A Hero Named Zero

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Publisher :
ISBN 13 :
Total Pages : 180 pages
Book Rating : 4.:/5 (883 download)

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Book Synopsis A Hero Named Zero by : Emily Siami

Download or read book A Hero Named Zero written by Emily Siami and published by . This book was released on 2014 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Zero the Hero

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Publisher : Henry Holt and Company (BYR)
ISBN 13 : 1466808659
Total Pages : 40 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis Zero the Hero by : Joan Holub

Download or read book Zero the Hero written by Joan Holub and published by Henry Holt and Company (BYR). This book was released on 2012-02-28 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Zero. Zip. Zilch. Nada. That's what all the other numbers think of Zero. He doesn't add anything in addition. He's of no use in division. And don't even ask what he does in multiplication. (Hint: Poof!) But Zero knows he's worth a lot, and when the other numbers get into trouble, he swoops in to prove that his talents are innumerable.

Lemons

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Publisher : Crown Books For Young Readers
ISBN 13 : 1524700126
Total Pages : 322 pages
Book Rating : 4.5/5 (247 download)

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Book Synopsis Lemons by : Melissa D. Savage

Download or read book Lemons written by Melissa D. Savage and published by Crown Books For Young Readers. This book was released on 2017 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: After her mother dies in 1975, ten-year-old Lemonade must live with her grandfather in a small town famous for Bigfoot sitings and soon becomes friends with Tobin, a quirky Bigfoot investigator.

My Name Is Zero Volume 1

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Publisher : Titan Comics
ISBN 13 : 1787743969
Total Pages : 212 pages
Book Rating : 4.7/5 (877 download)

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Book Synopsis My Name Is Zero Volume 1 by : Hana Shinohara

Download or read book My Name Is Zero Volume 1 written by Hana Shinohara and published by Titan Comics. This book was released on 2024-07-23 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: The life-or-death game begins. Rei Kanzaki needs a large amount of money for his sister’s medical treatment. By clicking on a suspicious email message, the desperate boy suddenly finds himself in an online game in which he can become rich by slaying monsters…

Full Clearing Another World under a Goddess with Zero Believers: Volume 4

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Publisher : J-Novel Club
ISBN 13 : 1718385048
Total Pages : 279 pages
Book Rating : 4.7/5 (183 download)

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Book Synopsis Full Clearing Another World under a Goddess with Zero Believers: Volume 4 by : Isle Osaki

Download or read book Full Clearing Another World under a Goddess with Zero Believers: Volume 4 written by Isle Osaki and published by J-Novel Club. This book was released on 2022-08-08 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Makoto Takatsuki and his friends have saved Roses and are now headed to the most prosperous nation on the continent—Highland. They soon arrive in the capital, Symphonia, and despite its grandeur, the city is a hotbed of race and class inequality. When the group bumps into the actively hostile Hero of Lightning, Makoto must weather a vicious battle while simultaneously navigating the limitations of uncontrolled elemental magic. Meanwhile, the Snake Sect is plotting an attack on Symphonia, but the scheme runs deeper than anyone expected: the ruined nation of Laphroaig, which is inhabited by servants of the Great Demon Lord, has become a fierce shadowy presence that lurks beneath the apparent riches of Highland. With our heroes caught in a deadlock against imminent destruction, aid comes from an unlikely place—the cursed moon priestess of Laphroaig?! Can Makoto trust this exiled priestess and save humanity from being overrun by demons?

Boy Zero Wannabe Hero: The Petrifying Plot of the Plummeting Pants

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Author :
Publisher : Faber & Faber
ISBN 13 : 0571253229
Total Pages : 128 pages
Book Rating : 4.5/5 (712 download)

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Book Synopsis Boy Zero Wannabe Hero: The Petrifying Plot of the Plummeting Pants by : Peter Millett

Download or read book Boy Zero Wannabe Hero: The Petrifying Plot of the Plummeting Pants written by Peter Millett and published by Faber & Faber. This book was released on 2010-05-06 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Casey Applejack's career as a superhero might be over before it's even begun. His mother wants him to choose a safe job as a TV game show host and the Super School has rejected him because his super powers aren't super enough. However, when the evil villain and wannabe rock star General Pandemonium captures all of the world's superheroes, and threatens to vaporise every pair of pants on the planet, it's up to Casey to save the day. Will he be a superhero - or will he be a superzero?

Zero to Hero, Hero to Zero

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Publisher : Cambridge Scholars Publishing
ISBN 13 : 1527551830
Total Pages : 215 pages
Book Rating : 4.5/5 (275 download)

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Book Synopsis Zero to Hero, Hero to Zero by : Lydia Langerwerf

Download or read book Zero to Hero, Hero to Zero written by Lydia Langerwerf and published by Cambridge Scholars Publishing. This book was released on 2020-05-15 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hercules is a hero; we were all brought up to appreciate the basic idea of the ancient hero. But what about him makes him one? This book aims to challenge some of the standard expectations as to what constitutes a hero, considering the phenomenon of heroism from a range of viewpoints. In this book we invite you to walk around the monumental notions of the hero and heroism, and endeavour to reach out and touch them on all sides. The chapters in this volume testify to the difficulty of answering the question ‘what is a hero?’ and engage with a variety of themes in attempting to offer some replies. They demonstrate not just the variety of ways in which the protagonists of ancient literature can be deemed heroic, but also the tendency for aspects of heroism to turn sour once identified. It seems that the moment we recognise heroic features, we are forced to question them. Do heroes necessitate anti-heroes, for example? Portraying protagonists’ heroic qualities in an ambigous light focuses the reader’s attention on the problem of realising the ideals of heroism in historic actuality. Various chapters ask the rhetorical question of whether we should expect, or more importantly, desire historical actors to behave like mythical heroes. To what extent can a hero ever be integrated into normal society? What difference might there be between a tragic and an epic hero? The commonplace ‘The only good hero is a dead hero’ summarises the extent to which this book also focuses on heroic death and dying. Covering Euripides to Monty Python, Roman soldiers to the modern military, this volume offers the reader a chance to think about the changing notion of the hero and recognise heroic qualities throughout western culture.

Outbreak Company: Volume 6

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Publisher : J-Novel Club
ISBN 13 : 1718301146
Total Pages : 217 pages
Book Rating : 4.7/5 (183 download)

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Book Synopsis Outbreak Company: Volume 6 by : Ichiro Sakaki

Download or read book Outbreak Company: Volume 6 written by Ichiro Sakaki and published by J-Novel Club. This book was released on 2018-11-26 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE NEW GIRL IN TOWN On the far side of a mysterious wormhole somewhere in Japan is a fantasy world, and in it, a country called the Holy Eldant Empire. Amutech is a company established to bring otaku culture to the people there (or maybe foist it on them), and now it’s getting a new staff member: Hikaru, who comes in as assistant to the general manager, Kanou Shinichi. She’s also strikingly beautiful, a heckuva communicator, and almost immediately a big hit at both the palace and the school. Eldant will only get even more otaku on her watch, but the beloved cultural export starts to show a dark side, too. At the same time, something is happening in the Eldant Empire, and Shinichi may be in danger (again). What can he do? Anything?!

Zero-Variable Theories and the Psychology of the Explainer

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1461233445
Total Pages : 165 pages
Book Rating : 4.4/5 (612 download)

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Book Synopsis Zero-Variable Theories and the Psychology of the Explainer by : Robert A. Wicklund

Download or read book Zero-Variable Theories and the Psychology of the Explainer written by Robert A. Wicklund and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Zero-Variable Theories, Dr. Robert Wicklund invites the reader to consider the psychological perspective of the "explainer". In examining the over-simplifications that have become dominant in modern psychology, the author points to such factors as competition with other explainers and pressure to offer and promulgate a unique explanation. The explainer is characterized as equating theory with simple, fixed categories, and as defending those categories as one would defend a personal territory, fending off competing explainers through mis-use of statistical devices. The end result is the formulation of theories that neglect the perspectives of those whose behaviors are to be explained, and which simultaneously exclude psychological variables.

From Zero To Pyhon Hero

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Author :
Publisher : SPARTA PUBLISHING
ISBN 13 :
Total Pages : 571 pages
Book Rating : 4./5 ( download)

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Book Synopsis From Zero To Pyhon Hero by : Vivian Siahaan

Download or read book From Zero To Pyhon Hero written by Vivian Siahaan and published by SPARTA PUBLISHING. This book was released on 2019-09-22 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is SQL Server-based python programming. Microsoft SQL Server is robust relational database management system used by so many organizations of various sizes including top fortune 100 companies. SQL Server is a relational database management system (RDBMS) developed and marketed by Microsoft. As a database server, the primary function of the SQL Server is to store and retrieve data used by other applications. Deliberately designed for various levels of programming skill, this book is suitable for students, engineers, and even researchers in various disciplines. There is no need for advanced programming experience, and school-level programming skills are needed. In the first chapter, you will learn to use several widgets in PyQt5: Display a welcome message; Use the Radio Button widget; Grouping radio buttons; Displays options in the form of a check box; and Display two groups of check boxes. In chapter two, you will learn to use the following topics: Using Signal / Slot Editor; Copy and place text from one Line Edit widget to another; Convert data types and make a simple calculator; Use the Spin Box widget; Use scrollbars and sliders; Using the Widget List; Select a number of list items from one Widget List and display them on another Widget List widget; Add items to the Widget List; Perform operations on the Widget List; Use the Combo Box widget; Displays data selected by the user from the Calendar Widget; Creating a hotel reservation application; and Display tabular data using Table Widgets. In chapter three, you will learn: How to create the initial three tables project in the School database: Teacher, Class, and Subject tables; How to create database configuration files; How to create a Python GUI for inserting and editing tables; How to create a Python GUI to join and query the three tables. In chapter four, you will learn how to: Create a main form to connect all forms; Create a project will add three more tables to the school database: Student, Parent, and Tuition tables; Create a Python GUI for inserting and editing tables; Create a Python GUI to join and query over the three tables. In chapter five, you will join the six classes, Teacher, TClass, Subject, Student, Parent, and Tuition and make queries over those tables. In chapter six, you will create dan configure database. In this chapter, you will create Suspect table in crime database. This table has eleven columns: suspect_id (primary key), suspect_name, birth_date, case_date, report_date, suspect_ status, arrest_date, mother_name, address, telephone, and photo. You will also create GUI to display, edit, insert, and delete for this table. In chapter seven, you will create a table with the name Feature_Extraction, which has eight columns: feature_id (primary key), suspect_id (foreign key), feature1, feature2, feature3, feature4, feature5, and feature6. The six fields (except keys) will have VARBINARY(MAX) data type. You will also create GUI to display, edit, insert, and delete for this table. In chapter eight, you will create two tables, Police and Investigator. The Police table has six columns: police_id (primary key), province, city, address, telephone, and photo. The Investigator table has eight columns: investigator_id (primary key), investigator_name, rank, birth_date, gender, address, telephone, and photo. You will also create GUI to display, edit, insert, and delete for both tables. In the last chapter, you will create two tables, Victim and Case_File. The Victim table has nine columns: victim_id (primary key), victim_name, crime_type, birth_date, crime_date, gender, address, telephone, and photo. The Case_File table has seven columns: case_file_id (primary key), suspect_id (foreign key), police_id (foreign key), investigator_id (foreign key), victim_id (foreign key), status, and description. You will create GUI to display, edit, insert, and delete for both tables as well.

Windows Movie Maker 2 Zero to Hero

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Author :
Publisher : Apress
ISBN 13 : 1430252235
Total Pages : 283 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Windows Movie Maker 2 Zero to Hero by : John Buechler

Download or read book Windows Movie Maker 2 Zero to Hero written by John Buechler and published by Apress. This book was released on 2013-11-11 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Windows Movie Maker 2 Zero to Hero takes you from filming your movie (with useful tips to improve the quality) through editing and adding effects, to premiering your masterpiece to your friends and family.

From Zero To Hero: .NET PROGRAMMING FOR STUDENTS

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Author :
Publisher : BALIGE PUBLISHING
ISBN 13 :
Total Pages : 1089 pages
Book Rating : 4./5 ( download)

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Book Synopsis From Zero To Hero: .NET PROGRAMMING FOR STUDENTS by : Vivian Siahaan

Download or read book From Zero To Hero: .NET PROGRAMMING FOR STUDENTS written by Vivian Siahaan and published by BALIGE PUBLISHING. This book was released on 2020-12-09 with total page 1089 pages. Available in PDF, EPUB and Kindle. Book excerpt: Book 1: VISUAL BASIC .NET FOR STUDENTS: A Project-Based Approach to Develop Desktop Applications In chapter one, you will get to know the properties and events of each control in a Windows Visual Basic application. You need to learn and know in order to be more familiar when applying them to some desktop applications in this book. In Tutorial 1.1, you will build a dual-mode stopwatch. The stopwatch can be started and stopped whenever desired. Two time traces: the running time when the stopwatch is active (running time) and the total time since the first stopwatch was activated. Two label controls are used to display the time (two more labels to display title information). Two button controls are used to start/stop and reset the application, one more button to exit the application. The timer control is used to periodically (every second) update the displayed time. In Tutorial 1.2, you will build a project so that children can practice basic skills in addition, subtraction, multiplication, and division operations. This Math Game project can be used to choose the types of questions and what factor you want to use. This project has three timing options. In Tutorial 1.3, you will build Bank Code game. The storage box is locked and can only be opened if you enter the correct digit combination. Combinations can be 2 to 4 non-repetitive digits (range of digits from 1 to 9). After a guess is given, you will be notified of how many digits are right and how many digits are in the right position. Based on this information, you will give another guess. You continue to guess until you get the right combination or until you stop the game. In Tutorial 1.4, you will build Horse Racing game. This is a simple game. Up to 10 horses will race to the finish line. You guessed two horses that you thought could win the race. By clicking on the Start button, the race will start. All horses will race speed to get to the finish line. In chapter two, you will learn the basic concepts of classes and objects. Next, it will demonstrate how to define class and type of enumeration, which shows how both are used in the application. In Tutorial 2.1, you will create a two-level application that uses a form to pass input user to the People class. The form class is the level of representation and the People class is the middle level. You will add controls to the form so people can enter ID, last name, and their height. When the user clicks the Save button, the code will assign input values ​​to the People class properties. Finally, you will display the People object on a label. Figure below shows the form after the user clicks the Save button. In Tutorial 2.2, you will add a parameterized constructor to the People class. The application will ask the user to enter values, which will then be passed to the People constructor. Then, the application will display the values ​​stored on the People object. In Tutorial 2.3, you will create an application that utilizes enumeration type. The user will choose one type of account that is listed in a ListBox control and what he chooses is then displayed in a Label control. In Tutorial 2.4, you will create a simple Bank application. This application has one class, BankAcc, and a startup form. In Tutorial 2.5, you will improve the simple Bank application, by implementing the following two properties in the BankAcc class: TotalDeposit- Total money saved in current account; TotalWithdraw- Total funds that have been withdrawn from current account. In Tutorial 2.6, you will create an application to calculate the time needed for a particular aircraft to reach takeoff speed. You will also calculate how long the runway will be required. For each type of aircraft, you are given (1) the name of the aircraft, (2) the required take-off speed (feet/sec), and (3) how fast the plane accelerates (feet/sec2). In Tutorial 2.7, you will provide a number of programming training for those who want to improve their programming skills. Your task here is to write an object-oriented application so that training manager can display and edit the training services offered. There are several training categories: (1) Application Development, (2) Database, (3) Networking, and (4) System Administration. The training itself consists of: (1) title, (2) training days, (3) category, and (4) cost. Create a class named Training that contains this information, along with its properties and a ToString() method. In chapter three, several tutorials will be presented to build more complex projects. You will build them gradually and step by step. In Tutorial 3.1, you will build Catching Ball game. The bird flew and dropped ball from the sky. User is challenged to position man under the fallen ball to catch it. In Tutorial 3.2, you will build Smart Tic Tac Toe game. The aim of this game is to win the game on a 3 x 3 grid with the victory of three identical symbols (X or O) on horizontal, diagonal, or vertical lines. The players will play alternately. In this game given two game options: player 1 against player 2 or human player against computer. A smart but simple strategy will be developed for computer logic to be a formidable opponent for human. In Tutorial 3.3, you will build a Matching Images game. Ten pairs of images hidden on the game board. The object of the game is to find image pairs. In Two Players mode, players will get turns in turn. In One Player mode, there are two options to choose from: Playing Alone or Against Computer. When Play Alone option is selected, the player will play alone without an opponent. If Against Computer option is selected, then the level of computer intelligence is given with several levels according to the level of difficulty of the game. In Tutorial 3.4, you will build Throwing Fire program. This program can be played by two human players or human player versus computer. In chapter four, tutorials will be presented to build two advanced projects. You will build them gradually and step by step. In Tutorial 4.1, you will build Roasted Duck Delivery simulation. In this simulation, a number of decisions are needed. The basic idea is to read the order by incoming telephone and tell the delivery scooter to go to the location of the order. You also need to make sure that you always provide a roasted duck ready to be transported by the delivery scooter. The delivery area is a 20 by 20 square grid. The more roasted duck is sold, the more profit it gets. In Tutorial 4.2, you will build a Drone Simulation. In this simulation, you control both vertical and horizontal thrusters to maneuver the ride to the landing pad. You will adjust the landing speed so that it is slow enough so that no accident occurs. Book 1: VISUAL C#.NET FOR STUDENTS: A Project-Based Approach to Develop Desktop Applications In chapter one, you will learn to know the properties and events of each control in a Windows Visual C# applications. You need to learn and know in order to be more familiar when applying them to some desktop applications in this book. In chapter two, you will build Throwing Fire program. This program can be played by two human players or human player versus computer. You will use 12 labels, a large control panel, and three control buttons on the form. In the control panel, a smaller panel with two group box controls and a button control are placed. In the first group box, you will use 2 radio buttons; in the second box group, place 4 radio buttons. Next, two timer controls are added to the project. All label controls are used for titles and provide scoring and game information. The large panel (Panel1) is the playing field. Three button controls are used to start / stop a program, set options, and exit the program. One timer control is used to control game animation and another is used to represent the computer's decision process. The second control panel (Panel2) is used to select game options. One group box contains radio buttons which are used to select number of players. A group box contains radio buttons to select the level of difficulty of the game, when playing against a computer. A small button is used to close the options panel. The default properties are set for one-player games with the easiest game difficulty. In chapter three, you will build Roasted Duck Delivery simulation. In this simulation, a number of decisions are needed. The basic idea is to read the order by incoming telephone and tell the delivery scooter to go to the location of the order. You also need to make sure that you always provide a roasted duck ready to be transported by the delivery scooter. The delivery area is a 20 by 20 square grid. The more roasted duck is sold, the more profit it gets. The panel control on the left side of the form contains the delivery grid. On the upper right are group boxes with two label controls to display the time or hour and sale results. The computer monitor (in a picture box) displays order and delivery status using a list box and label control. Another group box contains a roasting oven when the roasted ducks are displayed using eight picture box controls. Two button controls on the group box control the operation of the oven. Group boxes under the oven show how many ducks are ready to be delivered and how many are in the delivery scooter (a button control is to load the roasted duck into the scooter). The two button controls beneath are used to start/pause the game and to stop the game or exit the game. In the area under the form there are several timers for controlling a number of aspects in the program. The delivery grid consists of 400 label controls on 20 rows (marked with numbers) and 20 columns (marked with letters). Here, you will learn how to place controls on a form (or panel in this case) using code (when the program runs, not when designing the form). This mechanism can save time designing the form. In chapter four, you will build a Drone Simulation. In this simulation, you control both vertical and horizontal thrusters to maneuver the ride to the landing pad. You will adjust the landing speed so that it is slow enough so that no accident occurs. You build the form in two stages, the first stage creates two option group boxes, and then the second stage uses both those group boxes as landing controls. Two control panels are placed on the left side of the form: one panel for drawing and another panel for the edge. On the right side of the form, place the two group control boxes. In the first group box, five radio buttons and a check box are added. In the second group box, two radio buttons are placed. In the below section of the form, three buttons are added. Finally, one timer control is added. Then in the form, a group box is added overlap panel. Then, 11 label controls are added to the group box. After that, a progress bar is added. Under the bar, two control panels are added, one high panel and one short panel. In the second (short) panel control, two small label controls are added. Underneath, three button controls are placed. Under these three buttons, a label control is added. For each label control, set the AutoSize property to False to be resized and set (temporarily) the BorderStyle property to FixedSingle so that you can see the edges to facilitate the layout process. In this chapter, you will build Jumper game. In this game, you will move the jumper across the busy road, avoid the tiger, and cross the river with the changing current to get to house safely. You will place four label controls on the top part of the form (set the AutoSize property to False so that it can be resized and the BorderStyle property temporarily becomes FixedSingle so you can see the edges). Then, you use five panel controls below the labels. These panels will be a place for image graphics. Each panel has a width of 16 jumpers or 640 pixels, because one jumper will be given a width of 40 pixels. The first panel will be the jumper house, which will be given a height of 80 pixels. The next panel will become a river, with a height of 120 pixels. The next panel will be a place for tiger, 40 pixels high. Under the snake panel, there is a road panel. This panel will contain three boat lanes. Each boat has a height of 40 pixels, but you will give it a height of 140 pixels (not 120 pixels) to make room for lane markers. The fifth panel is the place where the jumper will begin its journey or leap. This panel will be given a height of 40 pixels. Add the last control panel below the form with three button controls. Then, finally, add four timer controls. Adjust the size of the form so that the panel controls can occupy according to the width of the form. BOOK 3: VISUAL C# .NET : A Step By Step, Project-Based Guide to Develop Desktop Applications In chapter one, you will learn to know the properties and events of each control in a Windows Visual C# application. You need to learn and know in order to be more familiar when applying them to some applications in this book. In chapter two, you will build a project so that children can practice basic skills in addition, subtraction, multiplication, and division operations. This Math Game project can be used to choose the types of questions and what factors you want to use. This project has three timing options. Random math problems using values ​​from 0 to 9 will be presented. Timing options are provided to measure accuracy and speed. There are many controls used. Two label controls are used for title information, two for displaying scores. There is a wide label in the middle of the form to display math questions. And, long skinny label is used as separator. Two button controls are used to start and stop question and one button to exit the project. There are three group control boxes. The first group box holds four check box controls that are used to select the type of questions. The second group box holds eleven radio buttons that are used to select values ​​that are used as factors in calculations. The third group box contains three radio button controls for timing options. A scroll bar control rod is used to change the time. In chapter three, you will build Bank Code game. The storage box is locked and can only be opened if you enter the correct digit combination. Combinations can be 2 to 4 non-repetitive digits (range of digits from 1 to 9). After a guess is given, you will be notified of how many digits are right and how many digits are in the right position. Based on this information, you will give another guess. You continue to guess until you get the right combination or until you stop the game. On the left side of the form is a large picture box control. On the right side, two group box controls and two button controls are placed. In the picture box, a control panel is placed. In the panel, there are four label controls (set the AutoSize property to False) and nine button controls. In the first group box control, place three radio buttons. In the second group box control, a text box control is placed. The picture box contains an image of bank and a panel. The label controls in the panel are used to display the combinations entered (the BorderStyle property set to FixedSingle to display the label size). The nine buttons on the panel are used to enter combinations. Radio buttons are used to set options. The buttons (one to start and stop the game and another to exit the project) are used to control game operations. The text box displays the results of the combinations entered. In chapter four, you will build Horse Racing game. This is a simple game. Up to 10 horses will race to the finish line. You guessed two horses that you thought could win the race. By clicking on the Start button, the race will start. All horses will race speed to get to the finish line. Labels are used to display instructions and number of horses in a race. Four button controls are used: two buttons to change number of horses, one button to start the game, and one other button to stop the game. The picture box control is used to load the horse image. A timer control is used to update the horse's movement during the race. In chapter five, you will build Catching Ball game. The bird flew and dropped ball from the sky. Users are challenged to position man under the fallen ball to catch it. Labels are used for instructions and to display game information (remaining time, number of balls captured, and game difficulty level). Two buttons are used to change the game difficulty level, one button to start the game, and another button to stop the game. Picture box controls hold images for man, bird, and ball. In chapter six, you will build Smart Tic Tac Toe game. That said, this is the first game ever programmed on a computer and one that had been programmed by Bill Gates himself when he was a teenager while attending Lakeside School in Seattle. The aim of this game is to win the game on a 3 x 3 grid with the victory of three identical symbols (X or O) on horizontal, diagonal, or vertical lines. The players will play alternately. In this game given two game options: player 1 against player 2 or human player against computer. A smart but simple strategy will be developed for computer logic to be a formidable opponent for humans. In chapter seven, you will build Fighting Plane program. This program can be played by two human players or human player versus computer. The controls of the player are done via the keyboard. Player 1 presses A key to move up, Z key to move down, and S key to throw rudal. When you choose Two players from the Options button, this game can be played by two human players. Player 1 presses the same keys, while player 2 presses key K to move up, M to move down, and key J to throw rudal. All label controls are used for titles and provide scoring and game information. The large panel (Panel1) is the playing field. Three button controls are used to start / stop a program, set options, and exit the program. One timer control is used to control game animation and another is used to represent the computer's decision process. The second control panel (Panel2) is used to select game options. One group box contains radio buttons which are used to select number of players. A group box contains radio buttons to select the level of difficulty of the game, when playing against a computer. A small button is used to close the options panel. The default properties are set for one-player games with the easiest game difficulty.

Forging Zero

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Author :
Publisher : Character Force Publications
ISBN 13 :
Total Pages : 385 pages
Book Rating : 4./5 ( download)

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Book Synopsis Forging Zero by : Sara King

Download or read book Forging Zero written by Sara King and published by Character Force Publications. This book was released on 2018-10-03 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: For lovers of sci-fi thrillers, alien invasion stories, space opera, and sprawling first contact science fiction, this is an unforgettable post-apocalyptic epic about perseverance and survival in a harsh new world where humanity is just another item on the menu... First Contact doesn't go as anyone expected. Now they own us. The Legend of ZERO: Forging Zero is the epic journey of 14-year-old Joe Dobbs in a post-apocalyptic universe following a massive galactic empire's invasion of Earth. The oldest of the children drafted from humanity’s devastated planet, Joe is impressed into service by the alien Congressional Ground Force—and becomes the unwitting centerpiece in a millennia-long alien struggle for independence. Once his training begins, one of the elusive and prophetic Trith appears to give Joe a spine chilling prophecy that the universe has been anticipating for millions of years: Joe will be the one to finally shatter the vast alien government known as Congress. And the Trith cannot lie.… But first Joe has to make it through bootcamp.

The Eagle

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Publisher :
ISBN 13 :
Total Pages : 836 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Eagle by :

Download or read book The Eagle written by and published by . This book was released on 1871 with total page 836 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Double Take (Division by Zero 5)

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Publisher : Lulu.com
ISBN 13 : 138744932X
Total Pages : 218 pages
Book Rating : 4.3/5 (874 download)

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Book Synopsis Double Take (Division by Zero 5) by : MiFiWriters

Download or read book Double Take (Division by Zero 5) written by MiFiWriters and published by Lulu.com. This book was released on 2017-12-27 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Double Take is the fifth installment of MiFIWriters anthology series, Division by Zero, and features 12 stories of the fantastic and the bizarre.

Full Clearing Another World under a Goddess with Zero Believers: Volume 6

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Publisher : J-Novel Club
ISBN 13 : 1718385080
Total Pages : 228 pages
Book Rating : 4.7/5 (183 download)

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Book Synopsis Full Clearing Another World under a Goddess with Zero Believers: Volume 6 by : Isle Osaki

Download or read book Full Clearing Another World under a Goddess with Zero Believers: Volume 6 written by Isle Osaki and published by J-Novel Club. This book was released on 2023-01-25 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Makoto Takatsuki has proven worthy of his title as the Hero of Roses—not only did he save Macallan from a stampede of monsters and a powerful ancient dragon, but he also liberated Cameron from a blighted hydra. After those battles, Makoto hopes to catch a break, but a revelation from the goddesses sends him on the path to Springrogue. There are rumors that the Great Demon Lord’s resurrection might appear in the perilous Forest of Fiends, and Makoto’s party sets off to investigate. They make a stop in Lucy’s home village to meet her family, and they’re even lucky enough to encounter Lucy’s mother, the famed and powerful Crimson Witch! This comes not a moment too soon—one of the Great Demon Lord’s subordinates, Bifrons, the Undead King, is amassing an army of demons to lay waste to Springrogue. The stage is set, and the demons have launched their war against humanity. Can Makoto and his allies send the Undead King back to his grave?

The Perils of Pedagogy

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Publisher : McGill-Queen's Press - MQUP
ISBN 13 : 0773541438
Total Pages : 580 pages
Book Rating : 4.7/5 (735 download)

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Book Synopsis The Perils of Pedagogy by : John Greyson

Download or read book The Perils of Pedagogy written by John Greyson and published by McGill-Queen's Press - MQUP. This book was released on 2013 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first book to examine the works of controversial film and video-maker, queer activist, and agent provocateur, John Greyson.