Advanced Animation with DirectX

Download Advanced Animation with DirectX PDF Online Free

Author :
Publisher : Course Technology
ISBN 13 : 9781592000371
Total Pages : 484 pages
Book Rating : 4.0/5 (3 download)

DOWNLOAD NOW!


Book Synopsis Advanced Animation with DirectX by : Jim Adams

Download or read book Advanced Animation with DirectX written by Jim Adams and published by Course Technology. This book was released on 2003 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation You?ve tackled the basics. You can blend textures and manipulate vertex buffers with the best of them. So what now? "Advanced Animation with DirectX" will show you how to move beyond the basics and into the amazing world of advanced animation techniques. Get ready to jump right in, because this book starts off with a bang. There is no time wasted on basic concepts that you?ve already mastered. Instead, you'll learn the techniques you need to create seamless timing, skeletal animations, and cloth simulations. Don't let the pros have all the fun! With "Advanced Animation with DirectX" by your side, you'll learn how to use cutting-edge animation techniques, from real-time cloth simulations and lip-synced facial animation to animated textures and a physics-based rag-doll animation system. If you're bored with the basics and ready to get down to the nitty-gritty of truly spectacular animation with DirectX, you've come to the right place

Introduction to 3D Game Programming with DirectX 12

Download Introduction to 3D Game Programming with DirectX 12 PDF Online Free

Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1944534555
Total Pages : 1226 pages
Book Rating : 4.9/5 (445 download)

DOWNLOAD NOW!


Book Synopsis Introduction to 3D Game Programming with DirectX 12 by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 12 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2016-04-19 with total page 1226 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

Introduction to 3D Game Programming with DirectX 11

Download Introduction to 3D Game Programming with DirectX 11 PDF Online Free

Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1937585964
Total Pages : 1029 pages
Book Rating : 4.9/5 (375 download)

DOWNLOAD NOW!


Book Synopsis Introduction to 3D Game Programming with DirectX 11 by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 11 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2012-03-15 with total page 1029 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Informatics and Management Science V

Download Informatics and Management Science V PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447147960
Total Pages : 776 pages
Book Rating : 4.4/5 (471 download)

DOWNLOAD NOW!


Book Synopsis Informatics and Management Science V by : Wenjiang Du

Download or read book Informatics and Management Science V written by Wenjiang Du and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 776 pages. Available in PDF, EPUB and Kindle. Book excerpt: The International Conference on Informatics and Management Science (IMS) 2012 will be held on November 16-19, 2012, in Chongqing, China, which is organized by Chongqing Normal University, Chongqing University, Shanghai Jiao Tong University, Nanyang Technological University, University of Michigan, Chongqing University of Arts and Sciences, and sponsored by National Natural Science Foundation of China (NSFC). The objective of IMS 2012 is to facilitate an exchange of information on best practices for the latest research advances in a range of areas. Informatics and Management Science contains over 600 contributions to suggest and inspire solutions and methods drawing from multiple disciplines including: Computer Science Communications and Electrical Engineering Management Science Service Science Business Intelligence

Real-Time 3D Rendering with DirectX and HLSL

Download Real-Time 3D Rendering with DirectX and HLSL PDF Online Free

Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0133570118
Total Pages : 590 pages
Book Rating : 4.1/5 (335 download)

DOWNLOAD NOW!


Book Synopsis Real-Time 3D Rendering with DirectX and HLSL by : Paul Varcholik

Download or read book Real-Time 3D Rendering with DirectX and HLSL written by Paul Varcholik and published by Addison-Wesley Professional. This book was released on 2014-05-03 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. Next, you’ll discover shader authoring with HLSL. You’ll implement basic lighting models, including ambient lighting, diffuse lighting, and specular highlighting. You’ll write shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more. Then you’ll employ C++ and the Direct3D API to develop a robust, extensible rendering engine. You’ll learn about virtual cameras, loading and rendering 3D models, mouse and keyboard input, and you’ll create a flexible effect and material system to integrate your shaders. Finally, you’ll extend your graphics knowledge with more advanced material, including post-processing techniques for color filtering, Gaussian blurring, bloom, and distortion mapping. You’ll develop shaders for casting shadows, work with geometry and tessellation shaders, and implement a complete skeletal animation system for importing and rendering animated models. You don’t need any experience with 3D graphics or the associated math: Everything’s taught hands-on, and all graphics-specific code is fully explained. Coverage includes • The Direct3D API and graphics pipeline • A 3D math primer: vectors, matrices, coordinate systems, transformations, and the DirectX Math library • Free and low-cost tools for authoring, debugging, and profiling shaders • Extensive treatment of HLSL shader authoring • Development of a C++ rendering engine • Cameras, 3D models, materials, and lighting • Post-processing effects • Device input, component-based architecture, and software services • Shadow mapping, depth maps, and projective texture mapping • Skeletal animation • Geometry and tessellation shaders • Survey of rendering optimization, global illumination, compute shaders, deferred shading, and data-driven engine architecture

Introduction to 3D Game Programming with DirectX 9.0c

Download Introduction to 3D Game Programming with DirectX 9.0c PDF Online Free

Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449623905
Total Pages : 724 pages
Book Rating : 4.4/5 (496 download)

DOWNLOAD NOW!


Book Synopsis Introduction to 3D Game Programming with DirectX 9.0c by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 9.0c written by Frank Luna and published by Jones & Bartlett Publishers. This book was released on 2006-06-07 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

New Frontiers in Graph Theory

Download New Frontiers in Graph Theory PDF Online Free

Author :
Publisher : BoD – Books on Demand
ISBN 13 : 9535101153
Total Pages : 530 pages
Book Rating : 4.5/5 (351 download)

DOWNLOAD NOW!


Book Synopsis New Frontiers in Graph Theory by : Yagang Zhang

Download or read book New Frontiers in Graph Theory written by Yagang Zhang and published by BoD – Books on Demand. This book was released on 2012-03-02 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nowadays, graph theory is an important analysis tool in mathematics and computer science. Because of the inherent simplicity of graph theory, it can be used to model many different physical and abstract systems such as transportation and communication networks, models for business administration, political science, and psychology and so on. The purpose of this book is not only to present the latest state and development tendencies of graph theory, but to bring the reader far enough along the way to enable him to embark on the research problems of his own. Taking into account the large amount of knowledge about graph theory and practice presented in the book, it has two major parts: theoretical researches and applications. The book is also intended for both graduate and postgraduate students in fields such as mathematics, computer science, system sciences, biology, engineering, cybernetics, and social sciences, and as a reference for software professionals and practitioners.

DirectX 9 Graphics

Download DirectX 9 Graphics PDF Online Free

Author :
Publisher : Wordware
ISBN 13 : 1556222297
Total Pages : 349 pages
Book Rating : 4.5/5 (562 download)

DOWNLOAD NOW!


Book Synopsis DirectX 9 Graphics by : Alan Thorn

Download or read book DirectX 9 Graphics written by Alan Thorn and published by Wordware. This book was released on 2005 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: DirectX 9 Graphics is the most comprehensive DirectX graphics reference currently available. Unlike other titles, this unique book takes the reader from beginner to advanced level, demystifying DirectX by starting with the basics of setting up a DirectX application and finishing with the exciting intricacies of real-time 3D animation. In one single volume, this book can help DirectX programmers of all levels make cutting-edge games that sell!

.NET Game Programming with DirectX 9.0

Download .NET Game Programming with DirectX 9.0 PDF Online Free

Author :
Publisher : Apress
ISBN 13 : 9781590590515
Total Pages : 702 pages
Book Rating : 4.5/5 (95 download)

DOWNLOAD NOW!


Book Synopsis .NET Game Programming with DirectX 9.0 by : Alexandre Santos Lobao

Download or read book .NET Game Programming with DirectX 9.0 written by Alexandre Santos Lobao and published by Apress. This book was released on 2003-04-07 with total page 702 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Alexandre Lobao and Ellen Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on the Everett version of Microsoft's Visual Studio. The authors emphasize simplicity, but still explore important concepts of Managed DirectX 9.0, such as Direct3D, DirectSound, DirectMusic (using the COM interface), DirectInput (including force-feedback joysticks), DirectShow, and DirectPlay. Additional chapters discuss game programming technologies: Speech API for generating character voices, GDI+ for simple games, and multithreading. A bonus chapter even shows you how to port a simple game to a Pocket PC. The book includes two chapters' worth of sample games. The first presents a game with simple features; the second extends that game and presents additional concepts. A library of game programming helper classes is also created, step by step, in both chapters.

DirectX 8 and Visual Basic Development

Download DirectX 8 and Visual Basic Development PDF Online Free

Author :
Publisher : Sams Publishing
ISBN 13 : 9780672322259
Total Pages : 484 pages
Book Rating : 4.3/5 (222 download)

DOWNLOAD NOW!


Book Synopsis DirectX 8 and Visual Basic Development by : Keith Sink

Download or read book DirectX 8 and Visual Basic Development written by Keith Sink and published by Sams Publishing. This book was released on 2001 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: Topics in DirectX 8 and Visual Basic.NET Development include networked games, 3D multimedia applications, enable Force Feedback joystick devices in their own applications, multimedia applications that allow for multiple user input devices, and multimedia applications that use music and sound.

Programming 2D Games

Download Programming 2D Games PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1466508701
Total Pages : 433 pages
Book Rating : 4.4/5 (665 download)

DOWNLOAD NOW!


Book Synopsis Programming 2D Games by : Charles Kelly

Download or read book Programming 2D Games written by Charles Kelly and published by CRC Press. This book was released on 2012-06-21 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are intro

The Art of Flash Animation: Creative Cartooning

Download The Art of Flash Animation: Creative Cartooning PDF Online Free

Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 144963379X
Total Pages : 482 pages
Book Rating : 4.4/5 (496 download)

DOWNLOAD NOW!


Book Synopsis The Art of Flash Animation: Creative Cartooning by : Mark Smith

Download or read book The Art of Flash Animation: Creative Cartooning written by Mark Smith and published by Wordware Publishing, Inc.. This book was released on 2007-02-26 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part animation guide, part Flash manual, The Art of Flash Animation: Creative Cartooning provides a practical primer on classic, hand-drawn 2D screen animation as well as an introduction to using Flash for creating your own cartoons. Section I discusses the terms and techniques of hand-drawn animation, character design, and storyboards, while Section II covers scanning, digitizing your artwork into Flash, and setting up scenes. Topics include how to animate a walk cycle; recording and editing dialogue, sound effects, and music; how to use recyclable symbols to make the animation process more efficient; preparing your work for video or web download.

Direct3D Rendering Cookbook

Download Direct3D Rendering Cookbook PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849697116
Total Pages : 681 pages
Book Rating : 4.8/5 (496 download)

DOWNLOAD NOW!


Book Synopsis Direct3D Rendering Cookbook by : Justin Stenning

Download or read book Direct3D Rendering Cookbook written by Justin Stenning and published by Packt Publishing Ltd. This book was released on 2014-01-20 with total page 681 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations. Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.

The Zen of Direct3D Game Programming

Download The Zen of Direct3D Game Programming PDF Online Free

Author :
Publisher : Course Technology
ISBN 13 : 9780761534297
Total Pages : 0 pages
Book Rating : 4.5/5 (342 download)

DOWNLOAD NOW!


Book Synopsis The Zen of Direct3D Game Programming by : Peter Walsh

Download or read book The Zen of Direct3D Game Programming written by Peter Walsh and published by Course Technology. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is 1933 and the President and First Lady have just settled into the White House to face a nation in the depths of the Depression and a world on the brink of war. When the body of a White House police officer is discovered at the foot of the President's bedroom door ...

Beginning Direct3d Game Programming

Download Beginning Direct3d Game Programming PDF Online Free

Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781548879853
Total Pages : 128 pages
Book Rating : 4.8/5 (798 download)

DOWNLOAD NOW!


Book Synopsis Beginning Direct3d Game Programming by : Wolfgang Engel

Download or read book Beginning Direct3d Game Programming written by Wolfgang Engel and published by Createspace Independent Publishing Platform. This book was released on 2017-07-15 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3-D graphics development is an engaging, rewarding process that gives developers the opportunity to flex their creative muscles. However, it can also be intimidating to those on the outside. A follow-up to Direct2D, Direct3D tears down the barriers to entry. Requiring only a background in C++, author Chris Rose will guide you through the process of developing your own 3-D applications. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.

Pro Visual C++/CLI and the .NET 2.0 Platform

Download Pro Visual C++/CLI and the .NET 2.0 Platform PDF Online Free

Author :
Publisher : Apress
ISBN 13 : 1430201096
Total Pages : 944 pages
Book Rating : 4.4/5 (32 download)

DOWNLOAD NOW!


Book Synopsis Pro Visual C++/CLI and the .NET 2.0 Platform by : Stephen R.G. Fraser

Download or read book Pro Visual C++/CLI and the .NET 2.0 Platform written by Stephen R.G. Fraser and published by Apress. This book was released on 2006-11-22 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on newest version of Visual Studio .NET (2005) and .NET Framework version 2.0 All topic areas include specific code examples Bridges the gap between classic C++ and Visual C++ .NET Update of a highly successful first edition

Tricks of the Windows Game Programming Gurus

Download Tricks of the Windows Game Programming Gurus PDF Online Free

Author :
Publisher : Sams Publishing
ISBN 13 : 9780672323690
Total Pages : 1092 pages
Book Rating : 4.3/5 (236 download)

DOWNLOAD NOW!


Book Synopsis Tricks of the Windows Game Programming Gurus by : André LaMothe

Download or read book Tricks of the Windows Game Programming Gurus written by André LaMothe and published by Sams Publishing. This book was released on 2002 with total page 1092 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.