An Introduction to Programming with ActionScript 3.0

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449600085
Total Pages : 548 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis An Introduction to Programming with ActionScript 3.0 by : Trish Cornez

Download or read book An Introduction to Programming with ActionScript 3.0 written by Trish Cornez and published by Jones & Bartlett Publishers. This book was released on 2013 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: "An Introduction to Programming with ActionScript 3.0" provides an introduction to computer programming by employing an example-based methodology involving animation, sound, graphics, and interactivity. This text covers all key topics required for any introductory level programming course.

Learning ActionScript 3.0

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449397743
Total Pages : 458 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Learning ActionScript 3.0 by : Rich Shupe

Download or read book Learning ActionScript 3.0 written by Rich Shupe and published by "O'Reilly Media, Inc.". This book was released on 2010-10-18 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0's learning curve. You'll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more. Updated for Flash Professional CS5, this revised and expanded edition delivers hands-on exercises and full-color code samples to help you increase your abilities as you progress through the book. Topics are introduced with basic syntax and class-based examples, so you can set your own pace for learning object-oriented programming. Harness the power and performance of ActionScript 3.0 Control sound and video, including new access to microphone data Create art with code by drawing vectors and pixels at runtime Manipulate text with unprecedented typographic control Animate graphics, create particle systems, and apply simple physics Avoid common coding mistakes and reuse code for improved productivity Load SWF, image, text, HTML, CSS, and XML file formats, and more Authors Rich Shupe and Zevan Rosser draw on their experience as Flash developers and instructors to give you a solid ActionScript foundation, revealing ways you can use code for practical, everyday projects.

Essential ActionScript 2.0

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596006527
Total Pages : 531 pages
Book Rating : 4.5/5 (96 download)

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Book Synopsis Essential ActionScript 2.0 by : Colin Moock

Download or read book Essential ActionScript 2.0 written by Colin Moock and published by "O'Reilly Media, Inc.". This book was released on 2004-06-16 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experienced Flash developers and programmers coming from other languages will enjoy the sheer depth of Moocks's coverage. Novice programmers will appreciate the frequent, low-jargon explanations that are often glossed over by advanced programming books.

ActionScript 3.0 Design Patterns

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596554842
Total Pages : 535 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis ActionScript 3.0 Design Patterns by : William Sanders

Download or read book ActionScript 3.0 Design Patterns written by William Sanders and published by "O'Reilly Media, Inc.". This book was released on 2007-07-16 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need. ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include: Key features of ActionScript 3.0 and why it became an OOP language OOP characteristics, such as classes, abstraction, inheritance, and polymorphism The benefits of using design patterns Creational patterns, including Factory and Singleton patterns Structural patterns, including Decorator, Adapter, and Composite patterns Behavioral patterns, including Command, Observer, Strategy, and State patterns Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.

Foundation Actionscript 3.0 Animation

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Author :
Publisher : Apress
ISBN 13 : 1430203846
Total Pages : 556 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Foundation Actionscript 3.0 Animation by : Keith Peters

Download or read book Foundation Actionscript 3.0 Animation written by Keith Peters and published by Apress. This book was released on 2007-05-25 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first definitive and authoritative book available on ActionScript 3 animation techniques. ActionScript animation is a very popular discipline for Flash developers to learn. The essential skill set has been learned by many Flash developers through the first edition of this book. This has now been updated to ActionScript 3, Adobe's new and improved scripting language. All of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3's new features, including the display list and new event architecture. The code can be used with the Flash 9 IDE, Flex Builder 2, or the free Flex 2 SDK.

ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491911573
Total Pages : 150 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts by : William Sanders

Download or read book ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts written by William Sanders and published by "O'Reilly Media, Inc.". This book was released on 2007-01-18 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts is a 76-page document designed to introduce those familiar with general programming principles to ActionScript 3.0. ActionScript 3.0 compiles and runs much faster than preceding versions, and the reasons have much to do with the structural changes Adobe has added: You truly do need to use ActionScript differently than you have previously, if you're already ActionScript programmer. If you're new to ActionScript, but are looking at it from a Java or C++ or C# perspective, you may be intrigued at how different ActionScript is now compared with what you'd known it or heard it to be before. This document employs reusable code examples to demonstrate the basic functionality of ActionScript 3.0 in the following topic areas: Packages and Classes; Display Programming; Movie Clips and Buttons; and Basic Structures. A concluding section helps those unfamiliar with OOP (Object Oriented Programming) and Design Patterns get acquainted with these concepts, as a knowledge of them will greatly benefit anyone getting into ActionScript 3.0 who wants to get the most out of it.

ActionScript 3.0 Cookbook

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596554621
Total Pages : 589 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis ActionScript 3.0 Cookbook by : Joey Lott

Download or read book ActionScript 3.0 Cookbook written by Joey Lott and published by "O'Reilly Media, Inc.". This book was released on 2006-10-11 with total page 589 pages. Available in PDF, EPUB and Kindle. Book excerpt: Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment. Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You'll find recipes that show you how to: Detect the user's Flash Player version or their operating system Build custom classes Format dates and currency types Work with strings Build user interface components Work with audio and video Make remote procedure calls using Flash Remoting and web services Load, send, and search XML data And much, much more ... Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You'll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications. When you're not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you're looking for. Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.

AdvancED ActionScript 3.0 Animation

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Author :
Publisher : Apress
ISBN 13 : 1430216093
Total Pages : 453 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis AdvancED ActionScript 3.0 Animation by : Keith Peters

Download or read book AdvancED ActionScript 3.0 Animation written by Keith Peters and published by Apress. This book was released on 2009-01-25 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more. AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.

The ActionScript 3.0 Quick Reference Guide

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596517351
Total Pages : 491 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis The ActionScript 3.0 Quick Reference Guide by : David Stiller

Download or read book The ActionScript 3.0 Quick Reference Guide written by David Stiller and published by "O'Reilly Media, Inc.". This book was released on 2008 with total page 491 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed specifically to help Flash designers and developers make the leap from ActionScript 2 to ActionScript 3.0 quickly and painlessly, this book offers an overview of ActionScript 3.0 and includes a How do I? section for dealing with tasks.

ActionScript 3.0

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Author :
Publisher : Peachpit Press
ISBN 13 : 0132104334
Total Pages : 590 pages
Book Rating : 4.1/5 (321 download)

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Book Synopsis ActionScript 3.0 by : Derrick Ypenburg

Download or read book ActionScript 3.0 written by Derrick Ypenburg and published by Peachpit Press. This book was released on 2010-04-26 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: ActionScript is the programming language integral to the Adobe Technology Platform. It began as a simple scripting language for creating interactivity and animation in Flash, but is now used to create full-featured Web applications, not only in Flash but in Flex. ActionScript 3, introduced with Flex 2, is now a full-fledged object-oriented programming language, and the need for teaching materials, for both newcomers and veterans, is great. This task-based tutorial is for students with no programming experience as well as those programmers who have learned earlier versions of the programming language and now need to learn the new version. The book walks a reader through all the fundamentals, then moves on to creating interactivity, working with data, looping and decision making, programming visualizations, and working with multimedia. It's a complete end-to-end tutorial.

Learning ActionScript 3.0

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596554559
Total Pages : 385 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis Learning ActionScript 3.0 by : Rich Shupe

Download or read book Learning ActionScript 3.0 written by Rich Shupe and published by "O'Reilly Media, Inc.". This book was released on 2007-12-13 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects. The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress. ActionScript 3.0 represents a significant change for many Flash users, and a steeper learning curve for the uninitiated. This book will help guide you through a variety of scripting scenarios. Rather than relying heavily on prior knowledge of object-oriented programming (OOP), topics are explained in focused examples that originate in the timeline, with optional companion classes for those already comfortable with their use. As chapters progress, the book introduces more and more OOP techniques, allowing you to choose which scripting approach you prefer. Learning ActionScript 3.0 reveals: New ways to harness the power and performance of AS3 Common mistakes that people make with the language Essential coverage of text, sound, video, XML, drawing with code, and more Migration issues from AS1 and AS2 to AS3 Simultaneous development of procedural and object-oriented techniques Tips that go beyond simple script collections, including how to approach a project and which resources can help you along the way The companion web site contains material for all the exercises in the book, as well as short quizzes to make sure you're up to speed with key concepts. ActionScript 3.0 is a different animal from previous versions, and Learning ActionScript 3.0 teaches everything that web designers, GUI-based Flash developers, and those new to ActionScript need to start using the language.

Introduction to ActionScript 3.0

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Author :
Publisher :
ISBN 13 : 9781877433627
Total Pages : 74 pages
Book Rating : 4.4/5 (336 download)

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Book Synopsis Introduction to ActionScript 3.0 by : Jamie Campbell

Download or read book Introduction to ActionScript 3.0 written by Jamie Campbell and published by . This book was released on 2008 with total page 74 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Object-oriented Programming with ActionScript 2.0

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Author :
Publisher : New Riders
ISBN 13 : 9780735713802
Total Pages : 508 pages
Book Rating : 4.7/5 (138 download)

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Book Synopsis Object-oriented Programming with ActionScript 2.0 by : Jeff Tapper

Download or read book Object-oriented Programming with ActionScript 2.0 written by Jeff Tapper and published by New Riders. This book was released on 2004 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: Updated to cover the functionality and ActionScripting changes that have come with the release of Flash MX Professional 2004, this edition brings more clarity to the use of object-oriented programming for developing Flash applications. Topics include object design, basic patterns, using components, and debugging applications, all covered with a backdrop of a sample application.

ActionScript for Multiplayer Games and Virtual Worlds

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Publisher : New Riders
ISBN 13 : 0321679466
Total Pages : 313 pages
Book Rating : 4.3/5 (216 download)

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Book Synopsis ActionScript for Multiplayer Games and Virtual Worlds by : Jobe Makar

Download or read book ActionScript for Multiplayer Games and Virtual Worlds written by Jobe Makar and published by New Riders. This book was released on 2009-09-22 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding! ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn: How to connect users to achieve real-time interaction When to make decisions on the server versus the game client Time synchronization techniques How to use dead reckoning smoothing to hide network latency About tile-based games the isometric view Techniques for customizing and rendering avatars in a virtual world In addition, you’ll learn everything that goes into building: A real-time multiplayer tank battle game A real-time multilayer cooperative game A virtual world

ActionScript

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 047054175X
Total Pages : 387 pages
Book Rating : 4.4/5 (75 download)

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Book Synopsis ActionScript by : Rob Huddleston

Download or read book ActionScript written by Rob Huddleston and published by John Wiley & Sons. This book was released on 2009-06-08 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual learners can get up and running quickly on ActionScript programming skills for Flash CS4 If you're a programmer who learns best when you see how something is done, this book will have you up and running with ActionScipt in no time. Step-by-step, two-page lessons show you the core programming foundations you must master to create rich Internet content using the preferred language for work with Flash. The visual approach breaks big topics into bite-sized modules, with high-resolution screen shots to illustrate each task. You'll learn such skills as how to add interactivity, animate in code, and work with external content to create Flash projects with pizzazz. Designed for visual learners, with two-page lessons and step-by-step, fully illustrated instructions Covers foundation ActionScript, animating, interactivity, and working with external content Demonstrates using the Actions panel, syntax rules, and essential language foundations Shows how to use variables and arrays; write functions, classes, if/else statements, and loops; and work with static classes such as Math Explores essential techniques such as loading visual aspects at runtime, text from delimited text files and XML, and server-based assets using Flash Remoting Companion Web site features all the code that appears in the text, ready to plug into your Web pages ActionScript: Your visual blueprint to creating interactive projects in Flash CS4 Professional is the visual learner's way to master ActionScript quickly and easily.

Fundamentals of ActionScript 3.0

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Author :
Publisher : Peachpit Press
ISBN 13 : 0132789043
Total Pages : 471 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Fundamentals of ActionScript 3.0 by : Doug Winnie

Download or read book Fundamentals of ActionScript 3.0 written by Doug Winnie and published by Peachpit Press. This book was released on 2011-07-11 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adobe Flash Professional is the most popular software available for creating animations for the Web. Most people start using Flash to create vector-based animations that output small file sizes perfect for the Web. Later they want to branch out into creating rich interactive experiences for websites and mobile devices, and for that they need to learn ActionScript. Doug Winnie draws on the experience he’s gained from his years as an educator to teach not only what ActionScript can do, but also to show how the code works. This gives the reader a deeper understanding of how ActionScript functions, and gives them the power to come up with original solutions when creating their own projects. Doug’s book dives right into the concepts of manipulating Flash objects and the fundamentals of functions and mathematical operators. After presenting events and using scripts to control the Flash timeline, classes and conditionals are covered in depth. The final part of the book covers creating desktop applications with Adobe AIR, developing mobile applications, and working with external code libraries. Real-world projects are sprinkled generously throughout the book and Appendices include information on debugging, deciphering documentation, and using Adobe Flash Builder as an ActionScript development environment.

The Essential Guide to Flex 2 with ActionScript 3.0

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Author :
Publisher : Apress
ISBN 13 : 1430203366
Total Pages : 509 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis The Essential Guide to Flex 2 with ActionScript 3.0 by : Charles Brown

Download or read book The Essential Guide to Flex 2 with ActionScript 3.0 written by Charles Brown and published by Apress. This book was released on 2007-05-10 with total page 509 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a comprehensive tutorial and reference guide to ActionScript 3, Flex, and Flexbuilder 2 that teaches readers everything they need to know about these new technologies, from the very beginning, right through advanced topics. Readers will need general web development experience, and ideally have Flash and ActionScripting experience, although this isn't essential. This book is one of the first to offer thorough coverage of these new technologies. The author, Charles E. Brown, is an acknowledged expert in Flash development and training. His in-depth knowledge of application development and effective teaching methods is evident on every page of this essential handbook.