Action Amiga

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Author :
Publisher : University Press of America
ISBN 13 : 9780819172099
Total Pages : 144 pages
Book Rating : 4.1/5 (72 download)

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Book Synopsis Action Amiga by : John Oakes

Download or read book Action Amiga written by John Oakes and published by University Press of America. This book was released on 1989 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: This manual provides easy to follow, step-by-step instruction in the use of various graphic, animation and video production software for the Commodore Amiga personal computer. The manual assumes that the user knows nothing about computers so each step and its consequences are explained completely from turning on the computer to saving a disk and printing the screen image. Many excellent programs have been designed for the Amiga which are compatible with each other sharing the IFF format. They may be used to create art by computer without prior computer experience or any knowledge of programming. This manual introduces some of these programs and present applications for their use. In addition various hardware peripherals are described which allow multi-media and video production. The book should be used with the various programs operating as their own illustrations on the monitor screen. The final chapter is a gallery of computer generated images.

Commodore Amiga

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Author :
Publisher :
ISBN 13 : 9780993012914
Total Pages : 424 pages
Book Rating : 4.0/5 (129 download)

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Book Synopsis Commodore Amiga by : Andy Roberts

Download or read book Commodore Amiga written by Andy Roberts and published by . This book was released on 2015 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Future Was Here

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Publisher : MIT Press
ISBN 13 : 0262300745
Total Pages : 341 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis The Future Was Here by : Jimmy Maher

Download or read book The Future Was Here written by Jimmy Maher and published by MIT Press. This book was released on 2012-04-13 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.

The Future Was Here

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Author :
Publisher : MIT Press
ISBN 13 : 0262535696
Total Pages : 342 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis The Future Was Here by : Jimmy Maher

Download or read book The Future Was Here written by Jimmy Maher and published by MIT Press. This book was released on 2018-01-26 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.

Amiga ROM Kernel Reference Manual

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Author :
Publisher : Addison Wesley Publishing Company
ISBN 13 :
Total Pages : 776 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Amiga ROM Kernel Reference Manual by : Commodore-Amiga, Inc

Download or read book Amiga ROM Kernel Reference Manual written by Commodore-Amiga, Inc and published by Addison Wesley Publishing Company. This book was released on 1989 with total page 776 pages. Available in PDF, EPUB and Kindle. Book excerpt: Revised and updated, this volume in the Amiga Technical Reference Series provides essential programming materials. It contains Amiga C and Assembly language include files, function Autodocs, and IFF documents.

Amiga User Interface Style Guide

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Author :
Publisher : Addison Wesley Publishing Company
ISBN 13 :
Total Pages : 220 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Amiga User Interface Style Guide by : Commodore-Amiga, Inc

Download or read book Amiga User Interface Style Guide written by Commodore-Amiga, Inc and published by Addison Wesley Publishing Company. This book was released on 1991 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Castlevania Series

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Author :
Publisher : PediaPress
ISBN 13 :
Total Pages : 283 pages
Book Rating : 4./5 ( download)

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Book Synopsis Castlevania Series by :

Download or read book Castlevania Series written by and published by PediaPress. This book was released on with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Vintage Game Consoles

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Author :
Publisher : CRC Press
ISBN 13 : 1135006512
Total Pages : 369 pages
Book Rating : 4.1/5 (35 download)

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Book Synopsis Vintage Game Consoles by : Bill Loguidice

Download or read book Vintage Game Consoles written by Bill Loguidice and published by CRC Press. This book was released on 2014-02-24 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.

Firebase Essentials - Android Edition

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Author :
Publisher : Payload Media, Inc.
ISBN 13 :
Total Pages : 527 pages
Book Rating : 4./5 ( download)

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Book Synopsis Firebase Essentials - Android Edition by : Neil Smyth

Download or read book Firebase Essentials - Android Edition written by Neil Smyth and published by Payload Media, Inc.. This book was released on 2017-07-18 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Hispanic Linguistics

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Publisher : John Benjamins Publishing Company
ISBN 13 : 9027261326
Total Pages : 352 pages
Book Rating : 4.0/5 (272 download)

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Book Synopsis Hispanic Linguistics by : Alfonso Morales-Front

Download or read book Hispanic Linguistics written by Alfonso Morales-Front and published by John Benjamins Publishing Company. This book was released on 2020-05-13 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume addresses a wide range of phenomena including intonation, restructuring, clitic climbing, aspectual structure, subject focus marking, code-switching, lenition, loanwords, and heritage learning that are central in Hispanic linguistics today. The authors approach these issues from a variety of recent theoretical approaches and innovative methodologies and make important contributions to our current understanding of language acquisition, theoretical and descriptive linguistics, and language contact. This collection of articles is a testimony to the breadth and degree of specialization of the scholarly interest in the field. The selection of refereed chapters included in this volume were originally presented at the 20th Hispanic Linguistics Symposium (HLS) hosted at Georgetown University, 2016. The book should be read with interest by scholars and graduate students hoping to gain insight into the issues currently debated in Hispanic Linguistics.

Amiga Machine Language

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Publisher : Abacus Software Incorporated
ISBN 13 : 9781557550255
Total Pages : 254 pages
Book Rating : 4.5/5 (52 download)

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Book Synopsis Amiga Machine Language by : Stefan Dittrich

Download or read book Amiga Machine Language written by Stefan Dittrich and published by Abacus Software Incorporated. This book was released on 1988-01 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Video Game Bible, 1985-2002

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Publisher : Trafford Publishing
ISBN 13 : 1553697316
Total Pages : 774 pages
Book Rating : 4.5/5 (536 download)

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Book Synopsis Video Game Bible, 1985-2002 by : Andy Slaven

Download or read book Video Game Bible, 1985-2002 written by Andy Slaven and published by Trafford Publishing. This book was released on 2002 with total page 774 pages. Available in PDF, EPUB and Kindle. Book excerpt: With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna

Willing's Press Guide

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Author :
Publisher :
ISBN 13 :
Total Pages : 1456 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Willing's Press Guide by :

Download or read book Willing's Press Guide written by and published by . This book was released on 1994 with total page 1456 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A guide to the press of the United Kingdom and to the principal publications of Europe, Australia, the Far East, Gulf States, and the U.S.A.

Vintage Games

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Publisher : CRC Press
ISBN 13 : 1136137580
Total Pages : 409 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Vintage Games by : Bill Loguidice

Download or read book Vintage Games written by Bill Loguidice and published by CRC Press. This book was released on 2012-08-21 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

Commodore the Inside Story

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Author :
Publisher : Unicorn
ISBN 13 : 9781913491659
Total Pages : pages
Book Rating : 4.4/5 (916 download)

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Book Synopsis Commodore the Inside Story by : DAVID. PLEASANCE

Download or read book Commodore the Inside Story written by DAVID. PLEASANCE and published by Unicorn. This book was released on 2021-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Commodore the Inside Story contains David's personal stories and experiences gathered from over a decade at the company in senior positions all over the globe. It also gather insights from other senior management and engineering employees, suppliers and fans of this former giant of home computing. Commodore the Inside Story exposes the naked truth of how mostly through gross mismanagement Commodore went from being a $1 Billion company into bankruptcy.Forward by Trevor Dickinson - Co Founder of A-EON Technology Ltd. Chapters from the Author David J. Pleasance and many significant Commodore employees, including Dave Haynie, RJ Mical, Gail Wellington, Beth Richard, Dr. Peter Kittel, Wim Meulders and many more.

CIO

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Author :
Publisher :
ISBN 13 :
Total Pages : 124 pages
Book Rating : 4./5 ( download)

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Book Synopsis CIO by :

Download or read book CIO written by and published by . This book was released on 1997-05 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: CIO magazine, launched in 1987, provides business technology leaders with award-winning analysis and insight on information technology trends and a keen understanding of IT’s role in achieving business goals.

Compute

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Publisher :
ISBN 13 :
Total Pages : 890 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Compute by :

Download or read book Compute written by and published by . This book was released on 1990-06 with total page 890 pages. Available in PDF, EPUB and Kindle. Book excerpt: