Advances in Computer Chess, 1-2

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (783 download)

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Book Synopsis Advances in Computer Chess, 1-2 by :

Download or read book Advances in Computer Chess, 1-2 written by and published by . This book was released on 1982 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Advances in Computer Chess

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Publisher : Elsevier
ISBN 13 : 1483137570
Total Pages : 189 pages
Book Rating : 4.4/5 (831 download)

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Book Synopsis Advances in Computer Chess by : M. R. B. Clarke

Download or read book Advances in Computer Chess written by M. R. B. Clarke and published by Elsevier. This book was released on 2014-05-23 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in Computer Chess 3 focuses on the mechanics involved in playing chess on computer. This book features an extensive discussion of the game wherein it is played in a different setting. The selection, which is composed of 13 chapters, features the extensive contributions of researchers who continuously search for ways to improve playing chess on computer. This book starts with the discussion of the basic principles and concepts that can impose changes on how the game is played. A discussion is devoted to the Belle chess hardware. What is clearly pointed out in this section is the speed of the program relative to responses made while playing. A comparison is made between the performance of human and computer in playing chess. The complexity of various computer moves are then elaborated by highlighting how these moves can alter the pace as well as the result of the game. The development of a program that is aimed at solving problems on how chess is played is also noted. This book is a sure hit for those who are fond of playing chess in any playing field.

Advances in Computer Chess

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Publisher :
ISBN 13 :
Total Pages : 216 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Advances in Computer Chess by :

Download or read book Advances in Computer Chess written by and published by . This book was released on 1986 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: A record of symposium proceedings organized jointly by the Atlas Computer Laboratory of the Science Research Council and the Artificial Intelligence & Simulation of Behavior Group.

Advances in Computers

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Publisher : Academic Press
ISBN 13 : 0080566502
Total Pages : 323 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Advances in Computers by :

Download or read book Advances in Computers written by and published by Academic Press. This book was released on 1980-02-01 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in Computers

Deep Thinking

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Publisher : PublicAffairs
ISBN 13 : 1610397878
Total Pages : 310 pages
Book Rating : 4.6/5 (13 download)

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Book Synopsis Deep Thinking by : Garry Kasparov

Download or read book Deep Thinking written by Garry Kasparov and published by PublicAffairs. This book was released on 2017-05-02 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Garry Kasparov's 1997 chess match against the IBM supercomputer Deep Blue was a watershed moment in the history of technology. It was the dawn of a new era in artificial intelligence: a machine capable of beating the reigning human champion at this most cerebral game. That moment was more than a century in the making, and in this breakthrough book, Kasparov reveals his astonishing side of the story for the first time. He describes how it felt to strategize against an implacable, untiring opponent with the whole world watching, and recounts the history of machine intelligence through the microcosm of chess, considered by generations of scientific pioneers to be a key to unlocking the secrets of human and machine cognition. Kasparov uses his unrivaled experience to look into the future of intelligent machines and sees it bright with possibility. As many critics decry artificial intelligence as a menace, particularly to human jobs, Kasparov shows how humanity can rise to new heights with the help of our most extraordinary creations, rather than fear them. Deep Thinking is a tightly argued case for technological progress, from the man who stood at its precipice with his own career at stake.

Advances in Computer Games

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Publisher : Springer
ISBN 13 : 0387357068
Total Pages : 394 pages
Book Rating : 4.3/5 (873 download)

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Book Synopsis Advances in Computer Games by : H. Jaap van den Herik

Download or read book Advances in Computer Games written by H. Jaap van den Herik and published by Springer. This book was released on 2013-06-05 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community.

Seven Games: A Human History

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Publisher : W. W. Norton & Company
ISBN 13 : 1324003782
Total Pages : 326 pages
Book Rating : 4.3/5 (24 download)

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Book Synopsis Seven Games: A Human History by : Oliver Roeder

Download or read book Seven Games: A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Advances in Computer Games

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Publisher : Springer
ISBN 13 : 3319716492
Total Pages : 254 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis Advances in Computer Games by : Mark H.M. Winands

Download or read book Advances in Computer Games written by Mark H.M. Winands and published by Springer. This book was released on 2017-12-21 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming.

Computer Chess

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Publisher : William C. Brown
ISBN 13 :
Total Pages : 334 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Computer Chess by : David E. Welsh

Download or read book Computer Chess written by David E. Welsh and published by William C. Brown. This book was released on 1984 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Behind Deep Blue

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Publisher : Princeton University Press
ISBN 13 : 0691235147
Total Pages : 328 pages
Book Rating : 4.6/5 (912 download)

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Book Synopsis Behind Deep Blue by : Feng-hsiung Hsu

Download or read book Behind Deep Blue written by Feng-hsiung Hsu and published by Princeton University Press. This book was released on 2022-05-03 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: The riveting quest to construct the machine that would take on the world’s greatest human chess player—told by the man who built it On May 11, 1997, millions worldwide heard news of a stunning victory, as a machine defeated the defending world chess champion, Garry Kasparov. Behind Deep Blue tells the inside story of the quest to create the mother of all chess machines and what happened at the two historic Deep Blue vs. Kasparov matches. Feng-hsiung Hsu, the system architect of Deep Blue, reveals how a modest student project started at Carnegie Mellon in 1985 led to the production of a multimillion-dollar supercomputer. Hsu discusses the setbacks, tensions, and rivalries in the race to develop the ultimate chess machine, and the wild controversies that culminated in the final triumph over the world's greatest human player. With a new foreword by Jon Kleinberg and a new preface from the author, Behind Deep Blue offers a remarkable look at one of the most famous advances in artificial intelligence, and the brilliant toolmaker who invented it.

Advances in Computer Games

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Publisher : Springer Nature
ISBN 13 : 3031114884
Total Pages : 260 pages
Book Rating : 4.0/5 (311 download)

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Book Synopsis Advances in Computer Games by : Cameron Browne

Download or read book Advances in Computer Games written by Cameron Browne and published by Springer Nature. This book was released on 2022-07-31 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.

Chess Metaphors

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Publisher : MIT Press
ISBN 13 : 026218267X
Total Pages : 229 pages
Book Rating : 4.2/5 (621 download)

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Book Synopsis Chess Metaphors by : Diego Rasskin-Gutman

Download or read book Chess Metaphors written by Diego Rasskin-Gutman and published by MIT Press. This book was released on 2009 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In Chess Metaphors, Diego Rasskin-Gutman explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain." --Book Jacket.

Computer Chess Compendium

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Publisher : Springer Science & Business Media
ISBN 13 : 147571968X
Total Pages : 449 pages
Book Rating : 4.4/5 (757 download)

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Book Synopsis Computer Chess Compendium by : D. LEVY

Download or read book Computer Chess Compendium written by D. LEVY and published by Springer Science & Business Media. This book was released on 2013-06-29 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many years I have been interested in computer chess and have collected almost every learned paper and article on the subject that I could find. My files are now quite large, and a considerable amount of time, effort and expense has been required to build up this collection. I have often thought how difficult it must be for many computer chess enthusiasts to acquire copies of articles that they see referenced in some other work. Unless one has access to a good reference library, the task is almost impossible. I therefore decided to try to make available, in one volume, as many as possible of the most interesting and important articles and papers ever written on the subject. Such a selection is naturally somewhat subjective, and I hope that I will not offend authors whose works have been excluded. In particular I have decided to exclude any material which has appeared in the Journal of the International Computer Chess Association (ICCA), or in its precursor, the ICCA Newsletter. The reason is simply that the ICCA itself is in the process of compiling a compendium containing the most important material published in those sources. For further information on ICCA membership and publications the reader is invited to contact: Professor H. 1. van den Herik, or Dr Jonathan Schaeffer University of Limburg, Computing Science Dcpaitment, Department of Computer Science University of Alberta, 6200 MD Maastricht Edmonton Netherlands Alberta, Canada T6G 2HI.

The MIT Encyclopedia of the Cognitive Sciences (MITECS)

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Publisher : MIT Press
ISBN 13 : 9780262731447
Total Pages : 1106 pages
Book Rating : 4.7/5 (314 download)

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Book Synopsis The MIT Encyclopedia of the Cognitive Sciences (MITECS) by : Robert A. Wilson

Download or read book The MIT Encyclopedia of the Cognitive Sciences (MITECS) written by Robert A. Wilson and published by MIT Press. This book was released on 2001-09-04 with total page 1106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the 1970s the cognitive sciences have offered multidisciplinary ways of understanding the mind and cognition. The MIT Encyclopedia of the Cognitive Sciences (MITECS) is a landmark, comprehensive reference work that represents the methodological and theoretical diversity of this changing field. At the core of the encyclopedia are 471 concise entries, from Acquisition and Adaptationism to Wundt and X-bar Theory. Each article, written by a leading researcher in the field, provides an accessible introduction to an important concept in the cognitive sciences, as well as references or further readings. Six extended essays, which collectively serve as a roadmap to the articles, provide overviews of each of six major areas of cognitive science: Philosophy; Psychology; Neurosciences; Computational Intelligence; Linguistics and Language; and Culture, Cognition, and Evolution. For both students and researchers, MITECS will be an indispensable guide to the current state of the cognitive sciences.

Computers and Games

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Publisher : Springer
ISBN 13 : 3319091654
Total Pages : 275 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Computers and Games by : H. Jaap van den Herik

Download or read book Computers and Games written by H. Jaap van den Herik and published by Springer. This book was released on 2014-07-11 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship. The 21 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics which are grouped into five classes: Monte Carlo Tree Search and its enhancements; solving and searching; analysis of game characteristic; new approaches; and serious games.

How Computers Play Chess

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Publisher :
ISBN 13 : 9784871878012
Total Pages : 260 pages
Book Rating : 4.8/5 (78 download)

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Book Synopsis How Computers Play Chess by : David N. L. Levy

Download or read book How Computers Play Chess written by David N. L. Levy and published by . This book was released on 2009-03 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: It now appears possible - even likely - that within a few decades and within certain specialized domains, the computer will be more intelligent than we ourselves. What was unimaginable a few years ago is happening today with alarming rapidity. A small piece of silicon, no larger than a thumbnail, can exhibit more "intelligence" than the best human brains. This book attempts to satisfy two different goals. It presents a comprehensive history of computer chess along with many rare examples of the play of early programs. These examples contain both amazing strokes of brilliance and inexplicable catastrophes; they will give the reader a dear perspective of the pioneer days of computer chess. In contrast, contemporary programs are capable of defeating International Grandmasters; the text contains several recent examples including a remarkable victory over former World Champion Anatoly Karpov. The remainder of the book is devoted to an explanation of how the various parts of a chess program are designed and how they function. Readers who have no knowledge of computers will gain insight into how they "think." Readers who own a personal computer and who want to write their own chess programs will find sufficient information in this book to enable them to make a good start.

Computers and Games

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Publisher : Springer
ISBN 13 : 3319509357
Total Pages : 245 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Computers and Games by : Aske Plaat

Download or read book Computers and Games written by Aske Plaat and published by Springer. This book was released on 2016-12-09 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers. The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.