Archaeogaming

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Publisher : Berghahn Books
ISBN 13 : 1785338749
Total Pages : 236 pages
Book Rating : 4.7/5 (853 download)

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Book Synopsis Archaeogaming by : Andrew Reinhard

Download or read book Archaeogaming written by Andrew Reinhard and published by Berghahn Books. This book was released on 2018-06-18 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces. “[T]he author’s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.”—Antiquity Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. From the introduction: Archaeogaming, broadly defined, is the archaeology both in and of digital games... As will be described in the following chapters, digital games are archaeological sites, landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture... Archaeogaming does not limit its study to those video games that are set in the past or that are treated as “historical games,” nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game—from Pac-Man to Super Meat Boy—can be studied archaeologically.

Practical Archaeogaming

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Publisher : Berghahn Books
ISBN 13 : 1805395351
Total Pages : 242 pages
Book Rating : 4.8/5 (53 download)

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Book Synopsis Practical Archaeogaming by : Dr. Andrew Reinhard

Download or read book Practical Archaeogaming written by Dr. Andrew Reinhard and published by Berghahn Books. This book was released on 2024-05-03 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games, the author focuses on the practical and applied side of the discipline, collecting recent digital fieldwork together in one place for the first time to share new methods in treating interactive digital built environments as sites for archaeological investigation. Fully executed examples of practical and applied archaeogaming include the necessity of a rapid archaeology of digital built environments, the creation of a Harris matrix for software stratigraphy, the ethnographic work behind a human civilization trapped in an unstable digital landscape, how to conduct photogrammetry and GIS mapping in procedurally generated space, and how to transform digital artifacts into printed three-dimensional objects. Additionally, the results of the 2014 Atari excavation in Alamogordo, New Mexico are summarized for the first time.

Communicating the Past in the Digital Age

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Publisher : Ubiquity Press
ISBN 13 : 1911529862
Total Pages : 223 pages
Book Rating : 4.9/5 (115 download)

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Book Synopsis Communicating the Past in the Digital Age by : Sebastian Hageneuer

Download or read book Communicating the Past in the Digital Age written by Sebastian Hageneuer and published by Ubiquity Press. This book was released on 2020-02-06 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology today. As these digital technologies are being used more and more every day on excavations or in museums, this also means that we must change the way we approach teaching and communicating archaeology as a discipline. The communication of archaeology is an often neglected but ever more important part of the profession. Instead of traditional lectures and museum displays, we can interact with the past in various ways. Students of archaeology today need to learn and understand these technologies, but can on the other hand also profit from them in creative ways of teaching and learning. The same holds true for visitors to a museum. This volume presents the outcome of a two-day international symposium on digital methods in teaching and learning in archaeology held at the University of Cologne in October 2018 addressing exactly this topic. Specialists from around the world share their views on the newest developments in the field of archaeology and the way we teach these with the help of archaeogaming, augmented and virtual reality, 3D reconstruction and many more. Thirteen chapters cover different approaches to teaching and learning archaeology in universities and museums and offer insights into modern-day ways to communicate the past in a digital age.

The Interactive Past

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Publisher :
ISBN 13 : 9789088904363
Total Pages : 0 pages
Book Rating : 4.9/5 (43 download)

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Book Synopsis The Interactive Past by : Angus A. A. Mol

Download or read book The Interactive Past written by Angus A. A. Mol and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.

An Enchantment of Digital Archaeology

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Publisher : Berghahn Books
ISBN 13 : 9781789208719
Total Pages : 204 pages
Book Rating : 4.2/5 (87 download)

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Book Synopsis An Enchantment of Digital Archaeology by : Shawn Graham

Download or read book An Enchantment of Digital Archaeology written by Shawn Graham and published by Berghahn Books. This book was released on 2020-07-01 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.

Virtual Heritage

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Publisher : Ubiquity Press
ISBN 13 : 1914481011
Total Pages : 153 pages
Book Rating : 4.9/5 (144 download)

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Book Synopsis Virtual Heritage by : Erik Malcolm Champion

Download or read book Virtual Heritage written by Erik Malcolm Champion and published by Ubiquity Press. This book was released on 2021-07-22 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.

The Ancient Egyptian Economy

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Publisher : Cambridge University Press
ISBN 13 : 1107113369
Total Pages : 405 pages
Book Rating : 4.1/5 (71 download)

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Book Synopsis The Ancient Egyptian Economy by : Brian Muhs

Download or read book The Ancient Egyptian Economy written by Brian Muhs and published by Cambridge University Press. This book was released on 2016-08-02 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first economic history of ancient Egypt employing a New Institutional Economics approach and covering the entire pharaonic period, 3000-30 BCE.

Why Those Who Shovel Are Silent

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Publisher : University Press of Colorado
ISBN 13 : 1646421159
Total Pages : 218 pages
Book Rating : 4.6/5 (464 download)

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Book Synopsis Why Those Who Shovel Are Silent by : Allison Mickel

Download or read book Why Those Who Shovel Are Silent written by Allison Mickel and published by University Press of Colorado. This book was released on 2021-03-01 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than 200 years, archaeological sites in the Middle East have been dug, sifted, sorted, and saved by local community members who, in turn, developed immense expertise in excavation and interpretation and had unparalleled insight into the research process and findings—but who have almost never participated in strategies for recording the excavation procedures or results. Their particular perspectives have therefore been missing from the archaeological record, creating an immense gap in knowledge about the ancient past and about how archaeological knowledge is created. Why Those Who Shovel Are Silent is based on six years of in-depth ethnographic work with current and former site workers at two major Middle Eastern archaeological sites—Petra, Jordan, and Çatalhöyük, Turkey—combined with thorough archival research. Author Allison Mickel describes the nature of the knowledge that locally hired archaeological laborers exclusively possess about artifacts, excavation methods, and archaeological interpretation, showing that archaeological workers are experts about a wide range of topics in archaeology. At the same time, Mickel reveals a financial incentive for site workers to pretend to be less knowledgeable than they actually are, as they risk losing their jobs or demotion if they reveal their expertise. Despite a recent proliferation of critical research examining the history and politics of archaeology, the topic of archaeological labor has not yet been substantially examined. Why Those Who Shovel Are Silent employs a range of advanced qualitative, quantitative, and visual approaches and offers recommendations for archaeologists to include more diverse expert perspectives and produce more nuanced knowledge about the past. It will appeal to archaeologists, science studies scholars, and anyone interested in challenging the concept of “unskilled” labor.

Classical Antiquity in Video Games

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Publisher : Bloomsbury Publishing
ISBN 13 : 1350066656
Total Pages : 294 pages
Book Rating : 4.3/5 (5 download)

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Book Synopsis Classical Antiquity in Video Games by : Christian Rollinger

Download or read book Classical Antiquity in Video Games written by Christian Rollinger and published by Bloomsbury Publishing. This book was released on 2020-01-09 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

Critical Gaming: Interactive History and Virtual Heritage

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Publisher : Routledge
ISBN 13 : 1317157397
Total Pages : 232 pages
Book Rating : 4.3/5 (171 download)

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Book Synopsis Critical Gaming: Interactive History and Virtual Heritage by : Erik Champion

Download or read book Critical Gaming: Interactive History and Virtual Heritage written by Erik Champion and published by Routledge. This book was released on 2016-03-09 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.

Public Archaeology: Arts of Engagement

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Publisher : Archaeopress Publishing Ltd
ISBN 13 : 1789693748
Total Pages : 290 pages
Book Rating : 4.7/5 (896 download)

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Book Synopsis Public Archaeology: Arts of Engagement by : Howard Williams

Download or read book Public Archaeology: Arts of Engagement written by Howard Williams and published by Archaeopress Publishing Ltd. This book was released on 2019-11-21 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection, stemming from the 2nd University of Chester Archaeology Student Conference 'Archaeo-Engage: Engaging Communities in Archaeology' (April 2017), provides original perspectives on public archaeology’s current practices and future potentials focusing on art/archaeological media, strategies and subjects.

Race

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Publisher : Bloomsbury Publishing
ISBN 13 : 0755697855
Total Pages : 323 pages
Book Rating : 4.7/5 (556 download)

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Book Synopsis Race by : Denise Eileen McCoskey

Download or read book Race written by Denise Eileen McCoskey and published by Bloomsbury Publishing. This book was released on 2021-03-25 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do different cultures think about race? In the modern era, racial distinctiveness has been assessed primarily in terms of a person's physical appearance. But it was not always so. As Denise McCoskey shows, the ancient Greeks and Romans did not use skin colour as the basis for categorising ethnic disparity. The colour of one's skin lies at the foundation of racial variability today because it was used during the heyday of European exploration and colonialism to construct a hierarchy of civilizations and then justify slavery and other forms of economic exploitation. Assumptions about race thus have to take into account factors other than mere physiognomy. This is particularly true in relation to the classical world. In fifth century Athens, racial theory during the Persian Wars produced the categories 'Greek' and 'Barbarian', and set them in brutal opposition to one another: a process that could be as intense and destructive as 'black and 'white' in our own age. Ideas about race in antiquity were therefore completely distinct but as closely bound to political and historical contexts as those that came later. This provocative book boldly explores the complex matrices of race - and the differing interpretations of ancient and modern - across epic, tragedy and the novel. Ranging from Theocritus to Toni Morrison, and from Tacitus and Pliny to Bernal's seminal study Black Athena, this is a powerful and original new assessment.

The Public Archaeology of Death

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Publisher : Equinox Publishing (UK)
ISBN 13 : 9781781795934
Total Pages : 0 pages
Book Rating : 4.7/5 (959 download)

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Book Synopsis The Public Archaeology of Death by : Howard Williams

Download or read book The Public Archaeology of Death written by Howard Williams and published by Equinox Publishing (UK). This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foreword / Jodie Lewis -- Dead relevant : introducing the public archaeology of death / Howard Williams -- The St Patrick's Chapel excavation project : public engagement with the rescue excavation of an early medieval cemetery in south west Wales / Marion Shiner, Katie A. Hemer and Rhiannon Comeau -- Death's diversity : the case of Llangollen Museum / Suzanne Evans and Howard Williams -- Displaying the deviant : Sutton Hoo's Sand people / Madeline Walsh and Howard Williams -- Grave expectations : burial posture in popular and museum representations / Sian Mui -- Photographing the dead : images in public mortuary archaeology / Chiara Bolchini -- Death on canvas : artistic reconstructions in Viking age mortuary archaeology / Leszek Gardeła -- Envisioning cremation : art and archaeology / Aaron Watson and Howard Williams -- Controversy surrounding human remains from the First World War / Sam Munsch -- Here lies "ZOMBIESLAYER2000", may he rest in pieces : mortuary archaeology in MMOS, MMORPGS, and MOBAS / Rachael Nicholson -- Death's drama : mortuary practice in Vikings season 1-4 / Howard Williams -- Afterword / Karina Croucher

Digital Games as History

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Publisher : Routledge
ISBN 13 : 1317553861
Total Pages : 303 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis Digital Games as History by : Adam Chapman

Download or read book Digital Games as History written by Adam Chapman and published by Routledge. This book was released on 2016-05-05 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

An archaeology of innovation

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Publisher : Manchester University Press
ISBN 13 : 1526132672
Total Pages : 333 pages
Book Rating : 4.5/5 (261 download)

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Book Synopsis An archaeology of innovation by : Catherine J. Frieman

Download or read book An archaeology of innovation written by Catherine J. Frieman and published by Manchester University Press. This book was released on 2021-02-16 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: An archaeology of innovation is the first monograph-length investigation of innovation and the innovation process from an archaeological perspective. It interrogates the idea of innovation that permeates our popular media and our political and scientific discourse, setting this against the long-term perspective that only archaeology can offer. Case studies span the entire breadth of human history, from our earliest hominin ancestors to the contemporary world. The book argues that the present narrow focus on pushing the adoption of technical innovations ignores the complex interplay of social, technological and environmental systems that underlies truly innovative societies; the inherent connections between new technologies, technologists and social structure that give them meaning and make them valuable; and the significance and value of conservative social practices that lead to the frequent rejection of innovations.

History, Disrupted

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Publisher : Springer Nature
ISBN 13 : 3030851176
Total Pages : 160 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis History, Disrupted by : Jason Steinhauer

Download or read book History, Disrupted written by Jason Steinhauer and published by Springer Nature. This book was released on 2021-12-07 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Internet has changed the past. Social media, Wikipedia, mobile networks, and the viral and visual nature of the Web have inundated the public sphere with historical information and misinformation, changing what we know about our history and History as a discipline. This is the first book to chronicle how and why it matters. Why does History matter at all? What role do history and the past play in our democracy? Our economy? Our understanding of ourselves? How do questions of history intersect with today’s most pressing debates about technology; the role of the media; journalism; tribalism; education; identity politics; the future of government, civilization, and the planet? At the start of a new decade, in the midst of growing political division around the world, this information is critical to an engaged citizenry. As we collectively grapple with the effects of technology and its capacity to destabilize our societies, scholars, educators and the general public should be aware of how the Web and social media shape what we know about ourselves - and crucially, about our past.

Punk Archaeology

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Publisher :
ISBN 13 : 9780692281024
Total Pages : 232 pages
Book Rating : 4.2/5 (81 download)

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Book Synopsis Punk Archaeology by : William Rodney Caraher

Download or read book Punk Archaeology written by William Rodney Caraher and published by . This book was released on 2014 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: