 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: Films about the moon show that even after the lunar landing of 1969 our celestial neighbor has lost none of its aptitude for being made of green cheese. In fact, as soon as you put the moon on screen it is lost. This is equally true for a wide range of moon films, including the theatricality of Méliès, the incredulity of camp, the illegibility of footage shot by Apollo astronauts and the revisionary history of Transformers 3. Yet, as paradoxical as it might seem at first, it is only when we "lose sight" of the moon that lunar truths begin to come forth. This is because fantastic elements of the moon—by their mere absurdity—can indicate non-fantastic elements. However, what is of interest here is not realistic or fantastic lunar truths but rather that the moon is an object which invites, or even demands, more than one truth at once.
Book Synopsis Computer Animation Complete by : Rick Parent
Download or read book Computer Animation Complete written by Rick Parent and published by Morgan Kaufmann. This book was released on 2009-10-13 with total page 591 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. - Expert instruction from a variety of pace-setting computer graphics researchers. - Provides in-depth coverage of established and emerging animation algorithms. - For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. - A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.
Book Synopsis "Science, Technology, and Utopias " by : Christine Filippone
Download or read book "Science, Technology, and Utopias " written by Christine Filippone and published by Routledge. This book was released on 2017-07-05 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: The rise of proxy wars, the Space Race, and cybernetics during the Cold War marked science and technology as vital sites of social and political power. Women artists, historically excluded from these domains, responded critically, while simultaneously redeploying the products of "Technological Society" into works that promoted ideals of progress and alternative concepts of human community. In this innovative book, author Christine Filippone offers the first focused examination of the conceptual use of science and technology by women artists during and just after the women?s movement. She argues that artists Alice Aycock, Agnes Denes, Martha Rosler and Carolee Schneemann used science and technology to mount a critique on Cold War American society as they saw it?conservative and constricting. Motivated by the contemporary American Women?s Movement, these artists transformed science and technology into new modes of artmaking that transgressed modernist, heroic, painterly styles and subverted the traditional economic structures of the gallery, the museum and the dealer. At the same time, the artists also embraced these domains of knowledge and practice as expressions of hope for a better future. Many found inspiration in the scientific theory of open systems, which investigated "problems of wholeness, dynamic interaction and organization", enabling consideration of the porous boundaries between human bodies and their social, political and nonhuman environments. Filippone also establishes that the theory of open systems not only informed feminist art, but also continued to influence women artists? practice of reclamation and ecological art through the twenty-first century.