Proceedings, 1986 ACM SIGSMALL/PC Symposium on Small Systems

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ISBN 13 :
Total Pages : 272 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Proceedings, 1986 ACM SIGSMALL/PC Symposium on Small Systems by :

Download or read book Proceedings, 1986 ACM SIGSMALL/PC Symposium on Small Systems written by and published by . This book was released on 1986 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt:

1985 ACM SIGSMALL Symposium on Small Systems, Sheraton-Tara Hotel and Resort at Ferncroft, Danvers, MA, May 1-3, 1985

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ISBN 13 :
Total Pages : 276 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis 1985 ACM SIGSMALL Symposium on Small Systems, Sheraton-Tara Hotel and Resort at Ferncroft, Danvers, MA, May 1-3, 1985 by :

Download or read book 1985 ACM SIGSMALL Symposium on Small Systems, Sheraton-Tara Hotel and Resort at Ferncroft, Danvers, MA, May 1-3, 1985 written by and published by . This book was released on 1985 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt:

InfoWorld

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ISBN 13 :
Total Pages : 68 pages
Book Rating : 4./5 ( download)

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Book Synopsis InfoWorld by :

Download or read book InfoWorld written by and published by . This book was released on 1986-11-24 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.

Handbook of Research on Technologies and Cultural Heritage: Applications and Environments

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Publisher : IGI Global
ISBN 13 : 1609600452
Total Pages : 592 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Handbook of Research on Technologies and Cultural Heritage: Applications and Environments by : Styliaras, Georgios

Download or read book Handbook of Research on Technologies and Cultural Heritage: Applications and Environments written by Styliaras, Georgios and published by IGI Global. This book was released on 2010-11-30 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: Handbook of Research on Technologies and Cultural Heritage: Applications and Environments covers the many important uses information communication technology in enhancing the experience at cultural environments. From museums, to archaeological sites, to festivals and artistic events to even government institutions and public buildings, information communication technology is revolutionizing the way the public participates at and with these cultural sites, and this reference source provides both a thorough exploration of this revolution and springboard for future discoveries.

Game Usability

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Publisher : CRC Press
ISBN 13 : 1000523489
Total Pages : 453 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Game Usability by : Katherine Isbister

Download or read book Game Usability written by Katherine Isbister and published by CRC Press. This book was released on 2022-03-13 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively. The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on: Accessibility Mobile Game Usability Data Science Virtual and Augmented Reality Esports This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.

Mobile Learning Applications in Early Childhood Education

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Publisher : IGI Global
ISBN 13 : 1799814882
Total Pages : 408 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Mobile Learning Applications in Early Childhood Education by : Papadakis, Stamatios

Download or read book Mobile Learning Applications in Early Childhood Education written by Papadakis, Stamatios and published by IGI Global. This book was released on 2019-11-29 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mobile technologies combined with an interdisciplinary approach to knowledge and organization of learning experiences that are meaningful to children could create a creative and interactive learning environment different from that of traditional teaching. Making good use of mobile learning with appropriate devices will increase the learning motivations of the students and help them bring about positive performance. Mobile Learning Applications in Early Childhood Education is a collection of innovative research on the methods and applications of mobile learning techniques and strategies within diversified teaching settings. While highlighting topics including computational thinking, ubiquitous learning, and social development, this book is ideally designed for researchers, teachers, parents, curriculum developers, instructional designers, academicians, students, and practitioners seeking current research on the application of mobile technology within child education.

Research Anthology on Early Childhood Development and School Transition in the Digital Era

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Publisher : IGI Global
ISBN 13 : 1668474697
Total Pages : 1144 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Research Anthology on Early Childhood Development and School Transition in the Digital Era by : Management Association, Information Resources

Download or read book Research Anthology on Early Childhood Development and School Transition in the Digital Era written by Management Association, Information Resources and published by IGI Global. This book was released on 2022-12-12 with total page 1144 pages. Available in PDF, EPUB and Kindle. Book excerpt: In today’s digital world, it is critical to ensure technology is utilized appropriately and best practices for adoption are continuously updated, particularly when it comes to education. New technologies provide myriad opportunities for improvement within early childhood development; however, further study is required to fully understand the different tactics and strategies. The Research Anthology on Early Childhood Development and School Transition in the Digital Era considers how technology can assist with the development of young children and identifies different technologies that should be utilized within education for the benefit of students. Covering key topics such as instructional design, learning, literacy, and technology, this major reference work is ideal for administrators, principals, researchers, scholars, practitioners, academicians, instructors, and students.

Describing and Studying Domain-Specific Serious Games

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Publisher : Springer
ISBN 13 : 3319202766
Total Pages : 261 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Describing and Studying Domain-Specific Serious Games by : Joke Torbeyns

Download or read book Describing and Studying Domain-Specific Serious Games written by Joke Torbeyns and published by Springer. This book was released on 2015-09-14 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners’ domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.

Software Engineering for Parallel and Distributed Systems

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Publisher : Springer
ISBN 13 : 0387349847
Total Pages : 331 pages
Book Rating : 4.3/5 (873 download)

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Book Synopsis Software Engineering for Parallel and Distributed Systems by : Innes Jelly

Download or read book Software Engineering for Parallel and Distributed Systems written by Innes Jelly and published by Springer. This book was released on 2016-01-09 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: A wide range of modern computer applications require the performance and flexibility of parallel and distributed systems. Better software support is required if the technical advances in these systems are to be fully exploited by commerce and industry. This involves the provision of specialised techniques and tools as well as the integration of standard software engineering methods. This book will reflect current advances in this area, and will address issues of theory and practice with contributions from academia and industry. It is the aim of the book to provide a focus for information on this developing which will be of use to both researchers and practitioners.

Computational Intelligence In Software Engineering, Advances In Fuzzy Systems: Applications And Theory

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Publisher : World Scientific
ISBN 13 : 9814496022
Total Pages : 500 pages
Book Rating : 4.8/5 (144 download)

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Book Synopsis Computational Intelligence In Software Engineering, Advances In Fuzzy Systems: Applications And Theory by : James F Peters

Download or read book Computational Intelligence In Software Engineering, Advances In Fuzzy Systems: Applications And Theory written by James F Peters and published by World Scientific. This book was released on 1998-12-24 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique volume is the first publication on software engineering and computational intelligence (CI) viewed as a synergistic interplay of neurocomputing, granular computation (including fuzzy sets and rough sets), and evolutionary methods. It presents a unified view of CI in the context of software engineering.The book addresses a number of crucial issues: what is CI, what role does it play in software development, how are CI elements built into successive phases of the software life cycle, and what is the role played by CI in quantifying fundamental features of software artifacts?With contributions from leading researchers and practitioners, the book provides the reader with a wealth of new concepts and approaches, complete algorithms, in-depth case studies, and thought-provoking exercises. The topics coverage include neurocomputing, granular as well as evolutionary computing, object-oriented analysis and design in software engineering. There is also an extensive bibliography.

10th European Conference on Games Based Learning

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Publisher : Academic Conferences and publishing limited
ISBN 13 : 1911218093
Total Pages : 1041 pages
Book Rating : 4.9/5 (112 download)

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Book Synopsis 10th European Conference on Games Based Learning by :

Download or read book 10th European Conference on Games Based Learning written by and published by Academic Conferences and publishing limited. This book was released on with total page 1041 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Third SIGSMALL Symposium ; First SIGPC Symposium

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Publisher :
ISBN 13 : 9780897910248
Total Pages : 228 pages
Book Rating : 4.9/5 (12 download)

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Book Synopsis Third SIGSMALL Symposium ; First SIGPC Symposium by : SIGSMALL Symposium on Small Systems

Download or read book Third SIGSMALL Symposium ; First SIGPC Symposium written by SIGSMALL Symposium on Small Systems and published by . This book was released on 1980 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Assistive Technologies: Concepts, Methodologies, Tools, and Applications

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Publisher : IGI Global
ISBN 13 : 1466644230
Total Pages : 1724 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Assistive Technologies: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources

Download or read book Assistive Technologies: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2013-08-31 with total page 1724 pages. Available in PDF, EPUB and Kindle. Book excerpt: Individuals with disabilities often have difficulty accomplishing tasks, living independently, and utilizing information technologies; simple aspects of daily life taken for granted by non-disabled individuals. Assistive Technologies: Concepts, Methodologies, Tools, and Applications presents a comprehensive collection of research, developments, and knowledge on technologies that enable disabled individuals to function effectively and accomplish otherwise impossible tasks. These volumes serve as a crucial reference source for experts in fields as diverse as healthcare, information science, education, engineering, and human-computer interaction, with applications bridging multiple disciplines.

What Makes Things Fun to Learn?

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ISBN 13 :
Total Pages : 89 pages
Book Rating : 4.:/5 (123 download)

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Book Synopsis What Makes Things Fun to Learn? by : Thomas W. Malone

Download or read book What Makes Things Fun to Learn? written by Thomas W. Malone and published by . This book was released on 1980 with total page 89 pages. Available in PDF, EPUB and Kindle. Book excerpt:

People and Computers XVIII - Design for Life

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Publisher : Springer Science & Business Media
ISBN 13 : 1846280621
Total Pages : 372 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis People and Computers XVIII - Design for Life by : Sally Fincher

Download or read book People and Computers XVIII - Design for Life written by Sally Fincher and published by Springer Science & Business Media. This book was released on 2007-03-11 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: The eighteenth annual British HCI Conference chose as its theme Design for Life. 'Life' has many facets, from work (of course, or should we say inevitably!) to travel, fun and other forms of leisure. We selected 23 full papers out of 63 submitted, which covered our interaction with computer systems in a variety of types of life situation — including games, tourism and certain types of work — and also covered a variety of stages in our lives, from the young to the elderly. These papers were complemented by others that described more traditional aspects of research in the field of human-computer interaction. In putting together the programme we followed a three-stage process. First each paper was reviewed by at least three reviewers. Then a member of the committee conducted a meta-review. Finally, all sets of reviews were considered by the technical chairs who assembled a programme that was submitted to, and approved by, the full committee. This process was greatly assisted by the use of the Precision Conference Solutions web-based submission system. Even more important, of course, were the volunteer reviewers themselves. In recognition, this year we have made an award for the best reviewer as well as one for the best paper.

Adventure in Prolog

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Publisher : Springer Science & Business Media
ISBN 13 : 1461234263
Total Pages : 187 pages
Book Rating : 4.4/5 (612 download)

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Book Synopsis Adventure in Prolog by : Dennis Merritt

Download or read book Adventure in Prolog written by Dennis Merritt and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Not long ago" Dennis Merritt wrote one of the best books that I know of about implementing expert systems in Prolog, and I was very glad he published it in our series. The only problem is there are still some unfortunate people around who do not know Prolog and are not sufficiently prepared either to read Merritt's book, or to use this extremely productive language, be it for knowledge-based work or even for everyday programming. Possibly this last statement may surprise you if you were under the impression that Prolog was an "artificial intelligence language" with very limited application potential. Please believe this editor's statement that quite the opposite is true: for at least four years, I have been using Prolog for every programming task in which I am given the option of choosing the language. Therefore, I 'am indeed happy that Dennis Merritt has written another good book on my language of choice, and that it meets the high standard he set with his prior book, Building Expert Systems in Prolog. All that remains for me to do is to wish you success and enjoyment when taking off on your Adventure in Prolog.

Technologies for E-Learning and Digital Entertainment

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Publisher : Springer
ISBN 13 : 3540697365
Total Pages : 808 pages
Book Rating : 4.5/5 (46 download)

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Book Synopsis Technologies for E-Learning and Digital Entertainment by : Zhigeng Pan

Download or read book Technologies for E-Learning and Digital Entertainment written by Zhigeng Pan and published by Springer. This book was released on 2008-06-19 with total page 808 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the widespread interest in digital entertainment and the advances in the tech- logies of computer graphics, multimedia and virtual reality technologies, a new area–– “Edutainment”––has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first event (Edutainment 2006 in Hangzhou, China) and the second one (Edutainment 2007 in Hong Kong, China), Edutainment 2008 was held June 25–27, 2007 in Nanjing, China. This year, we received 219 submissions from 26 different countries and regions, including United Arab Emirates, Canada, Thailand, New Zealand, Austria, Turkey, Germany, Switzerland, Brazil, Cuba, Australia, Hong Kong (China), Pakistan, M- ico, Czech Republic, USA, Malaysia, Italy, Spain, France, UK, The Netherlands, Taiwan (China), Japan, South Korea, and China.