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American Civil War Wargaming
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Book Synopsis Wargame the American Civil War by : Peter Dennis
Download or read book Wargame the American Civil War written by Peter Dennis and published by Battle in America. This book was released on 2017-12-19 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: In the 'Battle in America' series well-known historical illustrator Peter Dennis breathes life back into the 19th century paper soldier, supplying all the artwork needed to create the armies which fought for and against the Union across the United States. Here the blue and the grey regiments can clash again, using simple rules from Veteran wargamer Andy Callan. Although the figures can be used with any of the commercial sets of wargame rules, an introduction to wargaming and a simple set of rules by veteran wargamer Andy Callan is included, along with buildings, trees and even artillery along with daring rebel cavalry and colorful Zouaves.
Book Synopsis With Hot Lead and Cold Steel by : Arthur van der Ster
Download or read book With Hot Lead and Cold Steel written by Arthur van der Ster and published by Bloomsbury Publishing. This book was released on 2023-10-26 with total page 81 pages. Available in PDF, EPUB and Kindle. Book excerpt: A set of wargaming rules for fighting large battles set during the American Civil War. From the First Bull Run to Appomattox Court House, enter one of the defining conflicts of American history. With shot, shell, and sabre, guide the armies of the Blue and the Grey through this first modern war to determine the fate of a nation. With Hot Lead and Cold Steel is a large-scale, mass-battle wargame for recreating the American Civil War. Designed to handle brigade and divisional level engagements while providing a balance between ease of play and period detail, With Hot Lead and Cold Steel is ideal for new gamers and wargaming veterans alike. It contains everything players need to raise armies and craft scenarios, whether based upon historical campaigns and orders of battle or those of their own devising.
Book Synopsis American Civil War Wargaming by : Terence Wise
Download or read book American Civil War Wargaming written by Terence Wise and published by . This book was released on 1977 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Painting Miniatures for the American Civil War by : Steve Barber
Download or read book Painting Miniatures for the American Civil War written by Steve Barber and published by The Crowood Press. This book was released on 2019-01-10 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: The American War is one of the most popular periods to wargame, and rightly so; it is a fascinating period of history. This book offers the opportunity to learn how to paint wargames miniatures from someone who has been an experienced sculptor and painter. All of the main styles that are used for painting wargames miniatures are covered in great detail. For anyone wanting to start painting for the first time, these pages contain a wealth of information that will help you get started. The book covers: miniature preparation; layer painting; painting with washes; basing; horses and artillery and buildings and scenery. Each chapter is full of detailed step-by-step tutorials on how to paint wargames miniatures for the American Civil War. Superbly illustrated with 205 colour photographs that clearly show each stage of the painting or modelling process.
Book Synopsis Rebels and Patriots by : Michael Leck
Download or read book Rebels and Patriots written by Michael Leck and published by Bloomsbury Publishing. This book was released on 2019-01-24 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the first shots at Jumonville Glen to the surrender at Appomattox, Rebels and Patriots allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or grey to fight for Grant or Lee. From the French and Indian War, through the War of Independence and the War of 1812, to the Alamo and the American Civil War, these rules focus on the skirmishes, raids, and small engagements from this era of black powder and bayonet. Your Company is commanded by your Officer during these tumultuous conflicts. Each battle that your Officer faces allows him to develop new and interesting traits. Does he perform heroically and earn a nom de guerre? Or falter, to be forever known as a yellow-belly? Designed by Michael Leck and Daniel Mersey, with a core system based on the popular Lion Rampant rules, Rebels and Patriots provides all the mechanics and force options needed to recreate the conflicts that forged a nation.
Book Synopsis The American Civil War by : Paul Stevenson
Download or read book The American Civil War written by Paul Stevenson and published by . This book was released on 1990 with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Battle in the Civil War by : Paddy Griffith
Download or read book Battle in the Civil War written by Paddy Griffith and published by Independently Published. This book was released on 2021-07-23 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: Battle in the Civil War is a step-by-step explanation of how the Blue and Gray armies squared up to fight each other; how they maneuvered on the battlefield and what happened when they came to close combat. It is a concise summary of the art of war in that conflict. Military historian Paddy Griffith looks at the problems faced by the commanders in this fascinating conflict and examines in detail how they overcame them. Working closely with illustrator Peter Dennis, Dr. Griffith reveals in a new and exciting way the mechanisms of command, the instruments of victory and of defeat during those four terrible years. This second edition is edited by John Curry as part of the History of Wargaming Project series of books.
Book Synopsis Gettysburg Soldiers by : Justin Reber
Download or read book Gettysburg Soldiers written by Justin Reber and published by . This book was released on 2010-03-31 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "GETTYSBURG SOLDIERS" is an innovative gaming rulebook for the American Civil War (1861-1865), designed to accompany tabletop wargaming with miniature figures. The game can be used to recreate historical battle scenarios, or create your own battles with opposing sides equal in strength. "GETTYSBURG SOLDIERS" offers a sensible harmony between playability and historical accuracy, to encourage tactical and strategical challenges between players; and provide an afternoon or evening's entertainment. The game also has special provisions to simulate the element of surprise, the ebb and flow of momentum, and the fog of battle.#13; #13; The "GETTYSBURG SOLDIERS" rules are written as simple and logical guidelines that make the game easy to both teach and learn, appealing to new gamers and experienced players alike. The rules are numbered for quick and convenient reference; and the Firing and Melee Charts are provided in a handy easy-to-read format. Opposing players take alternate turns to Maneuver and Fire, with a unique competition to gain the initiative during each game turn. The "GETTYSBURG SOLDIERS" rules can be played with 10mm, 15mm or 25mm scale miniature figures. Basing of the miniature figures is flexible as long as both opposing sides are based similarly; and the game rules can accommodate the basing of figures from most other rules sets.
Book Synopsis The Myth of the Lost Cause and Civil War History by : Gary W. Gallagher
Download or read book The Myth of the Lost Cause and Civil War History written by Gary W. Gallagher and published by Indiana University Press. This book was released on 2000-11-22 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: A “well-reasoned and timely” (Booklist) essay collection interrogates the Lost Cause myth in Civil War historiography. Was the Confederacy doomed from the start in its struggle against the superior might of the Union? Did its forces fight heroically against all odds for the cause of states’ rights? In reality, these suggestions are an elaborate and intentional effort on the part of Southerners to rationalize the secession and the war itself. Unfortunately, skillful propagandists have been so successful in promoting this romanticized view that the Lost Cause has assumed a life of its own. Misrepresenting the war’s true origins and its actual course, the myth of the Lost Cause distorts our national memory. In The Myth of the Lost Cause and Civil War History, nine historians describe and analyze the Lost Cause, identifying ways in which it falsifies history—creating a volume that makes a significant contribution to Civil War historiography. “The Lost Cause . . . is a tangible and influential phenomenon in American culture and this book provides an excellent source for anyone seeking to explore its various dimensions.” —Southern Historian
Book Synopsis Muskets and Springfields by : Nigel Emsen
Download or read book Muskets and Springfields written by Nigel Emsen and published by Helion and Company. This book was released on 2023-04-26 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: Muskets & Springfields is designed for playing big battles in the American Civil War and is not model scale dependent and uses the player’s current basing system. The game is set at the operational level. The player is the army commander with sub command groups. This will be typically a Corps. In these rules a Corp is made up of several infantry brigades, mounted cavalry, and artillery batteries. If you wish you can also include Native American Indian warbands. The basic unit in wargaming terms is the infantry brigade, which are grouped into Corps or Divisions. The game system uses grids as the unit of measurement. The game space is broken into several square grids which represent 300 yards in ground scale. Taking a balance of the various drill guides of the period this is approximately equal to 600 men in two ranks. For a typical 6x4 playing space it is recommended a ratio width x depth of 1.5 x 1. A typical 6x4 table provides the following 12 (3600 yds) by 8 (2400 yds) of battlefield. Morale is handled at the corps level and attrition is held at the individual unit base. These rules have three levels of morale. This is not the usual average, veteran, elite often used. Instead, the format is designed to reflect the actual state of mind on the day. These are Unknown, Nervous and Steady. In a game, unless representing specific historical units all bases start as Unknown. The actual morale state is not known till the unit takes damage. The player then rolls against a chart which provides a score for the unit being Nervous or Steady. This is dependent on the year being played and if Confederate or Union. When a unit fails a morale check this is recorded against their parent corps. Once a corps reaches its break point it will then flee the battlefield. Attrition is held at the unit level. This represents loss of cohesion, battlefield casualties or supplies running low. A unit can absorb 6 hits before it is automatically destroyed. To facilitate a clean flow of play these rules also facilitate the use of sharpshooters and skirmishers. Turns use a bag-pull system in which it is possible for the non-active player to able to interdict the play.
Book Synopsis Muskets & Springfields: Wargaming the American Civil War 1861-1865 by : Nigel Emsen
Download or read book Muskets & Springfields: Wargaming the American Civil War 1861-1865 written by Nigel Emsen and published by Helion Wargames. This book was released on 2023-06-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Muskets & Springfields is designed for playing big battles in the American Civil War and is not model scale dependent and uses the player's current basing system. The game is set at the operational level. The player is the army commander with sub command groups. This will be typically a Corps. In these rules a Corp is made up of several infantry brigades, mounted cavalry, and artillery batteries. If you wish you can also include Native American Indian warbands. The basic unit in wargaming terms is the infantry brigade, which are grouped into Corps or Divisions. The game system uses grids as the unit of measurement. The game space is broken into several square grids which represent 300 yards in ground scale. Taking a balance of the various drill guides of the period this is approximately equal to 600 men in two ranks. For a typical 6x4 playing space it is recommended a ratio width x depth of 1.5 x 1. A typical 6x4 table provides the following 12 (3600 yds) by 8 (2400 yds) of battlefield. Morale is handled at the corps level and attrition is held at the individual unit base. These rules have three levels of morale. This is not the usual average, veteran, elite often used. Instead, the format is designed to reflect the actual state of mind on the day. These are Unknown, Nervous and Steady. In a game, unless representing specific historical units all bases start as Unknown. The actual morale state is not known till the unit takes damage. The player then rolls against a chart which provides a score for the unit being Nervous or Steady. This is dependent on the year being played and if Confederate or Union. When a unit fails a morale check this is recorded against their parent corps. Once a corps reaches its break point it will then flee the battlefield. Attrition is held at the unit level. This represents loss of cohesion, battlefield casualties or supplies running low. A unit can absorb 6 hits before it is automatically destroyed. To facilitate a clean flow of play these rules also facilitate the use of sharpshooters and skirmishers. Turns use a bag-pull system in which it is possible for the non-active player to able to interdict the play.
Download or read book One-Hour Wargames written by Neil Thomas and published by Pen and Sword. This book was released on 2014-09-03 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.
Book Synopsis Across A Deadly Field: The War in the East by : John Hill
Download or read book Across A Deadly Field: The War in the East written by John Hill and published by Bloomsbury Publishing. This book was released on 2014-12-20 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: The War in the East, a supplement for John Hill's Across a Deadly Field, gives players the resources to recreate the battles, great and small, of the Eastern Theater of the Civil War. Step into the shoes of Robert E. Lee and drive towards Washington with the Army of Northern Virginia, or take command of the Army of the Potomac, and attempt to capture Richmond. With scenarios, including an optional mini-campaign for the first day of Gettysburg, and special rules that enhance gameplay, this volume offers players, whether Union or Confederate, a versatility that can accommodate their preferences and miniatures collections without sacrificing either playability or historical accuracy.
Book Synopsis Wargame the American Revolutionary War by : Peter Dennis
Download or read book Wargame the American Revolutionary War written by Peter Dennis and published by Battle in America. This book was released on 2017-12-19 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: In the 'Battle in America' series well-known historical illustrator Peter Dennis breathes life back into the 19th century paper soldier, supplying all the artwork needed to create the armies which struggled for Liberty across the states of the colonial new world. Here Washington's army can clash again with the redcoats of the King, using simple rules from veteran wargamer Andy Callan. Although the figures can be used with any of the commercial sets of wargame rules, an introduction to wargaming and a simple set of rules by veteran wargamer Andy Callan is included, along with buildings, trees and even artillery and brave Minute men and ruthless Hessian mercenaries.
Download or read book Glory, Hallelujah!. written by and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Black Powder written by Rick Priestly and published by . This book was released on 2010-01-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Black Powder is Warlord Games' first publication. It is a beautiful book in its own right with hundreds of color photographs taken by the Perry brothers of the most exquisitely painted model soldiers from their world-renowned collection. The rule book's intention is inspire a collector to play gentlemanly games with their own collections of soldiers with friends where the emphasis is on the spirit of the age of musket, not the letter of the rule. With decisive battles from the key wars of the period, such as El Teb, from the Sudan War, Ntombi River from the Zulu Wars, Alma from the Crimean War and Freemans Farm from the American War of Independence, as well as two fictional scenarios from the American Civil War and Napoleon's Wars, there really is something to keep everyone happy. It is a hearty publication and not for nitpickers or miseries. There are some good gags in it, but it also plays well and enables players to conduct a very big battle in a civilized period of time, leaving them more time to chat about the highs and lows and what ifs. Rick Priestley is best known as the famous Warhammer and Warhammer 40000 author, the world's best selling table top miniatures game and Product Director for Games Workshop. He lives in Nottingham. Jervis Johnson is also an internationally renowned games writer and luminary in the gaming world. Jervis also lives in Nottingham but has a very posh voice.
Book Synopsis The Portable Wargame by : Bob Cordery
Download or read book The Portable Wargame written by Bob Cordery and published by Lulu.com. This book was released on 2016-12-30 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don't require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop made up of squares or hexes.