Alice 3 in Action: Computing Through Animation

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Publisher : Cengage Learning
ISBN 13 : 9781133589228
Total Pages : 0 pages
Book Rating : 4.5/5 (892 download)

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Book Synopsis Alice 3 in Action: Computing Through Animation by : Joel Adams

Download or read book Alice 3 in Action: Computing Through Animation written by Joel Adams and published by Cengage Learning. This book was released on 2014-01-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Readers discover the excitement and action of computer programming right away with this dynamic addition to any introductory computer programming course - ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E by Joel Adams. This brief six-chapter supplementary book uses Alice -- the popular 3D virtual reality computer programming system for teaching and learning that reduces the syntax and eliminates many of the common barriers to programming success. Alice and ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E make programming both simple and fun. Even beginning programmers instantly see the possibilities and rewarding results of computer programming. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

The Cambridge Handbook of Computing Education Research

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Publisher :
ISBN 13 : 1108756212
Total Pages : 924 pages
Book Rating : 4.1/5 (87 download)

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Book Synopsis The Cambridge Handbook of Computing Education Research by : Sally A. Fincher

Download or read book The Cambridge Handbook of Computing Education Research written by Sally A. Fincher and published by . This book was released on 2019-02-13 with total page 924 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.

Alice 3 to Java

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Publisher :
ISBN 13 : 9780136156741
Total Pages : 0 pages
Book Rating : 4.1/5 (567 download)

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Book Synopsis Alice 3 to Java by : Wanda Dann

Download or read book Alice 3 to Java written by Wanda Dann and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: For courses in Introductory Programming for Java and Alice Learn programming basics in a creative context that's more engaging and less complicated Taking a computer programming course can be challenging, time-consuming, and downright frustrating-but there's a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, First Edition introduces readers to programming in a creative context that's more engaging and less complicated, while still covering all the essential concepts you'd expect to see in an introductory programming course. Readers are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, readers create a short story or game centered on Lawrence Prenderghast's Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what they've learned in Alice to using Java, a professional, production-level programming course.

Learning to Program with Alice

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Author :
Publisher : Prentice Hall
ISBN 13 : 0132397757
Total Pages : 152 pages
Book Rating : 4.1/5 (323 download)

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Book Synopsis Learning to Program with Alice by : Wanda Dann

Download or read book Learning to Program with Alice written by Wanda Dann and published by Prentice Hall. This book was released on 2006-06 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes an innovative approach to fundamental programming concepts using 3D animation. Introduces the basic concepts of object-oriented programming as related to today's multimedia world. Explains how to use the Alice environment to explore the fundamentals of programming. Provides illustrations and step-by-step demonstrations to explore topics in DEPTH. For anyone interested in programming using the Alice environment

Topics in Parallel and Distributed Computing

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Publisher : Morgan Kaufmann
ISBN 13 : 0128039388
Total Pages : 359 pages
Book Rating : 4.1/5 (28 download)

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Book Synopsis Topics in Parallel and Distributed Computing by : Sushil K Prasad

Download or read book Topics in Parallel and Distributed Computing written by Sushil K Prasad and published by Morgan Kaufmann. This book was released on 2015-09-16 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: Topics in Parallel and Distributed Computing provides resources and guidance for those learning PDC as well as those teaching students new to the discipline. The pervasiveness of computing devices containing multicore CPUs and GPUs, including home and office PCs, laptops, and mobile devices, is making even common users dependent on parallel processing. Certainly, it is no longer sufficient for even basic programmers to acquire only the traditional sequential programming skills. The preceding trends point to the need for imparting a broad-based skill set in PDC technology. However, the rapid changes in computing hardware platforms and devices, languages, supporting programming environments, and research advances, poses a challenge both for newcomers and seasoned computer scientists. This edited collection has been developed over the past several years in conjunction with the IEEE technical committee on parallel processing (TCPP), which held several workshops and discussions on learning parallel computing and integrating parallel concepts into courses throughout computer science curricula. - Contributed and developed by the leading minds in parallel computing research and instruction - Provides resources and guidance for those learning PDC as well as those teaching students new to the discipline - Succinctly addresses a range of parallel and distributed computing topics - Pedagogically designed to ensure understanding by experienced engineers and newcomers - Developed over the past several years in conjunction with the IEEE technical committee on parallel processing (TCPP), which held several workshops and discussions on learning parallel computing and integrating parallel concepts

Generative Art

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Publisher : Simon and Schuster
ISBN 13 : 1638352437
Total Pages : 352 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Generative Art by : Matt Pearson

Download or read book Generative Art written by Matt Pearson and published by Simon and Schuster. This book was released on 2011-06-29 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals

Computer Networking: A Top-Down Approach Featuring the Internet, 3/e

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Publisher : Pearson Education India
ISBN 13 : 9788177588781
Total Pages : 820 pages
Book Rating : 4.5/5 (887 download)

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Book Synopsis Computer Networking: A Top-Down Approach Featuring the Internet, 3/e by : James F. Kurose

Download or read book Computer Networking: A Top-Down Approach Featuring the Internet, 3/e written by James F. Kurose and published by Pearson Education India. This book was released on 2005 with total page 820 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Human-Machine Reconfigurations

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Publisher : Cambridge University Press
ISBN 13 : 9780521675888
Total Pages : 332 pages
Book Rating : 4.6/5 (758 download)

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Book Synopsis Human-Machine Reconfigurations by : Lucille Alice Suchman

Download or read book Human-Machine Reconfigurations written by Lucille Alice Suchman and published by Cambridge University Press. This book was released on 2007 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher description

The Language of New Media

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Publisher : MIT Press
ISBN 13 : 0262632551
Total Pages : 584 pages
Book Rating : 4.2/5 (626 download)

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Book Synopsis The Language of New Media by : Lev Manovich

Download or read book The Language of New Media written by Lev Manovich and published by MIT Press. This book was released on 2002-02-22 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: A stimulating, eclectic accountof new media that finds its origins in old media, particularly the cinema. In this book Lev Manovich offers the first systematic and rigorous theory of new media. He places new media within the histories of visual and media cultures of the last few centuries. He discusses new media's reliance on conventions of old media, such as the rectangular frame and mobile camera, and shows how new media works create the illusion of reality, address the viewer, and represent space. He also analyzes categories and forms unique to new media, such as interface and database. Manovich uses concepts from film theory, art history, literary theory, and computer science and also develops new theoretical constructs, such as cultural interface, spatial montage, and cinegratography. The theory and history of cinema play a particularly important role in the book. Among other topics, Manovich discusses parallels between the histories of cinema and of new media, digital cinema, screen and montage in cinema and in new media, and historical ties between avant-garde film and new media.

A Primer on Scientific Programming with Python

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Publisher : Springer
ISBN 13 : 3662498871
Total Pages : 942 pages
Book Rating : 4.6/5 (624 download)

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Book Synopsis A Primer on Scientific Programming with Python by : Hans Petter Langtangen

Download or read book A Primer on Scientific Programming with Python written by Hans Petter Langtangen and published by Springer. This book was released on 2016-07-28 with total page 942 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book serves as a first introduction to computer programming of scientific applications, using the high-level Python language. The exposition is example and problem-oriented, where the applications are taken from mathematics, numerical calculus, statistics, physics, biology and finance. The book teaches "Matlab-style" and procedural programming as well as object-oriented programming. High school mathematics is a required background and it is advantageous to study classical and numerical one-variable calculus in parallel with reading this book. Besides learning how to program computers, the reader will also learn how to solve mathematical problems, arising in various branches of science and engineering, with the aid of numerical methods and programming. By blending programming, mathematics and scientific applications, the book lays a solid foundation for practicing computational science. From the reviews: Langtangen ... does an excellent job of introducing programming as a set of skills in problem solving. He guides the reader into thinking properly about producing program logic and data structures for modeling real-world problems using objects and functions and embracing the object-oriented paradigm. ... Summing Up: Highly recommended. F. H. Wild III, Choice, Vol. 47 (8), April 2010 Those of us who have learned scientific programming in Python ‘on the streets’ could be a little jealous of students who have the opportunity to take a course out of Langtangen’s Primer.” John D. Cook, The Mathematical Association of America, September 2011 This book goes through Python in particular, and programming in general, via tasks that scientists will likely perform. It contains valuable information for students new to scientific computing and would be the perfect bridge between an introduction to programming and an advanced course on numerical methods or computational science. Alex Small, IEEE, CiSE Vol. 14 (2), March /April 2012 “This fourth edition is a wonderful, inclusive textbook that covers pretty much everything one needs to know to go from zero to fairly sophisticated scientific programming in Python...” Joan Horvath, Computing Reviews, March 2015

Information Theory, Inference and Learning Algorithms

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Publisher : Cambridge University Press
ISBN 13 : 9780521642989
Total Pages : 694 pages
Book Rating : 4.6/5 (429 download)

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Book Synopsis Information Theory, Inference and Learning Algorithms by : David J. C. MacKay

Download or read book Information Theory, Inference and Learning Algorithms written by David J. C. MacKay and published by Cambridge University Press. This book was released on 2003-09-25 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: Information theory and inference, taught together in this exciting textbook, lie at the heart of many important areas of modern technology - communication, signal processing, data mining, machine learning, pattern recognition, computational neuroscience, bioinformatics and cryptography. The book introduces theory in tandem with applications. Information theory is taught alongside practical communication systems such as arithmetic coding for data compression and sparse-graph codes for error-correction. Inference techniques, including message-passing algorithms, Monte Carlo methods and variational approximations, are developed alongside applications to clustering, convolutional codes, independent component analysis, and neural networks. Uniquely, the book covers state-of-the-art error-correcting codes, including low-density-parity-check codes, turbo codes, and digital fountain codes - the twenty-first-century standards for satellite communications, disk drives, and data broadcast. Richly illustrated, filled with worked examples and over 400 exercises, some with detailed solutions, the book is ideal for self-learning, and for undergraduate or graduate courses. It also provides an unparalleled entry point for professionals in areas as diverse as computational biology, financial engineering and machine learning.

HT THINK LIKE A COMPUTER SCIEN

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Publisher : Samurai Media Limited
ISBN 13 : 9789888406784
Total Pages : 306 pages
Book Rating : 4.4/5 (67 download)

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Book Synopsis HT THINK LIKE A COMPUTER SCIEN by : Jeffrey Elkner

Download or read book HT THINK LIKE A COMPUTER SCIEN written by Jeffrey Elkner and published by Samurai Media Limited. This book was released on 2016-10-04 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.

At the Nexus of Cybersecurity and Public Policy

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Publisher : National Academies Press
ISBN 13 : 0309303214
Total Pages : 170 pages
Book Rating : 4.3/5 (93 download)

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Book Synopsis At the Nexus of Cybersecurity and Public Policy by : National Research Council

Download or read book At the Nexus of Cybersecurity and Public Policy written by National Research Council and published by National Academies Press. This book was released on 2014-06-16 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: We depend on information and information technology (IT) to make many of our day-to-day tasks easier and more convenient. Computers play key roles in transportation, health care, banking, and energy. Businesses use IT for payroll and accounting, inventory and sales, and research and development. Modern military forces use weapons that are increasingly coordinated through computer-based networks. Cybersecurity is vital to protecting all of these functions. Cyberspace is vulnerable to a broad spectrum of hackers, criminals, terrorists, and state actors. Working in cyberspace, these malevolent actors can steal money, intellectual property, or classified information; impersonate law-abiding parties for their own purposes; damage important data; or deny the availability of normally accessible services. Cybersecurity issues arise because of three factors taken together - the presence of malevolent actors in cyberspace, societal reliance on IT for many important functions, and the presence of vulnerabilities in IT systems. What steps can policy makers take to protect our government, businesses, and the public from those would take advantage of system vulnerabilities? At the Nexus of Cybersecurity and Public Policy offers a wealth of information on practical measures, technical and nontechnical challenges, and potential policy responses. According to this report, cybersecurity is a never-ending battle; threats will evolve as adversaries adopt new tools and techniques to compromise security. Cybersecurity is therefore an ongoing process that needs to evolve as new threats are identified. At the Nexus of Cybersecurity and Public Policy is a call for action to make cybersecurity a public safety priority. For a number of years, the cybersecurity issue has received increasing public attention; however, most policy focus has been on the short-term costs of improving systems. In its explanation of the fundamentals of cybersecurity and the discussion of potential policy responses, this book will be a resource for policy makers, cybersecurity and IT professionals, and anyone who wants to understand threats to cyberspace.

Alice-Miranda at School

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Publisher : Delacorte Press
ISBN 13 : 0375898581
Total Pages : 274 pages
Book Rating : 4.3/5 (758 download)

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Book Synopsis Alice-Miranda at School by : Jacqueline Harvey

Download or read book Alice-Miranda at School written by Jacqueline Harvey and published by Delacorte Press. This book was released on 2011-04-05 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Move over Matilda and Madeline, there's a charming miniature heroine ready to make her mark! Her name is Alice-Miranda--and she's full of spunk! Alice-Miranda Highton-Smith-Kennigton-Jones can't wait to start boarding school. When she arrives at Winchesterfield-Downsfordvale Academy for Proper Young Ladies, the adventure begins . . . only not quite as Alice-Miranda expects. The minute she sets foot on the school's manicured grounds, she senses that something is wrong: Miss Grimm, the headmistress, is nowhere to be seen, the gardens have no flowers, and a mysterious stranger seems to be hiding out on the premises. But that's not all. Some girls are mean and spoiled, like Alethea Goldsworthy. Can Alice-Miranda defeat Alethea in one of three difficult tests she must pass to remain at school? Will she discover Winchesterfield-Downsfordvale's big secret—and make things right? Well, if anyone can, it's spunky Alice-Miranda!

Art and Science of Java

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Publisher :
ISBN 13 : 9781292026039
Total Pages : 560 pages
Book Rating : 4.0/5 (26 download)

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Book Synopsis Art and Science of Java by : Eric Roberts

Download or read book Art and Science of Java written by Eric Roberts and published by . This book was released on 2013-07-17 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: In The Art and Science of Java, Stanford professor and well-known leader in Computer Science Education Eric Roberts emphasizes the reader-friendly exposition that led to the success of The Art and Science of C. By following the recommendations of the Association of Computing Machinery's Java Task Force, this first edition text adopts a modern objects-first approach that introduces readers to useful hierarchies from the very beginning. Introduction; Programming by Example; Expressions; Statement Forms; Methods; Objects and Classes; Objects and Memory; Strings and Characters; Object-Oriented Graphics; Event-Driven Programs; Arrays and ArrayLists; Searching and Sorting; Collection Classes; Looking Ahead. A modern objects-first approach to the Java programming language that introduces readers to useful class hierarchies from the very beginning.

Introduction to Programming in Java: An Interdisciplinary Approach

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Publisher :
ISBN 13 : 9781292025568
Total Pages : 481 pages
Book Rating : 4.0/5 (255 download)

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Book Synopsis Introduction to Programming in Java: An Interdisciplinary Approach by : Robert Sedgewick

Download or read book Introduction to Programming in Java: An Interdisciplinary Approach written by Robert Sedgewick and published by . This book was released on 2013-07-31 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: By emphasizing the application of computer programming not only in success stories in the software industry but also in familiar scenarios in physical and biological science, engineering, and applied mathematics, Introduction to Programming in Java takes an interdisciplinary approach to teaching programming with the Java(TM) programming language. Interesting applications in these fields foster a foundation of computer science concepts and programming skills that students can use in later courses while demonstrating that computation is an integral part of the modern world. Ten years in development, this book thoroughly covers the field and is ideal for traditional introductory programming courses. It can also be used as a supplement or a main text for courses that integrate programming with mathematics, science, or engineering.

The Second Self

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Publisher : Touchstone
ISBN 13 : 9780671606022
Total Pages : 372 pages
Book Rating : 4.6/5 (6 download)

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Book Synopsis The Second Self by : Sherry Turkle

Download or read book The Second Self written by Sherry Turkle and published by Touchstone. This book was released on 1984 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: In The Second Self, Sherry Turkle looks at the computer not as a "tool," but as part of our social and psychological lives; she looks beyond how we use computer games and spreadsheets to explore how the computer affects our awareness of ourselves, of one another, and of our relationship with the world. "Technology," she writes, "catalyzes changes not only in what we do but in how we think." First published in 1984, The Second Self is still essential reading as a primer in the psychology of computation. This twentieth anniversary edition allows us to reconsider two decades of computer culture-to (re)experience what was and is most novel in our new media culture and to view our own contemporary relationship with technology with fresh eyes. Turkle frames this classic work with a new introduction, a new epilogue, and extensive notes added to the original text. Turkle talks to children, college students, engineers, AI scientists, hackers, and personal computer owners-people confronting machines that seem to think and at the same time suggest a new way for us to think-about human thought, emotion, memory, and understanding. Her interviews reveal that we experience computers as being on the border between inanimate and animate, as both an extension of the self and part of the external world. Their special place betwixt and between traditional categories is part of what makes them compelling and evocative. In the introduction to this edition, Turkle quotes a PDA user as saying, "When my Palm crashed, it was like a death. I thought I had lost my mind." Why we think of the workings of a machine in psychological terms-how this happens, and what it means for all of us-is the ever more timely subject of The Second Self. Book jacket.