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Advanced War Games
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Book Synopsis Advanced War Games by : Donald F. Featherstone
Download or read book Advanced War Games written by Donald F. Featherstone and published by . This book was released on 1969 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book War Games written by Philip Hammond and published by Bloomsbury Publishing USA. This book was released on 2019-12-12 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?
Download or read book Advance Wars written by Stephen Stratton and published by Prima Games. This book was released on 2008 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: -Comprehensive training chapter teaches the fine art of waging Advance Wars -Rating system revealed -Complete unit stats and strategies: don't enter the fray without them -Battlefield maps that cut through the fog, revealing all hidden enemy positions -Winning strategies for all 64 Campaign missions and trials. Smash your foes with ease -Checklists for all 270 History medals Discover what it takes to earn them all.
Download or read book The Games of War written by John Bobek and published by AuthorHouse. This book was released on 2007-12-12 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Heres a Hobby for those who love:toys, games, role playing, military history, action movies, science fiction, paintball, and having friends and family over. This book has it all, from gladiatorial combat to space warfare. Test your skills and luck as you re-fight famous battles or explore the world of what ifs. Heres your chance to be Alexander, Saladin, Cromwell, Washington, Napoleon, Nelson, Lee, Grant, Pershing, Rommel, Patton, Nimitz, or any of the great military leaders of history. Lead a patrol in the Ardennes or in Afghanistan. Its paintball without the pain! You can fly your Wildcat against a Zero, your Phantom against a Mig. See if you have what it takes to be a pirate in the Carribbean. Can you conquer a galaxy or master magic? The rules contained in this book cover all this and more. They are easy to learn, fast to play, and contain background information for anyone whos not a historian. You can get started on any budget and with whatever space you have available. Rediscover reading for fun! Teaching History? There are sample history labs included. Have your class experience the past! Watch their interest and enthusiasm grow!
Book Synopsis Historical Simulation and Wargames by : Riccardo Masini
Download or read book Historical Simulation and Wargames written by Riccardo Masini and published by CRC Press. This book was released on 2024-09-18 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a comprehensive study on analog historical simulation games, exploring both their theoretical concepts and practical solutions. It considers the various ways used by simulation games to depict the different dynamics of historical events and analyzes how commercial analog miniature and board wargames can become valuable tools for historical research and provide a more modern and captivating interpretation of past events. The nature of “simulation” is discussed, exposing its differences with other forms of ludic activity, both analog and digital, as well as intellectual speculation. Many of the most common game mechanics are analyzed in depth and in their practical use, to answer whether “reconstructive” simulations dedicated to historical episodes can provide valuable, reliable and useful insights for researchers. It critically examines the challenges presented to game designers that look to produce an accurate (even if not necessarily complex) simulation of historical events. The book will be of great interest to those curious about the potential applications of such a powerful research and experimental tool for historical, sociologic and anthropologic research, as well as wargaming and board gaming enthusiasts looking to gain a deeper understanding of the inner workings of historical simulations.
Download or read book Horizon Wars written by Robey Jenkins and published by Bloomsbury Publishing. This book was released on 2016-04-21 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beyond today's horizons lie uncountable wars still to be fought by mankind – on battlefields, against foes, and with weapons that can only be imagined. With Horizon Wars, wargamers can bring these future conflicts to the tabletop, no matter their exact vision of the future of warfare. Combining the feel of real-world combat and tactics with versatile and quick-to-learn rules, Horizon Wars is a 6mm company-level game that incorporates ground forces, aircraft and the titans of the battlefield – mechs. Whether you want to pit a handful of mechs against each other in quick clash of patrols, or line up combined-arms forces for a huge battle, the game remains fast-moving and enjoyable. Also included are full rules for building units from the ground up, allowing players to tailor their forces to suit the mission objectives or their figure collections.
Download or read book War Games written by Philipp Von Hilgers and published by MIT Press. This book was released on 2012-03-16 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: The convergence of military strategy and mathematics in war games, from medieval to modern times. For centuries, both mathematical and military thinkers have used game-like scenarios to test their visions of mastering a complex world through symbolic operations. By the end of World War I, mathematical and military discourse in Germany simultaneously discovered the game as a productive concept. Mathematics and military strategy converged in World War II when mathematicians designed fields of operation. In this book, Philipp von Hilgers examines the theory and practice of war games through history, from the medieval game boards, captured on parchment, to the paper map exercises of the Third Reich. Von Hilgers considers how and why war games came to exist: why mathematical and military thinkers created simulations of one of the most unpredictable human activities on earth. Von Hilgers begins with the medieval rythmomachia, or Battle of Numbers, then reconstructs the ideas about war and games in the baroque period. He investigates the role of George Leopold von Reiswitz's tactical war game in nineteenth-century Prussia and describes the artifact itself: a game board–topped table with drawers for game implements. He explains Clausewitz's emphasis on the “fog of war” and the accompanying element of incalculability, examines the contributions of such thinkers as Clausewitz, Leibniz, Wittgenstein, and von Neumann, and investigates the war games of the German military between the two World Wars. Baudrillard declared this to be the age of simulacra; war games stand contrariwise as simulations that have not been subsumed in absolute virtuality.
Book Synopsis Donald Featherstone's Naval War Games Wargaming with Model Ships by : John Curry
Download or read book Donald Featherstone's Naval War Games Wargaming with Model Ships written by John Curry and published by Lulu.com. This book was released on 2009-03-05 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives potential admirals advice on how to fight their table-top naval battles. No space is too small, nor area too large to accomodate a naval wargame with two contestants or twenty. This book contains rules that allow every sea battle in history to be refought with some of the classic rules of naval wargaming. It includes rules by Fletcher Pratt, Fred Jane, Tony Bath, Jack Scruby etc... This edition includes a new set of rules about Coastal Warfare 1939-45 by David Manley of the Naval Wargames Society
Download or read book War and Games written by Tim Cornell and published by Boydell Press. This book was released on 2002 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: These comparative studies focus on the relationship between war and games in an effort to achieve an understanding of the phenomenon of war, in order ultimately to avoid it. Out of the ten studies on war and games in this volume, the first five are historical, the next two are by anthropologists, and the last three concern modern war games. The purpose of this comparative study is to focus on the relationship between war and games by highlighting their differences and similarities in an effort better to understand the phenomenon of war. Americans and Europeans contribute studies on war and games in ancient Greece, the lack ofmilitary games in Byzantium, jousts in the middle ages, 'flower wars' and the Aztec and Maya ball game, games in pre-industrial societies and their relation to war, and aspects of computer and video games. Contributors T.B.ALLEN, T.J. CORNELL, M. HERMAN, BRUCE M. KNAUFT, C.M.MAZZUCCHI, P.A.G. SABIN, A.A. SHELTON, DAVID TURTON, T. ZOTZ.
Book Synopsis Donald Featherstone's War Games by : John Curry
Download or read book Donald Featherstone's War Games written by John Curry and published by Lulu.com. This book was released on 2008-07-26 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith, the full version of the Lionel Tarr Modern Wargaming Rules (modern being for Wordl War II) and a timeline of wargaming. It is published as part of the History of Wargaming Project at www.johncurryevents.co.uk
Author :United States. Congress. House. Committee on Armed Services. Oversight and Investigations Subcommittee Publisher : ISBN 13 : Total Pages :216 pages Book Rating :4.3/5 (91 download)
Book Synopsis Thinkers and Practitioners by : United States. Congress. House. Committee on Armed Services. Oversight and Investigations Subcommittee
Download or read book Thinkers and Practitioners written by United States. Congress. House. Committee on Armed Services. Oversight and Investigations Subcommittee and published by . This book was released on 2010 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Well Played 1.0 written by Drew Davidson and published by Lulu.com. This book was released on 2009-01-01 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of "well played." The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis
Download or read book War Games written by Leo Murray and published by Biteback Publishing. This book was released on 2018-02-01 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: The human brain is hard-wired with a primal aversion to killing. Amid the horror of war even the best-trained soldiers can forget their training. Vast effort and countless sums have been spent in the attempt to keep our men fighting. Military psychologist Leo Murray argues that the real question is: 'How do we make the enemy stop fighting?' Weaving together intense first-hand accounts of combat with the hard science of tactical psychology, Murray offers a compelling insight into how war affects the human mind. War Games is both a powerful glimpse through the eyes of our soldiers and an urgent reminder that the future of modern warfare lies in understanding how the enemy thinks. Fascinating and often chilling, this is the story of how psychology wins wars.
Book Synopsis New Mythologies in Design and Culture by : Rebecca Houze
Download or read book New Mythologies in Design and Culture written by Rebecca Houze and published by Bloomsbury Publishing. This book was released on 2016-05-19 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking as its point of departure Roland Barthes' classic series of essays, Mythologies, Rebecca Houze presents an exploration of signs and symbols in the visual landscape of postmodernity. In nine chapters Houze considers a range of contemporary phenomena, from the history of sustainability to the meaning of sports and children's building toys. Among the ubiquitous global trademarks she examines are BP, McDonald's, and Nike. What do these icons say to us today? What political and ideological messages are hidden beneath their surfaces? Taking the idea of myth in its broadest sense, the individual case studies employ a variety of analytic methods derived from linguistics, psychoanalysis, anthropology, sociology, and art history. In their eclecticism of approach they demonstrate the interdisciplinarity of design history and design studies. Just as Barthes' meditations on culture concentrated on his native France, New Mythologies is rooted in the author's experience of living and teaching in the United States. Houze's reflections encompass both contemporary American popular culture and the history of American industry, with reference to such foundational figures as Thomas Jefferson and Walt Disney. The collection provides a point of entry into today's complex postmodern or post-postmodern world, and suggests some ways of thinking about its meanings, and the lessons we might learn from it.
Download or read book Alamein written by Simon J. Ball and published by Oxford University Press. This book was released on 2016 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story of Alamein - one of the pivotal battles of the Second World War, but also one of the most hotly debated in the years since: how it was fought, how it has been remembered, and what it means for us today
Download or read book INSCOM Journal written by and published by . This book was released on 1999 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Applied Statistics by : Lothar Sachs
Download or read book Applied Statistics written by Lothar Sachs and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 734 pages. Available in PDF, EPUB and Kindle. Book excerpt: An English translation now joins the Russian and Spanish versions. It is based on the newly revised fifth edition of the German version of the book. The original edition has become very popular as a learning and reference source with easy to follow recipes and cross references for scientists in fields such as engineering, chemistry and the life sciences. Little mathematical background is required of the reader and some important topics, like the logarithm, are dealt with in the preliminaries preceding chapter one. The usefulness of the book as a reference is enhanced by a number of convenient tables and by references to other tables and methods, both in the text and in the bibliography. The English edition contains more material than the German original. I am most grateful to all who have in conversations, letters or reviews suggested improvements in or criticized earlier editions. Comments and suggestions will continue to be welcome. We are especially grateful to Mrs. Dorothy Aeppli of St. Paul, Minnesota, for providing numerous valuable comments during the preparation of the English manuscript. The author and the translator are responsible for any remaining faults and imperfections. I welcome any suggestions for improvement. My greatest personal gratitude goes to the translator, Mr. Zenon Reynaro wych, whose skills have done much to clarify the text, and to Springer-Verlag.