Action Amiga

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Author :
Publisher : University Press of America
ISBN 13 : 9780819172099
Total Pages : 144 pages
Book Rating : 4.1/5 (72 download)

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Book Synopsis Action Amiga by : John Oakes

Download or read book Action Amiga written by John Oakes and published by University Press of America. This book was released on 1989 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: This manual provides easy to follow, step-by-step instruction in the use of various graphic, animation and video production software for the Commodore Amiga personal computer. The manual assumes that the user knows nothing about computers so each step and its consequences are explained completely from turning on the computer to saving a disk and printing the screen image. Many excellent programs have been designed for the Amiga which are compatible with each other sharing the IFF format. They may be used to create art by computer without prior computer experience or any knowledge of programming. This manual introduces some of these programs and present applications for their use. In addition various hardware peripherals are described which allow multi-media and video production. The book should be used with the various programs operating as their own illustrations on the monitor screen. The final chapter is a gallery of computer generated images.

The Future Was Here

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Author :
Publisher : MIT Press
ISBN 13 : 0262300745
Total Pages : 341 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis The Future Was Here by : Jimmy Maher

Download or read book The Future Was Here written by Jimmy Maher and published by MIT Press. This book was released on 2012-04-13 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.

Amiga ROM Kernel Reference Manual

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Author :
Publisher : Addison Wesley Publishing Company
ISBN 13 :
Total Pages : 776 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Amiga ROM Kernel Reference Manual by : Commodore-Amiga, Inc

Download or read book Amiga ROM Kernel Reference Manual written by Commodore-Amiga, Inc and published by Addison Wesley Publishing Company. This book was released on 1989 with total page 776 pages. Available in PDF, EPUB and Kindle. Book excerpt: Revised and updated, this volume in the Amiga Technical Reference Series provides essential programming materials. It contains Amiga C and Assembly language include files, function Autodocs, and IFF documents.

Vintage Game Consoles

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Publisher : CRC Press
ISBN 13 : 1135006512
Total Pages : 369 pages
Book Rating : 4.1/5 (35 download)

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Book Synopsis Vintage Game Consoles by : Bill Loguidice

Download or read book Vintage Game Consoles written by Bill Loguidice and published by CRC Press. This book was released on 2014-02-24 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.

Firebase Essentials - Android Edition

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Author :
Publisher : Payload Media, Inc.
ISBN 13 :
Total Pages : 470 pages
Book Rating : 4./5 ( download)

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Book Synopsis Firebase Essentials - Android Edition by : Neil Smyth

Download or read book Firebase Essentials - Android Edition written by Neil Smyth and published by Payload Media, Inc.. This book was released on 2017-07-18 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Amiga Machine Language

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Author :
Publisher : Abacus Software Incorporated
ISBN 13 : 9781557550255
Total Pages : 254 pages
Book Rating : 4.5/5 (52 download)

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Book Synopsis Amiga Machine Language by : Stefan Dittrich

Download or read book Amiga Machine Language written by Stefan Dittrich and published by Abacus Software Incorporated. This book was released on 1988-01 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Shareware Heroes

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Author :
Publisher : Unbound Publishing
ISBN 13 : 1800181108
Total Pages : 362 pages
Book Rating : 4.8/5 (1 download)

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Book Synopsis Shareware Heroes by : Richard Moss

Download or read book Shareware Heroes written by Richard Moss and published by Unbound Publishing. This book was released on 2023-01-10 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shareware Heroes is a comprehensive, meticulously researched exploration of an important and too-long overlooked chapter in video game history Shareware Heroes: Independent Games at the Dawn of the Internet takes readers on a journey, from the beginnings of the shareware model in the early 1980s, the origins of the concept, even the name itself, and the rise of shareware's major players – the likes of id Software, Apogee, and Epic MegaGames – through to the significance of shareware for the ‘forgotten’ systems – the Mac, Atari ST, Amiga – when commercial game publishers turned away from them. This book also charts the emergence of commercial shareware distributors like Educorp and the BBS/newsgroup sharing culture. And it explores how shareware developers plugged gaps in the video gaming market by creating games in niche and neglected genres like vertically-scrolling shoot-'em-ups (e.g. Raptor and Tyrian) or racing games (e.g. Wacky Wheels and Skunny Kart) or RPGs (God of Thunder and Realmz), until finally, as the video game market again grew and shifted, and major publishers took control, how the shareware system faded into the background and fell from memory.

Microtimes

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Author :
Publisher :
ISBN 13 :
Total Pages : 718 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Microtimes by :

Download or read book Microtimes written by and published by . This book was released on 1995-06 with total page 718 pages. Available in PDF, EPUB and Kindle. Book excerpt:

CIO

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Author :
Publisher :
ISBN 13 :
Total Pages : 88 pages
Book Rating : 4./5 ( download)

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Book Synopsis CIO by :

Download or read book CIO written by and published by . This book was released on 1996-03-01 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: CIO magazine, launched in 1987, provides business technology leaders with award-winning analysis and insight on information technology trends and a keen understanding of IT’s role in achieving business goals.

Willing's Press Guide

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Author :
Publisher :
ISBN 13 :
Total Pages : 1456 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Willing's Press Guide by :

Download or read book Willing's Press Guide written by and published by . This book was released on 1994 with total page 1456 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A guide to the press of the United Kingdom and to the principal publications of Europe, Australia, the Far East, Gulf States, and the U.S.A.

Life Is A Game

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Author :
Publisher : Mevlut Dinc
ISBN 13 : 1914078594
Total Pages : 322 pages
Book Rating : 4.9/5 (14 download)

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Book Synopsis Life Is A Game by : Mev Dinc

Download or read book Life Is A Game written by Mev Dinc and published by Mevlut Dinc. This book was released on 2021-08-22 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Life Is A Game tracks the fascinating life and successful career of legendary game developer Mev Dinc. The story begins in a mountainous Black Sea village; his father left him and his mother when Mev was only six months old, and with no home and thrown into poverty, they were left to survive the harsh winters alone. By the time he'd arrived in the UK in 1979, he had an English wife but couldn't speak a word of English. He then bought a ZX Spectrum in 1983 without any desire to use it. But through his resilience and ingrained will to overcome any obstacles, he learned to speak English, and taught himself programming and game development - all in two years! The rest, as they say, is history! This incredible story shows how Mev Dinc came from these humble beginnings and ended up becoming an award-winning developer, a member of BAFTA and the founding father of the Turkish Gaming Sector. This intriguing rags-to-riches tale will inspire as much as it entertains. "Mev is a legend!" - Jon Dean. "A fantastic career" - Steve Merrett "I'm proud of Mev's achievements" - Jon Hare. "I both admire and hold Mev as a dear friend." - Charles Cecil "A true Turkish Gaming Legend" - Ulas Karademir

Transnational Horror Across Visual Media

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Author :
Publisher : Routledge
ISBN 13 : 1136744843
Total Pages : 267 pages
Book Rating : 4.1/5 (367 download)

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Book Synopsis Transnational Horror Across Visual Media by : Dana Och

Download or read book Transnational Horror Across Visual Media written by Dana Och and published by Routledge. This book was released on 2013-10-15 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume investigates the horror genre across national boundaries (including locations such as Africa, Turkey, and post-Soviet Russia) and different media forms, illustrating the ways that horror can be theorized through the circulation, reception, and production of transnational media texts. Perhaps more than any other genre, horror is characterized by its ability to be simultaneously aware of the local while able to permeate national boundaries, to function on both regional and international registers. The essays here explore political models and allegories, questions of cult or subcultural media and their distribution practices, the relationship between regional or cultural networks, and the legibility of international horror iconography across distinct media. The book underscores how a discussion of contemporary international horror is not only about genre but about how genre can inform theories of visual cultures and the increasing permeability of their borders.

The 21st Century in 100 Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1040044352
Total Pages : 142 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis The 21st Century in 100 Games by : Aditya Deshbandhu

Download or read book The 21st Century in 100 Games written by Aditya Deshbandhu and published by Taylor & Francis. This book was released on 2024-06-20 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched, and played from the turn of the century. The book analyzes them and then uses the games as a means of entry to examine both key events in the 21st century and the evolution of the gaming industry. Adopting a tri-pronged perspective — the reviewer, the academic, and an industry observer — it studies games as ludo-narratological artefacts and resituates games in a societal context by examining how they affect and are engaged with by players, reviewers, the gaming community, and the larger gaming industry. This book will be a must read for readers interested in video games, new media, digital culture (s), culture studies, and history.

The Media Snatcher

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Publisher : MIT Press
ISBN 13 : 026235487X
Total Pages : 207 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis The Media Snatcher by : Carl Therrien

Download or read book The Media Snatcher written by Carl Therrien and published by MIT Press. This book was released on 2019-10-08 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth exploration of a neglected video game platform of the 1990s and a reflection on the way we construct the cultural history of video games. In The Media Snatcher, Carl Therrien offers an in-depth exploration of NEC's PC Engine/TurboGrafx-16, a little-studied video game platform released in the late 1980s. The PC Engine was designed to bring technological expandability to the world of game consoles; The Media Snatcher's subtitle evokes some of the expansions and the numerous rebranded versions of the system released by NEC, including the first CD-ROM add-on in video game history. The platform makers hoped that expandability would allow its console to remain at the cutting edge and even catch up with such perceptually rich media as cinema and anime. More than a simple shape-shifter, the PC Engine became a media snatcher. Therrien examines the multidirectional interactions of video game technologies, commercial structures, and cultural dynamics. He considers, among other things, hyperbolic marketing and its impact on how we construct video game history; glitches, technological obsolescence, and the difficulty of conducting media archaeology of the recent past; the emergence of male-centered power fantasies through audiovisual rewards; the rise of original genres such as visual novels; and the sustained efforts to integrate PC Engine software in the sprawling media landscape of Japan (where the PC Engine found much of its success). Avoiding the usual techno-industrial glorification, Therrien recounts the bold technological aspirations of the platform makers and the struggles to make the actual technology realize its potential.

Compute

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Author :
Publisher :
ISBN 13 :
Total Pages : 816 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Compute by :

Download or read book Compute written by and published by . This book was released on 1990 with total page 816 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Willing's Press Guide and Advertisers' Directory and Handbook

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Author :
Publisher :
ISBN 13 :
Total Pages : 1470 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Willing's Press Guide and Advertisers' Directory and Handbook by :

Download or read book Willing's Press Guide and Advertisers' Directory and Handbook written by and published by . This book was released on 1994 with total page 1470 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Dracula in Visual Media

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Publisher : McFarland
ISBN 13 : 0786462019
Total Pages : 313 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Dracula in Visual Media by : John Edgar Browning

Download or read book Dracula in Visual Media written by John Edgar Browning and published by McFarland. This book was released on 2014-01-10 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a comprehensive sourcebook on the world's most famous vampire, with more than 700 citations of domestic and international Dracula films, television programs, documentaries, adult features, animated works, and video games, as well as nearly a thousand comic books and stage adaptations. While they vary in length, significance, quality, genre, moral character, country, and format, each of the cited works adopts some form of Bram Stoker's original creation, and Dracula himself, or a recognizable vampiric semblance of Dracula, appears in each. The book includes contributions from Dacre Stoker, David J. Skal, Laura Helen Marks, Dodd Alley, Mitch Frye, Ian Holt, Robert Eighteen-Bisang, and J. Gordon Melton.