Aaron Marks' Complete Guide to Game Audio

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Author :
Publisher : CRC Press
ISBN 13 : 1317636198
Total Pages : 544 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Aaron Marks' Complete Guide to Game Audio by : Aaron Marks

Download or read book Aaron Marks' Complete Guide to Game Audio written by Aaron Marks and published by CRC Press. This book was released on 2017-03-16 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

The Complete Guide to Game Audio

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Author :
Publisher : CRC Press
ISBN 13 : 1136059261
Total Pages : 443 pages
Book Rating : 4.1/5 (36 download)

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Book Synopsis The Complete Guide to Game Audio by : Aaron Marks

Download or read book The Complete Guide to Game Audio written by Aaron Marks and published by CRC Press. This book was released on 2012-10-12 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: Turn your musical passion into a profitable career with this essential guide to the business and technical skills you need to succeed in the multi-billion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process - from developing the essential skills and purchasing the right equipment to keeping your clients happy. Learn everything you need to: Find the jobs. Identify your niche, implement a business and marketing plan that includes a great demo reel, and plug into the established network to find clients. Make the deals. Make the bidding and contract process work for you by knowing the standard industry terminology, understanding how to set fees, and employing non-confrontational negotiating tactics to reach sound agreements that establish acceptable boundaries for change orders, reworks, payment options, and other essentials. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. The companion DVD features audio and cinematic examples, demos of useful sound editing and sequencing programs, and sample business contracts.

Aaron Marks' Complete Guide to Game Audio

Download Aaron Marks' Complete Guide to Game Audio PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 131763618X
Total Pages : 672 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Aaron Marks' Complete Guide to Game Audio by : Aaron Marks

Download or read book Aaron Marks' Complete Guide to Game Audio written by Aaron Marks and published by CRC Press. This book was released on 2017-03-16 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

The Complete Guide to Game Audio

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136140212
Total Pages : 333 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis The Complete Guide to Game Audio by : Aaron Marks

Download or read book The Complete Guide to Game Audio written by Aaron Marks and published by Taylor & Francis. This book was released on 2013-04-02 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take the reader step-by-step, from purchasing the right equipment, understanding the various game platforms, and composing music and creating sound effects specifically for games, to the ins and outs of marketing, producing demo reels, determining fees, bidding projects, and negotiating contracts.

Game Audio Development

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Author :
Publisher : Delmar Pub
ISBN 13 : 9781428318069
Total Pages : 306 pages
Book Rating : 4.3/5 (18 download)

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Book Synopsis Game Audio Development by : Aaron Marks

Download or read book Game Audio Development written by Aaron Marks and published by Delmar Pub. This book was released on 2009 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Create game audio from the ground up with this comprehensive, multi-faceted resource designed to meet the needs of both beginners and industry professionals. Came Audio Development tackles the complex world of audio by addressing the three major game audio disciplines; music composition, sound effects creation, and dialogue recording. It begins by providing readers with a solid background and history of the discipline and then shows how to coordinate the associated equipment, techniques, and skills to produce effective audio that will enhance the game experience." --Book Jacket.

The Game Audio Strategy Guide

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Author :
Publisher : Routledge
ISBN 13 : 1351016415
Total Pages : 343 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis The Game Audio Strategy Guide by : Gina Zdanowicz

Download or read book The Game Audio Strategy Guide written by Gina Zdanowicz and published by Routledge. This book was released on 2019-12-10 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.

Audio for Games

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Author :
Publisher : New Riders Publishing
ISBN 13 :
Total Pages : 236 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Audio for Games by : Alexander Brandon

Download or read book Audio for Games written by Alexander Brandon and published by New Riders Publishing. This book was released on 2005 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-looking volume! In these pages, sound artist extraordinaire Alexander Brandon provides a broad-ranging exploration of how game audio is created today and how it should be done in the future in order to create groundbreaking audio. After providing a map of the audio development process in Chapter 1, Alexander discusses the basic preproduction, workflow, production, post-production, and technology issues audio designers must address today. Then, after a post-mortem analysis of the audio development process for a game that's currently on the market, Alexander takes a good, hard look at the heights to which video-game audio can be taken in chapters on ideal workflow, technology, and production. Throughout, the focus is on the practical advice you need to create better (and better!) sound!

Principles of Game Audio and Sound Design

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Author :
Publisher : CRC Press
ISBN 13 : 1351731130
Total Pages : 296 pages
Book Rating : 4.3/5 (517 download)

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Book Synopsis Principles of Game Audio and Sound Design by : Jean-Luc Sinclair

Download or read book Principles of Game Audio and Sound Design written by Jean-Luc Sinclair and published by CRC Press. This book was released on 2020-04-28 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

Game Audio Implementation

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Author :
Publisher : CRC Press
ISBN 13 : 1317679458
Total Pages : 513 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Game Audio Implementation by : Richard Stevens

Download or read book Game Audio Implementation written by Richard Stevens and published by CRC Press. This book was released on 2015-12-22 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX

Podcast Solutions

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Author :
Publisher : Apress
ISBN 13 : 1430204737
Total Pages : 267 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Podcast Solutions by : Michael W. Geoghegan

Download or read book Podcast Solutions written by Michael W. Geoghegan and published by Apress. This book was released on 2008-03-15 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: A much-needed work focusing on one of the e-community’s hottest topics, this is the second edition of a book that covers both video and audio podcasts, as well as updated software and resources. This edition is much improved and updated to cover the latest gear that readers and podcasters want to learn about. Critically, the book also shows how to create video as well as audio podcasts. It provides all the reader needs to know to get heard and now seen online, regardless of his or her level of experience and technical knowledge.

Creating Sounds from Scratch

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Author :
Publisher : Oxford University Press
ISBN 13 : 019992189X
Total Pages : 353 pages
Book Rating : 4.1/5 (999 download)

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Book Synopsis Creating Sounds from Scratch by : Andrea Pejrolo

Download or read book Creating Sounds from Scratch written by Andrea Pejrolo and published by Oxford University Press. This book was released on 2017 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Sounds from Scratch is a practical, in-depth resource on the most common forms of music synthesis. It includes historical context, an overview of concepts in sound and hearing, and practical training examples to help sound designers and electronic music producers effectively manipulate presets and create new sounds. The book covers the all of the main synthesis techniques including analog subtractive, FM, additive, physical modeling, wavetable, sample-based, and granular. While the book is grounded in theory, it relies on practical examples and contemporary production techniques show the reader how to utilize electronic sound design to maximize and improve his or her work. Creating Sounds from Scratch is ideal for all who work in sound creation, composition, editing, and contemporary commercial production.

The Sound Effects Bible

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Author :
Publisher :
ISBN 13 : 9781615932047
Total Pages : 0 pages
Book Rating : 4.9/5 (32 download)

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Book Synopsis The Sound Effects Bible by : Ric Viers

Download or read book The Sound Effects Bible written by Ric Viers and published by . This book was released on 2014-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction - What is a sound effect? - The science of sound - The microphone - Mocrophone models and applications - Microphone accessories - Recorders - Building a field recording package - The ten recording commandments - Sound effects gathering - Building a Foley Stage for a home studio - The art of Foley - Digital audio - Studio equipment - Designing your own studio - The ten sound editing commandments - File naming and metadata - Sound design - The sound effects encyclopedia - The future of sound design - Resources.

Creating Music and Sound for Games

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Author :
Publisher : Course Technology
ISBN 13 :
Total Pages : 326 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Creating Music and Sound for Games by : G. W. Childs

Download or read book Creating Music and Sound for Games written by G. W. Childs and published by Course Technology. This book was released on 2007 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Music and Sound for Games is about mastering the unique creative challenges faced by musicians and sound designers new to the field of composing music for computer and console games. In addition to covering the artistic angle, this book helps the reader choose the right hardware and software for composing music for games. Tutorials teach readers to develop music and audio cues to match the varying action in a game and how to successfully synchronize and format their compositions for the game industry. Finally, the book offers practical advice on breaking into the business.

Game Sound

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Author :
Publisher : MIT Press
ISBN 13 : 026203378X
Total Pages : 213 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Game Sound by : Karen Collins

Download or read book Game Sound written by Karen Collins and published by MIT Press. This book was released on 2008 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.

Zero-Resistance Selling

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Author :
Publisher : Penguin
ISBN 13 : 1101660791
Total Pages : 225 pages
Book Rating : 4.1/5 (16 download)

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Book Synopsis Zero-Resistance Selling by : Maxwell Maltz

Download or read book Zero-Resistance Selling written by Maxwell Maltz and published by Penguin. This book was released on 1998-11-01 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Zero-Resistance Selling is your guide to literally "reprogramming" your own self-image to help you attain your loftiest selling and career goals. You'll find step-by-step strategies to harness the power of your imagination to wipe away resistance to your sales presentations ... become an irresistible "master closer" ... conquer self-defeating habits ... and use stress to your advantage.

Tom Clancy's The Division: New York Collapse

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Author :
Publisher : Chronicle Books
ISBN 13 : 9781452148274
Total Pages : 0 pages
Book Rating : 4.1/5 (482 download)

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Book Synopsis Tom Clancy's The Division: New York Collapse by : Alex Irvine

Download or read book Tom Clancy's The Division: New York Collapse written by Alex Irvine and published by Chronicle Books. This book was released on 2016-03-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: New York Collapse is an in-world fictionalized companion to one of the biggest video game releases of 2016: Tom Clancy's The Division from Ubisoft. Within this discarded survivalist field guide, written before the collapse, lies a mystery—a handwritten account of a woman struggling to discover why New York City fell. The keys to unlocking the survivor's full story are hidden within seven removable artifacts, ranging from a full-city map to a used transit card. Retrace her steps through a destroyed urban landscape and decipher her clues to reveal the key secrets at the heart of this highly anticipated game.

Don't Make Me Think

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Author :
Publisher : Pearson Education
ISBN 13 : 0321648781
Total Pages : 256 pages
Book Rating : 4.3/5 (216 download)

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Book Synopsis Don't Make Me Think by : Steve Krug

Download or read book Don't Make Me Think written by Steve Krug and published by Pearson Education. This book was released on 2009-08-05 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Five years and more than 100,000 copies after it was first published, it's hard to imagine anyone working in Web design who hasn't read Steve Krug's "instant classic" on Web usability, but people are still discovering it every day. In this second edition, Steve adds three new chapters in the same style as the original: wry and entertaining, yet loaded with insights and practical advice for novice and veteran alike. Don't be surprised if it completely changes the way you think about Web design. Three New Chapters! Usability as common courtesy -- Why people really leave Web sites Web Accessibility, CSS, and you -- Making sites usable and accessible Help! My boss wants me to ______. -- Surviving executive design whims "I thought usability was the enemy of design until I read the first edition of this book. Don't Make Me Think! showed me how to put myself in the position of the person who uses my site. After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book. In this second edition, Steve Krug adds essential ammunition for those whose bosses, clients, stakeholders, and marketing managers insist on doing the wrong thing. If you design, write, program, own, or manage Web sites, you must read this book." -- Jeffrey Zeldman, author of Designing with Web Standards