Action Arcade Adventure Set

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Publisher : Coriolis Group Books
ISBN 13 : 9781883577063
Total Pages : 550 pages
Book Rating : 4.5/5 (77 download)

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Book Synopsis Action Arcade Adventure Set by : Diana Gruber

Download or read book Action Arcade Adventure Set written by Diana Gruber and published by Coriolis Group Books. This book was released on 1994 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book/disk set provides C programmers with everything they need to create their own action arcade games. Action Arcade Adventures reveals the real secrets of game development not found anywhere else. The disk includes an amazing game engine, complete game editor, full source code for an action arcade game, and a high-performance graphics library.

Action Arcade Adventure Set

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Author :
Publisher : Coriolis Group Books
ISBN 13 : 9781883577063
Total Pages : 548 pages
Book Rating : 4.5/5 (77 download)

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Book Synopsis Action Arcade Adventure Set by : Diana Gruber

Download or read book Action Arcade Adventure Set written by Diana Gruber and published by Coriolis Group Books. This book was released on 1994 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book/disk set provides C programmers with everything they need to create their own action arcade games. Action Arcade Adventures reveals the real secrets of game development not found anywhere else. The disk includes an amazing game engine, complete game editor, full source code for an action arcade game, and a high-performance graphics library.

Visual C++ Multimedia Adventure Set

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Publisher :
ISBN 13 : 9781883577193
Total Pages : 548 pages
Book Rating : 4.5/5 (771 download)

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Book Synopsis Visual C++ Multimedia Adventure Set by : Peter G. Aitken

Download or read book Visual C++ Multimedia Adventure Set written by Peter G. Aitken and published by . This book was released on 1995 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique software/book adventure set shows Visual C++ programmers how to develop fun and exciting multimedia applications. It provides detailed coverage of key multimedia features including sound, music, animation, video, hypertext, graphics imaging, and more. CD-ROM contains amazing multimedia development software and custom Visual C++ programs for exploring multimedia techniques.

Computer Games

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Publisher : Nova Publishers
ISBN 13 : 9781590335260
Total Pages : 182 pages
Book Rating : 4.3/5 (352 download)

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Book Synopsis Computer Games by : Blair Carter

Download or read book Computer Games written by Blair Carter and published by Nova Publishers. This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Arcade Gaming

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Publisher : Bellwether Media
ISBN 13 : 1648341314
Total Pages : 24 pages
Book Rating : 4.6/5 (483 download)

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Book Synopsis Arcade Gaming by : Betsy Rathburn

Download or read book Arcade Gaming written by Betsy Rathburn and published by Bellwether Media. This book was released on 2021-01-01 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: From classic Pong to modern-day Killer Queen, arcade games have been around for decades. But arcade cabinets are more than just quarter-eaters. They are also some of the world’s most popular games! This high-interest title traces the history of arcade gaming to the present day. Special features list top-selling games, profile a popular title, and highlight the gaming community. Striving readers will love practicing their skills while exploring this fun topic!

Implementation of Functional Languages

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Publisher : Springer
ISBN 13 : 3540446583
Total Pages : 205 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Implementation of Functional Languages by : Pieter Koopman

Download or read book Implementation of Functional Languages written by Pieter Koopman and published by Springer. This book was released on 2006-12-30 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-workshop proceedings of the 11th International Workshop on the Implementation of Functional Languages, IFL'99, held in Lochem, The Netherlands, in September 1999. The 11 revised full papers presented were carefully selected during two rounds of reviewing. The papers are organized in sections on applications, compilation techniques, language concepts, and parallelism.

Billboard

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Publisher :
ISBN 13 :
Total Pages : 98 pages
Book Rating : 4./5 ( download)

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Book Synopsis Billboard by :

Download or read book Billboard written by and published by . This book was released on 1985-06-08 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.

Dino Trouble

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Publisher : Simon and Schuster
ISBN 13 : 1665904658
Total Pages : 144 pages
Book Rating : 4.6/5 (659 download)

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Book Synopsis Dino Trouble by : Nate Bitt

Download or read book Dino Trouble written by Nate Bitt and published by Simon and Schuster. This book was released on 2022-02-15 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Travis and Journey are best friends who love going to Arcade World, a mysterious arcade filled with video games no one has ever heard of, so when they learn the danger of the games coming to life they must save the world from pixelated enemies.

Invent Your Own Computer Games with Python, 4th Edition

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Publisher : No Starch Press
ISBN 13 : 1593277954
Total Pages : 377 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Invent Your Own Computer Games with Python, 4th Edition by : Al Sweigart

Download or read book Invent Your Own Computer Games with Python, 4th Edition written by Al Sweigart and published by No Starch Press. This book was released on 2016-12-16 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Video Game Bible, 1985-2002

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Publisher : Trafford Publishing
ISBN 13 : 1553697316
Total Pages : 774 pages
Book Rating : 4.5/5 (536 download)

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Book Synopsis Video Game Bible, 1985-2002 by : Andy Slaven

Download or read book Video Game Bible, 1985-2002 written by Andy Slaven and published by Trafford Publishing. This book was released on 2002 with total page 774 pages. Available in PDF, EPUB and Kindle. Book excerpt: With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna

Classic Home Video Games, 1972-1984

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Publisher : McFarland
ISBN 13 : 0786487550
Total Pages : 317 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Classic Home Video Games, 1972-1984 by : Brett Weiss

Download or read book Classic Home Video Games, 1972-1984 written by Brett Weiss and published by McFarland. This book was released on 2011-12-20 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre-Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author's critique. An appendix lists "homebrew" titles that have been created by fans and amateur programmers and are available for download or purchase. Includes glossary, bibliography and index.

The Legend of Zelda Encyclopedia Deluxe Edition

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Publisher : Dark Horse Comics
ISBN 13 : 1506707408
Total Pages : 348 pages
Book Rating : 4.5/5 (67 download)

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Book Synopsis The Legend of Zelda Encyclopedia Deluxe Edition by : Nintendo

Download or read book The Legend of Zelda Encyclopedia Deluxe Edition written by Nintendo and published by Dark Horse Comics. This book was released on 2018-06-19 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Legend of Zelda(TM) is one of the most successful franchises of all time with nearly twenty video games and thirty years of history, but it all started with a gold cartridge... The Legend of Zelda Encyclopedia Deluxe Edition honors the game that started it all by recreating the original gold cartridge as faithfully as possible. The book comes with a black polypropylene sleeve, lined with velvet flocking, and a scale instruction booklet with fun, theme-appropriate material inside. The cover is a gold foil paper with gloss lamination and a spot gritty varnish. The details are embossed and debossed. It has gold gilding on the top and foredge, with black gilding on the bottom. This book looks and feels so much like the original cartridge you might find yourself blowing into the bottom before you open it! This 328-page book is an exhaustive guide to The Legend of Zelda, from the original The Legend of Zelda to Twilight Princess HD. A comprehensive collection of enemies and items, potions to poes, an expansion of the lore touched upon in Hyrule Historia, concept art, screencaps, maps, main characters and how they relate, languages, and much, more, including an exclusive interview with Series Producer, Eiji Aonuma! This, the last of The Goddess Collection trilogy, which includes Hyrule Historia and Art & Artifacts, is a treasure trove of explanations and information about every aspect of The Legend of Zelda universe! Celebrate over thirty years of The Legend of Zelda with a heartfelt homage to the origins of this legendary franchise!

Billboard

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Publisher :
ISBN 13 :
Total Pages : 84 pages
Book Rating : 4./5 ( download)

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Book Synopsis Billboard by :

Download or read book Billboard written by and published by . This book was released on 1985-04-13 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.

The Ascent of Media

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Author :
Publisher : Nicholas Brealey
ISBN 13 : 1473644976
Total Pages : 297 pages
Book Rating : 4.4/5 (736 download)

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Book Synopsis The Ascent of Media by : Roger Parry

Download or read book The Ascent of Media written by Roger Parry and published by Nicholas Brealey. This book was released on 2011-09-22 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our society is shaped by our media - now more than at any time in history. They play a crucial role in culture, commerce and politics alike. The Ascent of Media is the first book to look at the new digital era in the context of all that has gone before, and to build on the past to describe the media landscape of the future. Roger Parry takes us on a journey from the earliest written story - the Legend of Gilgamesh etched on clay tablets - to the Gutenberg press, and from the theatres of Athens to satellite TV and the coming semantic web. Tracing 3000 years of history, he shows how today's media have been shaped by the interaction of politics, economics and technology. He explains why Britain has the public service BBC whilst America developed the private broadcasting networks ABC, CBS, FOX and NBC. He profiles the people and organizations that have created the media world and reveals the often surprising stories behind such ubiquitous items as the keyboard, telephone dial and tabloid. The book shows that issues of today such as a sensationalist press, piracy, monopoly, walled gardens and balancing advertising and subscription revenue have all happened before. Each upheaval in the media world - the development of moveable type printing in the 1450s; the telegraph network in the 1850s; radio broadcasting in the 1920s; and digital distribution in the 2000s - created huge fortunes, challenged authority and raised fundamental issues of copyright, privacy and censorship. Traditional media then adapt, evolve and go on to thrive in the face of competition. The convergence of the internet, mobile phones and tablet computers is now transforming our culture. Established media giants are struggling, while new firms like Google and Apple are thriving. The superabundance of media, with increasing amounts generated by consumers themselves, means that media professionals are becoming curators as much as creators of content. The Ascent of Media traces the story of media from clay tablets to tabloids to the tablet computer. It relates how we got where we are and, based on the experience of history, where we are likely to go next.

Billboard

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Publisher :
ISBN 13 :
Total Pages : 96 pages
Book Rating : 4./5 ( download)

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Book Synopsis Billboard by :

Download or read book Billboard written by and published by . This book was released on 1984-11-03 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.

LEGO Timelines

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Publisher : Penguin
ISBN 13 : 0593960254
Total Pages : 258 pages
Book Rating : 4.5/5 (939 download)

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Book Synopsis LEGO Timelines by : Simon Hugo

Download or read book LEGO Timelines written by Simon Hugo and published by Penguin. This book was released on 2024-10-22 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Celebrate more than 90 years of LEGO® play through 100 illustrated timelines. LEGO® Timelines takes you on an epic tour through ten decades of history - from before the iconic LEGO brick to today's amazing sets and beyond! Pore over pages packed with fascinating facts, stunning images, and amazing details, and discover a treasure trove of iconic LEGO sets, minifigures, accessories, and more. 75 illustrated timelines bring LEGO history to life like never before! From the early days of LEGO Town, LEGO Castle, and LEGO Space to LEGO Pirates, LEGO Star Wars, and LEGO NINJAGO, the timelines provide a fun visual overview of much-loved LEGO themes. Other fascinating timelines include the history of LEGO minifigures, minifigure accessories, how a LEGO set is made, and much more. ©2023 The LEGO Group.

High Score

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Publisher : Scholastic Inc.
ISBN 13 : 133886551X
Total Pages : 181 pages
Book Rating : 4.3/5 (388 download)

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Book Synopsis High Score by : Destiny Howell

Download or read book High Score written by Destiny Howell and published by Scholastic Inc.. This book was released on 2022-06-28 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: Oceans 11 goes to the arcade in this wildly entertainng heist adventure that is perfect for fans of Gordon Korman, Varian Johnson, and Celia P rez. We do this my way. No one gets hurt. And if I call it off, it’s off. Got it? My name’s Darius James—but everyone calls me DJ. At my old school, I was the go-to guy for all kinds of tricky problems that needed creative solutions. But at my new school, Ella Fitzgerald Middle, I’m just trying to blend in. Well, I was, anyway, until my best friend, Conor, got himself transferred to the Fitz too. Now Conor owes 100,000 arcade tickets to the biggest bully around—and he only has two weeks to make it happen. Impossible? Not with my head in the game.