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An Enchantment Of Digital Archaeology
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Book Synopsis An Enchantment of Digital Archaeology by : Shawn Graham
Download or read book An Enchantment of Digital Archaeology written by Shawn Graham and published by Berghahn Books. This book was released on 2020-07-01 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.
Book Synopsis An Enchantment of Digital Archaeology by : Shawn Graham
Download or read book An Enchantment of Digital Archaeology written by Shawn Graham and published by Berghahn Books. This book was released on 2020-07-01 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.
Book Synopsis Critical Archaeology in the Digital Age by : Kevin Garstki
Download or read book Critical Archaeology in the Digital Age written by Kevin Garstki and published by Cotsen Institute of Archaeology Press. This book was released on 2022-02-01 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every part of archaeological practice is intimately tied to digital technologies, but how deeply do we really understand the ways these technologies impact the theoretical trends in archaeology, how these trends affect the adoption of these technologies, or how the use of technology alters our interactions with the human past? This volume suggests a critical approach to archaeology in a digital world, a purposeful and systematic application of digital tools in archaeology. This is a call to pay attention to your digital tools, to be explicit about how you are using them, and to understand how they work and impact your own practice. The chapters in this volume demonstrate how this critical, reflexive approach to archaeology in the digital age can be accomplished, touching on topics that include 3D data, predictive and procedural modelling, digital publishing, digital archiving, public and community engagement, ethics, and global sustainability. The scale and scope of this research demonstrates how necessary it is for all archaeological practitioners to approach this digital age with a critical perspective and to be purposeful in our use of digital technologies.
Book Synopsis Gender Trouble and Current Archaeological Debates by : Uroš Matić
Download or read book Gender Trouble and Current Archaeological Debates written by Uroš Matić and published by Springer Nature. This book was released on with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Routledge Handbook of Archaeology and the Media in the 21st Century by : Lorna-Jane Richardson
Download or read book The Routledge Handbook of Archaeology and the Media in the 21st Century written by Lorna-Jane Richardson and published by Taylor & Francis. This book was released on 2024-06-20 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Routledge Handbook of Archaeology and the Media in the 21st Century presents diverse international perspectives on what it means to be an archaeologist and to conduct archaeological research in the age of digital and mobile media. This volume analyses the present‐day use of new and old media by professional and academic archaeology for leisure, academic study and/or public engagement, and attempts to provide a broad survey of the use of media in a wider global archaeological context. It features work on traditional paper media, radio, podcasting, film, television, contemporary art, photography, video games, mobile technology, 3D image capture, digitization and social media. Themes explored include archaeology and traditional media, archaeology in a digital age, archaeology in a post‐truth era and the future of archaeology. Such comprehensive coverage has not been seen before, and the focus on 21st‐century concerns and media consumption practices provides an innovative and original approach. The Routledge Handbook of Archaeology and the Media in the 21st Century updates the interdisciplinary field of media studies in archaeology and will appeal to students and researchers in multiple fields including contemporary, public, digital, and media archaeology, and heritage studies and management. Television and film producers, writers and presenters of cultural heritage will also benefit from the many entanglements shared here between archaeology and the contemporary media landscape.
Book Synopsis Communicating the Past in the Digital Age by : Sebastian Hageneuer
Download or read book Communicating the Past in the Digital Age written by Sebastian Hageneuer and published by Ubiquity Press. This book was released on 2020-02-06 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology today. As these digital technologies are being used more and more every day on excavations or in museums, this also means that we must change the way we approach teaching and communicating archaeology as a discipline. The communication of archaeology is an often neglected but ever more important part of the profession. Instead of traditional lectures and museum displays, we can interact with the past in various ways. Students of archaeology today need to learn and understand these technologies, but can on the other hand also profit from them in creative ways of teaching and learning. The same holds true for visitors to a museum. This volume presents the outcome of a two-day international symposium on digital methods in teaching and learning in archaeology held at the University of Cologne in October 2018 addressing exactly this topic. Specialists from around the world share their views on the newest developments in the field of archaeology and the way we teach these with the help of archaeogaming, augmented and virtual reality, 3D reconstruction and many more. Thirteen chapters cover different approaches to teaching and learning archaeology in universities and museums and offer insights into modern-day ways to communicate the past in a digital age.
Book Synopsis Machine-Created Culture by : Andrew Reinhard
Download or read book Machine-Created Culture written by Andrew Reinhard and published by Berghahn Books. This book was released on 2024-07-01 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Archaeology can be weird and fun, especially the digital kind. Readers of archaeology, media studies, and game studies are introduced to the wild-and-wooly side of digital archaeology: artifacts, sites, and landscapes contained within—and supporting—interactive digital built environments. Follow your guide, the reluctant digital archaeologist Charlie, to disappear into the weeds of post-landscapes, non-place cultural spaces, persistent digital spaces, software citizenship, machine-created culture, digital drift, technofossils, quantum archaeology, archaeological time, singularities, complexity and retrocausality, noise, and more. These bite-sized chapters offer new ways of interpreting humanity’s blossoming digitalia, an archaeology done at the source of creation, use, and abandonment of our electronic selves.
Book Synopsis Practical Archaeogaming by : Dr. Andrew Reinhard
Download or read book Practical Archaeogaming written by Dr. Andrew Reinhard and published by Berghahn Books. This book was released on 2024-05-03 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games, the author focuses on the practical and applied side of the discipline, collecting recent digital fieldwork together in one place for the first time to share new methods in treating interactive digital built environments as sites for archaeological investigation. Fully executed examples of practical and applied archaeogaming include the necessity of a rapid archaeology of digital built environments, the creation of a Harris matrix for software stratigraphy, the ethnographic work behind a human civilization trapped in an unstable digital landscape, how to conduct photogrammetry and GIS mapping in procedurally generated space, and how to transform digital artifacts into printed three-dimensional objects. Additionally, the results of the 2014 Atari excavation in Alamogordo, New Mexico are summarized for the first time.
Download or read book Amnesia Remembered written by John Aycock and published by Berghahn Books. This book was released on 2023-03-10 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our modern culture is increasingly expressed in the form of digital artifacts, yet archaeology is in its infancy when it comes to researching and understanding them. The study and reverse engineering of digital artifacts is no longer the exclusive domain of computer scientists. Presented by way of analogy to the process of archaeological fieldwork familiar to readers, the 1986 Electronic Arts game Amnesia is used as a vehicle to explain the procedure and thought process required to reverse engineer a digital artifact. As a go-to reference to learn how to begin studying the digital, Amnesia is shown to be a multi-layered artifact with a complex backstory; through it, topics in data compression, copy protection, memory management, and programming languages are covered.
Author :Associate Professor Classical Archaeology and Centre for Urban Network Evolutions (Urbnet) Tom Brughmans Publisher :Oxford University Press ISBN 13 :0192857827 Total Pages :355 pages Book Rating :4.1/5 (928 download)
Book Synopsis Simulating Roman Economies by : Associate Professor Classical Archaeology and Centre for Urban Network Evolutions (Urbnet) Tom Brughmans
Download or read book Simulating Roman Economies written by Associate Professor Classical Archaeology and Centre for Urban Network Evolutions (Urbnet) Tom Brughmans and published by Oxford University Press. This book was released on 2022-09-14 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of formal modelling and computational simulation in studies of the Roman economy has become more common over the last decade. But detailed critical evaluations of this innovative approach are still missing and much needed. What kinds of insights about the Roman economy can it lead to that could not have been obtained through more established approaches, and how do simulation methods constructively enhance research processes in Roman Studies? This edited volume addresses this need through critical discussion and convincing examples. It presents the Roman economy as a highly complex system, traditionally studied through critical examinations of material and textual sources, and understood through a wealth of diverging theories. A key contribution of simulation lies in its ability to formally represent diverse theories of Roman economic phenomena, and test them against empirical evidence. Critical simulation studies rely on collaboration across Roman data, theory, and method specialisms, and can constructively enhance multivocality of theoretical debates of the Roman economy. This potential is illustrated, avoiding computational and mathematical language, through simulation studies of a wealth of Roman economic phenomena: from maritime trade and terrestrial transport infrastructures, through the economic impacts of the Antonine Plague and demography, to local cult economies and grain trade. Through these examples and discussions, this volume aims to provide the common ground, guidance, and inspiration needed to make simulation methods part of the tools of the trade in Roman Studies, and to allow them to make constructive contributions to our understanding of the Roman economy.
Download or read book Archaeogaming written by Andrew Reinhard and published by Berghahn Books. This book was released on 2018-06-18 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces. “[T]he author’s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.”—Antiquity Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. From the introduction: Archaeogaming, broadly defined, is the archaeology both in and of digital games... As will be described in the following chapters, digital games are archaeological sites, landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture... Archaeogaming does not limit its study to those video games that are set in the past or that are treated as “historical games,” nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game—from Pac-Man to Super Meat Boy—can be studied archaeologically.
Book Synopsis Sacred Heritage by : Roberta Gilchrist
Download or read book Sacred Heritage written by Roberta Gilchrist and published by Cambridge University Press. This book was released on 2020-01-02 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forges innovative connections between monastic archaeology and heritage studies, revealing new perspectives on sacred heritage, identity, medieval healing, magic and memory. This title is available as Open Access.
Book Synopsis Playful Classics by : Juliette Harrisson
Download or read book Playful Classics written by Juliette Harrisson and published by Bloomsbury Publishing. This book was released on 2024-10-17 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book to deal exclusively with ludic interactions with classical antiquity – an understudied research area within classical reception studies – that can shed light on current processes of construction and appropriation of the Greco-Roman world. Classical antiquity has, for many years, been sold as a product and consumed in a wide variety of forms of entertainment. As a result, games, playing and playful experiences are a privileged space for the reception of antiquity. Through the medium of games, players, performers and audiences are put into direct contact with the classical past, and encouraged to experience it in a participative, creative and subjective fashion. The chapters in this volume, written by scholars and practitioners, cover a variety of topics and cultural artefacts including toys, board games and video games, as well as immersive experiences such as museums, theme parks and toga parties. The contributors tackle contemporary ludic practices and several papers establish a dialogue between artists and scholars, contrasting and harmonising their different approaches to the role of playfulness. Other chapters explore the educational potential of these manifestations, or their mediating role in shaping our conceptions of ancient Greece and Rome. Altogether, this edited collection is the first to offer a comprehensive overview of the ways we can play with antiquity.
Book Synopsis Digital Heritage and Archaeology in Practice by : Ethan Watrall
Download or read book Digital Heritage and Archaeology in Practice written by Ethan Watrall and published by University Press of Florida. This book was released on 2022-07-05 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the use of digital methods in heritage studies and archaeological research The two volumes of Digital Heritage and Archaeology in Practice bring together archaeologists and heritage professionals from private, public, and academic sectors to discuss practical applications of digital and computational approaches to the field. Contributors thoughtfully explore the diverse and exciting ways in which digital methods are being deployed in archaeological interpretation and analysis, museum collections and archives, and community engagement, as well as the unique challenges that these approaches bring. This volume begins with discussions of digitization at museums and other heritage institutions, including ethical questions around access to archives associated with descendant communities and the use of metadata standards to preserve records for the future. Next, case studies provide several examples of public and community engagement with archaeology using digital tools. The volume concludes with information on ways archaeologists have taught digital methods to both students and professionals, addressing field school contexts and open source software for mapping and 3D imaging. Digital Heritage and Archaeology in Practice highlights the importance of community, generosity, and openness in the use of digital tools and technologies. Providing a purposeful counterweight to the idea that digital archaeology requires expensive infrastructure, proprietary software, complicated processes, and opaque workflows, these volumes privilege perspectives that embrace straightforward and transparent approaches as models for the future. Contributors: Lynne Goldstein | Ethan Watrall | Katie Kirakosian | Irene Gates | Elizabeth Galvin | Jennifer Wexler | Adam Rabinowitz | Elizabeth Minor | Paola Favela | McKenna Morris | Kalei Oliver | Georgia Oppenheim | Rachael Tao | Marta Lorenzon | Rick Bonnie | Suzie Thomas | Katherine Cook | Eero Hyvönen | Esko Ikkala | Mikko Koho | Jouni Tuominen | Anna Wessman | Ashley Peles | Alexis Pantos | Sara Perry | L. Meghan Dennis | Harald Fredheim | Shawn Graham | Stacey L. Camp | Benjamin Carter | Autumn Painter | Sarah M. Rowe | Katheryn Sampeck | Heather McKillop
Download or read book Entangled written by Ian Hodder and published by John Wiley & Sons. This book was released on 2012-05-08 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: A powerful and innovative argument that explores the complexity of the human relationship with material things, demonstrating how humans and societies are entrapped into the maintenance and sustaining of material worlds Argues that the interrelationship of humans and things is a defining characteristic of human history and culture Offers a nuanced argument that values the physical processes of things without succumbing to materialism Discusses historical and modern examples, using evolutionary theory to show how long-standing entanglements are irreversible and increase in scale and complexity over time Integrates aspects of a diverse array of contemporary theories in archaeology and related natural and biological sciences Provides a critical review of many of the key contemporary perspectives from materiality, material culture studies and phenomenology to evolutionary theory, behavioral archaeology, cognitive archaeology, human behavioral ecology, Actor Network Theory and complexity theory
Book Synopsis Advances in Social Simulation by : Marcin Czupryna
Download or read book Advances in Social Simulation written by Marcin Czupryna and published by Springer Nature. This book was released on 2022-03-29 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the latest advances in applying agent-based modelling in social sciences. The Social Simulation Conference is the major global conference devoted to this topic. It is aimed at promoting social simulation and computational social science. This year’s special theme is “Social Simulation geared towards Post-Pandemic times”, focused not only on questions raised by the current pandemic but also on future challenges related to economic recovery, such as localization, globalization, inequality, sustainable growth and social changes induced by progressive digitalization, data availability and artificial intelligence. The primary audience of this book are scholars and practitioners in computational social sciences including economics, business, sociology, politics, psychology and urban studies.
Download or read book Distributed Objects written by Liana Chua and published by Berghahn Books. This book was released on 2013-03-01 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the most influential anthropological works of the last two decades, Alfred Gell’s Art and Agency is a provocative and ambitious work that both challenged and reshaped anthropological understandings of art, agency, creativity and the social. It has become a touchstone in contemporary artifact-based scholarship. This volume brings together leading anthropologists, archaeologists, art historians and other scholars into an interdisciplinary dialogue with Art and Agency, generating a timely re-engagement with the themes, issues and arguments at the heart of Gell’s work, which remains salient, and controversial, in the social sciences and humanities. Extending his theory into new territory – from music to literary technology and ontology to technological change – the contributors do not simply take stock, but also provoke, critically reassessing this important work while using it to challenge conceptual and disciplinary boundaries.