A Java GUI Programmer's Primer

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Publisher :
ISBN 13 : 9780139088490
Total Pages : 0 pages
Book Rating : 4.0/5 (884 download)

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Book Synopsis A Java GUI Programmer's Primer by : Fintan Culwin

Download or read book A Java GUI Programmer's Primer written by Fintan Culwin and published by . This book was released on 1998 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: For intermediate or secondary Java programming courses, as well as courses involving graphical user interfaces. This book is intended to allow readers with some experience in C++ or Java to learn to use the Java Abstract Windowing Toolkit (AWT) to develop applets and applications which have a Graphical User Interface (GUI).

Programming with JAVA - A Primer

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Publisher : McGraw-Hill Professionals
ISBN 13 :
Total Pages : 516 pages
Book Rating : 4./5 ( download)

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Book Synopsis Programming with JAVA - A Primer by : E. Balaguruswamy

Download or read book Programming with JAVA - A Primer written by E. Balaguruswamy and published by McGraw-Hill Professionals. This book was released on 2014-06-04 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programming with JAVA, 3e, incorporates all the updates and enhancements added to JAVA 2 and J2SE 5.0 releases. The book presents the language concepts in extremely simple and easy-to-understand style with illustrations and examples wherever necessary. Salient Features Fully explaines the entire Java language. Discusses Java's unique features snduch as packages a interfaces. Shows how to create and implement applets. Illustrates the use of advanced concepts like multithread and graphics. Covers exception handling in depth. Debugging excercises and two full-fledged projects. Includes model questions from the Sun Certified JAVA Programmer Exam.

Guide to Java

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Author :
Publisher : Springer Nature
ISBN 13 : 3031228421
Total Pages : 436 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Guide to Java by : James T. Streib

Download or read book Guide to Java written by James T. Streib and published by Springer Nature. This book was released on 2023-03-12 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook presents a focused and accessible primer on the fundamentals of Java programming, with extensive use of illustrative examples and hands-on exercises. Addressing the need to acquire a good working model of objects in order to avoid possible misconceptions, the text introduces the core concepts of object-oriented programming at any stage, supported by the use of contour diagrams. Each chapter has one or more complete programs to illustrate the various ideas presented, and to help readers learn how to write programs on their own. Chapter summaries and practical exercises also are included to help the reader to review their progress and practice their skills. This substantially updated second edition has been expanded with additional exercises, and includes new material on bit manipulation and parallel processing. Topics and features: Introduces computing concepts in Chapter 0 for new programmers Adds new chapters on bit-manipulation and parallel processing Contains exercises at the end of each chapter with selected answers Supports both text-based and GUI-based Input/Output Objects can be introduced first, last, or intermixed with other material Uses contour diagrams to illustrate objects and recursion Discusses OOP concepts such as overloading, class methods, and inheritance Introduces string variables and illustrates arrays and array processing Discusses files, elementary exception processing, and the basics of Javadoc This concise and easy-to-follow textbook/guide is ideal for students in an introductory programming course. It is also suitable as a self-study guide for both practitioners and academics.

Java Swing Programming

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Publisher : Rob Botwright
ISBN 13 : 1839387335
Total Pages : 233 pages
Book Rating : 4.8/5 (393 download)

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Book Synopsis Java Swing Programming by : Rob Botwright

Download or read book Java Swing Programming written by Rob Botwright and published by Rob Botwright. This book was released on 101-01-01 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: 🌟 Welcome to the ultimate Java Swing Programming bundle! 🌟 Are you ready to embark on a thrilling journey from GUI beginner to expert? Look no further! Our comprehensive bundle has everything you need to become a Java Swing wizard. πŸ§™β€β™‚οΈπŸ’» πŸ“˜ Book 1: Java Swing Essentials πŸ“˜ Start your adventure with the essentials! This beginner's guide will introduce you to the fundamental concepts of GUI programming in Java Swing. πŸš€ You'll learn how to create stunning interfaces and lay the groundwork for your GUI mastery. πŸ“— Book 2: Mastering Java Swing πŸ“— Ready to take your skills to the next level? Dive into intermediate techniques and discover how to craft elegant interfaces that dazzle users. πŸ’« From advanced layout management to custom component design, this book has you covered. πŸ“• Book 3: Advanced Java Swing Development πŸ“• Get ready to build dynamic and responsive GUIs like a pro! With this book, you'll explore advanced topics such as data visualization, asynchronous processing, and advanced event handling. 🎨 Take your GUIs to the next level and impress users with your interactive creations. πŸ“™ Book 4: Expert-level Java Swing Mastery πŸ“™ Become a Java Swing maestro with expert-level techniques! This book delves into custom painting, animation, and performance optimization, empowering you to unleash the full power of Swing and create professional-grade applications. πŸš€πŸ’Ό πŸŽ‰ Don't miss out on this incredible opportunity to become a Java Swing guru! πŸŽ‰ Grab your bundle today and start your journey to GUI excellence! πŸš€πŸ’»

A Programmer's Guide to Java Certification

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 802 pages
Book Rating : 4.E/5 ( download)

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Book Synopsis A Programmer's Guide to Java Certification by : Khalid Azim Mughal

Download or read book A Programmer's Guide to Java Certification written by Khalid Azim Mughal and published by Addison-Wesley Professional. This book was released on 2000 with total page 802 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers basic terminology and concepts of object oriented programming. Contains programming exercises and illustrations.

Java Handbook

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Publisher :
ISBN 13 : 9780074632901
Total Pages : 0 pages
Book Rating : 4.6/5 (329 download)

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Book Synopsis Java Handbook by : Patrick Naughton

Download or read book Java Handbook written by Patrick Naughton and published by . This book was released on 1996 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a comprehensive handbook which starts with the basics, and then provides detailed coverage of every important aspect of Java programming, including: a primer on object-oriented programming and a detailed discussion of Java Language constructs; complete coverage of all Java Developer's Kit 1.0 class libraries; lessons on advanced Java features such as multi-threading, networking, and GUI programming; working code examples for creating interactive Web page elements such as animation, continuously updated displays, sound, and client/server networked applications.

Learn Java Gui Applications

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Author :
Publisher : Kidware Software
ISBN 13 : 9781937161552
Total Pages : 1160 pages
Book Rating : 4.1/5 (615 download)

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Book Synopsis Learn Java Gui Applications by : Philip Conrod

Download or read book Learn Java Gui Applications written by Philip Conrod and published by Kidware Software. This book was released on 2013-09 with total page 1160 pages. Available in PDF, EPUB and Kindle. Book excerpt: LEARN JAVA GUI APPLICATIONS: A JFC SWING TUTORIAL is a self-study or instructor led tutorial teaching the basics of building a Java application with a Swing graphic user interface (GUI). LEARN JAVA GUI APPLICATIONS has 9 lessons covering object-oriented programming concepts, using a integrated development environment to create and test Java projects, building and distributing GUI applications, understanding and using the Swing control library, exception handling, sequential file access, graphics, multimedia, advanced topics such as printing, and help system authoring. The focus of LEARN JAVA GUI APPLICATIONS is to use the existing objects and capabilities of the Java Swing library to build a wide variety of useful desktop applications. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Line, Bar and Pie charts, Telephone Directory and a video game. LEARN JAVA GUI APPLICATIONS is presented using a combination of over 1100 pages of FULL-COLOR course notes and over 100 practical Java GUI examples and applications. To grasp the concepts presented in LEARN JAVA GUI APPLICATIONS, you should possess a working knowledge of Windows (or other operating system) and have had some exposure to Java programming concepts. We offer two beginning Java programming tutorials, JJAVA FOR KIDS and BEGINNING JAVA, that would help you gain this needed training. This course requires Windows XP, Vista, or Windows 7. To complete this course you will need to have a copy of the free Java Development Kit (JDK7) installed on your computer. This tutorial also uses JCreator as the IDE (Integrated Development Environment) for building and testing Java applications. JCreator 5.0 is available for download at the JCreator.com Web Site. The Java source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration. Teacher Reviews: "The Learn Java GUI Applications topics are introduced progressively to ensure that students of different levels can progress at their own pace. Many exercises and problems are weaved into the chapters to maintain student interest and build confidence. Overall, I appreciated your efforts to make the Java product user friendly." - Carly Orr, Teacher, Vancouver, BC. "Having used Kidware Software tutorials for the past decade, I have to say that I could not have achieved the level of success which is now applied in the variety of many programming environments which are currently of considerable interest to kids! I thank Kidware Software and its authors for continuing to stand for what is right in the teaching methodologies which work with kids - even today's kids where competition for their attention is now so much an issue." - Alan Payne, Computer Science Teacher, T.A. Blakelock High School

Beginning Java Programming

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Publisher : John Wiley & Sons
ISBN 13 : 1118739515
Total Pages : 669 pages
Book Rating : 4.1/5 (187 download)

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Book Synopsis Beginning Java Programming by : Bart Baesens

Download or read book Beginning Java Programming written by Bart Baesens and published by John Wiley & Sons. This book was released on 2015-02-11 with total page 669 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive Java guide, with samples, exercises, case studies, and step-by-step instruction Beginning Java Programming: The Object Oriented Approach is a straightforward resource for getting started with one of the world's most enduringly popular programming languages. Based on classes taught by the authors, the book starts with the basics and gradually builds into more advanced concepts. The approach utilizes an integrated development environment that allows readers to immediately apply what they learn, and includes step-by-step instruction with plenty of sample programs. Each chapter contains exercises based on real-world business and educational scenarios, and the final chapter uses case studies to combine several concepts and put readers' new skills to the test. Beginning Java Programming: The Object Oriented Approach provides both the information and the tools beginners need to develop Java skills, from the general concepts of object-oriented programming. Learn to: Understand the Java language and object-oriented concept implementation Use Java to access and manipulate external data Make applications accessible to users with GUIs Streamline workflow with object-oriented patterns The book is geared for those who want to use Java in an applied environment while learning at the same time. Useful as either a course text or a stand-alone self-study program, Beginning Java Programming is a thorough, comprehensive guide.

Java Foundation Classes Programmers Primer

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Publisher :
ISBN 13 : 9781280222856
Total Pages : 510 pages
Book Rating : 4.2/5 (228 download)

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Book Synopsis Java Foundation Classes Programmers Primer by : Fintan Culwin

Download or read book Java Foundation Classes Programmers Primer written by Fintan Culwin and published by . This book was released on 2000 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Learn Java in One Week

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Author :
Publisher : BALIGE Publishing
ISBN 13 :
Total Pages : 551 pages
Book Rating : 4./5 ( download)

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Book Synopsis Learn Java in One Week by : Vivian Siahaan

Download or read book Learn Java in One Week written by Vivian Siahaan and published by BALIGE Publishing. This book was released on 2019-11-17 with total page 551 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the ultimate beginners’ crash course to Java GUI programming, as it will help you learn enough about the language in as little as 1 week. Complex concepts in developing MS Access and SQLite driven projects are broken down into easy steps to ensure that you can easily master the Java language even if you have never coded before. The best way to learn Java is by doing it. The lessons in this book are a highly organized and well-indexed set of tutorials meant for students and programmers. Netbeans, a specific IDE (Integrated Development Environment) is used to create GUI (Graphical User Interface applications).The finished product is the reward, but the readers are fully engaged and enriched by the process. This kind of learning is often the focus of training. In this book, you will learn how to build from scratch two access database management systems using Java. In designing a GUI and as an IDE, you will make use of the NetBeans tool. In chapter one, you will create School database and six tables. In chapter two, you will study: Creating the initial three table projects in the school database: Teacher table, TClass table, and Subject table; Creating database configuration files; Creating a Java GUI for viewing and navigating the contents of each table; Creating a Java GUI for inserting and editing tables; and Creating a Java GUI to join and query the three tables. In chapter three, you will learn: Creating the main form to connect all forms; Creating a project will add three more tables to the school database: the Student table, the Parent table, and Tuition table; Creating a Java GUI to view and navigate the contents of each table; Creating a Java GUI for editing, inserting, and deleting records in each table; Creating a Java GUI to join and query the three tables and all six. In chapter four, you will study how to query the six tables. In chapter five, you will create Crime database and its six tables. In chapter six, you will be taught how to extract image features, utilizing BufferedImage class, in Java GUI. In chapter seven, you will be taught to create Java GUI to view, edit, insert, and delete Suspect table data. This table has eleven columns: suspect_id (primary key), suspect_name, birth_date, case_date, report_date, suspect_ status, arrest_date, mother_name, address, telephone, and photo. In chapter eight, you will be taught to create Java GUI to view, edit, insert, and delete Feature_Extraction table data. This table has eight columns: feature_id (primary key), suspect_id (foreign key), feature1, feature2, feature3, feature4, feature5, and feature6. All six fields (except keys) will have a BLOB data type, so that the image of the feature will be directly saved into this table. In chapter nine, you will add two tables: Police_Station and Investigator. These two tables will later be joined to Suspect table through another table, File_Case, which will be built in the seventh chapter. The Police_Station has six columns: police_station_id (primary key), location, city, province, telephone, and photo. The Investigator has eight columns: investigator_id (primary key), investigator_name, rank, birth_date, gender, address, telephone, and photo. Here, you will design a Java GUI to display, edit, fill, and delete data in both tables. In chapter ten, you will add two tables: Victim and File_Case. The File_Case table will connect four other tables: Suspect, Police_Station, Investigator and Victim. The Victim table has nine columns: victim_id (primary key), victim_name, crime_type, birth_date, crime_date, gender, address, telephone, and photo. The File_Case has seven columns: file_case_id (primary key), suspect_id (foreign key), police_station_id (foreign key), investigator_id (foreign key), victim_id (foreign key), status, and description.

Java Homework Projects

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Publisher : Kidware Software
ISBN 13 : 9781937161156
Total Pages : 904 pages
Book Rating : 4.1/5 (611 download)

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Book Synopsis Java Homework Projects by : Philip Conrod

Download or read book Java Homework Projects written by Philip Conrod and published by Kidware Software. This book was released on 2017-04-08 with total page 904 pages. Available in PDF, EPUB and Kindle. Book excerpt: AVA HOMEWORK PROJECTS teaches Java GUI (Graphical User Interface) Swing programming concepts and provides detailed step-by-step instructions in building many fun and useful projects. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects.

Java for Developers Pocket Primer

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Publisher : Mercury Learning and Information
ISBN 13 : 1683925483
Total Pages : 298 pages
Book Rating : 4.6/5 (839 download)

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Book Synopsis Java for Developers Pocket Primer by : Oswald Campesato

Download or read book Java for Developers Pocket Primer written by Oswald Campesato and published by Mercury Learning and Information. This book was released on 2022-11-30 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: As part of the best-selling Pocket Primer series, this book is designed to provide a thorough introduction to Java development for people who are relatively new to the Java programming language. It is intended to be a fast-paced introduction to the core concepts of Java and Java APIs, illustrated with code samples using primarily Java 8. Companion files with source code are available. FEATURES: Covers Boolean logic, loops, arrays, recursion, OOP concepts, data structures, streams, SQL, and more Lists new features in Java 9 through Java 13 Features numerous code samples throughout Includes companion files with source code

Java Programming Graphical User Interface (GUI)

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Author :
Publisher : Neos Thanh
ISBN 13 :
Total Pages : 129 pages
Book Rating : 4./5 ( download)

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Book Synopsis Java Programming Graphical User Interface (GUI) by : Neos Thanh

Download or read book Java Programming Graphical User Interface (GUI) written by Neos Thanh and published by Neos Thanh. This book was released on with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, I shall show you how to reuse the graphics classes provided in JDK to construct your own Graphical User Interface (GUI) applications. Writing your own graphics classes (and re-inventing the wheels) is mission impossible! These graphics classes, developed by expert programmers, are highly complex and involve many advanced design patterns. However, re-using them is not so difficult if you follow the API documentation, samples, and templates. I shall assume you have a good grasp of OOP, including inheritance and polymorphism; otherwise, read the earlier book. I will describe another important concept called nested class (or inner class) in this article. There are two sets of Java APIs for graphics programming: AWT (Abstract Windowing Toolkit) and Swing. AWT API was introduced in JDK 1.0. Most of the AWT components have become obsolete and should be replaced by newer Swing components. Swing API, a much more comprehensive set of graphics libraries that enhances the AWT, was introduced as part of Java Foundation Classes (JFC) after the release of JDK 1.1. JFC consists of Swing, Java2D, Accessibility, Internationalization, and Pluggable Look-and-Feel Support APIs. JFC has been integrated into core Java since JDK 1.2. Other than AWT/Swing Graphics APIs provided in JDK, others have also provided Graphics APIs that work with Java, such as Eclipse's Standard Widget Toolkit (SWT) (used in Eclipse), Google Web Toolkit (GWT) (used in Android), 3D Graphics API such as Java bindings for OpenGL (JOGL) and Java3D. What You Will Learn - Introduction - Programming GUI with AWT - AWT Event-Handling - Nested (Inner) Classes - Event Listener's Adapter Classes - Layout Managers and Panel - Swing - More on Swing's components - Pluggable Look and Feel - More on Layout Manager - More on Event-Handling - (Advanced) Observer Design Pattern - (Advanced) Composite Design Pattern - (Advanced) More on Nested Classes Who This Book Is For If you are a JAVA developer who wants to learn more about developing applications with Graphical and scaling them with industry-standard practices, this is the book for you.

A Walkthrough, Database-Driven Programming with Java GUI for Pragmatic Programmers

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Author :
Publisher : BALIGE Publishing
ISBN 13 :
Total Pages : 528 pages
Book Rating : 4./5 ( download)

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Book Synopsis A Walkthrough, Database-Driven Programming with Java GUI for Pragmatic Programmers by : Vivian Siahaan

Download or read book A Walkthrough, Database-Driven Programming with Java GUI for Pragmatic Programmers written by Vivian Siahaan and published by BALIGE Publishing. This book was released on 2019-11-15 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: This covers how to implement SQLite and SQL Server driven Java GUI programming. The lessons in this book are a highly organized and well-indexed set of tutorials meant for students and programmers. Netbeans, a specific IDE (Integrated Development Environment) is used to create GUI (Graphical User Interface applications).The finished product is the reward, but the readers are fully engaged and enriched by the process. This kind of learning is often the focus of training. In this book, you will learn how to build from scratch a SQLite database management system using Java. In designing a GUI and as an IDE, you will make use of the NetBeans tool. Gradually and step by step, you will be taught how to use SQLite and SQL Server in Java. In chapter one, you will learn: How to create SQLite database and six tables In chapter two, you will study: Creating the initial three table projects in the school database: Teacher table, TClass table, and Subject table; Creating database configuration files; Creating a Java GUI for viewing and navigating the contents of each table; Creating a Java GUI for inserting and editing tables; and Creating a Java GUI to join and query the three tables. In chapter three, you will learn: Creating the main form to connect all forms; Creating a project will add three more tables to the school database: the Student table, the Parent table, and Tuition table; Creating a Java GUI to view and navigate the contents of each table; Creating a Java GUI for editing, inserting, and deleting records in each table; Creating a Java GUI to join and query the three tables and all six tables. In chapter four, you will study how to query the six tables. In chapter five, you will be taught how to create SQL Server database and its tables. In chapter six, you will be taught how to extract image features, utilizing BufferedImage class, in Java GUI. In chapter seven, you will be taught to create Java GUI to view, edit, insert, and delete Suspect table data. This table has eleven columns: suspect_id (primary key), suspect_name, birth_date, case_date, report_date, suspect_ status, arrest_date, mother_name, address, telephone, and photo. In chapter eight, you will be taught to create Java GUI to view, edit, insert, and delete Feature_Extraction table data. This table has eight columns: feature_id (primary key), suspect_id (foreign key), feature1, feature2, feature3, feature4, feature5, and feature6. In chapter nine, you will add two tables: Police_Station and Investigator. These two tables will later be joined to Suspect table through another table, File_Case, which will be built in the seventh chapter. The Police_Station has six columns: police_station_id (primary key), location, city, province, telephone, and photo. The Investigator has eight columns: investigator_id (primary key), investigator_name, rank, birth_date, gender, address, telephone, and photo. Here, you will design a Java GUI to display, edit, fill, and delete data in both tables. In chapter ten, you will add two tables: Victim and File_Case. The File_Case table will connect four other tables: Suspect, Police_Station, Investigator and Victim. The Victim table has nine columns: victim_id (primary key), victim_name, crime_type, birth_date, crime_date, gender, address, telephone, and photo. The File_Case has seven columns: file_case_id (primary key), suspect_id (foreign key), police_station_id (foreign key), investigator_id (foreign key), victim_id (foreign key), status, and description. Here, you will also design a Java GUI to display, edit, fill, and delete data in both tables.

A Primer on Scientific Programming with Python

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Author :
Publisher : Springer
ISBN 13 : 3662498871
Total Pages : 942 pages
Book Rating : 4.6/5 (624 download)

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Book Synopsis A Primer on Scientific Programming with Python by : Hans Petter Langtangen

Download or read book A Primer on Scientific Programming with Python written by Hans Petter Langtangen and published by Springer. This book was released on 2016-07-28 with total page 942 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book serves as a first introduction to computer programming of scientific applications, using the high-level Python language. The exposition is example and problem-oriented, where the applications are taken from mathematics, numerical calculus, statistics, physics, biology and finance. The book teaches "Matlab-style" and procedural programming as well as object-oriented programming. High school mathematics is a required background and it is advantageous to study classical and numerical one-variable calculus in parallel with reading this book. Besides learning how to program computers, the reader will also learn how to solve mathematical problems, arising in various branches of science and engineering, with the aid of numerical methods and programming. By blending programming, mathematics and scientific applications, the book lays a solid foundation for practicing computational science. From the reviews: Langtangen ... does an excellent job of introducing programming as a set of skills in problem solving. He guides the reader into thinking properly about producing program logic and data structures for modeling real-world problems using objects and functions and embracing the object-oriented paradigm. ... Summing Up: Highly recommended. F. H. Wild III, Choice, Vol. 47 (8), April 2010 Those of us who have learned scientific programming in Python β€˜on the streets’ could be a little jealous of students who have the opportunity to take a course out of Langtangen’s Primer.” John D. Cook, The Mathematical Association of America, September 2011 This book goes through Python in particular, and programming in general, via tasks that scientists will likely perform. It contains valuable information for students new to scientific computing and would be the perfect bridge between an introduction to programming and an advanced course on numerical methods or computational science. Alex Small, IEEE, CiSE Vol. 14 (2), March /April 2012 β€œThis fourth edition is a wonderful, inclusive textbook that covers pretty much everything one needs to know to go from zero to fairly sophisticated scientific programming in Python...” Joan Horvath, Computing Reviews, March 2015

A Comprehensive Guide to Java GUI Programming with SQLite

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Author :
Publisher : SPARTA PUBLISHING
ISBN 13 :
Total Pages : 527 pages
Book Rating : 4./5 ( download)

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Book Synopsis A Comprehensive Guide to Java GUI Programming with SQLite by : Vivian Siahaan

Download or read book A Comprehensive Guide to Java GUI Programming with SQLite written by Vivian Siahaan and published by SPARTA PUBLISHING. This book was released on 2020-01-02 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: The lessons in this book are a highly organized and well-indexed set of tutorials meant for students and programmers. Netbeans, a specific IDE (Integrated Development Environment) is used to create GUI (Graphical User Interface applications).The finished product is the reward, but the readers are fully engaged and enriched by the process. This kind of learning is often the focus of training. In this book, you will learn how to build from scratch a SQLite database management system using Java. In designing a GUI and as an IDE, you will make use of the NetBeans tool. Gradually and step by step, you will be taught how to use SQLite in Java. In chapter one, you will learn: How to create SQLite database and six tables In chapter two, you will study: Creating the initial three table projects in the school database: Teacher table, TClass table, and Subject table; Creating database configuration files; Creating a Java GUI for viewing and navigating the contents of each table; Creating a Java GUI for inserting and editing tables; and Creating a Java GUI to join and query the three tables. In chapter three, you will learn: Creating the main form to connect all forms; Creating a project will add three more tables to the school database: the Student table, the Parent table, and Tuition table; Creating a Java GUI to view and navigate the contents of each table; Creating a Java GUI for editing, inserting, and deleting records in each table; Creating a Java GUI to join and query the three tables and all six tables. In chapter four, you will study how to query the six tables. In chapter five, you will create Bank database and its four tables. In chapter six, you will learn the basics of cryptography using Java. Here, you will learn how to write a Java program to count Hash, MAC (Message Authentication Code), store keys in a KeyStore, generate PrivateKey and PublicKey, encrypt / decrypt data, and generate and verify digital prints. In chapter seven, you will learn how to create and store salt passwords and verify them. You will create a Login table. In this case, you will see how to create a Java GUI using NetBeans to implement it. In addition to the Login table, in this chapter you will also create a Client table. In the case of the Client table, you will learn how to generate and save public and private keys into a database. You will also learn how to encrypt / decrypt data and save the results into a database. In chapter eight, you will create an Account table. This account table has the following ten fields: account_id (primary key), client_id (primarykey), account_number, account_date, account_type, plain_balance, cipher_balance, decipher_balance, digital_signature, and signature_verification. In this case, you will learn how to implement generating and verifying digital prints and storing the results into a database. In chapter nine, you will create a Client_Data table, which has the following seven fields: client_data_id (primary key), account_id (primary_key), birth_date, address, mother_name, telephone, and photo_path. In chapter ten, you will create Crime database and its six tables. In chapter eleven, you will be taught how to extract image features, utilizing BufferedImage class, in Java GUI. In chapter twelve, you will be taught to create Java GUI to view, edit, insert, and delete Suspect table data. This table has eleven columns: suspect_id (primary key), suspect_name, birth_date, case_date, report_date, suspect_ status, arrest_date, mother_name, address, telephone, and photo. In chapter thirteen, you will be taught to create Java GUI to view, edit, insert, and delete Feature_Extraction table data. This table has eight columns: feature_id (primary key), suspect_id (foreign key), feature1, feature2, feature3, feature4, feature5, and feature6. All six fields (except keys) will have a BLOB data type, so that the image of the feature will be directly saved into this table. In chapter fourteen, you will add two tables: Police_Station and Investigator. These two tables will later be joined to Suspect table through another table, File_Case, which will be built in the seventh chapter. The Police_Station has six columns: police_station_id (primary key), location, city, province, telephone, and photo. The Investigator has eight columns: investigator_id (primary key), investigator_name, rank, birth_date, gender, address, telephone, and photo. Here, you will design a Java GUI to display, edit, fill, and delete data in both tables. In chapter fifteen, you will add two tables: Victim and File_Case. The File_Case table will connect four other tables: Suspect, Police_Station, Investigator and Victim. The Victim table has nine columns: victim_id (primary key), victim_name, crime_type, birth_date, crime_date, gender, address, telephone, and photo. The File_Case has seven columns: file_case_id (primary key), suspect_id (foreign key), police_station_id (foreign key), investigator_id (foreign key), victim_id (foreign key), status, and description. Here, you will also design a Java GUI to display, edit, fill, and delete data in both tables.

Java 2 Primer Plus

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Author :
Publisher : Sams Publishing
ISBN 13 : 9780672324154
Total Pages : 834 pages
Book Rating : 4.3/5 (241 download)

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Book Synopsis Java 2 Primer Plus by : Steven Haines

Download or read book Java 2 Primer Plus written by Steven Haines and published by Sams Publishing. This book was released on 2002 with total page 834 pages. Available in PDF, EPUB and Kindle. Book excerpt: Organized in an instructional style with review questions and projects, this book is based upon the new Java 1.4 platform. Haines uses the most recent examples and information from the technology industry to provide students with sound Java programming skills.