Advances in Computer Chess 8

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Publisher :
ISBN 13 : 9789062162345
Total Pages : 332 pages
Book Rating : 4.1/5 (623 download)

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Book Synopsis Advances in Computer Chess 8 by : H. J. van den Herik

Download or read book Advances in Computer Chess 8 written by H. J. van den Herik and published by . This book was released on 1997 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Advances in Computers

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Publisher : Academic Press
ISBN 13 : 0080566502
Total Pages : 323 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Advances in Computers by :

Download or read book Advances in Computers written by and published by Academic Press. This book was released on 1980-02-01 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in Computers

Advances in Computer Games

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Publisher : Springer
ISBN 13 : 0387357068
Total Pages : 394 pages
Book Rating : 4.3/5 (873 download)

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Book Synopsis Advances in Computer Games by : H. Jaap van den Herik

Download or read book Advances in Computer Games written by H. Jaap van den Herik and published by Springer. This book was released on 2013-06-05 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community.

Advances in Computer Chess

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Publisher :
ISBN 13 :
Total Pages : 216 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Advances in Computer Chess by :

Download or read book Advances in Computer Chess written by and published by . This book was released on 1986 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: A record of symposium proceedings organized jointly by the Atlas Computer Laboratory of the Science Research Council and the Artificial Intelligence & Simulation of Behavior Group.

Advances in Computer Games

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Publisher :
ISBN 13 :
Total Pages : 360 pages
Book Rating : 4.:/5 (51 download)

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Book Synopsis Advances in Computer Games by :

Download or read book Advances in Computer Games written by and published by . This book was released on 1999 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computers and Games

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Publisher : Springer Science & Business Media
ISBN 13 : 3540430806
Total Pages : 456 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Computers and Games by : Tony Marsland

Download or read book Computers and Games written by Tony Marsland and published by Springer Science & Business Media. This book was released on 2001 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed postproceedings of the Second International Conference on Computers and Games, CG 2001, held in Hamamatsu, Japan in October 2000. The 23 revised full papers presented together with two invited contributions and five reviews were carefully refereed and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on search and strategies, learning and pattern acquisition, theory and complexity issues, and further experiments on game; the reviews presented are on computer language games, computer Go, intelligent agents for computer games, RoboCup, and computer Shogi.

Computers and Games

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Publisher : Springer
ISBN 13 : 3540324895
Total Pages : 344 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Computers and Games by : H. Jaap van den Herik

Download or read book Computers and Games written by H. Jaap van den Herik and published by Springer. This book was released on 2006-01-24 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in July 2004. The 21 revised full papers presented together with one keynote article were carefully selected during two rounds of reviewing and improvement from 37 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed include evaluation and learning, search, single-agent search and planning, and computer Go.

Computer Chess

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Publisher :
ISBN 13 : 9780852243770
Total Pages : 182 pages
Book Rating : 4.2/5 (437 download)

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Book Synopsis Computer Chess by :

Download or read book Computer Chess written by and published by . This book was released on with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt:

STACS 2000

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Publisher : Springer
ISBN 13 : 3540465413
Total Pages : 676 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis STACS 2000 by : Horst Reichel

Download or read book STACS 2000 written by Horst Reichel and published by Springer. This book was released on 2007-08-03 with total page 676 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 17th Annual Symposium on Theoretical Aspects of Computer Science, STACS 2000, held in Lille, France in February 2000. The 51 revised full papers presented together with the three invited papers were carefully reviewed and selected from a total of 146 submissions on the basis of some 700 reviewers' reports. The papers address fundamental issues from all current areas of theoretical computer science including algorithms, data structures, automata, formal languages, complexity, verification, logic, cryptography, graph theory, optimization, etc.

Seven Games: A Human History

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Publisher : W. W. Norton & Company
ISBN 13 : 1324003782
Total Pages : 326 pages
Book Rating : 4.3/5 (24 download)

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Book Synopsis Seven Games: A Human History by : Oliver Roeder

Download or read book Seven Games: A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Scalable Search in Computer Chess

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Publisher : Springer Science & Business Media
ISBN 13 : 3322901785
Total Pages : 279 pages
Book Rating : 4.3/5 (229 download)

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Book Synopsis Scalable Search in Computer Chess by : Ernst A. Heinz

Download or read book Scalable Search in Computer Chess written by Ernst A. Heinz and published by Springer Science & Business Media. This book was released on 2013-12-01 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Das Buch präsentiert neue Ergebnisse der Computerschach-Forschung in den Bereichen der selektiven Vorwärts-Baumbeschneidung, der effizienten Anwendung spieltheoretischen Wissens und des Suchverhaltens bei zunehmender Suchtiefe. Es zeigt, wie man die bereits gut abgestimmte Spielbaumsuche bei immer höheren Suchtiefen noch besser skalierbar macht.

Decision Theory Models for Applications in Artificial Intelligence: Concepts and Solutions

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Publisher : IGI Global
ISBN 13 : 160960167X
Total Pages : 444 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Decision Theory Models for Applications in Artificial Intelligence: Concepts and Solutions by : Sucar, L. Enrique

Download or read book Decision Theory Models for Applications in Artificial Intelligence: Concepts and Solutions written by Sucar, L. Enrique and published by IGI Global. This book was released on 2011-10-31 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the goals of artificial intelligence (AI) is creating autonomous agents that must make decisions based on uncertain and incomplete information. The goal is to design rational agents that must take the best action given the information available and their goals. Decision Theory Models for Applications in Artificial Intelligence: Concepts and Solutions provides an introduction to different types of decision theory techniques, including MDPs, POMDPs, Influence Diagrams, and Reinforcement Learning, and illustrates their application in artificial intelligence. This book provides insights into the advantages and challenges of using decision theory models for developing intelligent systems.

Intelligent Problem Solving. Methodologies and Approaches

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Publisher : Springer
ISBN 13 : 3540450491
Total Pages : 785 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Intelligent Problem Solving. Methodologies and Approaches by : Rasiah Logananthara

Download or read book Intelligent Problem Solving. Methodologies and Approaches written by Rasiah Logananthara and published by Springer. This book was released on 2003-07-31 with total page 785 pages. Available in PDF, EPUB and Kindle. Book excerpt: The focus of the papers presented in these proceedings is on employing various methodologies and approaches for solving real-life problems. Although the mechanisms that the human brain employs to solve problems are not yet completely known, we do have good insight into the functional processing performed by the human mind. On the basis of the understanding of these natural processes, scientists in the field of applied intelligence have developed multiple types of artificial processes, and have employed them successfully in solving real-life problems. The types of approaches used to solve problems are dependant on both the nature of the problem and the expected outcome. While knowledge-based systems are useful for solving problems in well-understood domains with relatively stable environments, the approach may fail when the domain knowledge is either not very well understood or changing rapidly. The techniques of data discovery through data mining will help to alleviate some problems faced by knowledge-based approaches to solving problems in such domains. Research and development in the area of artificial intelligence are influenced by opportunity, needs, and the availability of resources. The rapid advancement of Internet technology and the trend of increasing bandwidths provide an opportunity and a need for intelligent information processing, thus creating an excellent opportunity for agent-based computations and learning. Over 40% of the papers appearing in the conference proceedings focus on the area of machine learning and intelligent agents - clear evidence of growing interest in this area.

Chips Challenging Champions

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Publisher : Gulf Professional Publishing
ISBN 13 : 9780444509499
Total Pages : 376 pages
Book Rating : 4.5/5 (94 download)

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Book Synopsis Chips Challenging Champions by : J. Schaeffer

Download or read book Chips Challenging Champions written by J. Schaeffer and published by Gulf Professional Publishing. This book was released on 2002-05 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games as well as or better than the best human players. Despite early optimism in the field, the challenge proved to be surprisingly difficult. However, the 1990s saw amazing progress. Computers are now better than humans in checkers, Othello and Scrabble; are at least as good as the best humans in backgammon and chess; and are rapidly improving at hex, go, poker, and shogi. This book documents the progress made in computers playing games and puzzles. The book is the definitive source for material of high-performance game-playing programs.

Beyond Deep Blue

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Publisher : Springer Science & Business Media
ISBN 13 : 0857293419
Total Pages : 290 pages
Book Rating : 4.8/5 (572 download)

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Book Synopsis Beyond Deep Blue by : Monty Newborn

Download or read book Beyond Deep Blue written by Monty Newborn and published by Springer Science & Business Media. This book was released on 2011-04-02 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than a decade has passed since IBM’s Deep Blue computer stunned the world by defeating Garry Kasparov, the world chess champion at that time. Beyond Deep Blue tells the continuing story of the chess engine and its steady improvement. The book provides analysis of the games alongside a detailed examination of the remarkable technological progress made by the engines – asking which one is best, how good is it, and how much better can it get. Features: presents a total of 118 games, played by 17 different chess engines, collected together for the first time in a single reference; details the processor speeds, memory sizes, and the number of processors used by each chess engine; includes games from 10 World Computer Chess Championships, and three computer chess tournaments of the Internet Chess Club; covers the man-machine matches between Fritz and Kramnik, and Kasparov and Deep Junior; describes three historical matches between leading engines – Hydra vs. Shredder, Junior vs. Fritz, and Zappa vs. Rybka.

Advances in Computer Chess

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Publisher :
ISBN 13 : 9780852243770
Total Pages : 0 pages
Book Rating : 4.2/5 (437 download)

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Book Synopsis Advances in Computer Chess by : M. R. B. Clarke

Download or read book Advances in Computer Chess written by M. R. B. Clarke and published by . This book was released on 1980 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computers, Chess, and Cognition

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Publisher : Springer Science & Business Media
ISBN 13 : 146139080X
Total Pages : 331 pages
Book Rating : 4.4/5 (613 download)

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Book Synopsis Computers, Chess, and Cognition by : T. Anthony Marsland

Download or read book Computers, Chess, and Cognition written by T. Anthony Marsland and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) community. The chapters have been edited to present a uniform terminology and balanced writing style, to make the material understandable to a wider, less specialized audience. The book's primary strengths are the description of the workings of some major chess programs, an excellent review of tree searching methods, discussion of exciting new research ideas, a philosophical discussion of the relationship of computer game playing to artificial intelligence, and the treatment of computer Go as an important new research area. A complete index and extensive bibliography makes the book a valuable reference work. The book includes a special foreword by Ken Thompson, author of the UNIX operating system.