Author : Bruce Abramson
Publisher : Morgan Kaufmann
ISBN 13 : 1483258955
Total Pages : 113 pages
Book Rating : 4.4/5 (832 download)
Book Synopsis The Expected-Outcome Model of Two-Player Games by : Bruce Abramson
Download or read book The Expected-Outcome Model of Two-Player Games written by Bruce Abramson and published by Morgan Kaufmann. This book was released on 2014-07-10 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Expected-Outcome Model of Two-Player Games deals with the expected-outcome model of two-player games, in which the relative merit of game-tree nodes, rather than board positions, is considered. The ambiguity of static evaluation and the problems it generates in the search system are examined and the development of a domain-independent static evaluator is described. Comprised of eight chapters, this book begins with an overview of the rationale for the mathematical study of games, followed by a discussion on some previous artificial intelligence (AI) research efforts on game-trees. The next section opens with the definition of a node's expected-outcome value as the expected value of the leaves beneath it. The expected-outcome model is outlined, paying particular attention to the expected-outcome value of a game-tree node. This model was implemented on some small versions of tic-tac-toe and Othello. The book also presents results that offer strong support for both the validity of the expected-outcome model and the rationality of its underlying assumptions. This monograph is intended for specialists in AI and computer science.