Agents for Games and Simulations II

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Publisher : Springer Science & Business Media
ISBN 13 : 3642181805
Total Pages : 216 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Agents for Games and Simulations II by : F. Dignum

Download or read book Agents for Games and Simulations II written by F. Dignum and published by Springer Science & Business Media. This book was released on 2011-01-14 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.

Agents for Games and Simulations II

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Publisher : Springer
ISBN 13 : 3642181813
Total Pages : 206 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Agents for Games and Simulations II by : Frank Dignum

Download or read book Agents for Games and Simulations II written by Frank Dignum and published by Springer. This book was released on 2011-01-19 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.

Agents for Educational Games and Simulations

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Publisher : Springer
ISBN 13 : 364232326X
Total Pages : 195 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Agents for Educational Games and Simulations by : Martin Beer

Download or read book Agents for Educational Games and Simulations written by Martin Beer and published by Springer. This book was released on 2012-07-20 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications.

Agents for Games and Simulations

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642111971
Total Pages : 247 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Agents for Games and Simulations by : Frank Dignum

Download or read book Agents for Games and Simulations written by Frank Dignum and published by Springer Science & Business Media. This book was released on 2009-12-21 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.

Agent-Based Modeling Meets Gaming Simulation

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Publisher : Springer Science & Business Media
ISBN 13 : 4431294279
Total Pages : 180 pages
Book Rating : 4.4/5 (312 download)

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Book Synopsis Agent-Based Modeling Meets Gaming Simulation by : K. Arai

Download or read book Agent-Based Modeling Meets Gaming Simulation written by K. Arai and published by Springer Science & Business Media. This book was released on 2006-10-10 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of excellent papers cultivates a new perspective on agent-based social system sciences, gaming simulation, and their hybridization. Most of the papers included here were presented in the special session titled Agent-Based Modeling Meets Gaming Simulation at ISAGA2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA) at Kazusa Akademia Park in Kisarazu, Chiba, Japan, August 25–29, 2003. This post-proceedings was supported by the twenty-?rst century COE (Centers of Excellence) program Creation of Agent-Based Social Systems Sciences (ABSSS), established at the Tokyo Institute of Technology in 2004. The present volume comprises papers submitted to the special session of ISAGA2003 and provides a good example of the diverse scope and standard of research achieved in simulation and gaming today. The theme of the special session at ISAGA2003 was Agent-Based Modeling Meets Gaming Simulation. Nowadays, agent-based simulation is becoming very popular for modeling and solving complex social phenomena. It is also used to arrive at practical solutions to social problems. At the same time, however, the validity of simulation does not exist in the magni?cence of the model. R. Axelrod stresses the simplicity of the agent-based simulation model through the “Keep it simple, stupid” (KISS) principle: As an ideal, simple modeling is essential.

Multi-Agent-Based Simulation II

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Publisher : Springer Science & Business Media
ISBN 13 : 3540006079
Total Pages : 204 pages
Book Rating : 4.5/5 (4 download)

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Book Synopsis Multi-Agent-Based Simulation II by : Jaime S. Sichman

Download or read book Multi-Agent-Based Simulation II written by Jaime S. Sichman and published by Springer Science & Business Media. This book was released on 2003-02-05 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents extended and revised versions of the papers presented at the Third International Workshop on Multi-Agent Based Simulation (MABS 2002), a workshop federated with the First International Joint Conference on Autonomous Agents and Multi-Agent Systems (AAMAS 2002), which was held in Bologna, Italy, in July, 2002. This workshop was the third in the MABS series. The earlier two were - ganized as workshops of the two most recent ICMAS conferences (ICMAS 1998, Paris, France and ICMAS 2000, Boston, USA). Revised versions of the papers presented at these workshops were published as volumes 1534 and 1979 in the Lecture Notes in Arti?cial Intelligence series. One aim of the workshop was to develop stronger links between those wo- ing in the social sciences and those involved with multi-agent systems. We are pleased to note that many important conferences in various disciplines such as geography, economics, ecology, sociology, and physics have hosted workshops on MABS-related topics and that many respected journals publish papers that - clude elements of MABS. But although MABS is gradually acquiring legitimacy in many disciplinary ?elds, much remains to be done to clarify the potential use of MABS in these disciplines. Researchers from these disciplines have di?erent points of view on issues such as time-frame, space, geographical scales, or- nizational levels, etc. Moreover, the interest in MABS goes beyond the scienti?c community, as MABS models have been developed and used interactively with other communities as well.

Cognitive Agents for Virtual Environments

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Publisher : Springer
ISBN 13 : 3642364446
Total Pages : 185 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Cognitive Agents for Virtual Environments by : Frank Dignum

Download or read book Cognitive Agents for Virtual Environments written by Frank Dignum and published by Springer. This book was released on 2013-02-26 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-proceedings of the First International Workshop on Cognitive Agents for Virtual Environments, CAVE 2012, held at AAMAS 2012, in Valencia, Spain, in June 2012. The 10 full papers presented were thoroughly reviewed and selected from 14 submissions. In addition one invited high quality contribution has been included. The papers are organized in the following topical sections: coupling agents and game engines; using games with agents for education; visualization and simulation; and evaluating games with agents.

Meeting the Challenge of Social Problems via Agent-Based Simulation

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Publisher : Springer Science & Business Media
ISBN 13 : 4431678638
Total Pages : 198 pages
Book Rating : 4.4/5 (316 download)

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Book Synopsis Meeting the Challenge of Social Problems via Agent-Based Simulation by : T. Terano

Download or read book Meeting the Challenge of Social Problems via Agent-Based Simulation written by T. Terano and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: The series of international workshops on Agent-Based Approaches in Economic and Social Complex Systems (AESCS) is part of the worldwide activities on computational social and organizational sciences. The second workshop, AESCS ’02, focusing on progress of agent-based simulation was held in Tokyo in August 2002. AESCS ’02 explored the frontiers of the field. The importance of cumulative progress was emphasized in discussions of common tasks, standard computational models, replication and validation issues, and evaluation and verification criteria. Promoting multidisciplinary work in computational economics, organizational science, social dynamics, and complex systems, AESCS ’02 brought together researchers from diverse fields. This book contains the invited papers by Robert Axtell, Shu-Heng Chen, and Takao Terano, along with selected papers collected in three major sections: Economic Systems, Marketing and Management, and Social Systems and Methodology.

Agent and Multi-Agent Systems in Distributed Systems - Digital Economy and E-Commerce

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Publisher : Springer
ISBN 13 : 3642352081
Total Pages : 220 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Agent and Multi-Agent Systems in Distributed Systems - Digital Economy and E-Commerce by : Anne Hakansson

Download or read book Agent and Multi-Agent Systems in Distributed Systems - Digital Economy and E-Commerce written by Anne Hakansson and published by Springer. This book was released on 2013-01-11 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Information and communication technology, in particular artificial intelligence, can be used to support economy and commerce using digital means. This book is about agents and multi-agent distributed systems applied to digital economy and e-commerce to meet, improve, and overcome challenges in the digital economy and e-commerce sphere. Agent and multi-agent solutions are applied in implementing real-life, exciting developments associated with the need to eliminate problems of distributed systems. The book presents solutions for both technology and applications, illustrating the possible uses of agents in the enterprise domain, covering design and analytic methods, needed to provide a solid foundation required for practical systems. More specifically, the book provides solutions for the digital economy, e-sourcing clusters in network economy, and knowledge exchange between agents applicable to online trading agents, and security solutions to both digital economy and e-commerce. Furthermore, it offers solutions for e-commerce, such as, mapping and alignment of ontologies for business, negotiation, automated auctions, recommender systems to support traders in business activities, and game simulations.

Agent-Based Simulation: From Modeling Methodologies to Real-World Applications

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Publisher : Springer Science & Business Media
ISBN 13 : 4431269258
Total Pages : 259 pages
Book Rating : 4.4/5 (312 download)

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Book Synopsis Agent-Based Simulation: From Modeling Methodologies to Real-World Applications by : Takao Terano

Download or read book Agent-Based Simulation: From Modeling Methodologies to Real-World Applications written by Takao Terano and published by Springer Science & Business Media. This book was released on 2006-06-18 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Agent-based modeling/simulation is an emerging field that uses bottom-up and experimental analysis in the social sciences. Selected research from that presented at the Third International Workshop on Agent-Based Approaches in Economic and Social Complex Systems 2004, held in May 2004 in Kyoto, Japan, is included in this book. The aim of the workshop was to employ the bottom-up approach to social and economic problems by modeling, simulation, and analysis using a software agent. This research area is an emerging interdisciplinary field among the social sciences and computer science, attracting broad attention because it introduces a simulation-based experimental approach to problems that are becoming increasingly complex in an era of globalization and innovation in information technology. The state-of-the-art research and findings presented in this book will be indispensable tools for anyone involved in this rapidly growing discipline.

Multi-Agent-Based Simulation III

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Publisher : Springer
ISBN 13 : 3540246134
Total Pages : 219 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Multi-Agent-Based Simulation III by : David Hales

Download or read book Multi-Agent-Based Simulation III written by David Hales and published by Springer. This book was released on 2003-12-03 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents revised versions of the papers presented at the 4th International Workshop on Multi-agent Based Simulation (MABS 2003), a workshop federated with the2ndInternationalJointConferenceonAutonomousAgentsandMulti-agentSystems (AAMAS 2003), which was held in Melbourne, Australia, in July 2003. In addition to the papers presented at the workshop, three additional papers have been included in this volume (Robertson, Noto et al., and Marietto et al.). Multiagent Based Simulation (MABS) is a vibrant interdisciplinary area which brings together researchers active within the agent-based social simulation community (ABSS) and the multiagent systems community (MAS). These two communities have different, indeed somewhat divergent, goals. The focus of ABSS is on simulating and synthesizing social behaviors in order to understand observed social systems (human, animal and even electronic) via the development and testing of new models and c- cepts. MAS focuses instead on the solution of hard engineering problems related to the construction, deployment and ef?cient operation of multiagent-based systems.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

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Publisher : IGI Global
ISBN 13 : 1609601963
Total Pages : 2164 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Gaming and Simulations: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources

Download or read book Gaming and Simulations: Concepts, Methodologies, Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-11-30 with total page 2164 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Knowledge-Based and Intelligent Information and Engineering Systems, Part I

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Publisher : Springer
ISBN 13 : 3642238513
Total Pages : 615 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Knowledge-Based and Intelligent Information and Engineering Systems, Part I by : Andreas Koenig

Download or read book Knowledge-Based and Intelligent Information and Engineering Systems, Part I written by Andreas Koenig and published by Springer. This book was released on 2011-09-15 with total page 615 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNAI 6881-LNAI 6884 constitutes the refereed proceedings of the 15th International Conference on Knowledge-Based Intelligent Information and Engineering Systems, KES 2011, held in Kaiserslautern, Germany, in September 2011. Part 1: The total of 244 high-quality papers presented were carefully reviewed and selected from numerous submissions. The 61 papers of Part 1 are organized in topical sections on artificial neural networks, connectionists systems and evolutionary computation, machine learning and classical AI, agent, multi-agentsystems, knowledge based and expert systems, intelligent vision, image processing and signal processing, knowledge management, ontologies, and data mining.

General Video Game Artificial Intelligence

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Publisher : Springer Nature
ISBN 13 : 3031021223
Total Pages : 177 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis General Video Game Artificial Intelligence by : Diego Pérez Liébana

Download or read book General Video Game Artificial Intelligence written by Diego Pérez Liébana and published by Springer Nature. This book was released on 2022-05-31 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.

Search for a Red Agent to be Used in War Games and Simulations

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Publisher :
ISBN 13 :
Total Pages : 44 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Search for a Red Agent to be Used in War Games and Simulations by : Paul K. Davis

Download or read book Search for a Red Agent to be Used in War Games and Simulations written by Paul K. Davis and published by . This book was released on 1985 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This paper describes an ongoing program to develop automated models (Red Agents) of plausible Soviet behavior for use in war games and simulations. It defines Red Agents and outlines objectives for their use. It reviews technical difficulties and challenges associated with reflecting accurate portrayals of plausible Soviet behavior at various levels of command. It reports that experience with prototype Red Agents suggests a profound potential for strategy analysis."--Rand Abstracts.

Frontiers of Engineering

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Publisher : National Academies Press
ISBN 13 : 0309103398
Total Pages : 202 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Frontiers of Engineering by : National Academy of Engineering

Download or read book Frontiers of Engineering written by National Academy of Engineering and published by National Academies Press. This book was released on 2007-03-08 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume includes 15 papers from the National Academy of Engineering's 2006 U.S. Frontiers of Engineering (USFOE) Symposium held in September 2006. USFOE meetings bring together 100 outstanding engineers (ages 30 to 45) to exchange information about leading-edge technologies in a range of engineering fields. The 2006 symposium covered four topic areas: intelligent software systems and machines, the nano/bio interface, engineering personal mobility for the 21st century, and supply chain management. A paper by dinner speaker Dr. W. Dale Compton, Lillian M. Gilbreth Distinguished Professor of Industrial Engineering, Emeritus, is also included. The papers describe leading-edge research on commercializing auditory neuroscience, future developments in bionanotechnology, sustainable urban transportation, and managing disruptions to supply chains, among other topics. Appendixes include information about contributors, the symposium program, and a list of meeting participants. This is the twelfth volume in the USFOE series.

Multi-Agent-Based Simulation

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Publisher : Springer Science & Business Media
ISBN 13 : 354041522X
Total Pages : 275 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Multi-Agent-Based Simulation by : Scott Moss

Download or read book Multi-Agent-Based Simulation written by Scott Moss and published by Springer Science & Business Media. This book was released on 2001-01-10 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is devoted to investigating and developing the synergy between software engineering for multi-agent systems and agent-based social simulation; it originates from the Second International Workshop on Multi-Agend-Based Simulation, MABS 2000, held in Boston, MA, USA in July 2000, in conjunction with ICAMS 2000. Besides the thoroughly revised full papers accepted for presentation at the workshop, two invited papers and an introductory survey by one of the volume editors have been added in order to round off the scope and achieve complete coverage of all relevant topics. The book competently surveys the state of the art in the area by offering topical sections on model design issues, applications, simulating social relations and processes, and formal approaches.